Ozone: Temporarily remove DCHECK in BufferFactory.
[chromium-blink-merge.git] / cc / animation / animation.h
blob80c0763929ba046f21a265848a6fd17977dc3cd3
1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_ANIMATION_ANIMATION_H_
6 #define CC_ANIMATION_ANIMATION_H_
8 #include "base/basictypes.h"
9 #include "base/memory/scoped_ptr.h"
10 #include "base/time/time.h"
11 #include "cc/base/cc_export.h"
13 namespace cc {
15 class AnimationCurve;
17 // An Animation contains all the state required to play an AnimationCurve.
18 // Specifically, the affected property, the run state (paused, finished, etc.),
19 // loop count, last pause time, and the total time spent paused.
20 class CC_EXPORT Animation {
21 public:
22 // Animations begin in the 'WaitingForTargetAvailability' state. An Animation
23 // waiting for target availibility will run as soon as its target property
24 // is free (and all the animations animating with it are also able to run).
25 // When this time arrives, the controller will move the animation into the
26 // Starting state, and then into the Running state. Running animations may
27 // toggle between Running and Paused, and may be stopped by moving into either
28 // the Aborted or Finished states. A Finished animation was allowed to run to
29 // completion, but an Aborted animation was not.
30 enum RunState {
31 WaitingForTargetAvailability = 0,
32 WaitingForDeletion,
33 Starting,
34 Running,
35 Paused,
36 Finished,
37 Aborted,
38 // This sentinel must be last.
39 RunStateEnumSize
42 enum TargetProperty {
43 Transform = 0,
44 Opacity,
45 Filter,
46 ScrollOffset,
47 BackgroundColor,
48 // This sentinel must be last.
49 TargetPropertyEnumSize
52 enum Direction { Normal, Reverse, Alternate, AlternateReverse };
54 enum FillMode {
55 FillModeNone,
56 FillModeForwards,
57 FillModeBackwards,
58 FillModeBoth
61 static scoped_ptr<Animation> Create(scoped_ptr<AnimationCurve> curve,
62 int animation_id,
63 int group_id,
64 TargetProperty target_property);
66 virtual ~Animation();
68 int id() const { return id_; }
69 int group() const { return group_; }
70 TargetProperty target_property() const { return target_property_; }
72 RunState run_state() const { return run_state_; }
73 void SetRunState(RunState run_state, base::TimeTicks monotonic_time);
75 // This is the number of times that the animation will play. If this
76 // value is zero the animation will not play. If it is negative, then
77 // the animation will loop indefinitely.
78 double iterations() const { return iterations_; }
79 void set_iterations(double n) { iterations_ = n; }
81 double iteration_start() const { return iteration_start_; }
82 void set_iteration_start(double iteration_start) {
83 iteration_start_ = iteration_start;
86 base::TimeTicks start_time() const { return start_time_; }
88 void set_start_time(base::TimeTicks monotonic_time) {
89 start_time_ = monotonic_time;
91 bool has_set_start_time() const { return !start_time_.is_null(); }
93 base::TimeDelta time_offset() const { return time_offset_; }
94 void set_time_offset(base::TimeDelta monotonic_time) {
95 time_offset_ = monotonic_time;
98 void Suspend(base::TimeTicks monotonic_time);
99 void Resume(base::TimeTicks monotonic_time);
101 Direction direction() { return direction_; }
102 void set_direction(Direction direction) { direction_ = direction; }
104 FillMode fill_mode() { return fill_mode_; }
105 void set_fill_mode(FillMode fill_mode) { fill_mode_ = fill_mode; }
107 double playback_rate() { return playback_rate_; }
108 void set_playback_rate(double playback_rate) {
109 playback_rate_ = playback_rate;
112 bool IsFinishedAt(base::TimeTicks monotonic_time) const;
113 bool is_finished() const {
114 return run_state_ == Finished ||
115 run_state_ == Aborted ||
116 run_state_ == WaitingForDeletion;
119 bool InEffect(base::TimeTicks monotonic_time) const;
121 AnimationCurve* curve() { return curve_.get(); }
122 const AnimationCurve* curve() const { return curve_.get(); }
124 // If this is true, even if the animation is running, it will not be tickable
125 // until it is given a start time. This is true for animations running on the
126 // main thread.
127 bool needs_synchronized_start_time() const {
128 return needs_synchronized_start_time_;
130 void set_needs_synchronized_start_time(bool needs_synchronized_start_time) {
131 needs_synchronized_start_time_ = needs_synchronized_start_time;
134 // This is true for animations running on the main thread when the Finished
135 // event sent by the corresponding impl animation has been received.
136 bool received_finished_event() const {
137 return received_finished_event_;
139 void set_received_finished_event(bool received_finished_event) {
140 received_finished_event_ = received_finished_event;
143 // Takes the given absolute time, and using the start time and the number
144 // of iterations, returns the relative time in the current iteration.
145 base::TimeDelta TrimTimeToCurrentIteration(
146 base::TimeTicks monotonic_time) const;
148 scoped_ptr<Animation> CloneAndInitialize(RunState initial_run_state) const;
150 bool is_controlling_instance() const { return is_controlling_instance_; }
152 void PushPropertiesTo(Animation* other) const;
154 void set_is_impl_only(bool is_impl_only) { is_impl_only_ = is_impl_only; }
155 bool is_impl_only() const { return is_impl_only_; }
157 void set_affects_active_observers(bool affects_active_observers) {
158 affects_active_observers_ = affects_active_observers;
160 bool affects_active_observers() const { return affects_active_observers_; }
162 void set_affects_pending_observers(bool affects_pending_observers) {
163 affects_pending_observers_ = affects_pending_observers;
165 bool affects_pending_observers() const { return affects_pending_observers_; }
167 private:
168 Animation(scoped_ptr<AnimationCurve> curve,
169 int animation_id,
170 int group_id,
171 TargetProperty target_property);
173 base::TimeDelta ConvertToActiveTime(base::TimeTicks monotonic_time) const;
175 scoped_ptr<AnimationCurve> curve_;
177 // IDs are not necessarily unique.
178 int id_;
180 // Animations that must be run together are called 'grouped' and have the same
181 // group id. Grouped animations are guaranteed to start at the same time and
182 // no other animations may animate any of the group's target properties until
183 // all animations in the group have finished animating. Note: an active
184 // animation's group id and target property uniquely identify that animation.
185 int group_;
187 TargetProperty target_property_;
188 RunState run_state_;
189 double iterations_;
190 double iteration_start_;
191 base::TimeTicks start_time_;
192 Direction direction_;
193 double playback_rate_;
194 FillMode fill_mode_;
196 // The time offset effectively pushes the start of the animation back in time.
197 // This is used for resuming paused animations -- an animation is added with a
198 // non-zero time offset, causing the animation to skip ahead to the desired
199 // point in time.
200 base::TimeDelta time_offset_;
202 bool needs_synchronized_start_time_;
203 bool received_finished_event_;
205 // When an animation is suspended, it behaves as if it is paused and it also
206 // ignores all run state changes until it is resumed. This is used for testing
207 // purposes.
208 bool suspended_;
210 // These are used in TrimTimeToCurrentIteration to account for time
211 // spent while paused. This is not included in AnimationState since it
212 // there is absolutely no need for clients of this controller to know
213 // about these values.
214 base::TimeTicks pause_time_;
215 base::TimeDelta total_paused_time_;
217 // Animations lead dual lives. An active animation will be conceptually owned
218 // by two controllers, one on the impl thread and one on the main. In reality,
219 // there will be two separate Animation instances for the same animation. They
220 // will have the same group id and the same target property (these two values
221 // uniquely identify an animation). The instance on the impl thread is the
222 // instance that ultimately controls the values of the animating layer and so
223 // we will refer to it as the 'controlling instance'.
224 bool is_controlling_instance_;
226 bool is_impl_only_;
228 // When pushed from a main-thread controller to a compositor-thread
229 // controller, an animation will initially only affect pending observers
230 // (corresponding to layers in the pending tree). Animations that only
231 // affect pending observers are able to reach the Starting state and tick
232 // pending observers, but cannot proceed any further and do not tick active
233 // observers. After activation, such animations affect both kinds of observers
234 // and are able to proceed past the Starting state. When the removal of
235 // an animation is pushed from a main-thread controller to a
236 // compositor-thread controller, this initially only makes the animation
237 // stop affecting pending observers. After activation, such animations no
238 // longer affect any observers, and are deleted.
239 bool affects_active_observers_;
240 bool affects_pending_observers_;
242 DISALLOW_COPY_AND_ASSIGN(Animation);
245 } // namespace cc
247 #endif // CC_ANIMATION_ANIMATION_H_