1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/output/overlay_strategy_common.h"
9 #include "cc/quads/solid_color_draw_quad.h"
10 #include "cc/quads/stream_video_draw_quad.h"
11 #include "cc/quads/texture_draw_quad.h"
12 #include "ui/gfx/geometry/point3_f.h"
13 #include "ui/gfx/geometry/rect_conversions.h"
14 #include "ui/gfx/transform.h"
18 OverlayStrategyCommon::OverlayStrategyCommon(
19 OverlayCandidateValidator
* capability_checker
,
20 ResourceProvider
* resource_provider
)
21 : capability_checker_(capability_checker
),
22 resource_provider_(resource_provider
) {
25 OverlayStrategyCommon::~OverlayStrategyCommon() {
28 bool OverlayStrategyCommon::IsOverlayQuad(const DrawQuad
* draw_quad
) {
29 unsigned int resource_id
;
30 switch (draw_quad
->material
) {
31 case DrawQuad::TEXTURE_CONTENT
:
32 resource_id
= TextureDrawQuad::MaterialCast(draw_quad
)->resource_id
;
34 case DrawQuad::STREAM_VIDEO_CONTENT
:
35 resource_id
= StreamVideoDrawQuad::MaterialCast(draw_quad
)->resource_id
;
40 return resource_provider_
->AllowOverlay(resource_id
);
43 bool OverlayStrategyCommon::IsInvisibleQuad(const DrawQuad
* draw_quad
) {
44 if (draw_quad
->material
== DrawQuad::SOLID_COLOR
) {
45 const SolidColorDrawQuad
* solid_quad
=
46 SolidColorDrawQuad::MaterialCast(draw_quad
);
47 SkColor color
= solid_quad
->color
;
48 float opacity
= solid_quad
->opacity();
49 float alpha
= (SkColorGetA(color
) * (1.0f
/ 255.0f
)) * opacity
;
50 return solid_quad
->ShouldDrawWithBlending() &&
51 alpha
< std::numeric_limits
<float>::epsilon();
56 bool OverlayStrategyCommon::GetTextureQuadInfo(const TextureDrawQuad
& quad
,
57 OverlayCandidate
* quad_info
) {
58 gfx::OverlayTransform overlay_transform
=
59 OverlayCandidate::GetOverlayTransform(quad
.quadTransform(), quad
.flipped
);
60 if (quad
.background_color
!= SK_ColorTRANSPARENT
||
61 quad
.premultiplied_alpha
||
62 overlay_transform
== gfx::OVERLAY_TRANSFORM_INVALID
)
64 quad_info
->resource_id
= quad
.resource_id
;
65 quad_info
->transform
= overlay_transform
;
66 quad_info
->uv_rect
= BoundingRect(quad
.uv_top_left
, quad
.uv_bottom_right
);
70 bool OverlayStrategyCommon::GetVideoQuadInfo(const StreamVideoDrawQuad
& quad
,
71 OverlayCandidate
* quad_info
) {
72 gfx::OverlayTransform overlay_transform
=
73 OverlayCandidate::GetOverlayTransform(quad
.quadTransform(), false);
74 if (overlay_transform
== gfx::OVERLAY_TRANSFORM_INVALID
)
76 if (!quad
.matrix
.IsScaleOrTranslation()) {
77 // We cannot handle anything other than scaling & translation for texture
81 quad_info
->resource_id
= quad
.resource_id
;
82 quad_info
->transform
= overlay_transform
;
84 gfx::Point3F uv0
= gfx::Point3F(0, 0, 0);
85 gfx::Point3F uv1
= gfx::Point3F(1, 1, 0);
86 quad
.matrix
.TransformPoint(&uv0
);
87 quad
.matrix
.TransformPoint(&uv1
);
88 gfx::Vector3dF delta
= uv1
- uv0
;
90 quad_info
->transform
= OverlayCandidate::ModifyTransform(
91 quad_info
->transform
, gfx::OVERLAY_TRANSFORM_FLIP_HORIZONTAL
);
95 delta
.set_x(-delta
.x());
99 // In this situation, uv0y < uv1y. Since we overlay inverted, a request
100 // to invert the source texture means we can just output the texture
101 // normally and it will be correct.
102 quad_info
->uv_rect
= gfx::RectF(uv0
.x(), uv1
.y(), delta
.x(), -delta
.y());
104 quad_info
->transform
= OverlayCandidate::ModifyTransform(
105 quad_info
->transform
, gfx::OVERLAY_TRANSFORM_FLIP_VERTICAL
);
106 quad_info
->uv_rect
= gfx::RectF(uv0
.x(), uv0
.y(), delta
.x(), delta
.y());
111 bool OverlayStrategyCommon::GetCandidateQuadInfo(const DrawQuad
& draw_quad
,
112 OverlayCandidate
* quad_info
) {
114 if (draw_quad
.needs_blending
|| draw_quad
.shared_quad_state
->opacity
!= 1.f
||
115 draw_quad
.shared_quad_state
->blend_mode
!= SkXfermode::kSrcOver_Mode
)
118 if (draw_quad
.material
== DrawQuad::TEXTURE_CONTENT
) {
119 const TextureDrawQuad
& quad
= *TextureDrawQuad::MaterialCast(&draw_quad
);
120 if (!GetTextureQuadInfo(quad
, quad_info
))
122 } else if (draw_quad
.material
== DrawQuad::STREAM_VIDEO_CONTENT
) {
123 const StreamVideoDrawQuad
& quad
=
124 *StreamVideoDrawQuad::MaterialCast(&draw_quad
);
125 if (!GetVideoQuadInfo(quad
, quad_info
))
129 quad_info
->format
= RGBA_8888
;
130 quad_info
->display_rect
= OverlayCandidate::GetOverlayRect(
131 draw_quad
.quadTransform(), draw_quad
.rect
);