1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_LAYER_ITERATOR_H_
6 #define CC_LAYER_ITERATOR_H_
8 #include "base/memory/ref_counted.h"
9 #include "cc/cc_export.h"
10 #include "cc/layer_tree_host_common.h"
14 // These classes provide means to iterate over the RenderSurfaceImpl-Layer tree.
16 // Example code follows, for a tree of Layer/RenderSurface objects. See below for details.
18 // void doStuffOnLayers(const std::vector<scoped_refptr<Layer> >& renderSurfaceLayerList)
20 // typedef LayerIterator<Layer, RenderSurface, LayerIteratorActions::FrontToBack> LayerIteratorType;
22 // LayerIteratorType end = LayerIteratorType::end(&renderSurfaceLayerList);
23 // for (LayerIteratorType it = LayerIteratorType::begin(&renderSurfaceLayerList); it != end; ++it) {
24 // // Only one of these will be true
25 // if (it.representsTargetRenderSurface())
26 // foo(*it); // *it is a layer representing a target RenderSurfaceImpl
27 // if (it.representsContributingRenderSurface())
28 // bar(*it); // *it is a layer representing a RenderSurfaceImpl that contributes to the layer's target RenderSurfaceImpl
29 // if (it.representsItself())
30 // baz(*it); // *it is a layer representing itself, as it contributes to its own target RenderSurfaceImpl
34 // A RenderSurfaceImpl R may be referred to in one of two different contexts. One RenderSurfaceImpl is "current" at any time, for
35 // whatever operation is being performed. This current surface is referred to as a target surface. For example, when R is
36 // being painted it would be the target surface. Once R has been painted, its contents may be included into another
37 // surface S. While S is considered the target surface when it is being painted, R is called a contributing surface
38 // in this context as it contributes to the content of the target surface S.
40 // The iterator's current position in the tree always points to some layer. The state of the iterator indicates the role of the
41 // layer, and will be one of the following three states. A single layer L will appear in the iteration process in at least one,
42 // and possibly all, of these states.
43 // 1. Representing the target surface: The iterator in this state, pointing at layer L, indicates that the target RenderSurfaceImpl
44 // is now the surface owned by L. This will occur exactly once for each RenderSurfaceImpl in the tree.
45 // 2. Representing a contributing surface: The iterator in this state, pointing at layer L, refers to the RenderSurfaceImpl owned
46 // by L as a contributing surface, without changing the current target RenderSurfaceImpl.
47 // 3. Representing itself: The iterator in this state, pointing at layer L, refers to the layer itself, as a child of the
48 // current target RenderSurfaceImpl.
50 // The BackToFront iterator will return a layer representing the target surface before returning layers representing themselves
51 // as children of the current target surface. Whereas the FrontToBack ordering will iterate over children layers of a surface
52 // before the layer representing the surface as a target surface.
54 // To use the iterators:
56 // Create a stepping iterator and end iterator by calling LayerIterator::begin() and LayerIterator::end() and passing in the
57 // list of layers owning target RenderSurfaces. Step through the tree by incrementing the stepping iterator while it is != to
58 // the end iterator. At each step the iterator knows what the layer is representing, and you can query the iterator to decide
59 // what actions to perform with the layer given what it represents.
61 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
63 // Non-templated constants
64 struct LayerIteratorValue
{
65 static const int InvalidTargetRenderSurfaceLayerIndex
= -1;
66 // This must be -1 since the iterator action code assumes that this value can be
67 // reached by subtracting one from the position of the first layer in the current
68 // target surface's child layer list, which is 0.
69 static const int LayerIndexRepresentingTargetRenderSurface
= -1;
72 // The position of a layer iterator that is independent of its many template types.
73 template <typename LayerType
>
74 struct LayerIteratorPosition
{
75 bool representsTargetRenderSurface
;
76 bool representsContributingRenderSurface
;
77 bool representsItself
;
78 LayerType
* targetRenderSurfaceLayer
;
79 LayerType
* currentLayer
;
82 // An iterator class for walking over layers in the RenderSurfaceImpl-Layer tree.
83 template <typename LayerType
, typename LayerList
, typename RenderSurfaceType
, typename IteratorActionType
>
85 typedef LayerIterator
<LayerType
, LayerList
, RenderSurfaceType
, IteratorActionType
> LayerIteratorType
;
88 LayerIterator() : m_renderSurfaceLayerList(0) { }
90 static LayerIteratorType
begin(const LayerList
* renderSurfaceLayerList
) { return LayerIteratorType(renderSurfaceLayerList
, true); }
91 static LayerIteratorType
end(const LayerList
* renderSurfaceLayerList
) { return LayerIteratorType(renderSurfaceLayerList
, false); }
93 LayerIteratorType
& operator++() { m_actions
.next(*this); return *this; }
94 bool operator==(const LayerIterator
& other
) const
96 return m_targetRenderSurfaceLayerIndex
== other
.m_targetRenderSurfaceLayerIndex
97 && m_currentLayerIndex
== other
.m_currentLayerIndex
;
99 bool operator!=(const LayerIteratorType
& other
) const { return !(*this == other
); }
101 LayerType
* operator->() const { return currentLayer(); }
102 LayerType
* operator*() const { return currentLayer(); }
104 bool representsTargetRenderSurface() const { return currentLayerRepresentsTargetRenderSurface(); }
105 bool representsContributingRenderSurface() const { return !representsTargetRenderSurface() && currentLayerRepresentsContributingRenderSurface(); }
106 bool representsItself() const { return !representsTargetRenderSurface() && !representsContributingRenderSurface(); }
108 LayerType
* targetRenderSurfaceLayer() const { return getRawPtr((*m_renderSurfaceLayerList
)[m_targetRenderSurfaceLayerIndex
]); }
110 operator const LayerIteratorPosition
<LayerType
>() const
112 LayerIteratorPosition
<LayerType
> position
;
113 position
.representsTargetRenderSurface
= representsTargetRenderSurface();
114 position
.representsContributingRenderSurface
= representsContributingRenderSurface();
115 position
.representsItself
= representsItself();
116 position
.targetRenderSurfaceLayer
= targetRenderSurfaceLayer();
117 position
.currentLayer
= currentLayer();
122 LayerIterator(const LayerList
* renderSurfaceLayerList
, bool start
)
123 : m_renderSurfaceLayerList(renderSurfaceLayerList
)
124 , m_targetRenderSurfaceLayerIndex(0)
126 for (size_t i
= 0; i
< renderSurfaceLayerList
->size(); ++i
) {
127 if (!(*renderSurfaceLayerList
)[i
]->renderSurface()) {
129 m_actions
.end(*this);
134 if (start
&& !renderSurfaceLayerList
->empty())
135 m_actions
.begin(*this);
137 m_actions
.end(*this);
140 inline static Layer
* getRawPtr(const scoped_refptr
<Layer
>& ptr
) { return ptr
.get(); }
141 inline static LayerImpl
* getRawPtr(LayerImpl
* ptr
) { return ptr
; }
143 inline LayerType
* currentLayer() const { return currentLayerRepresentsTargetRenderSurface() ? targetRenderSurfaceLayer() : getRawPtr(targetRenderSurfaceChildren()[m_currentLayerIndex
]); }
145 inline bool currentLayerRepresentsContributingRenderSurface() const { return LayerTreeHostCommon::renderSurfaceContributesToTarget
<LayerType
>(currentLayer(), targetRenderSurfaceLayer()->id()); }
146 inline bool currentLayerRepresentsTargetRenderSurface() const { return m_currentLayerIndex
== LayerIteratorValue::LayerIndexRepresentingTargetRenderSurface
; }
148 inline RenderSurfaceType
* targetRenderSurface() const { return targetRenderSurfaceLayer()->renderSurface(); }
149 inline const LayerList
& targetRenderSurfaceChildren() const { return targetRenderSurface()->layerList(); }
151 IteratorActionType m_actions
;
152 const LayerList
* m_renderSurfaceLayerList
;
154 // The iterator's current position.
156 // A position in the renderSurfaceLayerList. This points to a layer which owns the current target surface.
157 // This is a value from 0 to n-1 (n = size of renderSurfaceLayerList = number of surfaces). A value outside of
158 // this range (for example, LayerIteratorValue::InvalidTargetRenderSurfaceLayerIndex) is used to
159 // indicate a position outside the bounds of the tree.
160 int m_targetRenderSurfaceLayerIndex
;
161 // A position in the list of layers that are children of the current target surface. When pointing to one of
162 // these layers, this is a value from 0 to n-1 (n = number of children). Since the iterator must also stop at
163 // the layers representing the target surface, this is done by setting the currentLayerIndex to a value of
164 // LayerIteratorValue::LayerRepresentingTargetRenderSurface.
165 int m_currentLayerIndex
;
167 friend struct LayerIteratorActions
;
170 // Orderings for iterating over the RenderSurfaceImpl-Layer tree.
171 struct CC_EXPORT LayerIteratorActions
{
172 // Walks layers sorted by z-order from back to front.
173 class CC_EXPORT BackToFront
{
175 template <typename LayerType
, typename LayerList
, typename RenderSurfaceType
, typename ActionType
>
176 void begin(LayerIterator
<LayerType
, LayerList
, RenderSurfaceType
, ActionType
>&);
178 template <typename LayerType
, typename LayerList
, typename RenderSurfaceType
, typename ActionType
>
179 void end(LayerIterator
<LayerType
, LayerList
, RenderSurfaceType
, ActionType
>&);
181 template <typename LayerType
, typename LayerList
, typename RenderSurfaceType
, typename ActionType
>
182 void next(LayerIterator
<LayerType
, LayerList
, RenderSurfaceType
, ActionType
>&);
185 int m_highestTargetRenderSurfaceLayer
;
188 // Walks layers sorted by z-order from front to back
189 class CC_EXPORT FrontToBack
{
191 template <typename LayerType
, typename LayerList
, typename RenderSurfaceType
, typename ActionType
>
192 void begin(LayerIterator
<LayerType
, LayerList
, RenderSurfaceType
, ActionType
>&);
194 template <typename LayerType
, typename LayerList
, typename RenderSurfaceType
, typename ActionType
>
195 void end(LayerIterator
<LayerType
, LayerList
, RenderSurfaceType
, ActionType
>&);
197 template <typename LayerType
, typename LayerList
, typename RenderSurfaceType
, typename ActionType
>
198 void next(LayerIterator
<LayerType
, LayerList
, RenderSurfaceType
, ActionType
>&);
201 template <typename LayerType
, typename LayerList
, typename RenderSurfaceType
, typename ActionType
>
202 void goToHighestInSubtree(LayerIterator
<LayerType
, LayerList
, RenderSurfaceType
, ActionType
>&);
208 #endif // CC_LAYER_ITERATOR_H_