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[chromium-blink-merge.git] / content / shell / renderer / test_runner / gamepad_controller.h
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1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CONTENT_SHELL_RENDERER_TEST_RUNNER_GAMEPAD_CONTROLLER_H_
6 #define CONTENT_SHELL_RENDERER_TEST_RUNNER_GAMEPAD_CONTROLLER_H_
8 #include "base/memory/weak_ptr.h"
9 #include "third_party/WebKit/public/platform/WebGamepads.h"
11 namespace blink {
12 class WebFrame;
15 namespace WebTestRunner {
16 class WebTestDelegate;
19 namespace content {
21 class GamepadController : public base::SupportsWeakPtr<GamepadController> {
22 public:
23 GamepadController();
24 ~GamepadController();
26 void Reset();
27 void Install(blink::WebFrame* frame);
28 void SetDelegate(WebTestRunner::WebTestDelegate* delegate);
30 private:
31 friend class GamepadControllerBindings;
33 // TODO(b.kelemen): for historical reasons Connect just initializes the
34 // object. The 'gamepadconnected' event will be dispatched via
35 // DispatchConnected. Tests for connected events need to first connect(),
36 // then set the gamepad data and finally call dispatchConnected().
37 // We should consider renaming Connect to Init and DispatchConnected to
38 // Connect and at the same time updating all the gamepad tests.
39 void Connect(int index);
40 void DispatchConnected(int index);
42 void Disconnect(int index);
43 void SetId(int index, const std::string& src);
44 void SetButtonCount(int index, int buttons);
45 void SetButtonData(int index, int button, double data);
46 void SetAxisCount(int index, int axes);
47 void SetAxisData(int index, int axis, double data);
49 blink::WebGamepads gamepads_;
51 WebTestRunner::WebTestDelegate* delegate_;
53 base::WeakPtrFactory<GamepadController> weak_factory_;
55 DISALLOW_COPY_AND_ASSIGN(GamepadController);
58 } // namespace content
60 #endif // CONTENT_SHELL_RENDERER_TEST_RUNNER_GAMEPAD_CONTROLLER_H_