disable two ClientCertStoreChromeOSTest.* unit_tests on Valgrind bots
[chromium-blink-merge.git] / cc / tiles / picture_layer_tiling.cc
blobf0bcae6f2a79ccaf014a4c5646a674588f67dcb7
1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/tiles/picture_layer_tiling.h"
7 #include <algorithm>
8 #include <cmath>
9 #include <limits>
10 #include <set>
12 #include "base/containers/hash_tables.h"
13 #include "base/containers/small_map.h"
14 #include "base/logging.h"
15 #include "base/numerics/safe_conversions.h"
16 #include "base/trace_event/trace_event.h"
17 #include "base/trace_event/trace_event_argument.h"
18 #include "cc/base/math_util.h"
19 #include "cc/playback/raster_source.h"
20 #include "cc/tiles/prioritized_tile.h"
21 #include "cc/tiles/tile.h"
22 #include "cc/tiles/tile_priority.h"
23 #include "ui/gfx/geometry/point_conversions.h"
24 #include "ui/gfx/geometry/rect_conversions.h"
25 #include "ui/gfx/geometry/safe_integer_conversions.h"
26 #include "ui/gfx/geometry/size_conversions.h"
28 namespace cc {
29 namespace {
31 const float kSoonBorderDistanceViewportPercentage = 0.15f;
32 const float kMaxSoonBorderDistanceInScreenPixels = 312.f;
34 } // namespace
36 scoped_ptr<PictureLayerTiling> PictureLayerTiling::Create(
37 WhichTree tree,
38 float contents_scale,
39 scoped_refptr<RasterSource> raster_source,
40 PictureLayerTilingClient* client,
41 size_t tiling_interest_area_padding,
42 float skewport_target_time_in_seconds,
43 int skewport_extrapolation_limit_in_content_pixels) {
44 return make_scoped_ptr(new PictureLayerTiling(
45 tree, contents_scale, raster_source, client, tiling_interest_area_padding,
46 skewport_target_time_in_seconds,
47 skewport_extrapolation_limit_in_content_pixels));
50 PictureLayerTiling::PictureLayerTiling(
51 WhichTree tree,
52 float contents_scale,
53 scoped_refptr<RasterSource> raster_source,
54 PictureLayerTilingClient* client,
55 size_t tiling_interest_area_padding,
56 float skewport_target_time_in_seconds,
57 int skewport_extrapolation_limit_in_content_pixels)
58 : tiling_interest_area_padding_(tiling_interest_area_padding),
59 skewport_target_time_in_seconds_(skewport_target_time_in_seconds),
60 skewport_extrapolation_limit_in_content_pixels_(
61 skewport_extrapolation_limit_in_content_pixels),
62 contents_scale_(contents_scale),
63 client_(client),
64 tree_(tree),
65 raster_source_(raster_source),
66 resolution_(NON_IDEAL_RESOLUTION),
67 may_contain_low_resolution_tiles_(false),
68 tiling_data_(gfx::Size(), gfx::Size(), kBorderTexels),
69 can_require_tiles_for_activation_(false),
70 current_content_to_screen_scale_(0.f),
71 has_visible_rect_tiles_(false),
72 has_skewport_rect_tiles_(false),
73 has_soon_border_rect_tiles_(false),
74 has_eventually_rect_tiles_(false),
75 all_tiles_done_(true) {
76 DCHECK(!raster_source->IsSolidColor());
77 gfx::Size content_bounds = gfx::ToCeiledSize(
78 gfx::ScaleSize(raster_source_->GetSize(), contents_scale));
79 gfx::Size tile_size = client_->CalculateTileSize(content_bounds);
81 DCHECK(!gfx::ToFlooredSize(gfx::ScaleSize(raster_source_->GetSize(),
82 contents_scale)).IsEmpty())
83 << "Tiling created with scale too small as contents become empty."
84 << " Layer bounds: " << raster_source_->GetSize().ToString()
85 << " Contents scale: " << contents_scale;
87 tiling_data_.SetTilingSize(content_bounds);
88 tiling_data_.SetMaxTextureSize(tile_size);
91 PictureLayerTiling::~PictureLayerTiling() {
94 // static
95 float PictureLayerTiling::CalculateSoonBorderDistance(
96 const gfx::Rect& visible_rect_in_content_space,
97 float content_to_screen_scale) {
98 float max_dimension = std::max(visible_rect_in_content_space.width(),
99 visible_rect_in_content_space.height());
100 return std::min(
101 kMaxSoonBorderDistanceInScreenPixels / content_to_screen_scale,
102 max_dimension * kSoonBorderDistanceViewportPercentage);
105 Tile* PictureLayerTiling::CreateTile(int i, int j) {
106 TileMapKey key(i, j);
107 DCHECK(tiles_.find(key) == tiles_.end());
109 gfx::Rect paint_rect = tiling_data_.TileBoundsWithBorder(i, j);
110 gfx::Rect tile_rect = paint_rect;
111 tile_rect.set_size(tiling_data_.max_texture_size());
113 if (!raster_source_->CoversRect(tile_rect, contents_scale_))
114 return nullptr;
116 all_tiles_done_ = false;
117 ScopedTilePtr tile = client_->CreateTile(contents_scale_, tile_rect);
118 Tile* raw_ptr = tile.get();
119 tile->set_tiling_index(i, j);
120 tiles_.add(key, tile.Pass());
121 return raw_ptr;
124 void PictureLayerTiling::CreateMissingTilesInLiveTilesRect() {
125 const PictureLayerTiling* active_twin =
126 tree_ == PENDING_TREE ? client_->GetPendingOrActiveTwinTiling(this)
127 : nullptr;
128 const Region* invalidation =
129 active_twin ? client_->GetPendingInvalidation() : nullptr;
131 bool include_borders = false;
132 for (TilingData::Iterator iter(&tiling_data_, live_tiles_rect_,
133 include_borders);
134 iter; ++iter) {
135 TileMapKey key(iter.index());
136 TileMap::iterator find = tiles_.find(key);
137 if (find != tiles_.end())
138 continue;
140 if (ShouldCreateTileAt(key.index_x, key.index_y)) {
141 Tile* tile = CreateTile(key.index_x, key.index_y);
143 // If this is the pending tree, then the active twin tiling may contain
144 // the previous content ID of these tiles. In that case, we need only
145 // partially raster the tile content.
146 if (tile && invalidation && TilingMatchesTileIndices(active_twin)) {
147 if (const Tile* old_tile =
148 active_twin->TileAt(key.index_x, key.index_y)) {
149 gfx::Rect tile_rect = tile->content_rect();
150 gfx::Rect invalidated;
151 for (Region::Iterator iter(*invalidation); iter.has_rect();
152 iter.next()) {
153 gfx::Rect invalid_content_rect =
154 gfx::ScaleToEnclosingRect(iter.rect(), contents_scale_);
155 invalid_content_rect.Intersect(tile_rect);
156 invalidated.Union(invalid_content_rect);
158 tile->SetInvalidated(invalidated, old_tile->id());
163 VerifyLiveTilesRect(false);
166 void PictureLayerTiling::TakeTilesAndPropertiesFrom(
167 PictureLayerTiling* pending_twin,
168 const Region& layer_invalidation) {
169 TRACE_EVENT0("cc", "TakeTilesAndPropertiesFrom");
170 SetRasterSourceAndResize(pending_twin->raster_source_);
172 RemoveTilesInRegion(layer_invalidation, false /* recreate tiles */);
174 resolution_ = pending_twin->resolution_;
175 bool create_missing_tiles = false;
176 if (live_tiles_rect_.IsEmpty()) {
177 live_tiles_rect_ = pending_twin->live_tiles_rect();
178 create_missing_tiles = true;
179 } else {
180 SetLiveTilesRect(pending_twin->live_tiles_rect());
183 if (tiles_.empty()) {
184 tiles_.swap(pending_twin->tiles_);
185 all_tiles_done_ = pending_twin->all_tiles_done_;
186 } else {
187 while (!pending_twin->tiles_.empty()) {
188 TileMapKey key = pending_twin->tiles_.begin()->first;
189 tiles_.set(key, pending_twin->tiles_.take_and_erase(key));
191 all_tiles_done_ &= pending_twin->all_tiles_done_;
193 DCHECK(pending_twin->tiles_.empty());
194 pending_twin->all_tiles_done_ = true;
196 if (create_missing_tiles)
197 CreateMissingTilesInLiveTilesRect();
199 VerifyLiveTilesRect(false);
201 SetTilePriorityRects(pending_twin->current_content_to_screen_scale_,
202 pending_twin->current_visible_rect_,
203 pending_twin->current_skewport_rect_,
204 pending_twin->current_soon_border_rect_,
205 pending_twin->current_eventually_rect_,
206 pending_twin->current_occlusion_in_layer_space_);
209 void PictureLayerTiling::SetRasterSourceAndResize(
210 scoped_refptr<RasterSource> raster_source) {
211 DCHECK(!raster_source->IsSolidColor());
212 gfx::Size old_layer_bounds = raster_source_->GetSize();
213 raster_source_.swap(raster_source);
214 gfx::Size new_layer_bounds = raster_source_->GetSize();
215 gfx::Size content_bounds =
216 gfx::ToCeiledSize(gfx::ScaleSize(new_layer_bounds, contents_scale_));
217 gfx::Size tile_size = client_->CalculateTileSize(content_bounds);
219 if (tile_size != tiling_data_.max_texture_size()) {
220 tiling_data_.SetTilingSize(content_bounds);
221 tiling_data_.SetMaxTextureSize(tile_size);
222 // When the tile size changes, the TilingData positions no longer work
223 // as valid keys to the TileMap, so just drop all tiles and clear the live
224 // tiles rect.
225 Reset();
226 return;
229 if (old_layer_bounds == new_layer_bounds)
230 return;
232 // The SetLiveTilesRect() method would drop tiles outside the new bounds,
233 // but may do so incorrectly if resizing the tiling causes the number of
234 // tiles in the tiling_data_ to change.
235 gfx::Rect content_rect(content_bounds);
236 int before_left = tiling_data_.TileXIndexFromSrcCoord(live_tiles_rect_.x());
237 int before_top = tiling_data_.TileYIndexFromSrcCoord(live_tiles_rect_.y());
238 int before_right =
239 tiling_data_.TileXIndexFromSrcCoord(live_tiles_rect_.right() - 1);
240 int before_bottom =
241 tiling_data_.TileYIndexFromSrcCoord(live_tiles_rect_.bottom() - 1);
243 // The live_tiles_rect_ is clamped to stay within the tiling size as we
244 // change it.
245 live_tiles_rect_.Intersect(content_rect);
246 tiling_data_.SetTilingSize(content_bounds);
248 int after_right = -1;
249 int after_bottom = -1;
250 if (!live_tiles_rect_.IsEmpty()) {
251 after_right =
252 tiling_data_.TileXIndexFromSrcCoord(live_tiles_rect_.right() - 1);
253 after_bottom =
254 tiling_data_.TileYIndexFromSrcCoord(live_tiles_rect_.bottom() - 1);
257 // There is no recycled twin since this is run on the pending tiling
258 // during commit, and on the active tree during activate.
259 // Drop tiles outside the new layer bounds if the layer shrank.
260 for (int i = after_right + 1; i <= before_right; ++i) {
261 for (int j = before_top; j <= before_bottom; ++j)
262 RemoveTileAt(i, j);
264 for (int i = before_left; i <= after_right; ++i) {
265 for (int j = after_bottom + 1; j <= before_bottom; ++j)
266 RemoveTileAt(i, j);
269 if (after_right > before_right) {
270 DCHECK_EQ(after_right, before_right + 1);
271 for (int j = before_top; j <= after_bottom; ++j) {
272 if (ShouldCreateTileAt(after_right, j))
273 CreateTile(after_right, j);
276 if (after_bottom > before_bottom) {
277 DCHECK_EQ(after_bottom, before_bottom + 1);
278 for (int i = before_left; i <= before_right; ++i) {
279 if (ShouldCreateTileAt(i, after_bottom))
280 CreateTile(i, after_bottom);
285 void PictureLayerTiling::Invalidate(const Region& layer_invalidation) {
286 DCHECK_IMPLIES(tree_ == ACTIVE_TREE,
287 !client_->GetPendingOrActiveTwinTiling(this));
288 RemoveTilesInRegion(layer_invalidation, true /* recreate tiles */);
291 void PictureLayerTiling::RemoveTilesInRegion(const Region& layer_invalidation,
292 bool recreate_tiles) {
293 // We only invalidate the active tiling when it's orphaned: it has no pending
294 // twin, so it's slated for removal in the future.
295 if (live_tiles_rect_.IsEmpty())
296 return;
297 // Pick 16 for the size of the SmallMap before it promotes to a hash_map.
298 // 4x4 tiles should cover most small invalidations, and walking a vector of
299 // 16 is fast enough. If an invalidation is huge we will fall back to a
300 // hash_map instead of a vector in the SmallMap.
301 base::SmallMap<base::hash_map<TileMapKey, gfx::Rect>, 16> remove_tiles;
302 gfx::Rect expanded_live_tiles_rect =
303 tiling_data_.ExpandRectIgnoringBordersToTileBounds(live_tiles_rect_);
304 for (Region::Iterator iter(layer_invalidation); iter.has_rect();
305 iter.next()) {
306 gfx::Rect layer_rect = iter.rect();
307 // The pixels which are invalid in content space.
308 gfx::Rect invalid_content_rect =
309 gfx::ScaleToEnclosingRect(layer_rect, contents_scale_);
310 // Consider tiles inside the live tiles rect even if only their border
311 // pixels intersect the invalidation. But don't consider tiles outside
312 // the live tiles rect with the same conditions, as they won't exist.
313 gfx::Rect coverage_content_rect = invalid_content_rect;
314 int border_pixels = tiling_data_.border_texels();
315 coverage_content_rect.Inset(-border_pixels, -border_pixels);
316 // Avoid needless work by not bothering to invalidate where there aren't
317 // tiles.
318 coverage_content_rect.Intersect(expanded_live_tiles_rect);
319 if (coverage_content_rect.IsEmpty())
320 continue;
321 // Since the content_rect includes border pixels already, don't include
322 // borders when iterating to avoid double counting them.
323 bool include_borders = false;
324 for (TilingData::Iterator iter(&tiling_data_, coverage_content_rect,
325 include_borders);
326 iter; ++iter) {
327 // This also adds the TileMapKey to the map.
328 remove_tiles[TileMapKey(iter.index())].Union(invalid_content_rect);
332 for (const auto& pair : remove_tiles) {
333 const TileMapKey& key = pair.first;
334 const gfx::Rect& invalid_content_rect = pair.second;
335 // TODO(danakj): This old_tile will not exist if we are committing to a
336 // pending tree since there is no tile there to remove, which prevents
337 // tiles from knowing the invalidation rect and content id. crbug.com/490847
338 ScopedTilePtr old_tile = TakeTileAt(key.index_x, key.index_y);
339 if (recreate_tiles && old_tile) {
340 if (Tile* tile = CreateTile(key.index_x, key.index_y))
341 tile->SetInvalidated(invalid_content_rect, old_tile->id());
346 bool PictureLayerTiling::ShouldCreateTileAt(int i, int j) const {
347 // Active tree should always create a tile. The reason for this is that active
348 // tree represents content that we draw on screen, which means that whenever
349 // we check whether a tile should exist somewhere, the answer is yes. This
350 // doesn't mean it will actually be created (if raster source doesn't cover
351 // the tile for instance). Pending tree, on the other hand, should only be
352 // creating tiles that are different from the current active tree, which is
353 // represented by the logic in the rest of the function.
354 if (tree_ == ACTIVE_TREE)
355 return true;
357 // If the pending tree has no active twin, then it needs to create all tiles.
358 const PictureLayerTiling* active_twin =
359 client_->GetPendingOrActiveTwinTiling(this);
360 if (!active_twin)
361 return true;
363 // Pending tree will override the entire active tree if indices don't match.
364 if (!TilingMatchesTileIndices(active_twin))
365 return true;
367 gfx::Rect paint_rect = tiling_data_.TileBoundsWithBorder(i, j);
368 gfx::Rect tile_rect = paint_rect;
369 tile_rect.set_size(tiling_data_.max_texture_size());
371 // If the active tree can't create a tile, because of its raster source, then
372 // the pending tree should create one.
373 if (!active_twin->raster_source()->CoversRect(tile_rect, contents_scale()))
374 return true;
376 const Region* layer_invalidation = client_->GetPendingInvalidation();
377 gfx::Rect layer_rect =
378 gfx::ScaleToEnclosingRect(tile_rect, 1.f / contents_scale());
380 // If this tile is invalidated, then the pending tree should create one.
381 if (layer_invalidation && layer_invalidation->Intersects(layer_rect))
382 return true;
384 // If the active tree doesn't have a tile here, but it's in the pending tree's
385 // visible rect, then the pending tree should create a tile. This can happen
386 // if the pending visible rect is outside of the active tree's live tiles
387 // rect. In those situations, we need to block activation until we're ready to
388 // display content, which will have to come from the pending tree.
389 if (!active_twin->TileAt(i, j) && current_visible_rect_.Intersects(tile_rect))
390 return true;
392 // In all other cases, the pending tree doesn't need to create a tile.
393 return false;
396 bool PictureLayerTiling::TilingMatchesTileIndices(
397 const PictureLayerTiling* twin) const {
398 return tiling_data_.max_texture_size() ==
399 twin->tiling_data_.max_texture_size();
402 PictureLayerTiling::CoverageIterator::CoverageIterator()
403 : tiling_(NULL),
404 current_tile_(NULL),
405 tile_i_(0),
406 tile_j_(0),
407 left_(0),
408 top_(0),
409 right_(-1),
410 bottom_(-1) {
413 PictureLayerTiling::CoverageIterator::CoverageIterator(
414 const PictureLayerTiling* tiling,
415 float dest_scale,
416 const gfx::Rect& dest_rect)
417 : tiling_(tiling),
418 dest_rect_(dest_rect),
419 dest_to_content_scale_(0),
420 current_tile_(NULL),
421 tile_i_(0),
422 tile_j_(0),
423 left_(0),
424 top_(0),
425 right_(-1),
426 bottom_(-1) {
427 DCHECK(tiling_);
428 if (dest_rect_.IsEmpty())
429 return;
431 dest_to_content_scale_ = tiling_->contents_scale_ / dest_scale;
433 gfx::Rect content_rect =
434 gfx::ScaleToEnclosingRect(dest_rect_,
435 dest_to_content_scale_,
436 dest_to_content_scale_);
437 // IndexFromSrcCoord clamps to valid tile ranges, so it's necessary to
438 // check for non-intersection first.
439 content_rect.Intersect(gfx::Rect(tiling_->tiling_size()));
440 if (content_rect.IsEmpty())
441 return;
443 left_ = tiling_->tiling_data_.TileXIndexFromSrcCoord(content_rect.x());
444 top_ = tiling_->tiling_data_.TileYIndexFromSrcCoord(content_rect.y());
445 right_ = tiling_->tiling_data_.TileXIndexFromSrcCoord(
446 content_rect.right() - 1);
447 bottom_ = tiling_->tiling_data_.TileYIndexFromSrcCoord(
448 content_rect.bottom() - 1);
450 tile_i_ = left_ - 1;
451 tile_j_ = top_;
452 ++(*this);
455 PictureLayerTiling::CoverageIterator::~CoverageIterator() {
458 PictureLayerTiling::CoverageIterator&
459 PictureLayerTiling::CoverageIterator::operator++() {
460 if (tile_j_ > bottom_)
461 return *this;
463 bool first_time = tile_i_ < left_;
464 bool new_row = false;
465 tile_i_++;
466 if (tile_i_ > right_) {
467 tile_i_ = left_;
468 tile_j_++;
469 new_row = true;
470 if (tile_j_ > bottom_) {
471 current_tile_ = NULL;
472 return *this;
476 current_tile_ = tiling_->TileAt(tile_i_, tile_j_);
478 // Calculate the current geometry rect. Due to floating point rounding
479 // and ToEnclosingRect, tiles might overlap in destination space on the
480 // edges.
481 gfx::Rect last_geometry_rect = current_geometry_rect_;
483 gfx::Rect content_rect = tiling_->tiling_data_.TileBounds(tile_i_, tile_j_);
485 current_geometry_rect_ =
486 gfx::ScaleToEnclosingRect(content_rect, 1 / dest_to_content_scale_);
488 current_geometry_rect_.Intersect(dest_rect_);
489 DCHECK(!current_geometry_rect_.IsEmpty());
491 if (first_time)
492 return *this;
494 // Iteration happens left->right, top->bottom. Running off the bottom-right
495 // edge is handled by the intersection above with dest_rect_. Here we make
496 // sure that the new current geometry rect doesn't overlap with the last.
497 int min_left;
498 int min_top;
499 if (new_row) {
500 min_left = dest_rect_.x();
501 min_top = last_geometry_rect.bottom();
502 } else {
503 min_left = last_geometry_rect.right();
504 min_top = last_geometry_rect.y();
507 int inset_left = std::max(0, min_left - current_geometry_rect_.x());
508 int inset_top = std::max(0, min_top - current_geometry_rect_.y());
509 current_geometry_rect_.Inset(inset_left, inset_top, 0, 0);
511 if (!new_row) {
512 DCHECK_EQ(last_geometry_rect.right(), current_geometry_rect_.x());
513 DCHECK_EQ(last_geometry_rect.bottom(), current_geometry_rect_.bottom());
514 DCHECK_EQ(last_geometry_rect.y(), current_geometry_rect_.y());
517 return *this;
520 gfx::Rect PictureLayerTiling::CoverageIterator::geometry_rect() const {
521 return current_geometry_rect_;
524 gfx::RectF PictureLayerTiling::CoverageIterator::texture_rect() const {
525 gfx::PointF tex_origin =
526 tiling_->tiling_data_.TileBoundsWithBorder(tile_i_, tile_j_).origin();
528 // Convert from dest space => content space => texture space.
529 gfx::RectF texture_rect(current_geometry_rect_);
530 texture_rect.Scale(dest_to_content_scale_,
531 dest_to_content_scale_);
532 texture_rect.Intersect(gfx::Rect(tiling_->tiling_size()));
533 if (texture_rect.IsEmpty())
534 return texture_rect;
535 texture_rect.Offset(-tex_origin.OffsetFromOrigin());
537 return texture_rect;
540 ScopedTilePtr PictureLayerTiling::TakeTileAt(int i, int j) {
541 TileMap::iterator found = tiles_.find(TileMapKey(i, j));
542 if (found == tiles_.end())
543 return nullptr;
544 return tiles_.take_and_erase(found);
547 bool PictureLayerTiling::RemoveTileAt(int i, int j) {
548 TileMap::iterator found = tiles_.find(TileMapKey(i, j));
549 if (found == tiles_.end())
550 return false;
551 tiles_.erase(found);
552 return true;
555 void PictureLayerTiling::Reset() {
556 live_tiles_rect_ = gfx::Rect();
557 tiles_.clear();
558 all_tiles_done_ = true;
561 gfx::Rect PictureLayerTiling::ComputeSkewport(
562 double current_frame_time_in_seconds,
563 const gfx::Rect& visible_rect_in_content_space) const {
564 gfx::Rect skewport = visible_rect_in_content_space;
565 if (skewport.IsEmpty())
566 return skewport;
568 if (visible_rect_history_[1].frame_time_in_seconds == 0.0)
569 return skewport;
571 double time_delta = current_frame_time_in_seconds -
572 visible_rect_history_[1].frame_time_in_seconds;
573 if (time_delta == 0.0)
574 return skewport;
576 double extrapolation_multiplier =
577 skewport_target_time_in_seconds_ / time_delta;
579 int old_x = visible_rect_history_[1].visible_rect_in_content_space.x();
580 int old_y = visible_rect_history_[1].visible_rect_in_content_space.y();
581 int old_right =
582 visible_rect_history_[1].visible_rect_in_content_space.right();
583 int old_bottom =
584 visible_rect_history_[1].visible_rect_in_content_space.bottom();
586 int new_x = visible_rect_in_content_space.x();
587 int new_y = visible_rect_in_content_space.y();
588 int new_right = visible_rect_in_content_space.right();
589 int new_bottom = visible_rect_in_content_space.bottom();
591 // Compute the maximum skewport based on
592 // |skewport_extrapolation_limit_in_content_pixels_|.
593 gfx::Rect max_skewport = skewport;
594 max_skewport.Inset(-skewport_extrapolation_limit_in_content_pixels_,
595 -skewport_extrapolation_limit_in_content_pixels_);
597 // Inset the skewport by the needed adjustment.
598 skewport.Inset(extrapolation_multiplier * (new_x - old_x),
599 extrapolation_multiplier * (new_y - old_y),
600 extrapolation_multiplier * (old_right - new_right),
601 extrapolation_multiplier * (old_bottom - new_bottom));
603 // Ensure that visible rect is contained in the skewport.
604 skewport.Union(visible_rect_in_content_space);
606 // Clip the skewport to |max_skewport|. This needs to happen after the
607 // union in case intersecting would have left the empty rect.
608 skewport.Intersect(max_skewport);
610 // Due to limits in int's representation, it is possible that the two
611 // operations above (union and intersect) result in an empty skewport. To
612 // avoid any unpleasant situations like that, union the visible rect again to
613 // ensure that skewport.Contains(visible_rect_in_content_space) is always
614 // true.
615 skewport.Union(visible_rect_in_content_space);
617 return skewport;
620 bool PictureLayerTiling::ComputeTilePriorityRects(
621 const gfx::Rect& viewport_in_layer_space,
622 float ideal_contents_scale,
623 double current_frame_time_in_seconds,
624 const Occlusion& occlusion_in_layer_space) {
625 // If we have, or had occlusions, mark the tiles as 'not done' to ensure that
626 // we reiterate the tiles for rasterization.
627 if (occlusion_in_layer_space.HasOcclusion() ||
628 current_occlusion_in_layer_space_.HasOcclusion()) {
629 set_all_tiles_done(false);
632 if (!NeedsUpdateForFrameAtTimeAndViewport(current_frame_time_in_seconds,
633 viewport_in_layer_space)) {
634 // This should never be zero for the purposes of has_ever_been_updated().
635 DCHECK_NE(current_frame_time_in_seconds, 0.0);
636 return false;
638 gfx::Rect visible_rect_in_content_space =
639 gfx::ScaleToEnclosingRect(viewport_in_layer_space, contents_scale_);
641 if (tiling_size().IsEmpty()) {
642 UpdateVisibleRectHistory(current_frame_time_in_seconds,
643 visible_rect_in_content_space);
644 last_viewport_in_layer_space_ = viewport_in_layer_space;
645 return false;
648 // Calculate the skewport.
649 gfx::Rect skewport = ComputeSkewport(current_frame_time_in_seconds,
650 visible_rect_in_content_space);
651 DCHECK(skewport.Contains(visible_rect_in_content_space));
653 // Calculate the eventually/live tiles rect.
654 gfx::Size tile_size = tiling_data_.max_texture_size();
656 float content_to_screen_scale = ideal_contents_scale / contents_scale_;
657 int pad_in_content_space =
658 static_cast<int>(tiling_interest_area_padding_ / content_to_screen_scale);
659 gfx::Rect eventually_rect = visible_rect_in_content_space;
660 // If the visible rect is empty, keep the eventually rect as empty.
661 if (!eventually_rect.IsEmpty()) {
662 eventually_rect.Inset(-pad_in_content_space, -pad_in_content_space);
663 eventually_rect =
664 tiling_data_.ExpandRectIgnoringBordersToTileBounds(eventually_rect);
667 DCHECK_IMPLIES(!eventually_rect.IsEmpty(),
668 gfx::Rect(tiling_size()).Contains(eventually_rect))
669 << "tiling_size: " << tiling_size().ToString()
670 << " eventually_rect: " << eventually_rect.ToString();
672 // Calculate the soon border rect.
673 gfx::Rect soon_border_rect = visible_rect_in_content_space;
674 float border = CalculateSoonBorderDistance(visible_rect_in_content_space,
675 content_to_screen_scale);
676 soon_border_rect.Inset(-border, -border, -border, -border);
678 UpdateVisibleRectHistory(current_frame_time_in_seconds,
679 visible_rect_in_content_space);
680 last_viewport_in_layer_space_ = viewport_in_layer_space;
682 SetTilePriorityRects(content_to_screen_scale, visible_rect_in_content_space,
683 skewport, soon_border_rect, eventually_rect,
684 occlusion_in_layer_space);
685 SetLiveTilesRect(eventually_rect);
686 return true;
689 void PictureLayerTiling::SetTilePriorityRects(
690 float content_to_screen_scale,
691 const gfx::Rect& visible_rect_in_content_space,
692 const gfx::Rect& skewport,
693 const gfx::Rect& soon_border_rect,
694 const gfx::Rect& eventually_rect,
695 const Occlusion& occlusion_in_layer_space) {
696 current_visible_rect_ = visible_rect_in_content_space;
697 current_skewport_rect_ = skewport;
698 current_soon_border_rect_ = soon_border_rect;
699 current_eventually_rect_ = eventually_rect;
700 current_occlusion_in_layer_space_ = occlusion_in_layer_space;
701 current_content_to_screen_scale_ = content_to_screen_scale;
703 gfx::Rect tiling_rect(tiling_size());
704 has_visible_rect_tiles_ = tiling_rect.Intersects(current_visible_rect_);
705 has_skewport_rect_tiles_ = tiling_rect.Intersects(current_skewport_rect_);
706 has_soon_border_rect_tiles_ =
707 tiling_rect.Intersects(current_soon_border_rect_);
708 has_eventually_rect_tiles_ = tiling_rect.Intersects(current_eventually_rect_);
711 void PictureLayerTiling::SetLiveTilesRect(
712 const gfx::Rect& new_live_tiles_rect) {
713 DCHECK(new_live_tiles_rect.IsEmpty() ||
714 gfx::Rect(tiling_size()).Contains(new_live_tiles_rect))
715 << "tiling_size: " << tiling_size().ToString()
716 << " new_live_tiles_rect: " << new_live_tiles_rect.ToString();
717 if (live_tiles_rect_ == new_live_tiles_rect)
718 return;
720 // Iterate to delete all tiles outside of our new live_tiles rect.
721 for (TilingData::DifferenceIterator iter(&tiling_data_, live_tiles_rect_,
722 new_live_tiles_rect);
723 iter; ++iter) {
724 RemoveTileAt(iter.index_x(), iter.index_y());
727 // We don't rasterize non ideal resolution tiles, so there is no need to
728 // create any new tiles.
729 if (resolution_ == NON_IDEAL_RESOLUTION) {
730 live_tiles_rect_.Intersect(new_live_tiles_rect);
731 VerifyLiveTilesRect(false);
732 return;
735 // Iterate to allocate new tiles for all regions with newly exposed area.
736 for (TilingData::DifferenceIterator iter(&tiling_data_, new_live_tiles_rect,
737 live_tiles_rect_);
738 iter; ++iter) {
739 TileMapKey key(iter.index());
740 if (ShouldCreateTileAt(key.index_x, key.index_y))
741 CreateTile(key.index_x, key.index_y);
744 live_tiles_rect_ = new_live_tiles_rect;
745 VerifyLiveTilesRect(false);
748 void PictureLayerTiling::VerifyLiveTilesRect(bool is_on_recycle_tree) const {
749 #if DCHECK_IS_ON()
750 for (auto it = tiles_.begin(); it != tiles_.end(); ++it) {
751 if (!it->second)
752 continue;
753 TileMapKey key = it->first;
754 DCHECK(key.index_x < tiling_data_.num_tiles_x())
755 << this << " " << key.index_x << "," << key.index_y << " num_tiles_x "
756 << tiling_data_.num_tiles_x() << " live_tiles_rect "
757 << live_tiles_rect_.ToString();
758 DCHECK(key.index_y < tiling_data_.num_tiles_y())
759 << this << " " << key.index_x << "," << key.index_y << " num_tiles_y "
760 << tiling_data_.num_tiles_y() << " live_tiles_rect "
761 << live_tiles_rect_.ToString();
762 DCHECK(tiling_data_.TileBounds(key.index_x, key.index_y)
763 .Intersects(live_tiles_rect_))
764 << this << " " << key.index_x << "," << key.index_y << " tile bounds "
765 << tiling_data_.TileBounds(key.index_x, key.index_y).ToString()
766 << " live_tiles_rect " << live_tiles_rect_.ToString();
768 #endif
771 bool PictureLayerTiling::IsTileOccluded(const Tile* tile) const {
772 // If this tile is not occluded on this tree, then it is not occluded.
773 if (!IsTileOccludedOnCurrentTree(tile))
774 return false;
776 // Otherwise, if this is the pending tree, we're done and the tile is
777 // occluded.
778 if (tree_ == PENDING_TREE)
779 return true;
781 // On the active tree however, we need to check if this tile will be
782 // unoccluded upon activation, in which case it has to be considered
783 // unoccluded.
784 const PictureLayerTiling* pending_twin =
785 client_->GetPendingOrActiveTwinTiling(this);
786 if (pending_twin) {
787 // If there's a pending tile in the same position. Or if the pending twin
788 // would have to be creating all tiles, then we don't need to worry about
789 // occlusion on the twin.
790 if (!TilingMatchesTileIndices(pending_twin) ||
791 pending_twin->TileAt(tile->tiling_i_index(), tile->tiling_j_index())) {
792 return true;
794 return pending_twin->IsTileOccludedOnCurrentTree(tile);
796 return true;
799 bool PictureLayerTiling::IsTileOccludedOnCurrentTree(const Tile* tile) const {
800 if (!current_occlusion_in_layer_space_.HasOcclusion())
801 return false;
802 gfx::Rect tile_query_rect =
803 gfx::IntersectRects(tile->content_rect(), current_visible_rect_);
804 // Explicitly check if the tile is outside the viewport. If so, we need to
805 // return false, since occlusion for this tile is unknown.
806 if (tile_query_rect.IsEmpty())
807 return false;
809 if (contents_scale_ != 1.f) {
810 tile_query_rect =
811 gfx::ScaleToEnclosingRect(tile_query_rect, 1.f / contents_scale_);
813 return current_occlusion_in_layer_space_.IsOccluded(tile_query_rect);
816 bool PictureLayerTiling::IsTileRequiredForActivation(const Tile* tile) const {
817 if (tree_ == PENDING_TREE) {
818 if (!can_require_tiles_for_activation_)
819 return false;
821 if (resolution_ != HIGH_RESOLUTION)
822 return false;
824 if (IsTileOccluded(tile))
825 return false;
827 bool tile_is_visible =
828 tile->content_rect().Intersects(current_visible_rect_);
829 if (!tile_is_visible)
830 return false;
832 if (client_->RequiresHighResToDraw())
833 return true;
835 const PictureLayerTiling* active_twin =
836 client_->GetPendingOrActiveTwinTiling(this);
837 if (!active_twin || !TilingMatchesTileIndices(active_twin))
838 return true;
840 if (active_twin->raster_source()->GetSize() != raster_source()->GetSize())
841 return true;
843 if (active_twin->current_visible_rect_ != current_visible_rect_)
844 return true;
846 Tile* twin_tile =
847 active_twin->TileAt(tile->tiling_i_index(), tile->tiling_j_index());
848 if (!twin_tile)
849 return false;
850 return true;
853 DCHECK_EQ(tree_, ACTIVE_TREE);
854 const PictureLayerTiling* pending_twin =
855 client_->GetPendingOrActiveTwinTiling(this);
856 // If we don't have a pending tree, or the pending tree will overwrite the
857 // given tile, then it is not required for activation.
858 if (!pending_twin || !TilingMatchesTileIndices(pending_twin) ||
859 pending_twin->TileAt(tile->tiling_i_index(), tile->tiling_j_index())) {
860 return false;
862 // Otherwise, ask the pending twin if this tile is required for activation.
863 return pending_twin->IsTileRequiredForActivation(tile);
866 bool PictureLayerTiling::IsTileRequiredForDraw(const Tile* tile) const {
867 if (tree_ == PENDING_TREE)
868 return false;
870 if (resolution_ != HIGH_RESOLUTION)
871 return false;
873 bool tile_is_visible = current_visible_rect_.Intersects(tile->content_rect());
874 if (!tile_is_visible)
875 return false;
877 if (IsTileOccludedOnCurrentTree(tile))
878 return false;
879 return true;
882 void PictureLayerTiling::UpdateRequiredStatesOnTile(Tile* tile) const {
883 DCHECK(tile);
884 tile->set_required_for_activation(IsTileRequiredForActivation(tile));
885 tile->set_required_for_draw(IsTileRequiredForDraw(tile));
888 PrioritizedTile PictureLayerTiling::MakePrioritizedTile(
889 Tile* tile,
890 PriorityRectType priority_rect_type) const {
891 DCHECK(tile);
892 DCHECK(
893 raster_source()->CoversRect(tile->content_rect(), tile->contents_scale()))
894 << "Recording rect: "
895 << gfx::ScaleToEnclosingRect(tile->content_rect(),
896 1.f / tile->contents_scale()).ToString();
898 return PrioritizedTile(tile, raster_source(),
899 ComputePriorityForTile(tile, priority_rect_type),
900 IsTileOccluded(tile));
903 std::map<const Tile*, PrioritizedTile>
904 PictureLayerTiling::UpdateAndGetAllPrioritizedTilesForTesting() const {
905 std::map<const Tile*, PrioritizedTile> result;
906 for (const auto& key_tile_pair : tiles_) {
907 Tile* tile = key_tile_pair.second;
908 UpdateRequiredStatesOnTile(tile);
909 PrioritizedTile prioritized_tile =
910 MakePrioritizedTile(tile, ComputePriorityRectTypeForTile(tile));
911 result.insert(std::make_pair(prioritized_tile.tile(), prioritized_tile));
913 return result;
916 TilePriority PictureLayerTiling::ComputePriorityForTile(
917 const Tile* tile,
918 PriorityRectType priority_rect_type) const {
919 // TODO(vmpstr): See if this can be moved to iterators.
920 DCHECK_EQ(ComputePriorityRectTypeForTile(tile), priority_rect_type);
921 DCHECK_EQ(TileAt(tile->tiling_i_index(), tile->tiling_j_index()), tile);
923 TilePriority::PriorityBin priority_bin = client_->HasValidTilePriorities()
924 ? TilePriority::NOW
925 : TilePriority::EVENTUALLY;
926 switch (priority_rect_type) {
927 case VISIBLE_RECT:
928 return TilePriority(resolution_, priority_bin, 0);
929 case PENDING_VISIBLE_RECT:
930 if (priority_bin < TilePriority::SOON)
931 priority_bin = TilePriority::SOON;
932 return TilePriority(resolution_, priority_bin, 0);
933 case SKEWPORT_RECT:
934 case SOON_BORDER_RECT:
935 if (priority_bin < TilePriority::SOON)
936 priority_bin = TilePriority::SOON;
937 break;
938 case EVENTUALLY_RECT:
939 priority_bin = TilePriority::EVENTUALLY;
940 break;
943 gfx::Rect tile_bounds =
944 tiling_data_.TileBounds(tile->tiling_i_index(), tile->tiling_j_index());
945 DCHECK_GT(current_content_to_screen_scale_, 0.f);
946 float distance_to_visible =
947 current_visible_rect_.ManhattanInternalDistance(tile_bounds) *
948 current_content_to_screen_scale_;
950 return TilePriority(resolution_, priority_bin, distance_to_visible);
953 PictureLayerTiling::PriorityRectType
954 PictureLayerTiling::ComputePriorityRectTypeForTile(const Tile* tile) const {
955 DCHECK_EQ(TileAt(tile->tiling_i_index(), tile->tiling_j_index()), tile);
956 gfx::Rect tile_bounds =
957 tiling_data_.TileBounds(tile->tiling_i_index(), tile->tiling_j_index());
959 if (current_visible_rect_.Intersects(tile_bounds))
960 return VISIBLE_RECT;
962 if (pending_visible_rect().Intersects(tile_bounds))
963 return PENDING_VISIBLE_RECT;
965 if (current_skewport_rect_.Intersects(tile_bounds))
966 return SKEWPORT_RECT;
968 if (current_soon_border_rect_.Intersects(tile_bounds))
969 return SOON_BORDER_RECT;
971 DCHECK(current_eventually_rect_.Intersects(tile_bounds));
972 return EVENTUALLY_RECT;
975 void PictureLayerTiling::GetAllPrioritizedTilesForTracing(
976 std::vector<PrioritizedTile>* prioritized_tiles) const {
977 for (const auto& tile_pair : tiles_) {
978 Tile* tile = tile_pair.second;
979 prioritized_tiles->push_back(
980 MakePrioritizedTile(tile, ComputePriorityRectTypeForTile(tile)));
984 void PictureLayerTiling::AsValueInto(
985 base::trace_event::TracedValue* state) const {
986 state->SetInteger("num_tiles", base::saturated_cast<int>(tiles_.size()));
987 state->SetDouble("content_scale", contents_scale_);
988 MathUtil::AddToTracedValue("visible_rect", current_visible_rect_, state);
989 MathUtil::AddToTracedValue("skewport_rect", current_skewport_rect_, state);
990 MathUtil::AddToTracedValue("soon_rect", current_soon_border_rect_, state);
991 MathUtil::AddToTracedValue("eventually_rect", current_eventually_rect_,
992 state);
993 MathUtil::AddToTracedValue("tiling_size", tiling_size(), state);
996 size_t PictureLayerTiling::GPUMemoryUsageInBytes() const {
997 size_t amount = 0;
998 for (TileMap::const_iterator it = tiles_.begin(); it != tiles_.end(); ++it) {
999 const Tile* tile = it->second;
1000 amount += tile->GPUMemoryUsageInBytes();
1002 return amount;
1005 } // namespace cc