1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
6 #include <corewindow.h>
7 #include <windows.applicationmodel.core.h>
8 #include <windows.graphics.display.h>
10 #include "win8/metro_driver/direct3d_helper.h"
11 #include "base/logging.h"
12 #include "base/win/windows_version.h"
13 #include "ui/gfx/win/dpi.h"
14 #include "win8/metro_driver/winrt_utils.h"
18 void CheckIfFailed(HRESULT hr
) {
21 DVLOG(0) << "Direct3D call failed, hr = " << hr
;
24 float ConvertDipsToPixels(float dips
) {
25 return floor(dips
* gfx::GetDPIScale() + 0.5f
);
30 namespace metro_driver
{
32 Direct3DHelper::Direct3DHelper() {
35 Direct3DHelper::~Direct3DHelper() {
38 void Direct3DHelper::Initialize(winui::Core::ICoreWindow
* window
) {
40 CreateDeviceResources();
41 CreateWindowSizeDependentResources();
44 // TODO(scottmg): Need to handle resize messages and recreation.
46 void Direct3DHelper::CreateDeviceResources() {
47 unsigned int creation_flags
= D3D11_CREATE_DEVICE_BGRA_SUPPORT
;
48 D3D_FEATURE_LEVEL feature_levels
[] = {
49 D3D_FEATURE_LEVEL_11_1
,
50 D3D_FEATURE_LEVEL_11_0
,
51 D3D_FEATURE_LEVEL_10_1
,
52 D3D_FEATURE_LEVEL_10_0
,
53 D3D_FEATURE_LEVEL_9_3
,
54 D3D_FEATURE_LEVEL_9_2
,
55 D3D_FEATURE_LEVEL_9_1
,
58 mswr::ComPtr
<ID3D11Device
> device
;
59 mswr::ComPtr
<ID3D11DeviceContext
> context
;
63 D3D_DRIVER_TYPE_HARDWARE
,
67 ARRAYSIZE(feature_levels
),
72 CheckIfFailed(device
.As(&d3d_device_
));
73 CheckIfFailed(context
.As(&d3d_context_
));
76 void Direct3DHelper::CreateWindowSizeDependentResources() {
77 float window_width
= 0;
78 float window_height
= 0;
80 if (base::win::GetVersion() >= base::win::VERSION_WIN8
) {
81 // Windows 8 returns in DIPs.
82 CheckIfFailed(window_
->get_Bounds(&window_bounds_
));
83 window_width
= ConvertDipsToPixels(window_width
);
84 window_height
= ConvertDipsToPixels(window_height
);
87 // TODO(scottmg): Orientation.
89 if (swap_chain_
!= nullptr) {
90 // TODO(scottmg): Resize if it already exists.
93 DXGI_SWAP_CHAIN_DESC1 swap_chain_desc
= { 0 };
94 swap_chain_desc
.Width
= window_width
;
95 swap_chain_desc
.Height
= window_height
;
96 swap_chain_desc
.Format
= DXGI_FORMAT_B8G8R8A8_UNORM
;
97 swap_chain_desc
.Stereo
= false;
98 swap_chain_desc
.SampleDesc
.Count
= 1;
99 swap_chain_desc
.SampleDesc
.Quality
= 0;
100 swap_chain_desc
.BufferUsage
= DXGI_USAGE_RENDER_TARGET_OUTPUT
;
101 swap_chain_desc
.BufferCount
= 2; // TODO(scottmg): Probably 1 is fine.
102 swap_chain_desc
.Scaling
= DXGI_SCALING_NONE
;
103 swap_chain_desc
.SwapEffect
= DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL
;
104 swap_chain_desc
.Flags
= 0;
106 mswr::ComPtr
<IDXGIDevice1
> dxgi_device
;
107 CheckIfFailed(d3d_device_
.As(&dxgi_device
));
109 mswr::ComPtr
<IDXGIAdapter
> dxgi_adapter
;
110 CheckIfFailed(dxgi_device
->GetAdapter(&dxgi_adapter
));
112 mswr::ComPtr
<IDXGIFactory2
> dxgi_factory
;
113 CheckIfFailed(dxgi_adapter
->GetParent(
114 __uuidof(IDXGIFactory2
), &dxgi_factory
));
116 if (base::win::GetVersion() >= base::win::VERSION_WIN8
) {
117 // On Win8 we need the CoreWindow interface to create the Swapchain.
118 CheckIfFailed(dxgi_factory
->CreateSwapChainForCoreWindow(
120 reinterpret_cast<IUnknown
*>(window_
),
125 // On Win7 we need the raw HWND to create the Swapchain.
126 mswr::ComPtr
<ICoreWindowInterop
> interop
;
127 CheckIfFailed(window_
->QueryInterface(interop
.GetAddressOf()));
129 interop
->get_WindowHandle(&window
);
131 swap_chain_desc
.Scaling
= DXGI_SCALING_STRETCH
;
132 swap_chain_desc
.SwapEffect
= DXGI_SWAP_EFFECT_DISCARD
;
134 CheckIfFailed(dxgi_factory
->CreateSwapChainForHwnd(
141 // Prevent DXGI from monitoring an application message queue and thus
142 // attempt mode changes. For e.g. Alt + Enter by default causes
143 // DXGI to attempt to take the window fullscreen.
144 CheckIfFailed(dxgi_factory
->MakeWindowAssociation(
145 window
, DXGI_MWA_NO_WINDOW_CHANGES
));
150 } // namespace metro_driver