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[chromium-blink-merge.git] / sync / engine / model_type_entity.h
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1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef SYNC_ENGINE_MODEL_TYPE_ENTITY_H_
6 #define SYNC_ENGINE_MODEL_TYPE_ENTITY_H_
8 #include <string>
10 #include "base/memory/scoped_ptr.h"
11 #include "base/time/time.h"
12 #include "sync/base/sync_export.h"
13 #include "sync/internal_api/public/non_blocking_sync_common.h"
14 #include "sync/protocol/sync.pb.h"
16 namespace syncer {
18 // This is the model thread's representation of a SyncEntity.
20 // The model type entity receives updates from the model itself and
21 // (asynchronously) from the sync server via the sync thread. From the point
22 // of view of this class, updates from the server take precedence over local
23 // changes, though the model may be given an opportunity to overwrite this
24 // decision later.
26 // Sync will try to commit this entity's data to the sync server and local
27 // storage.
29 // Most of the logic related to those processes live outside this class. This
30 // class helps out a bit by offering some functions to serialize its data to
31 // various formats and query the entity's status.
32 class SYNC_EXPORT_PRIVATE ModelTypeEntity {
33 public:
34 // Construct an instance representing a new locally-created item.
35 static scoped_ptr<ModelTypeEntity> NewLocalItem(
36 const std::string& client_tag,
37 const sync_pb::EntitySpecifics& specifics,
38 base::Time now);
40 // Construct an instance representing an item newly received from the server.
41 static scoped_ptr<ModelTypeEntity> FromServerUpdate(
42 const std::string& id,
43 const std::string& client_tag_hash,
44 const std::string& non_unique_name,
45 int64 version,
46 const sync_pb::EntitySpecifics& specifics,
47 bool deleted,
48 base::Time ctime,
49 base::Time mtime,
50 const std::string& encryption_key_name);
52 // TODO(rlarocque): Implement FromDisk constructor when we implement storage.
54 ~ModelTypeEntity();
56 // Returns true if this data is out of sync with local storage.
57 bool IsWriteRequired() const;
59 // Returns true if this data is out of sync with the server.
60 // A commit may or may not be in progress at this time.
61 bool IsUnsynced() const;
63 // Returns true if this data is out of sync with the sync thread.
65 // There may or may not be a commit in progress for this item, but there's
66 // definitely no commit in progress for this (most up to date) version of
67 // this item.
68 bool RequiresCommitRequest() const;
70 // Returns true if the specified update version does not contain new data.
71 bool UpdateIsReflection(int64 update_version) const;
73 // Returns true if the specified update version conflicts with local changes.
74 bool UpdateIsInConflict(int64 update_version) const;
76 // Applies an update from the sync server.
78 // Overrides any local changes. Check UpdateIsInConflict() before calling
79 // this function if you want to handle conflicts differently.
80 void ApplyUpdateFromServer(int64 update_version,
81 bool deleted,
82 const sync_pb::EntitySpecifics& specifics,
83 base::Time mtime,
84 const std::string& encryption_key_name);
86 // Applies a local change to this item.
87 void MakeLocalChange(const sync_pb::EntitySpecifics& specifics);
89 // Schedule a commit if the |name| does not match this item's last known
90 // encryption key. The worker that performs the commit is expected to
91 // encrypt the item using the latest available key.
92 void UpdateDesiredEncryptionKey(const std::string& name);
94 // Applies a local deletion to this item.
95 void Delete();
97 // Initializes a message representing this item's uncommitted state
98 // to be forwarded to the sync server for committing.
99 void InitializeCommitRequestData(CommitRequestData* request) const;
101 // Notes that the current version of this item has been queued for commit.
102 void SetCommitRequestInProgress();
104 // Receives a successful commit response.
106 // Sucssful commit responses can overwrite an item's ID.
108 // Note that the receipt of a successful commit response does not necessarily
109 // unset IsUnsynced(). If many local changes occur in quick succession, it's
110 // possible that the committed item was already out of date by the time it
111 // reached the server.
112 void ReceiveCommitResponse(const std::string& id,
113 int64 sequence_number,
114 int64 response_version,
115 const std::string& encryption_key_name);
117 // Clears any in-memory sync state associated with outstanding commits.
118 void ClearTransientSyncState();
120 // Clears all sync state. Invoked when a user signs out.
121 void ClearSyncState();
123 private:
124 ModelTypeEntity(int64 sequence_number,
125 int64 commit_requested_sequence_number,
126 int64 acked_sequence_number,
127 int64 base_version,
128 bool is_dirty,
129 const std::string& id,
130 const std::string& client_tag_hash,
131 const std::string& non_unique_name,
132 const sync_pb::EntitySpecifics& specifics,
133 bool deleted,
134 base::Time ctime,
135 base::Time mtime,
136 const std::string& encryption_key_name);
138 // A sequence number used to track in-progress commits. Each local change
139 // increments this number.
140 int64 sequence_number_;
142 // The sequence number of the last item sent to the sync thread.
143 int64 commit_requested_sequence_number_;
145 // The sequence number of the last item known to be successfully committed.
146 int64 acked_sequence_number_;
148 // The server version on which this item is based.
150 // If there are no local changes, this is the version of the entity as we see
151 // it here.
153 // If there are local changes, this is the version of the entity on which
154 // those changes are based.
155 int64 base_version_;
157 // True if this entity is out of sync with local storage.
158 bool is_dirty_;
160 // The entity's ID.
162 // Most of the time, this is a server-assigned value.
164 // Prior to the item's first commit, we leave this value as an empty string.
165 // The initial ID for a newly created item has to meet certain uniqueness
166 // requirements, and we handle those on the sync thread.
167 std::string id_;
169 // A hash based on the client tag and model type.
170 // Used for various map lookups. Should always be available.
171 std::string client_tag_hash_;
173 // A non-unique name associated with this entity.
175 // It is sometimes used for debugging. It gets saved to and restored from
176 // the sync server.
178 // Its value is often related to the item's unhashed client tag, though this
179 // is not guaranteed and should not be relied on. May be hidden when
180 // encryption is enabled.
181 std::string non_unique_name_;
183 // A protobuf filled with type-specific information. Contains the most
184 // up-to-date specifics, whether it be from the server or a locally modified
185 // version.
186 sync_pb::EntitySpecifics specifics_;
188 // Whether or not the item is deleted. The |specifics_| field may be empty
189 // if this flag is true.
190 bool deleted_;
192 // Entity creation and modification timestamps.
193 // Assigned by the client and synced by the server, though the server usually
194 // doesn't bother to inspect their values.
195 base::Time ctime_;
196 base::Time mtime_;
198 // The name of the encryption key used to encrypt this item on the server.
199 // Empty when no encryption is in use.
200 std::string encryption_key_name_;
203 } // namespace syncer
205 #endif // SYNC_ENGINE_MODEL_TYPE_ENTITY_H_