1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/accessibility/ax_tree.h"
9 #include "base/logging.h"
10 #include "base/strings/stringprintf.h"
11 #include "ui/accessibility/ax_node.h"
17 std::string
TreeToStringHelper(AXNode
* node
, int indent
) {
18 std::string result
= std::string(2 * indent
, ' ');
19 result
+= node
->data().ToString() + "\n";
20 for (int i
= 0; i
< node
->child_count(); ++i
)
21 result
+= TreeToStringHelper(node
->ChildAtIndex(i
), indent
+ 1);
27 // Intermediate state to keep track of during a tree update.
28 struct AXTreeUpdateState
{
29 // During an update, this keeps track of all nodes that have been
30 // implicitly referenced as part of this update, but haven't been
31 // updated yet. It's an error if there are any pending nodes at the
32 // end of Unserialize.
33 std::set
<AXNode
*> pending_nodes
;
35 // Keeps track of new nodes created during this update.
36 std::set
<AXNode
*> new_nodes
;
39 AXTreeDelegate::AXTreeDelegate() {
42 AXTreeDelegate::~AXTreeDelegate() {
46 : delegate_(NULL
), root_(NULL
) {
49 root
.role
= AX_ROLE_ROOT_WEB_AREA
;
51 AXTreeUpdate initial_state
;
52 initial_state
.nodes
.push_back(root
);
53 CHECK(Unserialize(initial_state
)) << error();
56 AXTree::AXTree(const AXTreeUpdate
& initial_state
)
57 : delegate_(NULL
), root_(NULL
) {
58 CHECK(Unserialize(initial_state
)) << error();
63 DestroyNodeAndSubtree(root_
);
66 void AXTree::SetDelegate(AXTreeDelegate
* delegate
) {
70 AXNode
* AXTree::GetFromId(int32 id
) const {
71 base::hash_map
<int32
, AXNode
*>::const_iterator iter
= id_map_
.find(id
);
72 return iter
!= id_map_
.end() ? iter
->second
: NULL
;
75 bool AXTree::Unserialize(const AXTreeUpdate
& update
) {
76 AXTreeUpdateState update_state
;
77 int32 old_root_id
= root_
? root_
->id() : 0;
79 if (update
.node_id_to_clear
!= 0) {
80 AXNode
* node
= GetFromId(update
.node_id_to_clear
);
82 error_
= base::StringPrintf("Bad node_id_to_clear: %d",
83 update
.node_id_to_clear
);
87 DestroySubtree(root_
);
90 for (int i
= 0; i
< node
->child_count(); ++i
)
91 DestroySubtree(node
->ChildAtIndex(i
));
92 std::vector
<AXNode
*> children
;
93 node
->SwapChildren(children
);
94 update_state
.pending_nodes
.insert(node
);
98 for (size_t i
= 0; i
< update
.nodes
.size(); ++i
) {
99 if (!UpdateNode(update
.nodes
[i
], &update_state
))
103 if (!update_state
.pending_nodes
.empty()) {
104 error_
= "Nodes left pending by the update:";
105 for (std::set
<AXNode
*>::iterator iter
= update_state
.pending_nodes
.begin();
106 iter
!= update_state
.pending_nodes
.end(); ++iter
) {
107 error_
+= base::StringPrintf(" %d", (*iter
)->id());
113 std::set
<AXNode
*>& new_nodes
= update_state
.new_nodes
;
114 std::vector
<AXTreeDelegate::Change
> changes
;
115 changes
.reserve(update
.nodes
.size());
116 for (size_t i
= 0; i
< update
.nodes
.size(); ++i
) {
117 AXNode
* node
= GetFromId(update
.nodes
[i
].id
);
118 if (new_nodes
.find(node
) != new_nodes
.end()) {
119 if (new_nodes
.find(node
->parent()) == new_nodes
.end()) {
121 AXTreeDelegate::Change(node
, AXTreeDelegate::SUBTREE_CREATED
));
124 AXTreeDelegate::Change(node
, AXTreeDelegate::NODE_CREATED
));
128 AXTreeDelegate::Change(node
, AXTreeDelegate::NODE_CHANGED
));
131 delegate_
->OnAtomicUpdateFinished(root_
->id() != old_root_id
, changes
);
137 std::string
AXTree::ToString() const {
138 return TreeToStringHelper(root_
, 0);
141 AXNode
* AXTree::CreateNode(AXNode
* parent
, int32 id
, int32 index_in_parent
) {
142 AXNode
* new_node
= new AXNode(parent
, id
, index_in_parent
);
143 id_map_
[new_node
->id()] = new_node
;
145 delegate_
->OnNodeCreated(new_node
);
149 bool AXTree::UpdateNode(const AXNodeData
& src
,
150 AXTreeUpdateState
* update_state
) {
151 // This method updates one node in the tree based on serialized data
152 // received in an AXTreeUpdate. See AXTreeUpdate for pre and post
155 // Look up the node by id. If it's not found, then either the root
156 // of the tree is being swapped, or we're out of sync with the source
157 // and this is a serious error.
158 AXNode
* node
= GetFromId(src
.id
);
159 AXNode
* new_root
= NULL
;
161 update_state
->pending_nodes
.erase(node
);
164 if (src
.role
!= AX_ROLE_ROOT_WEB_AREA
) {
165 error_
= base::StringPrintf(
166 "%d is not in the tree and not the new root", src
.id
);
169 new_root
= CreateNode(NULL
, src
.id
, 0);
171 update_state
->new_nodes
.insert(node
);
176 delegate_
->OnNodeChanged(node
);
178 // First, delete nodes that used to be children of this node but aren't
180 if (!DeleteOldChildren(node
, src
.child_ids
)) {
182 DestroySubtree(new_root
);
186 // Now build a new children vector, reusing nodes when possible,
188 std::vector
<AXNode
*> new_children
;
189 bool success
= CreateNewChildVector(
190 node
, src
.child_ids
, &new_children
, update_state
);
191 node
->SwapChildren(new_children
);
193 // Update the root of the tree if needed.
194 if (src
.role
== AX_ROLE_ROOT_WEB_AREA
&&
195 (!root_
|| root_
->id() != src
.id
)) {
197 DestroySubtree(root_
);
204 void AXTree::DestroySubtree(AXNode
* node
) {
206 delegate_
->OnSubtreeWillBeDeleted(node
);
207 DestroyNodeAndSubtree(node
);
210 void AXTree::DestroyNodeAndSubtree(AXNode
* node
) {
211 id_map_
.erase(node
->id());
212 for (int i
= 0; i
< node
->child_count(); ++i
)
213 DestroyNodeAndSubtree(node
->ChildAtIndex(i
));
215 delegate_
->OnNodeWillBeDeleted(node
);
219 bool AXTree::DeleteOldChildren(AXNode
* node
,
220 const std::vector
<int32
>& new_child_ids
) {
221 // Create a set of child ids in |src| for fast lookup, and return false
222 // if a duplicate is found;
223 std::set
<int32
> new_child_id_set
;
224 for (size_t i
= 0; i
< new_child_ids
.size(); ++i
) {
225 if (new_child_id_set
.find(new_child_ids
[i
]) != new_child_id_set
.end()) {
226 error_
= base::StringPrintf("Node %d has duplicate child id %d",
227 node
->id(), new_child_ids
[i
]);
230 new_child_id_set
.insert(new_child_ids
[i
]);
233 // Delete the old children.
234 const std::vector
<AXNode
*>& old_children
= node
->children();
235 for (size_t i
= 0; i
< old_children
.size(); ++i
) {
236 int old_id
= old_children
[i
]->id();
237 if (new_child_id_set
.find(old_id
) == new_child_id_set
.end())
238 DestroySubtree(old_children
[i
]);
244 bool AXTree::CreateNewChildVector(AXNode
* node
,
245 const std::vector
<int32
>& new_child_ids
,
246 std::vector
<AXNode
*>* new_children
,
247 AXTreeUpdateState
* update_state
) {
249 for (size_t i
= 0; i
< new_child_ids
.size(); ++i
) {
250 int32 child_id
= new_child_ids
[i
];
251 int32 index_in_parent
= static_cast<int32
>(i
);
252 AXNode
* child
= GetFromId(child_id
);
254 if (child
->parent() != node
) {
255 // This is a serious error - nodes should never be reparented.
256 // If this case occurs, continue so this node isn't left in an
257 // inconsistent state, but return failure at the end.
258 error_
= base::StringPrintf(
259 "Node %d reparented from %d to %d",
261 child
->parent() ? child
->parent()->id() : 0,
266 child
->SetIndexInParent(index_in_parent
);
268 child
= CreateNode(node
, child_id
, index_in_parent
);
269 update_state
->pending_nodes
.insert(child
);
270 update_state
->new_nodes
.insert(child
);
272 new_children
->push_back(child
);