Ignore non-active fullscreen windows for shelf state.
[chromium-blink-merge.git] / content / browser / renderer_host / input / touch_event_queue.cc
blob3524b18250e1cb22162b755122230d8e5affd38d
1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "content/browser/renderer_host/input/touch_event_queue.h"
7 #include "base/auto_reset.h"
8 #include "base/command_line.h"
9 #include "base/debug/trace_event.h"
10 #include "base/stl_util.h"
11 #include "content/browser/renderer_host/input/timeout_monitor.h"
12 #include "content/common/input/web_input_event_traits.h"
13 #include "content/public/common/content_switches.h"
15 using blink::WebInputEvent;
16 using blink::WebTouchEvent;
17 using blink::WebTouchPoint;
19 namespace content {
20 namespace {
22 const InputEventAckState kDefaultNotForwardedAck =
23 INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS;
25 typedef std::vector<TouchEventWithLatencyInfo> WebTouchEventWithLatencyList;
27 TouchEventWithLatencyInfo ObtainCancelEventForTouchEvent(
28 const TouchEventWithLatencyInfo& event_to_cancel) {
29 TouchEventWithLatencyInfo event = event_to_cancel;
30 event.event.type = WebInputEvent::TouchCancel;
31 for (size_t i = 0; i < event.event.touchesLength; i++)
32 event.event.touches[i].state = WebTouchPoint::StateCancelled;
33 return event;
36 bool IsNewTouchGesture(const WebTouchEvent& event) {
37 if (event.type != WebInputEvent::TouchStart)
38 return false;
39 if (!event.touchesLength)
40 return false;
41 for (size_t i = 0; i < event.touchesLength; i++) {
42 if (event.touches[i].state != WebTouchPoint::StatePressed)
43 return false;
45 return true;
48 bool ShouldTouchTypeTriggerTimeout(WebInputEvent::Type type) {
49 return type == WebInputEvent::TouchStart ||
50 type == WebInputEvent::TouchMove;
53 } // namespace
55 class TouchEventQueue::TouchTimeoutHandler {
56 public:
57 TouchTimeoutHandler(TouchEventQueue* touch_queue, size_t timeout_delay_ms)
58 : touch_queue_(touch_queue),
59 timeout_delay_(base::TimeDelta::FromMilliseconds(timeout_delay_ms)),
60 pending_ack_state_(PENDING_ACK_NONE),
61 timeout_monitor_(base::Bind(&TouchTimeoutHandler::OnTimeOut,
62 base::Unretained(this))) {}
64 ~TouchTimeoutHandler() {}
66 void Start(const TouchEventWithLatencyInfo& event) {
67 DCHECK_EQ(pending_ack_state_, PENDING_ACK_NONE);
68 DCHECK(ShouldTouchTypeTriggerTimeout(event.event.type));
69 timeout_event_ = event;
70 timeout_monitor_.Restart(timeout_delay_);
73 bool ConfirmTouchEvent(InputEventAckState ack_result) {
74 switch (pending_ack_state_) {
75 case PENDING_ACK_NONE:
76 timeout_monitor_.Stop();
77 return false;
78 case PENDING_ACK_ORIGINAL_EVENT:
79 if (AckedTimeoutEventRequiresCancel(ack_result)) {
80 SetPendingAckState(PENDING_ACK_CANCEL_EVENT);
81 TouchEventWithLatencyInfo cancel_event =
82 ObtainCancelEventForTouchEvent(timeout_event_);
83 touch_queue_->UpdateTouchAckStates(
84 cancel_event.event, kDefaultNotForwardedAck);
85 touch_queue_->client_->SendTouchEventImmediately(cancel_event);
86 } else {
87 SetPendingAckState(PENDING_ACK_NONE);
88 touch_queue_->UpdateTouchAckStates(timeout_event_.event, ack_result);
90 return true;
91 case PENDING_ACK_CANCEL_EVENT:
92 SetPendingAckState(PENDING_ACK_NONE);
93 return true;
95 return false;
98 bool HasTimeoutEvent() const {
99 return pending_ack_state_ != PENDING_ACK_NONE;
102 bool IsTimeoutTimerRunning() const {
103 return timeout_monitor_.IsRunning();
106 private:
107 enum PendingAckState {
108 PENDING_ACK_NONE,
109 PENDING_ACK_ORIGINAL_EVENT,
110 PENDING_ACK_CANCEL_EVENT,
113 void OnTimeOut() {
114 SetPendingAckState(PENDING_ACK_ORIGINAL_EVENT);
115 touch_queue_->FlushQueue();
118 // Skip a cancel event if the timed-out event had no consumer and was the
119 // initial event in the gesture.
120 bool AckedTimeoutEventRequiresCancel(InputEventAckState ack_result) const {
121 DCHECK(HasTimeoutEvent());
122 if (ack_result != INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS)
123 return true;
124 return !IsNewTouchGesture(timeout_event_.event);
127 void SetPendingAckState(PendingAckState new_pending_ack_state) {
128 DCHECK_NE(pending_ack_state_, new_pending_ack_state);
129 switch (new_pending_ack_state) {
130 case PENDING_ACK_ORIGINAL_EVENT:
131 DCHECK_EQ(pending_ack_state_, PENDING_ACK_NONE);
132 TRACE_EVENT_ASYNC_BEGIN0("input", "TouchEventTimeout", this);
133 break;
134 case PENDING_ACK_CANCEL_EVENT:
135 DCHECK_EQ(pending_ack_state_, PENDING_ACK_ORIGINAL_EVENT);
136 DCHECK(!timeout_monitor_.IsRunning());
137 DCHECK(touch_queue_->empty());
138 TRACE_EVENT_ASYNC_STEP_INTO0(
139 "input", "TouchEventTimeout", this, "CancelEvent");
140 break;
141 case PENDING_ACK_NONE:
142 DCHECK(!timeout_monitor_.IsRunning());
143 DCHECK(touch_queue_->empty());
144 TRACE_EVENT_ASYNC_END0("input", "TouchEventTimeout", this);
145 break;
147 pending_ack_state_ = new_pending_ack_state;
151 TouchEventQueue* touch_queue_;
153 // How long to wait on a touch ack before cancelling the touch sequence.
154 base::TimeDelta timeout_delay_;
156 // The touch event source for which we expect the next ack.
157 PendingAckState pending_ack_state_;
159 // The event for which the ack timeout is triggered.
160 TouchEventWithLatencyInfo timeout_event_;
162 // Provides timeout-based callback behavior.
163 TimeoutMonitor timeout_monitor_;
167 // This class represents a single coalesced touch event. However, it also keeps
168 // track of all the original touch-events that were coalesced into a single
169 // event. The coalesced event is forwarded to the renderer, while the original
170 // touch-events are sent to the Client (on ACK for the coalesced event) so that
171 // the Client receives the event with their original timestamp.
172 class CoalescedWebTouchEvent {
173 public:
174 CoalescedWebTouchEvent(const TouchEventWithLatencyInfo& event,
175 bool ignore_ack)
176 : coalesced_event_(event),
177 ignore_ack_(ignore_ack) {
178 events_.push_back(event);
179 TRACE_EVENT_ASYNC_BEGIN0(
180 "input", "TouchEventQueue::QueueEvent", this);
183 ~CoalescedWebTouchEvent() {
184 TRACE_EVENT_ASYNC_END0(
185 "input", "TouchEventQueue::QueueEvent", this);
188 // Coalesces the event with the existing event if possible. Returns whether
189 // the event was coalesced.
190 bool CoalesceEventIfPossible(
191 const TouchEventWithLatencyInfo& event_with_latency) {
192 if (ignore_ack_)
193 return false;
195 if (!coalesced_event_.CanCoalesceWith(event_with_latency))
196 return false;
198 TRACE_EVENT_INSTANT0(
199 "input", "TouchEventQueue::MoveCoalesced", TRACE_EVENT_SCOPE_THREAD);
200 coalesced_event_.CoalesceWith(event_with_latency);
201 events_.push_back(event_with_latency);
202 return true;
205 const TouchEventWithLatencyInfo& coalesced_event() const {
206 return coalesced_event_;
209 WebTouchEventWithLatencyList::iterator begin() {
210 return events_.begin();
213 WebTouchEventWithLatencyList::iterator end() {
214 return events_.end();
217 size_t size() const { return events_.size(); }
219 bool ignore_ack() const { return ignore_ack_; }
221 private:
222 // This is the event that is forwarded to the renderer.
223 TouchEventWithLatencyInfo coalesced_event_;
225 // This is the list of the original events that were coalesced.
226 WebTouchEventWithLatencyList events_;
228 // If |ignore_ack_| is true, don't send this touch event to client
229 // when the event is acked.
230 bool ignore_ack_;
232 DISALLOW_COPY_AND_ASSIGN(CoalescedWebTouchEvent);
235 TouchEventQueue::TouchEventQueue(TouchEventQueueClient* client)
236 : client_(client),
237 dispatching_touch_ack_(NULL),
238 dispatching_touch_(false),
239 no_touch_to_renderer_(false),
240 renderer_is_consuming_touch_gesture_(false),
241 ack_timeout_enabled_(false) {
242 DCHECK(client);
245 TouchEventQueue::~TouchEventQueue() {
246 if (!touch_queue_.empty())
247 STLDeleteElements(&touch_queue_);
250 void TouchEventQueue::QueueEvent(const TouchEventWithLatencyInfo& event) {
251 // If the queueing of |event| was triggered by an ack dispatch, defer
252 // processing the event until the dispatch has finished.
253 if (touch_queue_.empty() && !dispatching_touch_ack_) {
254 // There is no touch event in the queue. Forward it to the renderer
255 // immediately.
256 touch_queue_.push_back(new CoalescedWebTouchEvent(event, false));
257 TryForwardNextEventToRenderer();
258 return;
261 // If the last queued touch-event was a touch-move, and the current event is
262 // also a touch-move, then the events can be coalesced into a single event.
263 if (touch_queue_.size() > 1) {
264 CoalescedWebTouchEvent* last_event = touch_queue_.back();
265 if (last_event->CoalesceEventIfPossible(event))
266 return;
268 touch_queue_.push_back(new CoalescedWebTouchEvent(event, false));
271 void TouchEventQueue::ProcessTouchAck(InputEventAckState ack_result,
272 const ui::LatencyInfo& latency_info) {
273 DCHECK(!dispatching_touch_ack_);
274 dispatching_touch_ = false;
276 if (timeout_handler_ && timeout_handler_->ConfirmTouchEvent(ack_result))
277 return;
279 if (touch_queue_.empty())
280 return;
282 if (ack_result == INPUT_EVENT_ACK_STATE_CONSUMED)
283 renderer_is_consuming_touch_gesture_ = true;
285 const WebTouchEvent& acked_event =
286 touch_queue_.front()->coalesced_event().event;
287 UpdateTouchAckStates(acked_event, ack_result);
288 PopTouchEventToClient(ack_result, latency_info);
289 TryForwardNextEventToRenderer();
292 void TouchEventQueue::TryForwardNextEventToRenderer() {
293 DCHECK(!dispatching_touch_ack_);
294 // If there are queued touch events, then try to forward them to the renderer
295 // immediately, or ACK the events back to the client if appropriate.
296 while (!touch_queue_.empty()) {
297 const TouchEventWithLatencyInfo& touch =
298 touch_queue_.front()->coalesced_event();
299 if (IsNewTouchGesture(touch.event))
300 renderer_is_consuming_touch_gesture_ = false;
301 if (ShouldForwardToRenderer(touch.event)) {
302 ForwardToRenderer(touch);
303 break;
305 PopTouchEventToClient(kDefaultNotForwardedAck, ui::LatencyInfo());
309 void TouchEventQueue::ForwardToRenderer(
310 const TouchEventWithLatencyInfo& touch) {
311 DCHECK(!dispatching_touch_);
312 // A synchronous ack will reset |dispatching_touch_|, in which case
313 // the touch timeout should not be started.
314 base::AutoReset<bool> dispatching_touch(&dispatching_touch_, true);
315 client_->SendTouchEventImmediately(touch);
316 if (ack_timeout_enabled_ &&
317 dispatching_touch_ &&
318 !renderer_is_consuming_touch_gesture_ &&
319 ShouldTouchTypeTriggerTimeout(touch.event.type)) {
320 DCHECK(timeout_handler_);
321 timeout_handler_->Start(touch);
325 void TouchEventQueue::OnGestureScrollEvent(
326 const GestureEventWithLatencyInfo& gesture_event) {
327 blink::WebInputEvent::Type type = gesture_event.event.type;
328 if (type == blink::WebInputEvent::GestureScrollBegin) {
329 // We assume the scroll event are generated synchronously from
330 // dispatching a touch event ack, so that we can fake a cancel
331 // event that has the correct touch ids as the touch event that
332 // is being acked. If not, we don't do the touch-cancel optimization.
333 if (no_touch_to_renderer_ || !dispatching_touch_ack_)
334 return;
335 no_touch_to_renderer_ = true;
337 // If we have a timeout event, a cancel has already been dispatched
338 // for the current touch stream.
339 if (HasTimeoutEvent())
340 return;
342 // Fake a TouchCancel to cancel the touch points of the touch event
343 // that is currently being acked.
344 // Note: |dispatching_touch_ack_| is non-null when we reach here, meaning we
345 // are in the scope of PopTouchEventToClient() and that no touch event
346 // in the queue is waiting for ack from renderer. So we can just insert
347 // the touch cancel at the beginning of the queue.
348 touch_queue_.push_front(new CoalescedWebTouchEvent(
349 ObtainCancelEventForTouchEvent(
350 dispatching_touch_ack_->coalesced_event()), true));
351 } else if (type == blink::WebInputEvent::GestureScrollEnd ||
352 type == blink::WebInputEvent::GestureFlingStart) {
353 no_touch_to_renderer_ = false;
357 void TouchEventQueue::FlushQueue() {
358 DCHECK(!dispatching_touch_ack_);
359 DCHECK(!dispatching_touch_);
360 while (!touch_queue_.empty())
361 PopTouchEventToClient(kDefaultNotForwardedAck, ui::LatencyInfo());
364 bool TouchEventQueue::IsPendingAckTouchStart() const {
365 DCHECK(!dispatching_touch_ack_);
366 if (touch_queue_.empty())
367 return false;
369 const blink::WebTouchEvent& event =
370 touch_queue_.front()->coalesced_event().event;
371 return (event.type == WebInputEvent::TouchStart);
374 void TouchEventQueue::SetAckTimeoutEnabled(bool enabled,
375 size_t ack_timeout_delay_ms) {
376 if (!enabled) {
377 // Avoid resetting |timeout_handler_|, as an outstanding timeout may
378 // be active and must be completed for ack handling consistency.
379 ack_timeout_enabled_ = false;
380 return;
383 ack_timeout_enabled_ = true;
384 if (!timeout_handler_)
385 timeout_handler_.reset(new TouchTimeoutHandler(this, ack_timeout_delay_ms));
388 bool TouchEventQueue::HasTimeoutEvent() const {
389 return timeout_handler_ && timeout_handler_->HasTimeoutEvent();
392 bool TouchEventQueue::IsTimeoutRunningForTesting() const {
393 return timeout_handler_ && timeout_handler_->IsTimeoutTimerRunning();
396 const TouchEventWithLatencyInfo&
397 TouchEventQueue::GetLatestEventForTesting() const {
398 return touch_queue_.back()->coalesced_event();
401 void TouchEventQueue::PopTouchEventToClient(
402 InputEventAckState ack_result,
403 const ui::LatencyInfo& renderer_latency_info) {
404 DCHECK(!dispatching_touch_ack_);
405 if (touch_queue_.empty())
406 return;
407 scoped_ptr<CoalescedWebTouchEvent> acked_event(touch_queue_.front());
408 touch_queue_.pop_front();
410 if (acked_event->ignore_ack())
411 return;
413 // Note that acking the touch-event may result in multiple gestures being sent
414 // to the renderer, or touch-events being queued.
415 base::AutoReset<CoalescedWebTouchEvent*>
416 dispatching_touch_ack(&dispatching_touch_ack_, acked_event.get());
418 for (WebTouchEventWithLatencyList::iterator iter = acked_event->begin(),
419 end = acked_event->end();
420 iter != end; ++iter) {
421 iter->latency.AddNewLatencyFrom(renderer_latency_info);
422 client_->OnTouchEventAck((*iter), ack_result);
426 bool TouchEventQueue::ShouldForwardToRenderer(
427 const WebTouchEvent& event) const {
428 if (HasTimeoutEvent())
429 return false;
431 if (no_touch_to_renderer_ &&
432 event.type != blink::WebInputEvent::TouchCancel)
433 return false;
435 // Touch press events should always be forwarded to the renderer.
436 if (event.type == WebInputEvent::TouchStart)
437 return true;
439 for (unsigned int i = 0; i < event.touchesLength; ++i) {
440 const WebTouchPoint& point = event.touches[i];
441 // If a point has been stationary, then don't take it into account.
442 if (point.state == WebTouchPoint::StateStationary)
443 continue;
445 if (touch_ack_states_.count(point.id) > 0) {
446 if (touch_ack_states_.find(point.id)->second !=
447 INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS)
448 return true;
449 } else {
450 // If the ACK status of a point is unknown, then the event should be
451 // forwarded to the renderer.
452 return true;
456 return false;
459 void TouchEventQueue::UpdateTouchAckStates(const WebTouchEvent& event,
460 InputEventAckState ack_result) {
461 // Update the ACK status for each touch point in the ACKed event.
462 if (event.type == WebInputEvent::TouchEnd ||
463 event.type == WebInputEvent::TouchCancel) {
464 // The points have been released. Erase the ACK states.
465 for (unsigned i = 0; i < event.touchesLength; ++i) {
466 const WebTouchPoint& point = event.touches[i];
467 if (point.state == WebTouchPoint::StateReleased ||
468 point.state == WebTouchPoint::StateCancelled)
469 touch_ack_states_.erase(point.id);
471 } else if (event.type == WebInputEvent::TouchStart) {
472 for (unsigned i = 0; i < event.touchesLength; ++i) {
473 const WebTouchPoint& point = event.touches[i];
474 if (point.state == WebTouchPoint::StatePressed)
475 touch_ack_states_[point.id] = ack_result;
480 } // namespace content