1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_EVENT_QUEUE_H_
6 #define CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_EVENT_QUEUE_H_
11 #include "base/basictypes.h"
12 #include "content/common/content_export.h"
13 #include "content/port/browser/event_with_latency_info.h"
14 #include "content/port/common/input_event_ack_state.h"
15 #include "third_party/WebKit/public/web/WebInputEvent.h"
19 class CoalescedWebTouchEvent
;
21 // Interface with which TouchEventQueue can forward touch events, and dispatch
22 // touch event responses.
23 class CONTENT_EXPORT TouchEventQueueClient
{
25 virtual ~TouchEventQueueClient() {}
27 virtual void SendTouchEventImmediately(
28 const TouchEventWithLatencyInfo
& event
) = 0;
30 virtual void OnTouchEventAck(
31 const TouchEventWithLatencyInfo
& event
,
32 InputEventAckState ack_result
) = 0;
35 // A queue for throttling and coalescing touch-events.
36 class CONTENT_EXPORT TouchEventQueue
{
39 // The |client| must outlive the TouchEventQueue.
40 explicit TouchEventQueue(TouchEventQueueClient
* client
);
43 // Adds an event to the queue. The event may be coalesced with previously
44 // queued events (e.g. consecutive touch-move events can be coalesced into a
45 // single touch-move event). The event may also be immediately forwarded to
46 // the renderer (e.g. when there are no other queued touch event).
47 void QueueEvent(const TouchEventWithLatencyInfo
& event
);
49 // Notifies the queue that a touch-event has been processed by the renderer.
50 // At this point, the queue may send one or more gesture events and/or
51 // additional queued touch-events to the renderer.
52 void ProcessTouchAck(InputEventAckState ack_result
,
53 const ui::LatencyInfo
& latency_info
);
55 // When GestureScrollBegin is received, we send a touch cancel to renderer,
56 // route all the following touch events directly to client, and ignore the
57 // ack for the touch cancel. When Gesture{ScrollEnd,FlingStart} is received,
58 // resume the normal flow of sending touch events to the renderer.
59 void OnGestureScrollEvent(const GestureEventWithLatencyInfo
& gesture_event
);
61 // Empties the queue of touch events. This may result in any number of gesture
62 // events being sent to the renderer.
65 // Returns whether the currently pending touch event (waiting ACK) is for
66 // a touch start event.
67 bool IsPendingAckTouchStart() const;
69 // Sets whether a delayed touch ack will cancel and flush the current
71 void SetAckTimeoutEnabled(bool enabled
, size_t ack_timeout_delay_ms
);
73 bool empty() const WARN_UNUSED_RESULT
{
74 return touch_queue_
.empty();
78 return touch_queue_
.size();
81 bool ack_timeout_enabled() const {
82 return ack_timeout_enabled_
;
86 class TouchTimeoutHandler
;
87 friend class TouchTimeoutHandler
;
88 friend class TouchEventQueueTest
;
90 bool HasTimeoutEvent() const;
91 bool IsTimeoutRunningForTesting() const;
92 const TouchEventWithLatencyInfo
& GetLatestEventForTesting() const;
94 // Walks the queue, checking each event for |ShouldForwardToRenderer()|.
95 // If true, forwards the touch event and stops processing further events.
96 // If false, acks the event with |INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS|.
97 void TryForwardNextEventToRenderer();
99 // Pops the touch-event from the top of the queue and sends it to the
100 // TouchEventQueueClient. This reduces the size of the queue by one.
101 void PopTouchEventToClient(InputEventAckState ack_result
,
102 const ui::LatencyInfo
& renderer_latency_info
);
104 bool ShouldForwardToRenderer(const blink::WebTouchEvent
& event
) const;
105 void ForwardToRenderer(const TouchEventWithLatencyInfo
& event
);
106 void UpdateTouchAckStates(const blink::WebTouchEvent
& event
,
107 InputEventAckState ack_result
);
110 // Handles touch event forwarding and ack'ed event dispatch.
111 TouchEventQueueClient
* client_
;
113 typedef std::deque
<CoalescedWebTouchEvent
*> TouchQueue
;
114 TouchQueue touch_queue_
;
116 // Maintain the ACK status for each touch point.
117 typedef std::map
<int, InputEventAckState
> TouchPointAckStates
;
118 TouchPointAckStates touch_ack_states_
;
120 // Used to defer touch forwarding when ack dispatch triggers |QueueEvent()|.
121 // If not NULL, |dispatching_touch_ack_| is the touch event of which the ack
122 // is being dispatched.
123 CoalescedWebTouchEvent
* dispatching_touch_ack_
;
125 // Used to prevent touch timeout scheduling if we receive a synchronous
126 // ack after forwarding a touch event to the client.
127 bool dispatching_touch_
;
129 // Don't send touch events to the renderer while scrolling.
130 bool no_touch_to_renderer_
;
132 // Whether an event in the current (multi)touch sequence was consumed by the
133 // renderer. The touch timeout will never be activated when this is true.
134 bool renderer_is_consuming_touch_gesture_
;
136 // Optional handler for timed-out touch event acks, disabled by default.
137 bool ack_timeout_enabled_
;
138 scoped_ptr
<TouchTimeoutHandler
> timeout_handler_
;
140 DISALLOW_COPY_AND_ASSIGN(TouchEventQueue
);
143 } // namespace content
145 #endif // CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_EVENT_QUEUE_H_