1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "content/browser/renderer_host/pepper/pepper_gamepad_host.h"
8 #include "content/browser/gamepad/gamepad_service.h"
9 #include "content/public/browser/browser_ppapi_host.h"
10 #include "ppapi/c/pp_errors.h"
11 #include "ppapi/host/dispatch_host_message.h"
12 #include "ppapi/host/host_message_context.h"
13 #include "ppapi/host/ppapi_host.h"
14 #include "ppapi/proxy/ppapi_messages.h"
15 #include "ppapi/shared_impl/ppb_gamepad_shared.h"
19 PepperGamepadHost::PepperGamepadHost(BrowserPpapiHost
* host
,
22 : ResourceHost(host
->GetPpapiHost(), instance
, resource
),
23 browser_ppapi_host_(host
),
24 gamepad_service_(GamepadService::GetInstance()),
29 PepperGamepadHost::PepperGamepadHost(GamepadService
* gamepad_service
,
30 BrowserPpapiHost
* host
,
33 : ResourceHost(host
->GetPpapiHost(), instance
, resource
),
34 browser_ppapi_host_(host
),
35 gamepad_service_(gamepad_service
),
40 PepperGamepadHost::~PepperGamepadHost() {
42 gamepad_service_
->RemoveConsumer();
45 int32_t PepperGamepadHost::OnResourceMessageReceived(
46 const IPC::Message
& msg
,
47 ppapi::host::HostMessageContext
* context
) {
48 IPC_BEGIN_MESSAGE_MAP(PepperGamepadHost
, msg
)
49 PPAPI_DISPATCH_HOST_RESOURCE_CALL_0(PpapiHostMsg_Gamepad_RequestMemory
,
52 return PP_ERROR_FAILED
;
55 int32_t PepperGamepadHost::OnRequestMemory(
56 ppapi::host::HostMessageContext
* context
) {
58 return PP_ERROR_FAILED
;
60 gamepad_service_
->AddConsumer();
63 // Don't send the shared memory back until the user has interacted with the
64 // gamepad. This is to prevent fingerprinting and matches what the web
66 gamepad_service_
->RegisterForUserGesture(
67 base::Bind(&PepperGamepadHost::GotUserGesture
,
68 weak_factory_
.GetWeakPtr(),
69 context
->MakeReplyMessageContext()));
70 return PP_OK_COMPLETIONPENDING
;
73 void PepperGamepadHost::GotUserGesture(
74 const ppapi::host::ReplyMessageContext
& context
) {
75 base::SharedMemoryHandle handle
=
76 gamepad_service_
->GetSharedMemoryHandleForProcess(
77 browser_ppapi_host_
->GetPluginProcessHandle());
79 context
.params
.AppendHandle(ppapi::proxy::SerializedHandle(
80 handle
, sizeof(ppapi::ContentGamepadHardwareBuffer
)));
81 host()->SendReply(context
, PpapiPluginMsg_Gamepad_SendMemory());
84 } // namespace content