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[chromium-blink-merge.git] / net / socket / socks_client_socket.h
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef NET_SOCKET_SOCKS_CLIENT_SOCKET_H_
6 #define NET_SOCKET_SOCKS_CLIENT_SOCKET_H_
8 #include <string>
10 #include "base/basictypes.h"
11 #include "base/gtest_prod_util.h"
12 #include "base/memory/ref_counted.h"
13 #include "base/memory/scoped_ptr.h"
14 #include "net/base/address_list.h"
15 #include "net/base/completion_callback.h"
16 #include "net/base/net_errors.h"
17 #include "net/base/net_log.h"
18 #include "net/dns/host_resolver.h"
19 #include "net/dns/single_request_host_resolver.h"
20 #include "net/socket/stream_socket.h"
22 namespace net {
24 class ClientSocketHandle;
25 class BoundNetLog;
27 // The SOCKS client socket implementation
28 class NET_EXPORT_PRIVATE SOCKSClientSocket : public StreamSocket {
29 public:
30 // |req_info| contains the hostname and port to which the socket above will
31 // communicate to via the socks layer. For testing the referrer is optional.
32 SOCKSClientSocket(scoped_ptr<ClientSocketHandle> transport_socket,
33 const HostResolver::RequestInfo& req_info,
34 RequestPriority priority,
35 HostResolver* host_resolver);
37 // On destruction Disconnect() is called.
38 virtual ~SOCKSClientSocket();
40 // StreamSocket implementation.
42 // Does the SOCKS handshake and completes the protocol.
43 virtual int Connect(const CompletionCallback& callback) OVERRIDE;
44 virtual void Disconnect() OVERRIDE;
45 virtual bool IsConnected() const OVERRIDE;
46 virtual bool IsConnectedAndIdle() const OVERRIDE;
47 virtual const BoundNetLog& NetLog() const OVERRIDE;
48 virtual void SetSubresourceSpeculation() OVERRIDE;
49 virtual void SetOmniboxSpeculation() OVERRIDE;
50 virtual bool WasEverUsed() const OVERRIDE;
51 virtual bool UsingTCPFastOpen() const OVERRIDE;
52 virtual bool WasNpnNegotiated() const OVERRIDE;
53 virtual NextProto GetNegotiatedProtocol() const OVERRIDE;
54 virtual bool GetSSLInfo(SSLInfo* ssl_info) OVERRIDE;
56 // Socket implementation.
57 virtual int Read(IOBuffer* buf,
58 int buf_len,
59 const CompletionCallback& callback) OVERRIDE;
60 virtual int Write(IOBuffer* buf,
61 int buf_len,
62 const CompletionCallback& callback) OVERRIDE;
64 virtual bool SetReceiveBufferSize(int32 size) OVERRIDE;
65 virtual bool SetSendBufferSize(int32 size) OVERRIDE;
67 virtual int GetPeerAddress(IPEndPoint* address) const OVERRIDE;
68 virtual int GetLocalAddress(IPEndPoint* address) const OVERRIDE;
70 private:
71 FRIEND_TEST_ALL_PREFIXES(SOCKSClientSocketTest, CompleteHandshake);
72 FRIEND_TEST_ALL_PREFIXES(SOCKSClientSocketTest, SOCKS4AFailedDNS);
73 FRIEND_TEST_ALL_PREFIXES(SOCKSClientSocketTest, SOCKS4AIfDomainInIPv6);
75 enum State {
76 STATE_RESOLVE_HOST,
77 STATE_RESOLVE_HOST_COMPLETE,
78 STATE_HANDSHAKE_WRITE,
79 STATE_HANDSHAKE_WRITE_COMPLETE,
80 STATE_HANDSHAKE_READ,
81 STATE_HANDSHAKE_READ_COMPLETE,
82 STATE_NONE,
85 void DoCallback(int result);
86 void OnIOComplete(int result);
88 int DoLoop(int last_io_result);
89 int DoResolveHost();
90 int DoResolveHostComplete(int result);
91 int DoHandshakeRead();
92 int DoHandshakeReadComplete(int result);
93 int DoHandshakeWrite();
94 int DoHandshakeWriteComplete(int result);
96 const std::string BuildHandshakeWriteBuffer() const;
98 // Stores the underlying socket.
99 scoped_ptr<ClientSocketHandle> transport_;
101 State next_state_;
103 // Stores the callback to the layer above, called on completing Connect().
104 CompletionCallback user_callback_;
106 // This IOBuffer is used by the class to read and write
107 // SOCKS handshake data. The length contains the expected size to
108 // read or write.
109 scoped_refptr<IOBuffer> handshake_buf_;
111 // While writing, this buffer stores the complete write handshake data.
112 // While reading, it stores the handshake information received so far.
113 std::string buffer_;
115 // This becomes true when the SOCKS handshake has completed and the
116 // overlying connection is free to communicate.
117 bool completed_handshake_;
119 // These contain the bytes sent / received by the SOCKS handshake.
120 size_t bytes_sent_;
121 size_t bytes_received_;
123 // Used to resolve the hostname to which the SOCKS proxy will connect.
124 SingleRequestHostResolver host_resolver_;
125 AddressList addresses_;
126 HostResolver::RequestInfo host_request_info_;
127 RequestPriority priority_;
129 BoundNetLog net_log_;
131 DISALLOW_COPY_AND_ASSIGN(SOCKSClientSocket);
134 } // namespace net
136 #endif // NET_SOCKET_SOCKS_CLIENT_SOCKET_H_