1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/resources/picture_layer_tiling.h"
12 #include "base/logging.h"
13 #include "base/trace_event/trace_event.h"
14 #include "base/trace_event/trace_event_argument.h"
15 #include "cc/base/math_util.h"
16 #include "cc/resources/tile.h"
17 #include "cc/resources/tile_priority.h"
18 #include "ui/gfx/geometry/point_conversions.h"
19 #include "ui/gfx/geometry/rect_conversions.h"
20 #include "ui/gfx/geometry/safe_integer_conversions.h"
21 #include "ui/gfx/geometry/size_conversions.h"
26 const float kSoonBorderDistanceViewportPercentage
= 0.15f
;
27 const float kMaxSoonBorderDistanceInScreenPixels
= 312.f
;
31 scoped_ptr
<PictureLayerTiling
> PictureLayerTiling::Create(
34 scoped_refptr
<RasterSource
> raster_source
,
35 PictureLayerTilingClient
* client
,
36 size_t max_tiles_for_interest_area
,
37 float skewport_target_time_in_seconds
,
38 int skewport_extrapolation_limit_in_content_pixels
) {
39 return make_scoped_ptr(new PictureLayerTiling(
40 tree
, contents_scale
, raster_source
, client
, max_tiles_for_interest_area
,
41 skewport_target_time_in_seconds
,
42 skewport_extrapolation_limit_in_content_pixels
));
45 PictureLayerTiling::PictureLayerTiling(
48 scoped_refptr
<RasterSource
> raster_source
,
49 PictureLayerTilingClient
* client
,
50 size_t max_tiles_for_interest_area
,
51 float skewport_target_time_in_seconds
,
52 int skewport_extrapolation_limit_in_content_pixels
)
53 : max_tiles_for_interest_area_(max_tiles_for_interest_area
),
54 skewport_target_time_in_seconds_(skewport_target_time_in_seconds
),
55 skewport_extrapolation_limit_in_content_pixels_(
56 skewport_extrapolation_limit_in_content_pixels
),
57 contents_scale_(contents_scale
),
60 raster_source_(raster_source
),
61 resolution_(NON_IDEAL_RESOLUTION
),
62 tiling_data_(gfx::Size(), gfx::Size(), kBorderTexels
),
63 can_require_tiles_for_activation_(false),
64 current_content_to_screen_scale_(0.f
),
65 has_visible_rect_tiles_(false),
66 has_skewport_rect_tiles_(false),
67 has_soon_border_rect_tiles_(false),
68 has_eventually_rect_tiles_(false) {
69 DCHECK(!raster_source
->IsSolidColor());
70 gfx::Size content_bounds
= gfx::ToCeiledSize(
71 gfx::ScaleSize(raster_source_
->GetSize(), contents_scale
));
72 gfx::Size tile_size
= client_
->CalculateTileSize(content_bounds
);
74 DCHECK(!gfx::ToFlooredSize(gfx::ScaleSize(raster_source_
->GetSize(),
75 contents_scale
)).IsEmpty())
76 << "Tiling created with scale too small as contents become empty."
77 << " Layer bounds: " << raster_source_
->GetSize().ToString()
78 << " Contents scale: " << contents_scale
;
80 tiling_data_
.SetTilingSize(content_bounds
);
81 tiling_data_
.SetMaxTextureSize(tile_size
);
84 PictureLayerTiling::~PictureLayerTiling() {
88 float PictureLayerTiling::CalculateSoonBorderDistance(
89 const gfx::Rect
& visible_rect_in_content_space
,
90 float content_to_screen_scale
) {
91 float max_dimension
= std::max(visible_rect_in_content_space
.width(),
92 visible_rect_in_content_space
.height());
94 kMaxSoonBorderDistanceInScreenPixels
/ content_to_screen_scale
,
95 max_dimension
* kSoonBorderDistanceViewportPercentage
);
98 Tile
* PictureLayerTiling::CreateTile(int i
, int j
) {
100 DCHECK(tiles_
.find(key
) == tiles_
.end());
102 gfx::Rect paint_rect
= tiling_data_
.TileBoundsWithBorder(i
, j
);
103 gfx::Rect tile_rect
= paint_rect
;
104 tile_rect
.set_size(tiling_data_
.max_texture_size());
106 if (!raster_source_
->CoversRect(tile_rect
, contents_scale_
))
109 ScopedTilePtr tile
= client_
->CreateTile(contents_scale_
, tile_rect
);
110 Tile
* raw_ptr
= tile
.get();
111 tile
->set_tiling_index(i
, j
);
112 tiles_
.add(key
, tile
.Pass());
116 void PictureLayerTiling::CreateMissingTilesInLiveTilesRect() {
117 bool include_borders
= false;
118 for (TilingData::Iterator
iter(&tiling_data_
, live_tiles_rect_
,
121 TileMapKey key
= iter
.index();
122 TileMap::iterator find
= tiles_
.find(key
);
123 if (find
!= tiles_
.end())
126 if (ShouldCreateTileAt(key
.first
, key
.second
))
127 CreateTile(key
.first
, key
.second
);
129 VerifyLiveTilesRect(false);
132 void PictureLayerTiling::TakeTilesAndPropertiesFrom(
133 PictureLayerTiling
* pending_twin
,
134 const Region
& layer_invalidation
) {
135 TRACE_EVENT0("cc", "TakeTilesAndPropertiesFrom");
136 SetRasterSourceAndResize(pending_twin
->raster_source_
);
138 RemoveTilesInRegion(layer_invalidation
, false /* recreate tiles */);
140 for (TileMap::value_type
& tile_pair
: tiles_
)
141 tile_pair
.second
->set_raster_source(raster_source_
.get());
143 resolution_
= pending_twin
->resolution_
;
144 bool create_missing_tiles
= false;
145 if (live_tiles_rect_
.IsEmpty()) {
146 live_tiles_rect_
= pending_twin
->live_tiles_rect();
147 create_missing_tiles
= true;
149 SetLiveTilesRect(pending_twin
->live_tiles_rect());
152 if (tiles_
.empty()) {
153 tiles_
.swap(pending_twin
->tiles_
);
155 while (!pending_twin
->tiles_
.empty()) {
156 TileMapKey key
= pending_twin
->tiles_
.begin()->first
;
157 tiles_
.set(key
, pending_twin
->tiles_
.take_and_erase(key
));
158 DCHECK(tiles_
.get(key
)->raster_source() == raster_source_
.get());
161 DCHECK(pending_twin
->tiles_
.empty());
163 if (create_missing_tiles
)
164 CreateMissingTilesInLiveTilesRect();
166 VerifyLiveTilesRect(false);
168 SetTilePriorityRects(pending_twin
->current_content_to_screen_scale_
,
169 pending_twin
->current_visible_rect_
,
170 pending_twin
->current_skewport_rect_
,
171 pending_twin
->current_soon_border_rect_
,
172 pending_twin
->current_eventually_rect_
,
173 pending_twin
->current_occlusion_in_layer_space_
);
176 void PictureLayerTiling::SetRasterSourceAndResize(
177 scoped_refptr
<RasterSource
> raster_source
) {
178 DCHECK(!raster_source
->IsSolidColor());
179 gfx::Size old_layer_bounds
= raster_source_
->GetSize();
180 raster_source_
.swap(raster_source
);
181 gfx::Size new_layer_bounds
= raster_source_
->GetSize();
182 gfx::Size content_bounds
=
183 gfx::ToCeiledSize(gfx::ScaleSize(new_layer_bounds
, contents_scale_
));
184 gfx::Size tile_size
= client_
->CalculateTileSize(content_bounds
);
186 if (tile_size
!= tiling_data_
.max_texture_size()) {
187 tiling_data_
.SetTilingSize(content_bounds
);
188 tiling_data_
.SetMaxTextureSize(tile_size
);
189 // When the tile size changes, the TilingData positions no longer work
190 // as valid keys to the TileMap, so just drop all tiles and clear the live
196 if (old_layer_bounds
== new_layer_bounds
)
199 // The SetLiveTilesRect() method would drop tiles outside the new bounds,
200 // but may do so incorrectly if resizing the tiling causes the number of
201 // tiles in the tiling_data_ to change.
202 gfx::Rect
content_rect(content_bounds
);
203 int before_left
= tiling_data_
.TileXIndexFromSrcCoord(live_tiles_rect_
.x());
204 int before_top
= tiling_data_
.TileYIndexFromSrcCoord(live_tiles_rect_
.y());
206 tiling_data_
.TileXIndexFromSrcCoord(live_tiles_rect_
.right() - 1);
208 tiling_data_
.TileYIndexFromSrcCoord(live_tiles_rect_
.bottom() - 1);
210 // The live_tiles_rect_ is clamped to stay within the tiling size as we
212 live_tiles_rect_
.Intersect(content_rect
);
213 tiling_data_
.SetTilingSize(content_bounds
);
215 int after_right
= -1;
216 int after_bottom
= -1;
217 if (!live_tiles_rect_
.IsEmpty()) {
219 tiling_data_
.TileXIndexFromSrcCoord(live_tiles_rect_
.right() - 1);
221 tiling_data_
.TileYIndexFromSrcCoord(live_tiles_rect_
.bottom() - 1);
224 // There is no recycled twin since this is run on the pending tiling
225 // during commit, and on the active tree during activate.
226 // Drop tiles outside the new layer bounds if the layer shrank.
227 for (int i
= after_right
+ 1; i
<= before_right
; ++i
) {
228 for (int j
= before_top
; j
<= before_bottom
; ++j
)
231 for (int i
= before_left
; i
<= after_right
; ++i
) {
232 for (int j
= after_bottom
+ 1; j
<= before_bottom
; ++j
)
236 if (after_right
> before_right
) {
237 DCHECK_EQ(after_right
, before_right
+ 1);
238 for (int j
= before_top
; j
<= after_bottom
; ++j
) {
239 if (ShouldCreateTileAt(after_right
, j
))
240 CreateTile(after_right
, j
);
243 if (after_bottom
> before_bottom
) {
244 DCHECK_EQ(after_bottom
, before_bottom
+ 1);
245 for (int i
= before_left
; i
<= before_right
; ++i
) {
246 if (ShouldCreateTileAt(i
, after_bottom
))
247 CreateTile(i
, after_bottom
);
252 void PictureLayerTiling::Invalidate(const Region
& layer_invalidation
) {
253 DCHECK_IMPLIES(tree_
== ACTIVE_TREE
,
254 !client_
->GetPendingOrActiveTwinTiling(this));
255 RemoveTilesInRegion(layer_invalidation
, true /* recreate tiles */);
258 void PictureLayerTiling::RemoveTilesInRegion(const Region
& layer_invalidation
,
259 bool recreate_tiles
) {
260 // We only invalidate the active tiling when it's orphaned: it has no pending
261 // twin, so it's slated for removal in the future.
262 if (live_tiles_rect_
.IsEmpty())
264 std::vector
<TileMapKey
> new_tile_keys
;
265 gfx::Rect expanded_live_tiles_rect
=
266 tiling_data_
.ExpandRectIgnoringBordersToTileBounds(live_tiles_rect_
);
267 for (Region::Iterator
iter(layer_invalidation
); iter
.has_rect();
269 gfx::Rect layer_rect
= iter
.rect();
270 gfx::Rect content_rect
=
271 gfx::ScaleToEnclosingRect(layer_rect
, contents_scale_
);
272 // Consider tiles inside the live tiles rect even if only their border
273 // pixels intersect the invalidation. But don't consider tiles outside
274 // the live tiles rect with the same conditions, as they won't exist.
275 int border_pixels
= tiling_data_
.border_texels();
276 content_rect
.Inset(-border_pixels
, -border_pixels
);
277 // Avoid needless work by not bothering to invalidate where there aren't
279 content_rect
.Intersect(expanded_live_tiles_rect
);
280 if (content_rect
.IsEmpty())
282 // Since the content_rect includes border pixels already, don't include
283 // borders when iterating to avoid double counting them.
284 bool include_borders
= false;
286 TilingData::Iterator
iter(&tiling_data_
, content_rect
, include_borders
);
288 if (RemoveTileAt(iter
.index_x(), iter
.index_y())) {
290 new_tile_keys
.push_back(iter
.index());
295 for (const auto& key
: new_tile_keys
)
296 CreateTile(key
.first
, key
.second
);
299 void PictureLayerTiling::SetRasterSourceOnTiles() {
300 if (tree_
== PENDING_TREE
)
303 for (TileMap::value_type
& tile_pair
: tiles_
)
304 tile_pair
.second
->set_raster_source(raster_source_
.get());
307 bool PictureLayerTiling::ShouldCreateTileAt(int i
, int j
) const {
308 // Active tree should always create a tile. The reason for this is that active
309 // tree represents content that we draw on screen, which means that whenever
310 // we check whether a tile should exist somewhere, the answer is yes. This
311 // doesn't mean it will actually be created (if raster source doesn't cover
312 // the tile for instance). Pending tree, on the other hand, should only be
313 // creating tiles that are different from the current active tree, which is
314 // represented by the logic in the rest of the function.
315 if (tree_
== ACTIVE_TREE
)
318 // If the pending tree has no active twin, then it needs to create all tiles.
319 const PictureLayerTiling
* active_twin
=
320 client_
->GetPendingOrActiveTwinTiling(this);
324 // Pending tree will override the entire active tree if indices don't match.
325 if (!TilingMatchesTileIndices(active_twin
))
328 gfx::Rect paint_rect
= tiling_data_
.TileBoundsWithBorder(i
, j
);
329 gfx::Rect tile_rect
= paint_rect
;
330 tile_rect
.set_size(tiling_data_
.max_texture_size());
332 // If the active tree can't create a tile, because of its raster source, then
333 // the pending tree should create one.
334 if (!active_twin
->raster_source()->CoversRect(tile_rect
, contents_scale()))
337 const Region
* layer_invalidation
= client_
->GetPendingInvalidation();
338 gfx::Rect layer_rect
=
339 gfx::ScaleToEnclosingRect(tile_rect
, 1.f
/ contents_scale());
341 // If this tile is invalidated, then the pending tree should create one.
342 if (layer_invalidation
&& layer_invalidation
->Intersects(layer_rect
))
345 // If the active tree doesn't have a tile here, but it's in the pending tree's
346 // visible rect, then the pending tree should create a tile. This can happen
347 // if the pending visible rect is outside of the active tree's live tiles
348 // rect. In those situations, we need to block activation until we're ready to
349 // display content, which will have to come from the pending tree.
350 if (!active_twin
->TileAt(i
, j
) && current_visible_rect_
.Intersects(tile_rect
))
353 // In all other cases, the pending tree doesn't need to create a tile.
357 bool PictureLayerTiling::TilingMatchesTileIndices(
358 const PictureLayerTiling
* twin
) const {
359 return tiling_data_
.max_texture_size() ==
360 twin
->tiling_data_
.max_texture_size();
363 PictureLayerTiling::CoverageIterator::CoverageIterator()
374 PictureLayerTiling::CoverageIterator::CoverageIterator(
375 const PictureLayerTiling
* tiling
,
377 const gfx::Rect
& dest_rect
)
379 dest_rect_(dest_rect
),
380 dest_to_content_scale_(0),
389 if (dest_rect_
.IsEmpty())
392 dest_to_content_scale_
= tiling_
->contents_scale_
/ dest_scale
;
394 gfx::Rect content_rect
=
395 gfx::ScaleToEnclosingRect(dest_rect_
,
396 dest_to_content_scale_
,
397 dest_to_content_scale_
);
398 // IndexFromSrcCoord clamps to valid tile ranges, so it's necessary to
399 // check for non-intersection first.
400 content_rect
.Intersect(gfx::Rect(tiling_
->tiling_size()));
401 if (content_rect
.IsEmpty())
404 left_
= tiling_
->tiling_data_
.TileXIndexFromSrcCoord(content_rect
.x());
405 top_
= tiling_
->tiling_data_
.TileYIndexFromSrcCoord(content_rect
.y());
406 right_
= tiling_
->tiling_data_
.TileXIndexFromSrcCoord(
407 content_rect
.right() - 1);
408 bottom_
= tiling_
->tiling_data_
.TileYIndexFromSrcCoord(
409 content_rect
.bottom() - 1);
416 PictureLayerTiling::CoverageIterator::~CoverageIterator() {
419 PictureLayerTiling::CoverageIterator
&
420 PictureLayerTiling::CoverageIterator::operator++() {
421 if (tile_j_
> bottom_
)
424 bool first_time
= tile_i_
< left_
;
425 bool new_row
= false;
427 if (tile_i_
> right_
) {
431 if (tile_j_
> bottom_
) {
432 current_tile_
= NULL
;
437 current_tile_
= tiling_
->TileAt(tile_i_
, tile_j_
);
439 // Calculate the current geometry rect. Due to floating point rounding
440 // and ToEnclosingRect, tiles might overlap in destination space on the
442 gfx::Rect last_geometry_rect
= current_geometry_rect_
;
444 gfx::Rect content_rect
= tiling_
->tiling_data_
.TileBounds(tile_i_
, tile_j_
);
446 current_geometry_rect_
=
447 gfx::ScaleToEnclosingRect(content_rect
,
448 1 / dest_to_content_scale_
,
449 1 / dest_to_content_scale_
);
451 current_geometry_rect_
.Intersect(dest_rect_
);
456 // Iteration happens left->right, top->bottom. Running off the bottom-right
457 // edge is handled by the intersection above with dest_rect_. Here we make
458 // sure that the new current geometry rect doesn't overlap with the last.
462 min_left
= dest_rect_
.x();
463 min_top
= last_geometry_rect
.bottom();
465 min_left
= last_geometry_rect
.right();
466 min_top
= last_geometry_rect
.y();
469 int inset_left
= std::max(0, min_left
- current_geometry_rect_
.x());
470 int inset_top
= std::max(0, min_top
- current_geometry_rect_
.y());
471 current_geometry_rect_
.Inset(inset_left
, inset_top
, 0, 0);
474 DCHECK_EQ(last_geometry_rect
.right(), current_geometry_rect_
.x());
475 DCHECK_EQ(last_geometry_rect
.bottom(), current_geometry_rect_
.bottom());
476 DCHECK_EQ(last_geometry_rect
.y(), current_geometry_rect_
.y());
482 gfx::Rect
PictureLayerTiling::CoverageIterator::geometry_rect() const {
483 return current_geometry_rect_
;
486 gfx::RectF
PictureLayerTiling::CoverageIterator::texture_rect() const {
487 gfx::PointF tex_origin
=
488 tiling_
->tiling_data_
.TileBoundsWithBorder(tile_i_
, tile_j_
).origin();
490 // Convert from dest space => content space => texture space.
491 gfx::RectF
texture_rect(current_geometry_rect_
);
492 texture_rect
.Scale(dest_to_content_scale_
,
493 dest_to_content_scale_
);
494 texture_rect
.Intersect(gfx::Rect(tiling_
->tiling_size()));
495 if (texture_rect
.IsEmpty())
497 texture_rect
.Offset(-tex_origin
.OffsetFromOrigin());
502 bool PictureLayerTiling::RemoveTileAt(int i
, int j
) {
503 TileMap::iterator found
= tiles_
.find(TileMapKey(i
, j
));
504 if (found
== tiles_
.end())
510 void PictureLayerTiling::Reset() {
511 live_tiles_rect_
= gfx::Rect();
515 gfx::Rect
PictureLayerTiling::ComputeSkewport(
516 double current_frame_time_in_seconds
,
517 const gfx::Rect
& visible_rect_in_content_space
) const {
518 gfx::Rect skewport
= visible_rect_in_content_space
;
519 if (skewport
.IsEmpty())
522 if (visible_rect_history_
[1].frame_time_in_seconds
== 0.0)
525 double time_delta
= current_frame_time_in_seconds
-
526 visible_rect_history_
[1].frame_time_in_seconds
;
527 if (time_delta
== 0.0)
530 double extrapolation_multiplier
=
531 skewport_target_time_in_seconds_
/ time_delta
;
533 int old_x
= visible_rect_history_
[1].visible_rect_in_content_space
.x();
534 int old_y
= visible_rect_history_
[1].visible_rect_in_content_space
.y();
536 visible_rect_history_
[1].visible_rect_in_content_space
.right();
538 visible_rect_history_
[1].visible_rect_in_content_space
.bottom();
540 int new_x
= visible_rect_in_content_space
.x();
541 int new_y
= visible_rect_in_content_space
.y();
542 int new_right
= visible_rect_in_content_space
.right();
543 int new_bottom
= visible_rect_in_content_space
.bottom();
545 // Compute the maximum skewport based on
546 // |skewport_extrapolation_limit_in_content_pixels_|.
547 gfx::Rect max_skewport
= skewport
;
548 max_skewport
.Inset(-skewport_extrapolation_limit_in_content_pixels_
,
549 -skewport_extrapolation_limit_in_content_pixels_
);
551 // Inset the skewport by the needed adjustment.
552 skewport
.Inset(extrapolation_multiplier
* (new_x
- old_x
),
553 extrapolation_multiplier
* (new_y
- old_y
),
554 extrapolation_multiplier
* (old_right
- new_right
),
555 extrapolation_multiplier
* (old_bottom
- new_bottom
));
557 // Ensure that visible rect is contained in the skewport.
558 skewport
.Union(visible_rect_in_content_space
);
560 // Clip the skewport to |max_skewport|. This needs to happen after the
561 // union in case intersecting would have left the empty rect.
562 skewport
.Intersect(max_skewport
);
567 bool PictureLayerTiling::ComputeTilePriorityRects(
568 const gfx::Rect
& viewport_in_layer_space
,
569 float ideal_contents_scale
,
570 double current_frame_time_in_seconds
,
571 const Occlusion
& occlusion_in_layer_space
) {
572 if (!NeedsUpdateForFrameAtTimeAndViewport(current_frame_time_in_seconds
,
573 viewport_in_layer_space
)) {
574 // This should never be zero for the purposes of has_ever_been_updated().
575 DCHECK_NE(current_frame_time_in_seconds
, 0.0);
579 gfx::Rect visible_rect_in_content_space
=
580 gfx::ScaleToEnclosingRect(viewport_in_layer_space
, contents_scale_
);
582 if (tiling_size().IsEmpty()) {
583 UpdateVisibleRectHistory(current_frame_time_in_seconds
,
584 visible_rect_in_content_space
);
585 last_viewport_in_layer_space_
= viewport_in_layer_space
;
589 // Calculate the skewport.
590 gfx::Rect skewport
= ComputeSkewport(current_frame_time_in_seconds
,
591 visible_rect_in_content_space
);
592 DCHECK(skewport
.Contains(visible_rect_in_content_space
));
594 // Calculate the eventually/live tiles rect.
595 gfx::Size tile_size
= tiling_data_
.max_texture_size();
596 int64 eventually_rect_area
=
597 max_tiles_for_interest_area_
* tile_size
.width() * tile_size
.height();
599 gfx::Rect eventually_rect
=
600 ExpandRectEquallyToAreaBoundedBy(visible_rect_in_content_space
,
601 eventually_rect_area
,
602 gfx::Rect(tiling_size()),
605 DCHECK(eventually_rect
.IsEmpty() ||
606 gfx::Rect(tiling_size()).Contains(eventually_rect
))
607 << "tiling_size: " << tiling_size().ToString()
608 << " eventually_rect: " << eventually_rect
.ToString();
610 // Calculate the soon border rect.
611 float content_to_screen_scale
= ideal_contents_scale
/ contents_scale_
;
612 gfx::Rect soon_border_rect
= visible_rect_in_content_space
;
613 float border
= CalculateSoonBorderDistance(visible_rect_in_content_space
,
614 content_to_screen_scale
);
615 soon_border_rect
.Inset(-border
, -border
, -border
, -border
);
617 UpdateVisibleRectHistory(current_frame_time_in_seconds
,
618 visible_rect_in_content_space
);
619 last_viewport_in_layer_space_
= viewport_in_layer_space
;
621 SetTilePriorityRects(content_to_screen_scale
, visible_rect_in_content_space
,
622 skewport
, soon_border_rect
, eventually_rect
,
623 occlusion_in_layer_space
);
624 SetLiveTilesRect(eventually_rect
);
628 void PictureLayerTiling::SetTilePriorityRects(
629 float content_to_screen_scale
,
630 const gfx::Rect
& visible_rect_in_content_space
,
631 const gfx::Rect
& skewport
,
632 const gfx::Rect
& soon_border_rect
,
633 const gfx::Rect
& eventually_rect
,
634 const Occlusion
& occlusion_in_layer_space
) {
635 current_visible_rect_
= visible_rect_in_content_space
;
636 current_skewport_rect_
= skewport
;
637 current_soon_border_rect_
= soon_border_rect
;
638 current_eventually_rect_
= eventually_rect
;
639 current_occlusion_in_layer_space_
= occlusion_in_layer_space
;
640 current_content_to_screen_scale_
= content_to_screen_scale
;
642 gfx::Rect
tiling_rect(tiling_size());
643 has_visible_rect_tiles_
= tiling_rect
.Intersects(current_visible_rect_
);
644 has_skewport_rect_tiles_
= tiling_rect
.Intersects(current_skewport_rect_
);
645 has_soon_border_rect_tiles_
=
646 tiling_rect
.Intersects(current_soon_border_rect_
);
647 has_eventually_rect_tiles_
= tiling_rect
.Intersects(current_eventually_rect_
);
650 void PictureLayerTiling::SetLiveTilesRect(
651 const gfx::Rect
& new_live_tiles_rect
) {
652 DCHECK(new_live_tiles_rect
.IsEmpty() ||
653 gfx::Rect(tiling_size()).Contains(new_live_tiles_rect
))
654 << "tiling_size: " << tiling_size().ToString()
655 << " new_live_tiles_rect: " << new_live_tiles_rect
.ToString();
656 if (live_tiles_rect_
== new_live_tiles_rect
)
659 // Iterate to delete all tiles outside of our new live_tiles rect.
660 for (TilingData::DifferenceIterator
iter(&tiling_data_
, live_tiles_rect_
,
661 new_live_tiles_rect
);
663 RemoveTileAt(iter
.index_x(), iter
.index_y());
666 // Iterate to allocate new tiles for all regions with newly exposed area.
667 for (TilingData::DifferenceIterator
iter(&tiling_data_
, new_live_tiles_rect
,
670 TileMapKey
key(iter
.index());
671 if (ShouldCreateTileAt(key
.first
, key
.second
))
672 CreateTile(key
.first
, key
.second
);
675 live_tiles_rect_
= new_live_tiles_rect
;
676 VerifyLiveTilesRect(false);
679 void PictureLayerTiling::VerifyLiveTilesRect(bool is_on_recycle_tree
) const {
681 for (auto it
= tiles_
.begin(); it
!= tiles_
.end(); ++it
) {
684 DCHECK(it
->first
.first
< tiling_data_
.num_tiles_x())
685 << this << " " << it
->first
.first
<< "," << it
->first
.second
686 << " num_tiles_x " << tiling_data_
.num_tiles_x() << " live_tiles_rect "
687 << live_tiles_rect_
.ToString();
688 DCHECK(it
->first
.second
< tiling_data_
.num_tiles_y())
689 << this << " " << it
->first
.first
<< "," << it
->first
.second
690 << " num_tiles_y " << tiling_data_
.num_tiles_y() << " live_tiles_rect "
691 << live_tiles_rect_
.ToString();
692 DCHECK(tiling_data_
.TileBounds(it
->first
.first
, it
->first
.second
)
693 .Intersects(live_tiles_rect_
))
694 << this << " " << it
->first
.first
<< "," << it
->first
.second
696 << tiling_data_
.TileBounds(it
->first
.first
, it
->first
.second
).ToString()
697 << " live_tiles_rect " << live_tiles_rect_
.ToString();
702 bool PictureLayerTiling::IsTileOccluded(const Tile
* tile
) const {
703 // If this tile is not occluded on this tree, then it is not occluded.
704 if (!IsTileOccludedOnCurrentTree(tile
))
707 // Otherwise, if this is the pending tree, we're done and the tile is
709 if (tree_
== PENDING_TREE
)
712 // On the active tree however, we need to check if this tile will be
713 // unoccluded upon activation, in which case it has to be considered
715 const PictureLayerTiling
* pending_twin
=
716 client_
->GetPendingOrActiveTwinTiling(this);
718 // If there's a pending tile in the same position. Or if the pending twin
719 // would have to be creating all tiles, then we don't need to worry about
720 // occlusion on the twin.
721 if (!TilingMatchesTileIndices(pending_twin
) ||
722 pending_twin
->TileAt(tile
->tiling_i_index(), tile
->tiling_j_index())) {
725 return pending_twin
->IsTileOccludedOnCurrentTree(tile
);
730 bool PictureLayerTiling::IsTileOccludedOnCurrentTree(const Tile
* tile
) const {
731 if (!current_occlusion_in_layer_space_
.HasOcclusion())
733 gfx::Rect tile_query_rect
=
734 gfx::IntersectRects(tile
->content_rect(), current_visible_rect_
);
735 // Explicitly check if the tile is outside the viewport. If so, we need to
736 // return false, since occlusion for this tile is unknown.
737 if (tile_query_rect
.IsEmpty())
740 if (contents_scale_
!= 1.f
) {
742 gfx::ScaleToEnclosingRect(tile_query_rect
, 1.f
/ contents_scale_
);
744 return current_occlusion_in_layer_space_
.IsOccluded(tile_query_rect
);
747 bool PictureLayerTiling::IsTileRequiredForActivation(const Tile
* tile
) const {
748 if (tree_
== PENDING_TREE
) {
749 if (!can_require_tiles_for_activation_
)
752 if (resolution_
!= HIGH_RESOLUTION
)
755 if (IsTileOccluded(tile
))
758 bool tile_is_visible
=
759 tile
->content_rect().Intersects(current_visible_rect_
);
760 if (!tile_is_visible
)
763 if (client_
->RequiresHighResToDraw())
766 const PictureLayerTiling
* active_twin
=
767 client_
->GetPendingOrActiveTwinTiling(this);
768 if (!active_twin
|| !TilingMatchesTileIndices(active_twin
))
771 if (active_twin
->raster_source()->GetSize() != raster_source()->GetSize())
774 if (active_twin
->current_visible_rect_
!= current_visible_rect_
)
778 active_twin
->TileAt(tile
->tiling_i_index(), tile
->tiling_j_index());
784 DCHECK_EQ(tree_
, ACTIVE_TREE
);
785 const PictureLayerTiling
* pending_twin
=
786 client_
->GetPendingOrActiveTwinTiling(this);
787 // If we don't have a pending tree, or the pending tree will overwrite the
788 // given tile, then it is not required for activation.
789 if (!pending_twin
|| !TilingMatchesTileIndices(pending_twin
) ||
790 pending_twin
->TileAt(tile
->tiling_i_index(), tile
->tiling_j_index())) {
793 // Otherwise, ask the pending twin if this tile is required for activation.
794 return pending_twin
->IsTileRequiredForActivation(tile
);
797 bool PictureLayerTiling::IsTileRequiredForDraw(const Tile
* tile
) const {
798 if (tree_
== PENDING_TREE
)
801 if (resolution_
!= HIGH_RESOLUTION
)
804 bool tile_is_visible
= current_visible_rect_
.Intersects(tile
->content_rect());
805 if (!tile_is_visible
)
808 if (IsTileOccludedOnCurrentTree(tile
))
813 void PictureLayerTiling::UpdateTilePriority(Tile
* tile
) const {
814 tile
->set_priority(ComputePriorityForTile(tile
));
815 tile
->set_is_occluded(IsTileOccluded(tile
));
816 tile
->set_required_for_activation(IsTileRequiredForActivation(tile
));
817 tile
->set_required_for_draw(IsTileRequiredForDraw(tile
));
820 void PictureLayerTiling::VerifyAllTilesHaveCurrentRasterSource() const {
822 for (const auto& tile_pair
: tiles_
)
823 DCHECK_EQ(raster_source_
.get(), tile_pair
.second
->raster_source());
827 TilePriority
PictureLayerTiling::ComputePriorityForTile(
828 const Tile
* tile
) const {
829 // TODO(vmpstr): See if this can be moved to iterators.
830 TilePriority::PriorityBin max_tile_priority_bin
=
831 client_
->GetMaxTilePriorityBin();
833 DCHECK_EQ(TileAt(tile
->tiling_i_index(), tile
->tiling_j_index()), tile
);
834 gfx::Rect tile_bounds
=
835 tiling_data_
.TileBounds(tile
->tiling_i_index(), tile
->tiling_j_index());
837 if (max_tile_priority_bin
<= TilePriority::NOW
&&
838 current_visible_rect_
.Intersects(tile_bounds
)) {
839 return TilePriority(resolution_
, TilePriority::NOW
, 0);
842 if (max_tile_priority_bin
<= TilePriority::SOON
&&
843 pending_visible_rect().Intersects(tile_bounds
)) {
844 return TilePriority(resolution_
, TilePriority::SOON
, 0);
847 DCHECK_GT(current_content_to_screen_scale_
, 0.f
);
848 float distance_to_visible
=
849 current_visible_rect_
.ManhattanInternalDistance(tile_bounds
) *
850 current_content_to_screen_scale_
;
852 if (max_tile_priority_bin
<= TilePriority::SOON
&&
853 (current_soon_border_rect_
.Intersects(tile_bounds
) ||
854 current_skewport_rect_
.Intersects(tile_bounds
))) {
855 return TilePriority(resolution_
, TilePriority::SOON
, distance_to_visible
);
858 return TilePriority(resolution_
, TilePriority::EVENTUALLY
,
859 distance_to_visible
);
862 void PictureLayerTiling::GetAllTilesAndPrioritiesForTracing(
863 std::map
<const Tile
*, TilePriority
>* tile_map
) const {
864 for (const auto& tile_pair
: tiles_
) {
865 const Tile
* tile
= tile_pair
.second
;
866 const TilePriority
& priority
= ComputePriorityForTile(tile
);
867 // Store combined priority.
868 (*tile_map
)[tile
] = priority
;
872 void PictureLayerTiling::AsValueInto(
873 base::trace_event::TracedValue
* state
) const {
874 state
->SetInteger("num_tiles", tiles_
.size());
875 state
->SetDouble("content_scale", contents_scale_
);
876 MathUtil::AddToTracedValue("visible_rect", current_visible_rect_
, state
);
877 MathUtil::AddToTracedValue("skewport_rect", current_skewport_rect_
, state
);
878 MathUtil::AddToTracedValue("soon_rect", current_soon_border_rect_
, state
);
879 MathUtil::AddToTracedValue("eventually_rect", current_eventually_rect_
,
881 MathUtil::AddToTracedValue("tiling_size", tiling_size(), state
);
884 size_t PictureLayerTiling::GPUMemoryUsageInBytes() const {
886 for (TileMap::const_iterator it
= tiles_
.begin(); it
!= tiles_
.end(); ++it
) {
887 const Tile
* tile
= it
->second
;
888 amount
+= tile
->GPUMemoryUsageInBytes();
893 PictureLayerTiling::RectExpansionCache::RectExpansionCache()
894 : previous_target(0) {
899 // This struct represents an event at which the expending rect intersects
900 // one of its boundaries. 4 intersection events will occur during expansion.
902 enum { BOTTOM
, TOP
, LEFT
, RIGHT
} edge
;
907 // Compute the delta to expand from edges to cover target_area.
908 int ComputeExpansionDelta(int num_x_edges
, int num_y_edges
,
909 int width
, int height
,
911 // Compute coefficients for the quadratic equation:
912 // a*x^2 + b*x + c = 0
913 int a
= num_y_edges
* num_x_edges
;
914 int b
= num_y_edges
* width
+ num_x_edges
* height
;
915 int64 c
= static_cast<int64
>(width
) * height
- target_area
;
917 // Compute the delta for our edges using the quadratic equation.
919 (a
== 0) ? -c
/ b
: (-b
+ static_cast<int>(std::sqrt(
920 static_cast<int64
>(b
) * b
- 4.0 * a
* c
))) /
922 return std::max(0, delta
);
927 gfx::Rect
PictureLayerTiling::ExpandRectEquallyToAreaBoundedBy(
928 const gfx::Rect
& starting_rect
,
930 const gfx::Rect
& bounding_rect
,
931 RectExpansionCache
* cache
) {
932 if (starting_rect
.IsEmpty())
933 return starting_rect
;
936 cache
->previous_start
== starting_rect
&&
937 cache
->previous_bounds
== bounding_rect
&&
938 cache
->previous_target
== target_area
)
939 return cache
->previous_result
;
942 cache
->previous_start
= starting_rect
;
943 cache
->previous_bounds
= bounding_rect
;
944 cache
->previous_target
= target_area
;
947 DCHECK(!bounding_rect
.IsEmpty());
948 DCHECK_GT(target_area
, 0);
950 // Expand the starting rect to cover target_area, if it is smaller than it.
951 int delta
= ComputeExpansionDelta(
952 2, 2, starting_rect
.width(), starting_rect
.height(), target_area
);
953 gfx::Rect expanded_starting_rect
= starting_rect
;
955 expanded_starting_rect
.Inset(-delta
, -delta
);
957 gfx::Rect rect
= IntersectRects(expanded_starting_rect
, bounding_rect
);
958 if (rect
.IsEmpty()) {
959 // The starting_rect and bounding_rect are far away.
961 cache
->previous_result
= rect
;
964 if (delta
>= 0 && rect
== expanded_starting_rect
) {
965 // The starting rect already covers the entire bounding_rect and isn't too
966 // large for the target_area.
968 cache
->previous_result
= rect
;
972 // Continue to expand/shrink rect to let it cover target_area.
974 // These values will be updated by the loop and uses as the output.
975 int origin_x
= rect
.x();
976 int origin_y
= rect
.y();
977 int width
= rect
.width();
978 int height
= rect
.height();
980 // In the beginning we will consider 2 edges in each dimension.
984 // Create an event list.
985 EdgeEvent events
[] = {
986 { EdgeEvent::BOTTOM
, &num_y_edges
, rect
.y() - bounding_rect
.y() },
987 { EdgeEvent::TOP
, &num_y_edges
, bounding_rect
.bottom() - rect
.bottom() },
988 { EdgeEvent::LEFT
, &num_x_edges
, rect
.x() - bounding_rect
.x() },
989 { EdgeEvent::RIGHT
, &num_x_edges
, bounding_rect
.right() - rect
.right() }
992 // Sort the events by distance (closest first).
993 if (events
[0].distance
> events
[1].distance
) std::swap(events
[0], events
[1]);
994 if (events
[2].distance
> events
[3].distance
) std::swap(events
[2], events
[3]);
995 if (events
[0].distance
> events
[2].distance
) std::swap(events
[0], events
[2]);
996 if (events
[1].distance
> events
[3].distance
) std::swap(events
[1], events
[3]);
997 if (events
[1].distance
> events
[2].distance
) std::swap(events
[1], events
[2]);
999 for (int event_index
= 0; event_index
< 4; event_index
++) {
1000 const EdgeEvent
& event
= events
[event_index
];
1002 int delta
= ComputeExpansionDelta(
1003 num_x_edges
, num_y_edges
, width
, height
, target_area
);
1005 // Clamp delta to our event distance.
1006 if (delta
> event
.distance
)
1007 delta
= event
.distance
;
1009 // Adjust the edge count for this kind of edge.
1012 // Apply the delta to the edges and edge events.
1013 for (int i
= event_index
; i
< 4; i
++) {
1014 switch (events
[i
].edge
) {
1015 case EdgeEvent::BOTTOM
:
1019 case EdgeEvent::TOP
:
1022 case EdgeEvent::LEFT
:
1026 case EdgeEvent::RIGHT
:
1030 events
[i
].distance
-= delta
;
1033 // If our delta is less then our event distance, we're done.
1034 if (delta
< event
.distance
)
1038 gfx::Rect
result(origin_x
, origin_y
, width
, height
);
1040 cache
->previous_result
= result
;