1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_RESOURCES_TILING_SET_EVICTION_QUEUE_H_
6 #define CC_RESOURCES_TILING_SET_EVICTION_QUEUE_H_
10 #include "cc/base/cc_export.h"
11 #include "cc/resources/picture_layer_tiling_set.h"
15 // This eviction queue returned tiles from all tilings in a tiling set in
16 // the order in which the tiles should be evicted. It can be thought of as the
19 // for all ordered tilings:
20 // yield the next tile for the given phase from the given tiling
22 // Phases are the following (in order in which they are processed):
23 // EVENTUALLY_RECT - Tiles in the eventually region of the tiling.
24 // SOON_BORDER_RECT - Tiles in the prepainting skirt of the tiling.
25 // SKEWPORT_RECT - Tiles in the skewport of the tiling.
26 // PENDING_VISIBLE_RECT - Tiles that will be visible upon activation, not
27 // required for activation.
28 // PENDING_VISIBLE_RECT_REQUIRED_FOR_ACTIVATION - Tiles that will be visible
29 // upon activation, required for activation.
30 // VISIBLE_RECT_OCCLUDED - Occluded, not required for activation, visible tiles.
31 // VISIBLE_RECT_UNOCCLUDED - Unoccluded, not required for activation, visible
33 // VISIBLE_RECT_REQUIRED_FOR_ACTIVATION_OCCLUDED - Occluded, but required for
34 // activation, visible tiles. This can happen when an active tree tile is
35 // occluded, but is not occluded on the pending tree (and is required for
37 // VISIBLE_RECT_REQUIRED_FOR_ACTIVATION_UNOCCLUDED - Unoccluded, required for
40 // The tilings are ordered as follows. Suppose we have tilings with the scales
42 // 2.0 1.5 1.0(HR) 0.8 0.5 0.25(LR) 0.2 0.1
43 // With HR referring to high res tiling and LR referring to low res tiling,
44 // then tilings are processed in this order:
45 // 2.0 1.5 0.1 0.2 0.5 0.8 0.25(LR) 1.0(HR).
47 // To put it differently:
48 // 1. Process the highest scale tiling down to, but not including, high res
50 // 2. Process the lowest scale tiling up to, but not including, the low res
51 // tiling. In cases without a low res tiling, this is an empty set.
52 // 3. Process low res tiling up to high res tiling, including neither high
53 // nor low res tilings. In cases without a low res tiling, this set
54 // includes all tilings with a lower scale than the high res tiling.
55 // 4. Process the low res tiling.
56 // 5. Process the high res tiling.
59 // Since eventually the tiles are considered to have the priority which is the
60 // higher of the two trees, we might visit a tile that should actually be
61 // returned by its twin. In those situations, the tiles are not returned. That
62 // is, since the twin has higher priority, it should return it when it gets to
63 // it. This ensures that we don't block raster because we've returned a tile
64 // with low priority on one tree, but high combined priority.
65 class CC_EXPORT TilingSetEvictionQueue
{
67 explicit TilingSetEvictionQueue(PictureLayerTilingSet
* tiling_set
);
68 ~TilingSetEvictionQueue();
71 const Tile
* Top() const;
81 PENDING_VISIBLE_RECT_REQUIRED_FOR_ACTIVATION
,
82 VISIBLE_RECT_OCCLUDED
,
83 VISIBLE_RECT_UNOCCLUDED
,
84 VISIBLE_RECT_REQUIRED_FOR_ACTIVATION_OCCLUDED
,
85 VISIBLE_RECT_REQUIRED_FOR_ACTIVATION_UNOCCLUDED
88 void GenerateTilingOrder(PictureLayerTilingSet
* tiling_set
);
90 // Helper base class for individual region iterators.
91 class EvictionRectIterator
{
93 EvictionRectIterator();
94 EvictionRectIterator(std::vector
<PictureLayerTiling
*>* tilings
,
96 bool skip_pending_visible_rect
);
98 bool done() const { return !tile_
; }
99 Tile
* operator*() const { return tile_
; }
102 ~EvictionRectIterator() = default;
104 template <typename TilingIteratorType
>
105 bool AdvanceToNextTile(TilingIteratorType
* iterator
);
106 template <typename TilingIteratorType
>
107 bool GetFirstTileAndCheckIfValid(TilingIteratorType
* iterator
);
110 std::vector
<PictureLayerTiling
*>* tilings_
;
112 bool skip_pending_visible_rect_
;
113 size_t tiling_index_
;
116 class PendingVisibleTilingIterator
: public EvictionRectIterator
{
118 PendingVisibleTilingIterator() = default;
119 PendingVisibleTilingIterator(std::vector
<PictureLayerTiling
*>* tilings
,
121 bool return_required_for_activation_tiles
);
123 PendingVisibleTilingIterator
& operator++();
126 bool TileMatchesRequiredFlags(const Tile
* tile
) const;
128 TilingData::DifferenceIterator iterator_
;
129 bool return_required_for_activation_tiles_
;
132 class VisibleTilingIterator
: public EvictionRectIterator
{
134 VisibleTilingIterator() = default;
135 VisibleTilingIterator(std::vector
<PictureLayerTiling
*>* tilings
,
137 bool return_occluded_tiles
,
138 bool return_required_for_activation_tiles
);
140 VisibleTilingIterator
& operator++();
143 bool TileMatchesRequiredFlags(const Tile
* tile
) const;
145 TilingData::Iterator iterator_
;
146 bool return_occluded_tiles_
;
147 bool return_required_for_activation_tiles_
;
150 class SkewportTilingIterator
: public EvictionRectIterator
{
152 SkewportTilingIterator() = default;
153 SkewportTilingIterator(std::vector
<PictureLayerTiling
*>* tilings
,
156 SkewportTilingIterator
& operator++();
159 TilingData::ReverseSpiralDifferenceIterator iterator_
;
162 class SoonBorderTilingIterator
: public EvictionRectIterator
{
164 SoonBorderTilingIterator() = default;
165 SoonBorderTilingIterator(std::vector
<PictureLayerTiling
*>* tilings
,
168 SoonBorderTilingIterator
& operator++();
171 TilingData::ReverseSpiralDifferenceIterator iterator_
;
174 class EventuallyTilingIterator
: public EvictionRectIterator
{
176 EventuallyTilingIterator() = default;
177 EventuallyTilingIterator(std::vector
<PictureLayerTiling
*>* tilings
,
180 EventuallyTilingIterator
& operator++();
183 TilingData::ReverseSpiralDifferenceIterator iterator_
;
191 std::vector
<PictureLayerTiling
*> tilings_
;
193 EventuallyTilingIterator eventually_iterator_
;
194 SoonBorderTilingIterator soon_iterator_
;
195 SkewportTilingIterator skewport_iterator_
;
196 PendingVisibleTilingIterator pending_visible_iterator_
;
197 VisibleTilingIterator visible_iterator_
;
202 #endif // CC_RESOURCES_TILING_SET_EVICTION_QUEUE_H_