1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/gfx/icon_util.h"
7 #include "base/files/file_util.h"
8 #include "base/files/important_file_writer.h"
9 #include "base/logging.h"
10 #include "base/memory/scoped_ptr.h"
11 #include "base/win/resource_util.h"
12 #include "base/win/scoped_gdi_object.h"
13 #include "base/win/scoped_handle.h"
14 #include "base/win/scoped_hdc.h"
15 #include "skia/ext/image_operations.h"
16 #include "third_party/skia/include/core/SkBitmap.h"
17 #include "ui/gfx/gdi_util.h"
18 #include "ui/gfx/geometry/size.h"
19 #include "ui/gfx/image/image.h"
20 #include "ui/gfx/image/image_family.h"
24 struct ScopedICONINFO
: ICONINFO
{
32 ::DeleteObject(hbmColor
);
34 ::DeleteObject(hbmMask
);
38 // Creates a new ImageFamily, |resized_image_family|, based on the images in
39 // |image_family|, but containing images of specific dimensions desirable for
40 // Windows icons. For each desired image dimension, it chooses the most
41 // appropriate image for that size, and resizes it to the desired size.
42 // Returns true on success, false on failure. Failure can occur if
43 // |image_family| is empty, all images in the family have size 0x0, or an image
44 // has no allocated pixel data.
45 // |resized_image_family| must be empty.
46 bool BuildResizedImageFamily(const gfx::ImageFamily
& image_family
,
47 gfx::ImageFamily
* resized_image_family
) {
48 DCHECK(resized_image_family
);
49 DCHECK(resized_image_family
->empty());
51 for (size_t i
= 0; i
< IconUtil::kNumIconDimensions
; ++i
) {
52 int dimension
= IconUtil::kIconDimensions
[i
];
53 gfx::Size
size(dimension
, dimension
);
54 const gfx::Image
* best
= image_family
.GetBest(size
);
55 if (!best
|| best
->IsEmpty()) {
56 // Either |image_family| is empty, or all images have size 0x0.
60 // Optimize for the "Large icons" view in Windows Vista+. This view displays
61 // icons at full size if only if there is a 256x256 (kLargeIconSize) image
62 // in the .ico file. Otherwise, it shrinks icons to 48x48 (kMediumIconSize).
63 if (dimension
> IconUtil::kMediumIconSize
&&
64 best
->Width() <= IconUtil::kMediumIconSize
&&
65 best
->Height() <= IconUtil::kMediumIconSize
) {
66 // There is no source icon larger than 48x48, so do not create any
67 // images larger than 48x48. kIconDimensions is sorted in ascending
68 // order, so it is safe to break here.
72 if (best
->Size() == size
) {
73 resized_image_family
->Add(*best
);
75 // There is no |dimension|x|dimension| source image.
76 // Resize this one to the desired size, and insert it.
77 SkBitmap best_bitmap
= best
->AsBitmap();
78 // Only kARGB_8888 images are supported.
79 // This will also filter out images with no pixels.
80 if (best_bitmap
.colorType() != kN32_SkColorType
)
82 SkBitmap resized_bitmap
= skia::ImageOperations::Resize(
83 best_bitmap
, skia::ImageOperations::RESIZE_LANCZOS3
,
84 dimension
, dimension
);
85 resized_image_family
->Add(gfx::Image::CreateFrom1xBitmap(resized_bitmap
));
91 // Creates a set of bitmaps from an image family.
92 // All images smaller than 256x256 are converted to SkBitmaps, and inserted into
93 // |bitmaps| in order of aspect ratio (thinnest to widest), and then ascending
94 // size order. If an image of exactly 256x256 is specified, it is converted into
95 // PNG format and stored in |png_bytes|. Images with width or height larger than
97 // |bitmaps| must be an empty vector, and not NULL.
98 // Returns true on success, false on failure. This fails if any image in
99 // |image_family| is not a 32-bit ARGB image, or is otherwise invalid.
100 bool ConvertImageFamilyToBitmaps(
101 const gfx::ImageFamily
& image_family
,
102 std::vector
<SkBitmap
>* bitmaps
,
103 scoped_refptr
<base::RefCountedMemory
>* png_bytes
) {
104 DCHECK(bitmaps
!= NULL
);
105 DCHECK(bitmaps
->empty());
107 for (gfx::ImageFamily::const_iterator it
= image_family
.begin();
108 it
!= image_family
.end(); ++it
) {
109 const gfx::Image
& image
= *it
;
111 // All images should have one of the kIconDimensions sizes.
112 DCHECK_GT(image
.Width(), 0);
113 DCHECK_LE(image
.Width(), IconUtil::kLargeIconSize
);
114 DCHECK_GT(image
.Height(), 0);
115 DCHECK_LE(image
.Height(), IconUtil::kLargeIconSize
);
117 SkBitmap bitmap
= image
.AsBitmap();
119 // Only 32 bit ARGB bitmaps are supported. We also make sure the bitmap has
120 // been properly initialized.
121 SkAutoLockPixels
bitmap_lock(bitmap
);
122 if ((bitmap
.colorType() != kN32_SkColorType
) ||
123 (bitmap
.getPixels() == NULL
)) {
127 // Special case: Icons exactly 256x256 are stored in PNG format.
128 if (image
.Width() == IconUtil::kLargeIconSize
&&
129 image
.Height() == IconUtil::kLargeIconSize
) {
130 *png_bytes
= image
.As1xPNGBytes();
132 bitmaps
->push_back(bitmap
);
141 // The icon images appear in the icon file in same order in which their
142 // corresponding dimensions appear in this array, so it is important to keep
143 // this array sorted. Also note that the maximum icon image size we can handle
144 // is 256 by 256. See:
145 // http://msdn.microsoft.com/en-us/library/windows/desktop/aa511280.aspx#size
146 const int IconUtil::kIconDimensions
[] = {
147 8, // Recommended by the MSDN as a nice to have icon size.
148 10, // Used by the Shell (e.g. for shortcuts).
149 14, // Recommended by the MSDN as a nice to have icon size.
150 16, // Toolbar, Application and Shell icon sizes.
151 22, // Recommended by the MSDN as a nice to have icon size.
152 24, // Used by the Shell (e.g. for shortcuts).
153 32, // Toolbar, Dialog and Wizard icon size.
155 48, // Alt+Tab icon size.
156 64, // Recommended by the MSDN as a nice to have icon size.
157 96, // Recommended by the MSDN as a nice to have icon size.
158 128, // Used by the Shell (e.g. for shortcuts).
159 256 // Used by Vista onwards for large icons.
162 const size_t IconUtil::kNumIconDimensions
= arraysize(kIconDimensions
);
163 const size_t IconUtil::kNumIconDimensionsUpToMediumSize
= 9;
165 HICON
IconUtil::CreateHICONFromSkBitmap(const SkBitmap
& bitmap
) {
166 // Only 32 bit ARGB bitmaps are supported. We also try to perform as many
167 // validations as we can on the bitmap.
168 SkAutoLockPixels
bitmap_lock(bitmap
);
169 if ((bitmap
.colorType() != kN32_SkColorType
) ||
170 (bitmap
.width() <= 0) || (bitmap
.height() <= 0) ||
171 (bitmap
.getPixels() == NULL
))
174 // We start by creating a DIB which we'll use later on in order to create
175 // the HICON. We use BITMAPV5HEADER since the bitmap we are about to convert
176 // may contain an alpha channel and the V5 header allows us to specify the
177 // alpha mask for the DIB.
178 BITMAPV5HEADER bitmap_header
;
179 InitializeBitmapHeader(&bitmap_header
, bitmap
.width(), bitmap
.height());
185 base::win::ScopedGetDC
hdc(NULL
);
186 dib
= ::CreateDIBSection(hdc
, reinterpret_cast<BITMAPINFO
*>(&bitmap_header
),
187 DIB_RGB_COLORS
, &bits
, NULL
, 0);
192 memcpy(bits
, bitmap
.getPixels(), bitmap
.width() * bitmap
.height() * 4);
194 // Icons are generally created using an AND and XOR masks where the AND
195 // specifies boolean transparency (the pixel is either opaque or
196 // transparent) and the XOR mask contains the actual image pixels. If the XOR
197 // mask bitmap has an alpha channel, the AND monochrome bitmap won't
198 // actually be used for computing the pixel transparency. Even though all our
199 // bitmap has an alpha channel, Windows might not agree when all alpha values
200 // are zero. So the monochrome bitmap is created with all pixels transparent
201 // for this case. Otherwise, it is created with all pixels opaque.
202 bool bitmap_has_alpha_channel
= PixelsHaveAlpha(
203 static_cast<const uint32
*>(bitmap
.getPixels()),
204 bitmap
.width() * bitmap
.height());
206 scoped_ptr
<uint8
[]> mask_bits
;
207 if (!bitmap_has_alpha_channel
) {
208 // Bytes per line with paddings to make it word alignment.
209 size_t bytes_per_line
= (bitmap
.width() + 0xF) / 16 * 2;
210 size_t mask_bits_size
= bytes_per_line
* bitmap
.height();
212 mask_bits
.reset(new uint8
[mask_bits_size
]);
213 DCHECK(mask_bits
.get());
215 // Make all pixels transparent.
216 memset(mask_bits
.get(), 0xFF, mask_bits_size
);
219 HBITMAP mono_bitmap
= ::CreateBitmap(bitmap
.width(), bitmap
.height(), 1, 1,
220 reinterpret_cast<LPVOID
>(mask_bits
.get()));
224 icon_info
.fIcon
= TRUE
;
225 icon_info
.xHotspot
= 0;
226 icon_info
.yHotspot
= 0;
227 icon_info
.hbmMask
= mono_bitmap
;
228 icon_info
.hbmColor
= dib
;
229 HICON icon
= ::CreateIconIndirect(&icon_info
);
231 ::DeleteObject(mono_bitmap
);
235 SkBitmap
* IconUtil::CreateSkBitmapFromHICON(HICON icon
, const gfx::Size
& s
) {
236 // We start with validating parameters.
237 if (!icon
|| s
.IsEmpty())
239 ScopedICONINFO icon_info
;
240 if (!::GetIconInfo(icon
, &icon_info
))
242 if (!icon_info
.fIcon
)
244 return new SkBitmap(CreateSkBitmapFromHICONHelper(icon
, s
));
247 scoped_ptr
<SkBitmap
> IconUtil::CreateSkBitmapFromIconResource(HMODULE module
,
250 DCHECK_LE(size
, kLargeIconSize
);
252 // For everything except the Vista+ 256x256 icons, use |LoadImage()|.
253 if (size
!= kLargeIconSize
) {
255 static_cast<HICON
>(LoadImage(module
, MAKEINTRESOURCE(resource_id
),
256 IMAGE_ICON
, size
, size
,
257 LR_DEFAULTCOLOR
| LR_DEFAULTSIZE
));
258 scoped_ptr
<SkBitmap
> bitmap(IconUtil::CreateSkBitmapFromHICON(icon_handle
));
259 DestroyIcon(icon_handle
);
260 return bitmap
.Pass();
263 // For Vista+ 256x256 PNG icons, read the resource directly and find
264 // the corresponding icon entry to get its PNG bytes.
265 void* icon_dir_data
= NULL
;
266 size_t icon_dir_size
= 0;
267 if (!base::win::GetResourceFromModule(module
, resource_id
, RT_GROUP_ICON
,
268 &icon_dir_data
, &icon_dir_size
)) {
271 DCHECK(icon_dir_data
);
272 DCHECK_GE(icon_dir_size
, sizeof(GRPICONDIR
));
274 const GRPICONDIR
* icon_dir
=
275 reinterpret_cast<const GRPICONDIR
*>(icon_dir_data
);
276 const GRPICONDIRENTRY
* large_icon_entry
= NULL
;
277 for (size_t i
= 0; i
< icon_dir
->idCount
; ++i
) {
278 const GRPICONDIRENTRY
* entry
= &icon_dir
->idEntries
[i
];
279 // 256x256 icons are stored with width and height set to 0.
280 // See: http://en.wikipedia.org/wiki/ICO_(file_format)
281 if (entry
->bWidth
== 0 && entry
->bHeight
== 0) {
282 large_icon_entry
= entry
;
286 if (!large_icon_entry
)
289 void* png_data
= NULL
;
291 if (!base::win::GetResourceFromModule(module
, large_icon_entry
->nID
, RT_ICON
,
292 &png_data
, &png_size
)) {
296 DCHECK_EQ(png_size
, large_icon_entry
->dwBytesInRes
);
298 gfx::Image image
= gfx::Image::CreateFrom1xPNGBytes(
299 new base::RefCountedStaticMemory(png_data
, png_size
));
300 return make_scoped_ptr(new SkBitmap(image
.AsBitmap()));
303 SkBitmap
* IconUtil::CreateSkBitmapFromHICON(HICON icon
) {
304 // We start with validating parameters.
308 ScopedICONINFO icon_info
;
309 BITMAP bitmap_info
= { 0 };
311 if (!::GetIconInfo(icon
, &icon_info
))
314 if (!::GetObject(icon_info
.hbmMask
, sizeof(bitmap_info
), &bitmap_info
))
317 gfx::Size
icon_size(bitmap_info
.bmWidth
, bitmap_info
.bmHeight
);
318 return new SkBitmap(CreateSkBitmapFromHICONHelper(icon
, icon_size
));
321 HICON
IconUtil::CreateCursorFromDIB(const gfx::Size
& icon_size
,
322 const gfx::Point
& hotspot
,
323 const void* dib_bits
,
325 BITMAPINFO icon_bitmap_info
= {};
326 gfx::CreateBitmapHeader(
329 reinterpret_cast<BITMAPINFOHEADER
*>(&icon_bitmap_info
));
331 base::win::ScopedGetDC
dc(NULL
);
332 base::win::ScopedCreateDC
working_dc(CreateCompatibleDC(dc
));
333 base::win::ScopedGDIObject
<HBITMAP
> bitmap_handle(
350 HBITMAP old_bitmap
= reinterpret_cast<HBITMAP
>(
351 SelectObject(working_dc
.Get(), bitmap_handle
));
352 SetBkMode(working_dc
.Get(), TRANSPARENT
);
353 SelectObject(working_dc
.Get(), old_bitmap
);
355 base::win::ScopedGDIObject
<HBITMAP
> mask(
356 CreateBitmap(icon_size
.width(),
363 ii
.xHotspot
= hotspot
.x();
364 ii
.yHotspot
= hotspot
.y();
366 ii
.hbmColor
= bitmap_handle
;
368 return CreateIconIndirect(&ii
);
371 SkBitmap
IconUtil::CreateSkBitmapFromHICONHelper(HICON icon
,
372 const gfx::Size
& s
) {
374 DCHECK(!s
.IsEmpty());
376 // Allocating memory for the SkBitmap object. We are going to create an ARGB
377 // bitmap so we should set the configuration appropriately.
379 bitmap
.allocN32Pixels(s
.width(), s
.height());
380 bitmap
.eraseARGB(0, 0, 0, 0);
381 SkAutoLockPixels
bitmap_lock(bitmap
);
383 // Now we should create a DIB so that we can use ::DrawIconEx in order to
384 // obtain the icon's image.
386 InitializeBitmapHeader(&h
, s
.width(), s
.height());
387 HDC hdc
= ::GetDC(NULL
);
389 HBITMAP dib
= ::CreateDIBSection(hdc
, reinterpret_cast<BITMAPINFO
*>(&h
),
390 DIB_RGB_COLORS
, reinterpret_cast<void**>(&bits
), NULL
, 0);
392 HDC dib_dc
= CreateCompatibleDC(hdc
);
393 ::ReleaseDC(NULL
, hdc
);
395 HGDIOBJ old_obj
= ::SelectObject(dib_dc
, dib
);
397 // Windows icons are defined using two different masks. The XOR mask, which
398 // represents the icon image and an AND mask which is a monochrome bitmap
399 // which indicates the transparency of each pixel.
401 // To make things more complex, the icon image itself can be an ARGB bitmap
402 // and therefore contain an alpha channel which specifies the transparency
403 // for each pixel. Unfortunately, there is no easy way to determine whether
404 // or not a bitmap has an alpha channel and therefore constructing the bitmap
405 // for the icon is nothing but straightforward.
407 // The idea is to read the AND mask but use it only if we know for sure that
408 // the icon image does not have an alpha channel. The only way to tell if the
409 // bitmap has an alpha channel is by looking through the pixels and checking
410 // whether there are non-zero alpha bytes.
412 // We start by drawing the AND mask into our DIB.
413 size_t num_pixels
= s
.GetArea();
414 memset(bits
, 0, num_pixels
* 4);
415 ::DrawIconEx(dib_dc
, 0, 0, icon
, s
.width(), s
.height(), 0, NULL
, DI_MASK
);
417 // Capture boolean opacity. We may not use it if we find out the bitmap has
419 scoped_ptr
<bool[]> opaque(new bool[num_pixels
]);
420 for (size_t i
= 0; i
< num_pixels
; ++i
)
421 opaque
[i
] = !bits
[i
];
423 // Then draw the image itself which is really the XOR mask.
424 memset(bits
, 0, num_pixels
* 4);
425 ::DrawIconEx(dib_dc
, 0, 0, icon
, s
.width(), s
.height(), 0, NULL
, DI_NORMAL
);
426 memcpy(bitmap
.getPixels(), static_cast<void*>(bits
), num_pixels
* 4);
428 // Finding out whether the bitmap has an alpha channel.
429 bool bitmap_has_alpha_channel
= PixelsHaveAlpha(
430 static_cast<const uint32
*>(bitmap
.getPixels()), num_pixels
);
432 // If the bitmap does not have an alpha channel, we need to build it using
433 // the previously captured AND mask. Otherwise, we are done.
434 if (!bitmap_has_alpha_channel
) {
435 uint32
* p
= static_cast<uint32
*>(bitmap
.getPixels());
436 for (size_t i
= 0; i
< num_pixels
; ++p
, ++i
) {
437 DCHECK_EQ((*p
& 0xff000000), 0u);
445 ::SelectObject(dib_dc
, old_obj
);
453 bool IconUtil::CreateIconFileFromImageFamily(
454 const gfx::ImageFamily
& image_family
,
455 const base::FilePath
& icon_path
) {
456 // Creating a set of bitmaps corresponding to the icon images we'll end up
457 // storing in the icon file. Each bitmap is created by resizing the most
458 // appropriate image from |image_family| to the desired size.
459 gfx::ImageFamily resized_image_family
;
460 if (!BuildResizedImageFamily(image_family
, &resized_image_family
))
463 std::vector
<SkBitmap
> bitmaps
;
464 scoped_refptr
<base::RefCountedMemory
> png_bytes
;
465 if (!ConvertImageFamilyToBitmaps(resized_image_family
, &bitmaps
, &png_bytes
))
468 // Guaranteed true because BuildResizedImageFamily will provide at least one
470 DCHECK(!bitmaps
.empty());
471 size_t bitmap_count
= bitmaps
.size(); // Not including PNG image.
472 // Including PNG image, if any.
473 size_t image_count
= bitmap_count
+ (png_bytes
.get() ? 1 : 0);
475 // Computing the total size of the buffer we need in order to store the
476 // images in the desired icon format.
477 size_t buffer_size
= ComputeIconFileBufferSize(bitmaps
);
478 // Account for the bytes needed for the PNG entry.
480 buffer_size
+= sizeof(ICONDIRENTRY
) + png_bytes
->size();
482 // Setting the information in the structures residing within the buffer.
483 // First, we set the information which doesn't require iterating through the
484 // bitmap set and then we set the bitmap specific structures. In the latter
485 // step we also copy the actual bits.
486 std::vector
<uint8
> buffer(buffer_size
);
487 ICONDIR
* icon_dir
= reinterpret_cast<ICONDIR
*>(&buffer
[0]);
488 icon_dir
->idType
= kResourceTypeIcon
;
489 icon_dir
->idCount
= static_cast<WORD
>(image_count
);
490 // - 1 because there is already one ICONDIRENTRY in ICONDIR.
491 size_t icon_dir_count
= image_count
- 1;
493 size_t offset
= sizeof(ICONDIR
) + (sizeof(ICONDIRENTRY
) * icon_dir_count
);
494 for (size_t i
= 0; i
< bitmap_count
; i
++) {
495 ICONIMAGE
* image
= reinterpret_cast<ICONIMAGE
*>(&buffer
[offset
]);
496 DCHECK_LT(offset
, buffer_size
);
497 size_t icon_image_size
= 0;
498 SetSingleIconImageInformation(bitmaps
[i
], i
, icon_dir
, image
, offset
,
500 DCHECK_GT(icon_image_size
, 0U);
501 offset
+= icon_image_size
;
504 // Add the PNG entry, if necessary.
505 if (png_bytes
.get()) {
506 ICONDIRENTRY
* entry
= &icon_dir
->idEntries
[bitmap_count
];
510 entry
->wBitCount
= 32;
511 entry
->dwBytesInRes
= static_cast<DWORD
>(png_bytes
->size());
512 entry
->dwImageOffset
= static_cast<DWORD
>(offset
);
513 memcpy(&buffer
[offset
], png_bytes
->front(), png_bytes
->size());
514 offset
+= png_bytes
->size();
517 DCHECK_EQ(offset
, buffer_size
);
519 std::string
data(buffer
.begin(), buffer
.end());
520 return base::ImportantFileWriter::WriteFileAtomically(icon_path
, data
);
523 bool IconUtil::PixelsHaveAlpha(const uint32
* pixels
, size_t num_pixels
) {
524 for (const uint32
* end
= pixels
+ num_pixels
; pixels
!= end
; ++pixels
) {
525 if ((*pixels
& 0xff000000) != 0)
532 void IconUtil::InitializeBitmapHeader(BITMAPV5HEADER
* header
, int width
,
535 memset(header
, 0, sizeof(BITMAPV5HEADER
));
536 header
->bV5Size
= sizeof(BITMAPV5HEADER
);
538 // Note that icons are created using top-down DIBs so we must negate the
539 // value used for the icon's height.
540 header
->bV5Width
= width
;
541 header
->bV5Height
= -height
;
542 header
->bV5Planes
= 1;
543 header
->bV5Compression
= BI_RGB
;
545 // Initializing the bitmap format to 32 bit ARGB.
546 header
->bV5BitCount
= 32;
547 header
->bV5RedMask
= 0x00FF0000;
548 header
->bV5GreenMask
= 0x0000FF00;
549 header
->bV5BlueMask
= 0x000000FF;
550 header
->bV5AlphaMask
= 0xFF000000;
552 // Use the system color space. The default value is LCS_CALIBRATED_RGB, which
553 // causes us to crash if we don't specify the approprite gammas, etc. See
554 // <http://msdn.microsoft.com/en-us/library/ms536531(VS.85).aspx> and
555 // <http://b/1283121>.
556 header
->bV5CSType
= LCS_WINDOWS_COLOR_SPACE
;
558 // Use a valid value for bV5Intent as 0 is not a valid one.
559 // <http://msdn.microsoft.com/en-us/library/dd183381(VS.85).aspx>
560 header
->bV5Intent
= LCS_GM_IMAGES
;
563 void IconUtil::SetSingleIconImageInformation(const SkBitmap
& bitmap
,
566 ICONIMAGE
* icon_image
,
568 size_t* image_byte_count
) {
569 DCHECK(icon_dir
!= NULL
);
570 DCHECK(icon_image
!= NULL
);
571 DCHECK_GT(image_offset
, 0U);
572 DCHECK(image_byte_count
!= NULL
);
573 DCHECK_LT(bitmap
.width(), kLargeIconSize
);
574 DCHECK_LT(bitmap
.height(), kLargeIconSize
);
576 // We start by computing certain image values we'll use later on.
577 size_t xor_mask_size
, bytes_in_resource
;
578 ComputeBitmapSizeComponents(bitmap
,
582 icon_dir
->idEntries
[index
].bWidth
= static_cast<BYTE
>(bitmap
.width());
583 icon_dir
->idEntries
[index
].bHeight
= static_cast<BYTE
>(bitmap
.height());
584 icon_dir
->idEntries
[index
].wPlanes
= 1;
585 icon_dir
->idEntries
[index
].wBitCount
= 32;
586 icon_dir
->idEntries
[index
].dwBytesInRes
= bytes_in_resource
;
587 icon_dir
->idEntries
[index
].dwImageOffset
= image_offset
;
588 icon_image
->icHeader
.biSize
= sizeof(BITMAPINFOHEADER
);
590 // The width field in the BITMAPINFOHEADER structure accounts for the height
591 // of both the AND mask and the XOR mask so we need to multiply the bitmap's
592 // height by 2. The same does NOT apply to the width field.
593 icon_image
->icHeader
.biHeight
= bitmap
.height() * 2;
594 icon_image
->icHeader
.biWidth
= bitmap
.width();
595 icon_image
->icHeader
.biPlanes
= 1;
596 icon_image
->icHeader
.biBitCount
= 32;
598 // We use a helper function for copying to actual bits from the SkBitmap
599 // object into the appropriate space in the buffer. We use a helper function
600 // (rather than just copying the bits) because there is no way to specify the
601 // orientation (bottom-up vs. top-down) of a bitmap residing in a .ico file.
602 // Thus, if we just copy the bits, we'll end up with a bottom up bitmap in
603 // the .ico file which will result in the icon being displayed upside down.
604 // The helper function copies the image into the buffer one scanline at a
607 // Note that we don't need to initialize the AND mask since the memory
608 // allocated for the icon data buffer was initialized to zero. The icon we
609 // create will therefore use an AND mask containing only zeros, which is OK
610 // because the underlying image has an alpha channel. An AND mask containing
611 // only zeros essentially means we'll initially treat all the pixels as
613 unsigned char* image_addr
= reinterpret_cast<unsigned char*>(icon_image
);
614 unsigned char* xor_mask_addr
= image_addr
+ sizeof(BITMAPINFOHEADER
);
615 CopySkBitmapBitsIntoIconBuffer(bitmap
, xor_mask_addr
, xor_mask_size
);
616 *image_byte_count
= bytes_in_resource
;
619 void IconUtil::CopySkBitmapBitsIntoIconBuffer(const SkBitmap
& bitmap
,
620 unsigned char* buffer
,
621 size_t buffer_size
) {
622 SkAutoLockPixels
bitmap_lock(bitmap
);
623 unsigned char* bitmap_ptr
= static_cast<unsigned char*>(bitmap
.getPixels());
624 size_t bitmap_size
= bitmap
.height() * bitmap
.width() * 4;
625 DCHECK_EQ(buffer_size
, bitmap_size
);
626 for (size_t i
= 0; i
< bitmap_size
; i
+= bitmap
.width() * 4) {
627 memcpy(buffer
+ bitmap_size
- bitmap
.width() * 4 - i
,
633 size_t IconUtil::ComputeIconFileBufferSize(const std::vector
<SkBitmap
>& set
) {
634 DCHECK(!set
.empty());
636 // We start by counting the bytes for the structures that don't depend on the
637 // number of icon images. Note that sizeof(ICONDIR) already accounts for a
638 // single ICONDIRENTRY structure, which is why we subtract one from the
639 // number of bitmaps.
640 size_t total_buffer_size
= sizeof(ICONDIR
);
641 size_t bitmap_count
= set
.size();
642 total_buffer_size
+= sizeof(ICONDIRENTRY
) * (bitmap_count
- 1);
643 // May not have all icon sizes, but must have at least up to medium icon size.
644 DCHECK_GE(bitmap_count
, kNumIconDimensionsUpToMediumSize
);
646 // Add the bitmap specific structure sizes.
647 for (size_t i
= 0; i
< bitmap_count
; i
++) {
648 size_t xor_mask_size
, bytes_in_resource
;
649 ComputeBitmapSizeComponents(set
[i
],
652 total_buffer_size
+= bytes_in_resource
;
654 return total_buffer_size
;
657 void IconUtil::ComputeBitmapSizeComponents(const SkBitmap
& bitmap
,
658 size_t* xor_mask_size
,
659 size_t* bytes_in_resource
) {
660 // The XOR mask size is easy to calculate since we only deal with 32bpp
662 *xor_mask_size
= bitmap
.width() * bitmap
.height() * 4;
664 // Computing the AND mask is a little trickier since it is a monochrome
665 // bitmap (regardless of the number of bits per pixels used in the XOR mask).
666 // There are two things we must make sure we do when computing the AND mask
669 // 1. Make sure the right number of bytes is allocated for each AND mask
670 // scan line in case the number of pixels in the image is not divisible by
671 // 8. For example, in a 15X15 image, 15 / 8 is one byte short of
672 // containing the number of bits we need in order to describe a single
673 // image scan line so we need to add a byte. Thus, we need 2 bytes instead
674 // of 1 for each scan line.
676 // 2. Make sure each scan line in the AND mask is 4 byte aligned (so that the
677 // total icon image has a 4 byte alignment). In the 15X15 image example
678 // above, we can not use 2 bytes so we increase it to the next multiple of
681 // Once we compute the size for a singe AND mask scan line, we multiply that
682 // number by the image height in order to get the total number of bytes for
683 // the AND mask. Thus, for a 15X15 image, we need 15 * 4 which is 60 bytes
684 // for the monochrome bitmap representing the AND mask.
685 size_t and_line_length
= (bitmap
.width() + 7) >> 3;
686 and_line_length
= (and_line_length
+ 3) & ~3;
687 size_t and_mask_size
= and_line_length
* bitmap
.height();
688 size_t masks_size
= *xor_mask_size
+ and_mask_size
;
689 *bytes_in_resource
= masks_size
+ sizeof(BITMAPINFOHEADER
);