1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "gpu/command_buffer/service/feature_info.h"
10 #include "base/command_line.h"
11 #include "base/metrics/histogram_macros.h"
12 #include "base/strings/string_number_conversions.h"
13 #include "base/strings/string_split.h"
14 #include "gpu/command_buffer/service/gpu_switches.h"
15 #include "gpu/command_buffer/service/texture_definition.h"
16 #include "gpu/config/gpu_switches.h"
17 #include "ui/gl/gl_bindings.h"
18 #include "ui/gl/gl_fence.h"
19 #include "ui/gl/gl_implementation.h"
20 #include "ui/gl/gl_switches.h"
21 #include "ui/gl/gl_version_info.h"
23 #if !defined(OS_MACOSX)
24 #include "ui/gl/gl_fence_egl.h"
42 StringSet(const char* s
) {
46 StringSet(const std::string
& str
) {
50 StringSet(const std::vector
<std::string
>& strs
) {
51 string_set_
.insert(strs
.begin(), strs
.end());
54 void Init(const char* s
) {
55 std::string
str(s
? s
: "");
59 void Init(const std::string
& str
) {
60 std::vector
<std::string
> tokens
= base::SplitString(
61 str
, " ", base::KEEP_WHITESPACE
, base::SPLIT_WANT_NONEMPTY
);
62 string_set_
.insert(tokens
.begin(), tokens
.end());
65 bool Contains(const char* s
) {
66 return string_set_
.find(s
) != string_set_
.end();
69 bool Contains(const std::string
& s
) {
70 return string_set_
.find(s
) != string_set_
.end();
73 const std::set
<std::string
>& GetImpl() {
78 std::set
<std::string
> string_set_
;
81 // Process a string of wordaround type IDs (seperated by ',') and set up
82 // the corresponding Workaround flags.
83 void StringToWorkarounds(
84 const std::string
& types
, FeatureInfo::Workarounds
* workarounds
) {
86 for (const base::StringPiece
& piece
:
87 base::SplitStringPiece(
88 types
, ",", base::TRIM_WHITESPACE
, base::SPLIT_WANT_ALL
)) {
90 bool succeed
= base::StringToInt(piece
, &number
);
93 #define GPU_OP(type, name) \
95 workarounds->name = true; \
97 GPU_DRIVER_BUG_WORKAROUNDS(GPU_OP
)
103 if (workarounds
->max_texture_size_limit_4096
)
104 workarounds
->max_texture_size
= 4096;
105 if (workarounds
->max_cube_map_texture_size_limit_4096
)
106 workarounds
->max_cube_map_texture_size
= 4096;
107 if (workarounds
->max_cube_map_texture_size_limit_1024
)
108 workarounds
->max_cube_map_texture_size
= 1024;
109 if (workarounds
->max_cube_map_texture_size_limit_512
)
110 workarounds
->max_cube_map_texture_size
= 512;
112 if (workarounds
->max_fragment_uniform_vectors_32
)
113 workarounds
->max_fragment_uniform_vectors
= 32;
114 if (workarounds
->max_varying_vectors_16
)
115 workarounds
->max_varying_vectors
= 16;
116 if (workarounds
->max_vertex_uniform_vectors_256
)
117 workarounds
->max_vertex_uniform_vectors
= 256;
119 if (workarounds
->max_copy_texture_chromium_size_262144
)
120 workarounds
->max_copy_texture_chromium_size
= 262144;
123 } // anonymous namespace.
125 FeatureInfo::FeatureFlags::FeatureFlags()
126 : chromium_color_buffer_float_rgba(false),
127 chromium_color_buffer_float_rgb(false),
128 chromium_framebuffer_multisample(false),
129 chromium_sync_query(false),
130 use_core_framebuffer_multisample(false),
131 multisampled_render_to_texture(false),
132 use_img_for_multisampled_render_to_texture(false),
133 oes_standard_derivatives(false),
134 oes_egl_image_external(false),
136 oes_compressed_etc1_rgb8_texture(false),
137 packed_depth24_stencil8(false),
139 enable_texture_float_linear(false),
140 enable_texture_half_float_linear(false),
141 angle_translated_shader_source(false),
142 angle_pack_reverse_row_order(false),
143 arb_texture_rectangle(false),
144 angle_instanced_arrays(false),
145 occlusion_query_boolean(false),
146 use_arb_occlusion_query2_for_occlusion_query_boolean(false),
147 use_arb_occlusion_query_for_occlusion_query_boolean(false),
148 native_vertex_array_object(false),
149 ext_texture_format_astc(false),
150 ext_texture_format_atc(false),
151 ext_texture_format_bgra8888(false),
152 ext_texture_format_dxt1(false),
153 ext_texture_format_dxt5(false),
154 enable_shader_name_hashing(false),
155 enable_samplers(false),
156 ext_draw_buffers(false),
157 nv_draw_buffers(false),
158 ext_frag_depth(false),
159 ext_shader_texture_lod(false),
160 use_async_readpixels(false),
161 map_buffer_range(false),
162 ext_discard_framebuffer(false),
163 angle_depth_texture(false),
164 is_swiftshader(false),
165 angle_texture_usage(false),
166 ext_texture_storage(false),
167 chromium_path_rendering(false),
168 blend_equation_advanced(false),
169 blend_equation_advanced_coherent(false),
170 ext_texture_rg(false),
171 chromium_image_ycbcr_422(false),
172 enable_subscribe_uniform(false),
173 emulate_primitive_restart_fixed_index(false),
174 ext_render_buffer_format_bgra8888(false) {}
176 FeatureInfo::Workarounds::Workarounds() :
177 #define GPU_OP(type, name) name(false),
178 GPU_DRIVER_BUG_WORKAROUNDS(GPU_OP
)
181 max_cube_map_texture_size(0),
182 max_fragment_uniform_vectors(0),
183 max_varying_vectors(0),
184 max_vertex_uniform_vectors(0),
185 max_copy_texture_chromium_size(0) {
188 FeatureInfo::FeatureInfo() {
189 InitializeBasicState(base::CommandLine::InitializedForCurrentProcess()
190 ? base::CommandLine::ForCurrentProcess()
194 FeatureInfo::FeatureInfo(const base::CommandLine
& command_line
) {
195 InitializeBasicState(&command_line
);
198 void FeatureInfo::InitializeBasicState(const base::CommandLine
* command_line
) {
202 if (command_line
->HasSwitch(switches::kGpuDriverBugWorkarounds
)) {
203 std::string types
= command_line
->GetSwitchValueASCII(
204 switches::kGpuDriverBugWorkarounds
);
205 StringToWorkarounds(types
, &workarounds_
);
207 feature_flags_
.enable_shader_name_hashing
=
208 !command_line
->HasSwitch(switches::kDisableShaderNameHashing
);
210 feature_flags_
.is_swiftshader
=
211 (command_line
->GetSwitchValueASCII(switches::kUseGL
) == "swiftshader");
213 feature_flags_
.enable_subscribe_uniform
=
214 command_line
->HasSwitch(switches::kEnableSubscribeUniformExtension
);
216 enable_unsafe_es3_apis_switch_
=
217 command_line
->HasSwitch(switches::kEnableUnsafeES3APIs
);
219 enable_gl_path_rendering_switch_
=
220 command_line
->HasSwitch(switches::kEnableGLPathRendering
);
222 // The shader translator is needed to translate from WebGL-conformant GLES SL
223 // to normal GLES SL, enforce WebGL conformance, translate from GLES SL 1.0 to
224 // target context GLSL, etc.
225 // The flag here is for testing only.
226 disable_shader_translator_
=
227 command_line
->HasSwitch(switches::kDisableGLSLTranslator
);
229 unsafe_es3_apis_enabled_
= false;
232 bool FeatureInfo::Initialize() {
233 disallowed_features_
= DisallowedFeatures();
234 InitializeFeatures();
238 bool FeatureInfo::Initialize(const DisallowedFeatures
& disallowed_features
) {
239 disallowed_features_
= disallowed_features
;
240 InitializeFeatures();
244 bool IsGL_REDSupportedOnFBOs() {
245 // Skia uses GL_RED with frame buffers, unfortunately, Mesa claims to support
246 // GL_EXT_texture_rg, but it doesn't support it on frame buffers. To fix
247 // this, we try it, and if it fails, we don't expose GL_EXT_texture_rg.
248 GLint fb_binding
= 0;
249 GLint tex_binding
= 0;
250 glGetIntegerv(GL_FRAMEBUFFER_BINDING
, &fb_binding
);
251 glGetIntegerv(GL_TEXTURE_BINDING_2D
, &tex_binding
);
253 GLuint textureId
= 0;
254 glGenTextures(1, &textureId
);
255 glBindTexture(GL_TEXTURE_2D
, textureId
);
256 GLubyte data
[1] = {0};
257 glTexImage2D(GL_TEXTURE_2D
, 0, GL_RED_EXT
, 1, 1, 0, GL_RED_EXT
,
258 GL_UNSIGNED_BYTE
, data
);
259 GLuint textureFBOID
= 0;
260 glGenFramebuffersEXT(1, &textureFBOID
);
261 glBindFramebufferEXT(GL_FRAMEBUFFER
, textureFBOID
);
262 glFramebufferTexture2DEXT(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_TEXTURE_2D
,
265 glCheckFramebufferStatusEXT(GL_FRAMEBUFFER
) != GL_FRAMEBUFFER_UNSUPPORTED
;
266 glDeleteFramebuffersEXT(1, &textureFBOID
);
267 glDeleteTextures(1, &textureId
);
269 glBindFramebufferEXT(GL_FRAMEBUFFER
, static_cast<GLuint
>(fb_binding
));
270 glBindTexture(GL_TEXTURE_2D
, static_cast<GLuint
>(tex_binding
));
272 DCHECK(glGetError() == GL_NO_ERROR
);
277 void FeatureInfo::InitializeFeatures() {
278 // Figure out what extensions to turn on.
279 StringSet
extensions(gfx::GetGLExtensionsFromCurrentContext());
281 const char* version_str
=
282 reinterpret_cast<const char*>(glGetString(GL_VERSION
));
283 const char* renderer_str
=
284 reinterpret_cast<const char*>(glGetString(GL_RENDERER
));
286 gl_version_info_
.reset(new gfx::GLVersionInfo(
287 version_str
, renderer_str
, extensions
.GetImpl()));
289 AddExtensionString("GL_ANGLE_translated_shader_source");
290 AddExtensionString("GL_CHROMIUM_async_pixel_transfers");
291 AddExtensionString("GL_CHROMIUM_bind_uniform_location");
292 AddExtensionString("GL_CHROMIUM_command_buffer_query");
293 AddExtensionString("GL_CHROMIUM_command_buffer_latency_query");
294 AddExtensionString("GL_CHROMIUM_copy_texture");
295 AddExtensionString("GL_CHROMIUM_get_error_query");
296 AddExtensionString("GL_CHROMIUM_lose_context");
297 AddExtensionString("GL_CHROMIUM_pixel_transfer_buffer_object");
298 AddExtensionString("GL_CHROMIUM_rate_limit_offscreen_context");
299 AddExtensionString("GL_CHROMIUM_resize");
300 AddExtensionString("GL_CHROMIUM_resource_safe");
301 AddExtensionString("GL_CHROMIUM_strict_attribs");
302 AddExtensionString("GL_CHROMIUM_texture_mailbox");
303 AddExtensionString("GL_CHROMIUM_trace_marker");
304 AddExtensionString("GL_EXT_debug_marker");
306 if (feature_flags_
.enable_subscribe_uniform
) {
307 AddExtensionString("GL_CHROMIUM_subscribe_uniform");
310 // OES_vertex_array_object is emulated if not present natively,
311 // so the extension string is always exposed.
312 AddExtensionString("GL_OES_vertex_array_object");
314 if (!disallowed_features_
.gpu_memory_manager
)
315 AddExtensionString("GL_CHROMIUM_gpu_memory_manager");
317 if (extensions
.Contains("GL_ANGLE_translated_shader_source")) {
318 feature_flags_
.angle_translated_shader_source
= true;
321 // Check if we should allow GL_EXT_texture_compression_dxt1 and
322 // GL_EXT_texture_compression_s3tc.
323 bool enable_dxt1
= false;
324 bool enable_dxt3
= false;
325 bool enable_dxt5
= false;
326 bool have_s3tc
= extensions
.Contains("GL_EXT_texture_compression_s3tc");
328 have_s3tc
|| extensions
.Contains("GL_ANGLE_texture_compression_dxt3");
330 have_s3tc
|| extensions
.Contains("GL_ANGLE_texture_compression_dxt5");
332 if (extensions
.Contains("GL_EXT_texture_compression_dxt1") || have_s3tc
) {
343 feature_flags_
.ext_texture_format_dxt1
= true;
345 AddExtensionString("GL_EXT_texture_compression_dxt1");
346 validators_
.compressed_texture_format
.AddValue(
347 GL_COMPRESSED_RGB_S3TC_DXT1_EXT
);
348 validators_
.compressed_texture_format
.AddValue(
349 GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
);
351 validators_
.texture_internal_format_storage
.AddValue(
352 GL_COMPRESSED_RGB_S3TC_DXT1_EXT
);
353 validators_
.texture_internal_format_storage
.AddValue(
354 GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
);
358 // The difference between GL_EXT_texture_compression_s3tc and
359 // GL_CHROMIUM_texture_compression_dxt3 is that the former
360 // requires on the fly compression. The latter does not.
361 AddExtensionString("GL_CHROMIUM_texture_compression_dxt3");
362 validators_
.compressed_texture_format
.AddValue(
363 GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
);
364 validators_
.texture_internal_format_storage
.AddValue(
365 GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
);
369 feature_flags_
.ext_texture_format_dxt5
= true;
371 // The difference between GL_EXT_texture_compression_s3tc and
372 // GL_CHROMIUM_texture_compression_dxt5 is that the former
373 // requires on the fly compression. The latter does not.
374 AddExtensionString("GL_CHROMIUM_texture_compression_dxt5");
375 validators_
.compressed_texture_format
.AddValue(
376 GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
);
377 validators_
.texture_internal_format_storage
.AddValue(
378 GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
);
381 bool have_astc
= extensions
.Contains("GL_KHR_texture_compression_astc_ldr");
383 feature_flags_
.ext_texture_format_astc
= true;
384 AddExtensionString("GL_KHR_texture_compression_astc_ldr");
386 // GL_COMPRESSED_RGBA_ASTC(0x93B0 ~ 0x93BD)
387 GLint astc_format_it
= GL_COMPRESSED_RGBA_ASTC_4x4_KHR
;
388 GLint astc_format_max
= GL_COMPRESSED_RGBA_ASTC_12x12_KHR
;
389 for (; astc_format_it
<= astc_format_max
; astc_format_it
++)
390 validators_
.compressed_texture_format
.AddValue(astc_format_it
);
392 // GL_COMPRESSED_SRGB8_ALPHA8_ASTC(0x93D0 ~ 0x93DD)
393 astc_format_it
= GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR
;
394 astc_format_max
= GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR
;
395 for (; astc_format_it
<= astc_format_max
; astc_format_it
++)
396 validators_
.compressed_texture_format
.AddValue(astc_format_it
);
399 bool have_atc
= extensions
.Contains("GL_AMD_compressed_ATC_texture") ||
400 extensions
.Contains("GL_ATI_texture_compression_atitc");
402 feature_flags_
.ext_texture_format_atc
= true;
404 AddExtensionString("GL_AMD_compressed_ATC_texture");
405 validators_
.compressed_texture_format
.AddValue(GL_ATC_RGB_AMD
);
406 validators_
.compressed_texture_format
.AddValue(
407 GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD
);
409 validators_
.texture_internal_format_storage
.AddValue(GL_ATC_RGB_AMD
);
410 validators_
.texture_internal_format_storage
.AddValue(
411 GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD
);
414 // Check if we should enable GL_EXT_texture_filter_anisotropic.
415 if (extensions
.Contains("GL_EXT_texture_filter_anisotropic")) {
416 AddExtensionString("GL_EXT_texture_filter_anisotropic");
417 validators_
.texture_parameter
.AddValue(
418 GL_TEXTURE_MAX_ANISOTROPY_EXT
);
419 validators_
.g_l_state
.AddValue(
420 GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
);
423 // Check if we should support GL_OES_packed_depth_stencil and/or
424 // GL_GOOGLE_depth_texture / GL_CHROMIUM_depth_texture.
426 // NOTE: GL_OES_depth_texture requires support for depth cubemaps.
427 // GL_ARB_depth_texture requires other features that
428 // GL_OES_packed_depth_stencil does not provide.
430 // Therefore we made up GL_GOOGLE_depth_texture / GL_CHROMIUM_depth_texture.
432 // GL_GOOGLE_depth_texture is legacy. As we exposed it into NaCl we can't
435 bool enable_depth_texture
= false;
436 if (!workarounds_
.disable_depth_texture
&&
437 (extensions
.Contains("GL_ARB_depth_texture") ||
438 extensions
.Contains("GL_OES_depth_texture") ||
439 extensions
.Contains("GL_ANGLE_depth_texture") ||
440 gl_version_info_
->is_es3
||
441 gl_version_info_
->is_desktop_core_profile
)) {
442 enable_depth_texture
= true;
443 feature_flags_
.angle_depth_texture
=
444 extensions
.Contains("GL_ANGLE_depth_texture");
447 if (enable_depth_texture
) {
448 AddExtensionString("GL_CHROMIUM_depth_texture");
449 AddExtensionString("GL_GOOGLE_depth_texture");
450 validators_
.texture_internal_format
.AddValue(GL_DEPTH_COMPONENT
);
451 validators_
.texture_format
.AddValue(GL_DEPTH_COMPONENT
);
452 validators_
.pixel_type
.AddValue(GL_UNSIGNED_SHORT
);
453 validators_
.pixel_type
.AddValue(GL_UNSIGNED_INT
);
456 if (extensions
.Contains("GL_EXT_packed_depth_stencil") ||
457 extensions
.Contains("GL_OES_packed_depth_stencil") ||
458 gl_version_info_
->is_es3
||
459 gl_version_info_
->is_desktop_core_profile
) {
460 AddExtensionString("GL_OES_packed_depth_stencil");
461 feature_flags_
.packed_depth24_stencil8
= true;
462 if (enable_depth_texture
) {
463 validators_
.texture_internal_format
.AddValue(GL_DEPTH_STENCIL
);
464 validators_
.texture_format
.AddValue(GL_DEPTH_STENCIL
);
465 validators_
.pixel_type
.AddValue(GL_UNSIGNED_INT_24_8
);
467 validators_
.render_buffer_format
.AddValue(GL_DEPTH24_STENCIL8
);
470 if (gl_version_info_
->is_es3
||
471 gl_version_info_
->is_desktop_core_profile
||
472 extensions
.Contains("GL_OES_vertex_array_object") ||
473 extensions
.Contains("GL_ARB_vertex_array_object") ||
474 extensions
.Contains("GL_APPLE_vertex_array_object")) {
475 feature_flags_
.native_vertex_array_object
= true;
478 // If we're using client_side_arrays we have to emulate
479 // vertex array objects since vertex array objects do not work
480 // with client side arrays.
481 if (workarounds_
.use_client_side_arrays_for_stream_buffers
) {
482 feature_flags_
.native_vertex_array_object
= false;
485 if (gl_version_info_
->is_es3
||
486 extensions
.Contains("GL_OES_element_index_uint") ||
487 gfx::HasDesktopGLFeatures()) {
488 AddExtensionString("GL_OES_element_index_uint");
489 validators_
.index_type
.AddValue(GL_UNSIGNED_INT
);
492 // With EXT_sRGB, unsized SRGB_EXT and SRGB_ALPHA_EXT are accepted by the
493 // <format> and <internalformat> parameter of TexImage2D. GLES3 adds support
494 // for SRGB Textures but the accepted internal formats for TexImage2D are only
495 // sized formats GL_SRGB8 and GL_SRGB8_ALPHA8. Also, SRGB_EXT isn't a valid
496 // <format> in this case. So, even with GLES3 explicitly check for
498 if (((gl_version_info_
->is_es3
||
499 extensions
.Contains("GL_OES_rgb8_rgba8")) &&
500 extensions
.Contains("GL_EXT_sRGB")) || gfx::HasDesktopGLFeatures()) {
501 AddExtensionString("GL_EXT_sRGB");
502 validators_
.texture_internal_format
.AddValue(GL_SRGB_EXT
);
503 validators_
.texture_internal_format
.AddValue(GL_SRGB_ALPHA_EXT
);
504 validators_
.texture_format
.AddValue(GL_SRGB_EXT
);
505 validators_
.texture_format
.AddValue(GL_SRGB_ALPHA_EXT
);
506 validators_
.render_buffer_format
.AddValue(GL_SRGB8_ALPHA8_EXT
);
507 validators_
.frame_buffer_parameter
.AddValue(
508 GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT
);
511 bool enable_texture_format_bgra8888
= false;
512 bool enable_read_format_bgra
= false;
513 bool enable_render_buffer_bgra
= false;
514 bool enable_immutable_texture_format_bgra_on_es3
=
515 extensions
.Contains("GL_APPLE_texture_format_BGRA8888");
517 // Check if we should allow GL_EXT_texture_format_BGRA8888
518 if (extensions
.Contains("GL_EXT_texture_format_BGRA8888") ||
519 enable_immutable_texture_format_bgra_on_es3
||
520 !gl_version_info_
->is_es
) {
521 enable_texture_format_bgra8888
= true;
524 // Only desktop GL extension GL_EXT_bgra or ANGLE guarantee that we can
525 // allocate a renderbuffer with this format.
526 if (extensions
.Contains("GL_EXT_bgra") || gl_version_info_
->is_angle
) {
527 enable_render_buffer_bgra
= true;
530 if (extensions
.Contains("GL_EXT_read_format_bgra") ||
531 extensions
.Contains("GL_EXT_bgra")) {
532 enable_read_format_bgra
= true;
535 if (enable_texture_format_bgra8888
) {
536 feature_flags_
.ext_texture_format_bgra8888
= true;
537 AddExtensionString("GL_EXT_texture_format_BGRA8888");
538 validators_
.texture_internal_format
.AddValue(GL_BGRA_EXT
);
539 validators_
.texture_format
.AddValue(GL_BGRA_EXT
);
542 if (enable_read_format_bgra
) {
543 AddExtensionString("GL_EXT_read_format_bgra");
544 validators_
.read_pixel_format
.AddValue(GL_BGRA_EXT
);
547 // We only support timer queries if we also support glGetInteger64v.
548 // For GL_EXT_disjoint_timer_query, glGetInteger64v is only support under ES3.
549 if ((gl_version_info_
->is_es3
&&
550 extensions
.Contains("GL_EXT_disjoint_timer_query")) ||
551 extensions
.Contains("GL_ARB_timer_query") ||
552 extensions
.Contains("GL_EXT_timer_query")) {
553 AddExtensionString("GL_EXT_disjoint_timer_query");
556 if (enable_render_buffer_bgra
) {
557 feature_flags_
.ext_render_buffer_format_bgra8888
= true;
558 AddExtensionString("GL_CHROMIUM_renderbuffer_format_BGRA8888");
559 validators_
.render_buffer_format
.AddValue(GL_BGRA8_EXT
);
562 if (extensions
.Contains("GL_OES_rgb8_rgba8") || gfx::HasDesktopGLFeatures()) {
563 AddExtensionString("GL_OES_rgb8_rgba8");
564 validators_
.render_buffer_format
.AddValue(GL_RGB8_OES
);
565 validators_
.render_buffer_format
.AddValue(GL_RGBA8_OES
);
568 // Check if we should allow GL_OES_texture_npot
569 if (!disallowed_features_
.npot_support
&&
570 (gl_version_info_
->is_es3
||
571 gl_version_info_
->is_desktop_core_profile
||
572 extensions
.Contains("GL_ARB_texture_non_power_of_two") ||
573 extensions
.Contains("GL_OES_texture_npot"))) {
574 AddExtensionString("GL_OES_texture_npot");
575 feature_flags_
.npot_ok
= true;
578 // Check if we should allow GL_OES_texture_float, GL_OES_texture_half_float,
579 // GL_OES_texture_float_linear, GL_OES_texture_half_float_linear
580 bool enable_texture_float
= false;
581 bool enable_texture_float_linear
= false;
582 bool enable_texture_half_float
= false;
583 bool enable_texture_half_float_linear
= false;
585 bool may_enable_chromium_color_buffer_float
= false;
587 if (extensions
.Contains("GL_ARB_texture_float") ||
588 gl_version_info_
->is_desktop_core_profile
) {
589 enable_texture_float
= true;
590 enable_texture_float_linear
= true;
591 enable_texture_half_float
= true;
592 enable_texture_half_float_linear
= true;
593 may_enable_chromium_color_buffer_float
= true;
595 // GLES3 adds support for Float type by default but it doesn't support all
596 // formats as GL_OES_texture_float(i.e.LUMINANCE_ALPHA,LUMINANCE and Alpha)
597 if (extensions
.Contains("GL_OES_texture_float")) {
598 enable_texture_float
= true;
599 if (extensions
.Contains("GL_OES_texture_float_linear")) {
600 enable_texture_float_linear
= true;
602 // This extension allows a variety of floating point formats to be
603 // rendered to via framebuffer objects. Enable it's usage only if
604 // support for Floating textures is enabled.
605 if ((gl_version_info_
->is_es3
&&
606 extensions
.Contains("GL_EXT_color_buffer_float")) ||
607 gl_version_info_
->is_angle
) {
608 may_enable_chromium_color_buffer_float
= true;
612 // TODO(dshwang): GLES3 supports half float by default but GL_HALF_FLOAT_OES
613 // isn't equal to GL_HALF_FLOAT.
614 if (extensions
.Contains("GL_OES_texture_half_float")) {
615 enable_texture_half_float
= true;
616 if (extensions
.Contains("GL_OES_texture_half_float_linear")) {
617 enable_texture_half_float_linear
= true;
622 if (enable_texture_float
) {
623 validators_
.pixel_type
.AddValue(GL_FLOAT
);
624 validators_
.read_pixel_type
.AddValue(GL_FLOAT
);
625 AddExtensionString("GL_OES_texture_float");
626 if (enable_texture_float_linear
) {
627 AddExtensionString("GL_OES_texture_float_linear");
631 if (enable_texture_half_float
) {
632 validators_
.pixel_type
.AddValue(GL_HALF_FLOAT_OES
);
633 validators_
.read_pixel_type
.AddValue(GL_HALF_FLOAT_OES
);
634 AddExtensionString("GL_OES_texture_half_float");
635 if (enable_texture_half_float_linear
) {
636 AddExtensionString("GL_OES_texture_half_float_linear");
640 if (may_enable_chromium_color_buffer_float
) {
641 static_assert(GL_RGBA32F_ARB
== GL_RGBA32F
&&
642 GL_RGBA32F_EXT
== GL_RGBA32F
&&
643 GL_RGB32F_ARB
== GL_RGB32F
&&
644 GL_RGB32F_EXT
== GL_RGB32F
,
645 "sized float internal format variations must match");
646 // We don't check extension support beyond ARB_texture_float on desktop GL,
647 // and format support varies between GL configurations. For example, spec
648 // prior to OpenGL 3.0 mandates framebuffer support only for one
649 // implementation-chosen format, and ES3.0 EXT_color_buffer_float does not
650 // support rendering to RGB32F. Check for framebuffer completeness with
651 // formats that the extensions expose, and only enable an extension when a
652 // framebuffer created with its texture format is reported as complete.
653 GLint fb_binding
= 0;
654 GLint tex_binding
= 0;
655 glGetIntegerv(GL_FRAMEBUFFER_BINDING
, &fb_binding
);
656 glGetIntegerv(GL_TEXTURE_BINDING_2D
, &tex_binding
);
662 glGenTextures(1, &tex_id
);
663 glGenFramebuffersEXT(1, &fb_id
);
664 glBindTexture(GL_TEXTURE_2D
, tex_id
);
665 // Nearest filter needed for framebuffer completeness on some drivers.
666 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
667 glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA32F
, width
, width
, 0, GL_RGBA
,
669 glBindFramebufferEXT(GL_FRAMEBUFFER
, fb_id
);
670 glFramebufferTexture2DEXT(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
,
671 GL_TEXTURE_2D
, tex_id
, 0);
672 GLenum statusRGBA
= glCheckFramebufferStatusEXT(GL_FRAMEBUFFER
);
673 glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGB32F
, width
, width
, 0, GL_RGB
,
675 GLenum statusRGB
= glCheckFramebufferStatusEXT(GL_FRAMEBUFFER
);
676 glDeleteFramebuffersEXT(1, &fb_id
);
677 glDeleteTextures(1, &tex_id
);
679 glBindFramebufferEXT(GL_FRAMEBUFFER
, static_cast<GLuint
>(fb_binding
));
680 glBindTexture(GL_TEXTURE_2D
, static_cast<GLuint
>(tex_binding
));
682 DCHECK(glGetError() == GL_NO_ERROR
);
684 if (statusRGBA
== GL_FRAMEBUFFER_COMPLETE
) {
685 validators_
.texture_internal_format
.AddValue(GL_RGBA32F
);
686 feature_flags_
.chromium_color_buffer_float_rgba
= true;
687 AddExtensionString("GL_CHROMIUM_color_buffer_float_rgba");
689 if (statusRGB
== GL_FRAMEBUFFER_COMPLETE
) {
690 validators_
.texture_internal_format
.AddValue(GL_RGB32F
);
691 feature_flags_
.chromium_color_buffer_float_rgb
= true;
692 AddExtensionString("GL_CHROMIUM_color_buffer_float_rgb");
696 // Check for multisample support
697 if (!workarounds_
.disable_chromium_framebuffer_multisample
) {
698 bool ext_has_multisample
=
699 extensions
.Contains("GL_EXT_framebuffer_multisample") ||
700 gl_version_info_
->is_es3
||
701 gl_version_info_
->is_desktop_core_profile
;
702 if (gl_version_info_
->is_angle
) {
703 ext_has_multisample
|=
704 extensions
.Contains("GL_ANGLE_framebuffer_multisample");
706 feature_flags_
.use_core_framebuffer_multisample
=
707 gl_version_info_
->is_es3
|| gl_version_info_
->is_desktop_core_profile
;
708 if (ext_has_multisample
) {
709 feature_flags_
.chromium_framebuffer_multisample
= true;
710 validators_
.frame_buffer_target
.AddValue(GL_READ_FRAMEBUFFER_EXT
);
711 validators_
.frame_buffer_target
.AddValue(GL_DRAW_FRAMEBUFFER_EXT
);
712 validators_
.g_l_state
.AddValue(GL_READ_FRAMEBUFFER_BINDING_EXT
);
713 validators_
.g_l_state
.AddValue(GL_MAX_SAMPLES_EXT
);
714 validators_
.render_buffer_parameter
.AddValue(GL_RENDERBUFFER_SAMPLES_EXT
);
715 AddExtensionString("GL_CHROMIUM_framebuffer_multisample");
719 if (!workarounds_
.disable_multisampled_render_to_texture
) {
720 if (extensions
.Contains("GL_EXT_multisampled_render_to_texture")) {
721 feature_flags_
.multisampled_render_to_texture
= true;
722 } else if (extensions
.Contains("GL_IMG_multisampled_render_to_texture")) {
723 feature_flags_
.multisampled_render_to_texture
= true;
724 feature_flags_
.use_img_for_multisampled_render_to_texture
= true;
726 if (feature_flags_
.multisampled_render_to_texture
) {
727 validators_
.render_buffer_parameter
.AddValue(
728 GL_RENDERBUFFER_SAMPLES_EXT
);
729 validators_
.g_l_state
.AddValue(GL_MAX_SAMPLES_EXT
);
730 validators_
.frame_buffer_parameter
.AddValue(
731 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT
);
732 AddExtensionString("GL_EXT_multisampled_render_to_texture");
736 if (extensions
.Contains("GL_OES_depth24") || gfx::HasDesktopGLFeatures() ||
737 gl_version_info_
->is_es3
) {
738 AddExtensionString("GL_OES_depth24");
739 feature_flags_
.oes_depth24
= true;
740 validators_
.render_buffer_format
.AddValue(GL_DEPTH_COMPONENT24
);
743 if (gl_version_info_
->is_es3
||
744 extensions
.Contains("GL_OES_standard_derivatives") ||
745 gfx::HasDesktopGLFeatures()) {
746 AddExtensionString("GL_OES_standard_derivatives");
747 feature_flags_
.oes_standard_derivatives
= true;
748 validators_
.hint_target
.AddValue(GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES
);
749 validators_
.g_l_state
.AddValue(GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES
);
752 if (extensions
.Contains("GL_OES_EGL_image_external")) {
753 AddExtensionString("GL_OES_EGL_image_external");
754 feature_flags_
.oes_egl_image_external
= true;
755 validators_
.texture_bind_target
.AddValue(GL_TEXTURE_EXTERNAL_OES
);
756 validators_
.get_tex_param_target
.AddValue(GL_TEXTURE_EXTERNAL_OES
);
757 validators_
.texture_parameter
.AddValue(GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES
);
758 validators_
.g_l_state
.AddValue(GL_TEXTURE_BINDING_EXTERNAL_OES
);
761 if (extensions
.Contains("GL_OES_compressed_ETC1_RGB8_texture")) {
762 AddExtensionString("GL_OES_compressed_ETC1_RGB8_texture");
763 feature_flags_
.oes_compressed_etc1_rgb8_texture
= true;
764 validators_
.compressed_texture_format
.AddValue(GL_ETC1_RGB8_OES
);
765 validators_
.texture_internal_format_storage
.AddValue(GL_ETC1_RGB8_OES
);
768 if (extensions
.Contains("GL_AMD_compressed_ATC_texture")) {
769 AddExtensionString("GL_AMD_compressed_ATC_texture");
770 validators_
.compressed_texture_format
.AddValue(
772 validators_
.compressed_texture_format
.AddValue(
773 GL_ATC_RGBA_EXPLICIT_ALPHA_AMD
);
774 validators_
.compressed_texture_format
.AddValue(
775 GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD
);
777 validators_
.texture_internal_format_storage
.AddValue(
779 validators_
.texture_internal_format_storage
.AddValue(
780 GL_ATC_RGBA_EXPLICIT_ALPHA_AMD
);
781 validators_
.texture_internal_format_storage
.AddValue(
782 GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD
);
785 if (extensions
.Contains("GL_IMG_texture_compression_pvrtc")) {
786 AddExtensionString("GL_IMG_texture_compression_pvrtc");
787 validators_
.compressed_texture_format
.AddValue(
788 GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG
);
789 validators_
.compressed_texture_format
.AddValue(
790 GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG
);
791 validators_
.compressed_texture_format
.AddValue(
792 GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG
);
793 validators_
.compressed_texture_format
.AddValue(
794 GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG
);
796 validators_
.texture_internal_format_storage
.AddValue(
797 GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG
);
798 validators_
.texture_internal_format_storage
.AddValue(
799 GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG
);
800 validators_
.texture_internal_format_storage
.AddValue(
801 GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG
);
802 validators_
.texture_internal_format_storage
.AddValue(
803 GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG
);
806 // Ideally we would only expose this extension on Mac OS X, to
807 // support GL_CHROMIUM_iosurface and the compositor. We don't want
808 // applications to start using it; they should use ordinary non-
809 // power-of-two textures. However, for unit testing purposes we
810 // expose it on all supported platforms.
811 if (extensions
.Contains("GL_ARB_texture_rectangle") ||
812 gl_version_info_
->is_desktop_core_profile
) {
813 AddExtensionString("GL_ARB_texture_rectangle");
814 feature_flags_
.arb_texture_rectangle
= true;
815 // Rectangle textures are used as samplers via glBindTexture, framebuffer
816 // textures via glFramebufferTexture2D, and copy destinations via
818 validators_
.texture_bind_target
.AddValue(GL_TEXTURE_RECTANGLE_ARB
);
819 validators_
.texture_target
.AddValue(GL_TEXTURE_RECTANGLE_ARB
);
820 validators_
.get_tex_param_target
.AddValue(GL_TEXTURE_RECTANGLE_ARB
);
821 validators_
.g_l_state
.AddValue(GL_TEXTURE_BINDING_RECTANGLE_ARB
);
824 #if defined(OS_MACOSX)
825 AddExtensionString("GL_CHROMIUM_iosurface");
828 if (extensions
.Contains("GL_APPLE_ycbcr_422")) {
829 AddExtensionString("GL_CHROMIUM_ycbcr_422_image");
830 feature_flags_
.chromium_image_ycbcr_422
= true;
833 // TODO(gman): Add support for these extensions.
836 feature_flags_
.enable_texture_float_linear
|= enable_texture_float_linear
;
837 feature_flags_
.enable_texture_half_float_linear
|=
838 enable_texture_half_float_linear
;
840 if (extensions
.Contains("GL_ANGLE_pack_reverse_row_order")) {
841 AddExtensionString("GL_ANGLE_pack_reverse_row_order");
842 feature_flags_
.angle_pack_reverse_row_order
= true;
843 validators_
.pixel_store
.AddValue(GL_PACK_REVERSE_ROW_ORDER_ANGLE
);
844 validators_
.g_l_state
.AddValue(GL_PACK_REVERSE_ROW_ORDER_ANGLE
);
847 if (extensions
.Contains("GL_ANGLE_texture_usage")) {
848 feature_flags_
.angle_texture_usage
= true;
849 AddExtensionString("GL_ANGLE_texture_usage");
850 validators_
.texture_parameter
.AddValue(GL_TEXTURE_USAGE_ANGLE
);
853 // Note: Only APPLE_texture_format_BGRA8888 extension allows BGRA8_EXT in
854 // ES3's glTexStorage2D. We prefer support BGRA to texture storage.
855 // So we don't expose GL_EXT_texture_storage when ES3 +
856 // GL_EXT_texture_format_BGRA8888 because we fail the GL_BGRA8 requirement.
857 // However we expose GL_EXT_texture_storage when just ES3 because we don't
858 // claim to handle GL_BGRA8.
859 bool support_texture_storage_on_es3
=
860 (gl_version_info_
->is_es3
&&
861 enable_immutable_texture_format_bgra_on_es3
) ||
862 (gl_version_info_
->is_es3
&&
863 !enable_texture_format_bgra8888
);
864 if (!workarounds_
.disable_texture_storage
&&
865 (extensions
.Contains("GL_EXT_texture_storage") ||
866 extensions
.Contains("GL_ARB_texture_storage") ||
867 support_texture_storage_on_es3
||
868 gl_version_info_
->is_desktop_core_profile
)) {
869 feature_flags_
.ext_texture_storage
= true;
870 AddExtensionString("GL_EXT_texture_storage");
871 validators_
.texture_parameter
.AddValue(GL_TEXTURE_IMMUTABLE_FORMAT_EXT
);
872 if (enable_texture_format_bgra8888
)
873 validators_
.texture_internal_format_storage
.AddValue(GL_BGRA8_EXT
);
874 if (enable_texture_float
) {
875 validators_
.texture_internal_format_storage
.AddValue(GL_RGBA32F_EXT
);
876 validators_
.texture_internal_format_storage
.AddValue(GL_RGB32F_EXT
);
877 validators_
.texture_internal_format_storage
.AddValue(GL_ALPHA32F_EXT
);
878 validators_
.texture_internal_format_storage
.AddValue(
879 GL_LUMINANCE32F_EXT
);
880 validators_
.texture_internal_format_storage
.AddValue(
881 GL_LUMINANCE_ALPHA32F_EXT
);
883 if (enable_texture_half_float
) {
884 validators_
.texture_internal_format_storage
.AddValue(GL_RGBA16F_EXT
);
885 validators_
.texture_internal_format_storage
.AddValue(GL_RGB16F_EXT
);
886 validators_
.texture_internal_format_storage
.AddValue(GL_ALPHA16F_EXT
);
887 validators_
.texture_internal_format_storage
.AddValue(
888 GL_LUMINANCE16F_EXT
);
889 validators_
.texture_internal_format_storage
.AddValue(
890 GL_LUMINANCE_ALPHA16F_EXT
);
894 bool have_ext_occlusion_query_boolean
=
895 extensions
.Contains("GL_EXT_occlusion_query_boolean");
896 bool have_arb_occlusion_query2
=
897 extensions
.Contains("GL_ARB_occlusion_query2");
898 bool have_arb_occlusion_query
=
899 extensions
.Contains("GL_ARB_occlusion_query");
901 if (have_ext_occlusion_query_boolean
||
902 have_arb_occlusion_query2
||
903 have_arb_occlusion_query
) {
904 AddExtensionString("GL_EXT_occlusion_query_boolean");
905 feature_flags_
.occlusion_query_boolean
= true;
906 feature_flags_
.use_arb_occlusion_query2_for_occlusion_query_boolean
=
907 !have_ext_occlusion_query_boolean
&& have_arb_occlusion_query2
;
908 feature_flags_
.use_arb_occlusion_query_for_occlusion_query_boolean
=
909 !have_ext_occlusion_query_boolean
&& have_arb_occlusion_query
&&
910 !have_arb_occlusion_query2
;
913 if (!workarounds_
.disable_angle_instanced_arrays
&&
914 (extensions
.Contains("GL_ANGLE_instanced_arrays") ||
915 (extensions
.Contains("GL_ARB_instanced_arrays") &&
916 extensions
.Contains("GL_ARB_draw_instanced")) ||
917 gl_version_info_
->is_es3
)) {
918 AddExtensionString("GL_ANGLE_instanced_arrays");
919 feature_flags_
.angle_instanced_arrays
= true;
920 validators_
.vertex_attribute
.AddValue(GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE
);
923 bool vendor_agnostic_draw_buffers
=
924 extensions
.Contains("GL_ARB_draw_buffers") ||
925 extensions
.Contains("GL_EXT_draw_buffers");
926 if (!workarounds_
.disable_ext_draw_buffers
&&
927 (vendor_agnostic_draw_buffers
||
928 (extensions
.Contains("GL_NV_draw_buffers") &&
929 gl_version_info_
->is_es3
) ||
930 gl_version_info_
->is_desktop_core_profile
)) {
931 AddExtensionString("GL_EXT_draw_buffers");
932 feature_flags_
.ext_draw_buffers
= true;
934 // This flag is set to enable emulation of EXT_draw_buffers when we're
935 // running on GLES 3.0+, NV_draw_buffers extension is supported and
936 // glDrawBuffers from GLES 3.0 core has been bound. It toggles using the
937 // NV_draw_buffers extension directive instead of EXT_draw_buffers extension
938 // directive in ESSL 100 shaders translated by ANGLE, enabling them to write
939 // into multiple gl_FragData values, which is not by default possible in
940 // ESSL 100 with core GLES 3.0. For more information, see the
941 // NV_draw_buffers specification.
942 feature_flags_
.nv_draw_buffers
= !vendor_agnostic_draw_buffers
;
944 GLint max_color_attachments
= 0;
945 glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS_EXT
, &max_color_attachments
);
946 for (GLenum i
= GL_COLOR_ATTACHMENT1_EXT
;
947 i
< static_cast<GLenum
>(GL_COLOR_ATTACHMENT0
+ max_color_attachments
);
949 validators_
.attachment
.AddValue(i
);
951 static_assert(GL_COLOR_ATTACHMENT0_EXT
== GL_COLOR_ATTACHMENT0
,
952 "GL_COLOR_ATTACHMENT0_EXT should equal GL_COLOR_ATTACHMENT0");
954 validators_
.g_l_state
.AddValue(GL_MAX_COLOR_ATTACHMENTS_EXT
);
955 validators_
.g_l_state
.AddValue(GL_MAX_DRAW_BUFFERS_ARB
);
956 GLint max_draw_buffers
= 0;
957 glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB
, &max_draw_buffers
);
958 for (GLenum i
= GL_DRAW_BUFFER0_ARB
;
959 i
< static_cast<GLenum
>(GL_DRAW_BUFFER0_ARB
+ max_draw_buffers
);
961 validators_
.g_l_state
.AddValue(i
);
965 if (gl_version_info_
->is_es3
||
966 extensions
.Contains("GL_EXT_blend_minmax") ||
967 gfx::HasDesktopGLFeatures()) {
968 AddExtensionString("GL_EXT_blend_minmax");
969 validators_
.equation
.AddValue(GL_MIN_EXT
);
970 validators_
.equation
.AddValue(GL_MAX_EXT
);
971 static_assert(GL_MIN_EXT
== GL_MIN
&& GL_MAX_EXT
== GL_MAX
,
972 "min & max variations must match");
975 // TODO(dshwang): GLES3 supports gl_FragDepth, not gl_FragDepthEXT.
976 if (extensions
.Contains("GL_EXT_frag_depth") || gfx::HasDesktopGLFeatures()) {
977 AddExtensionString("GL_EXT_frag_depth");
978 feature_flags_
.ext_frag_depth
= true;
981 if (extensions
.Contains("GL_EXT_shader_texture_lod") ||
982 gfx::HasDesktopGLFeatures()) {
983 AddExtensionString("GL_EXT_shader_texture_lod");
984 feature_flags_
.ext_shader_texture_lod
= true;
987 bool ui_gl_fence_works
= gfx::GLFence::IsSupported();
988 UMA_HISTOGRAM_BOOLEAN("GPU.FenceSupport", ui_gl_fence_works
);
990 feature_flags_
.map_buffer_range
=
991 gl_version_info_
->is_es3
||
992 gl_version_info_
->is_desktop_core_profile
||
993 extensions
.Contains("GL_ARB_map_buffer_range") ||
994 extensions
.Contains("GL_EXT_map_buffer_range");
996 // Really it's part of core OpenGL 2.1 and up, but let's assume the
997 // extension is still advertised.
998 bool has_pixel_buffers
=
999 gl_version_info_
->is_es3
||
1000 gl_version_info_
->is_desktop_core_profile
||
1001 extensions
.Contains("GL_ARB_pixel_buffer_object") ||
1002 extensions
.Contains("GL_NV_pixel_buffer_object");
1004 // We will use either glMapBuffer() or glMapBufferRange() for async readbacks.
1005 if (has_pixel_buffers
&& ui_gl_fence_works
&&
1006 !workarounds_
.disable_async_readpixels
) {
1007 feature_flags_
.use_async_readpixels
= true;
1010 if (gl_version_info_
->is_es3
||
1011 extensions
.Contains("GL_ARB_sampler_objects")) {
1012 feature_flags_
.enable_samplers
= true;
1013 // TODO(dsinclair): Add AddExtensionString("GL_CHROMIUM_sampler_objects")
1017 if ((gl_version_info_
->is_es3
||
1018 extensions
.Contains("GL_EXT_discard_framebuffer")) &&
1019 !workarounds_
.disable_discard_framebuffer
) {
1020 // DiscardFramebufferEXT is automatically bound to InvalidateFramebuffer.
1021 AddExtensionString("GL_EXT_discard_framebuffer");
1022 feature_flags_
.ext_discard_framebuffer
= true;
1025 if (ui_gl_fence_works
) {
1026 AddExtensionString("GL_CHROMIUM_sync_query");
1027 feature_flags_
.chromium_sync_query
= true;
1030 if (!workarounds_
.disable_blend_equation_advanced
) {
1031 bool blend_equation_advanced_coherent
=
1032 extensions
.Contains("GL_NV_blend_equation_advanced_coherent") ||
1033 extensions
.Contains("GL_KHR_blend_equation_advanced_coherent");
1035 if (blend_equation_advanced_coherent
||
1036 extensions
.Contains("GL_NV_blend_equation_advanced") ||
1037 extensions
.Contains("GL_KHR_blend_equation_advanced")) {
1038 const GLenum equations
[] = {GL_MULTIPLY_KHR
,
1050 GL_HSL_SATURATION_KHR
,
1052 GL_HSL_LUMINOSITY_KHR
};
1054 for (GLenum equation
: equations
)
1055 validators_
.equation
.AddValue(equation
);
1056 if (blend_equation_advanced_coherent
)
1057 AddExtensionString("GL_KHR_blend_equation_advanced_coherent");
1059 AddExtensionString("GL_KHR_blend_equation_advanced");
1060 feature_flags_
.blend_equation_advanced
= true;
1061 feature_flags_
.blend_equation_advanced_coherent
=
1062 blend_equation_advanced_coherent
;
1066 if (enable_gl_path_rendering_switch_
&&
1067 !workarounds_
.disable_gl_path_rendering
&&
1068 extensions
.Contains("GL_NV_path_rendering") &&
1069 (extensions
.Contains("GL_EXT_direct_state_access") ||
1070 gl_version_info_
->is_es3
)) {
1071 AddExtensionString("GL_CHROMIUM_path_rendering");
1072 feature_flags_
.chromium_path_rendering
= true;
1073 validators_
.g_l_state
.AddValue(GL_PATH_MODELVIEW_MATRIX_CHROMIUM
);
1074 validators_
.g_l_state
.AddValue(GL_PATH_PROJECTION_MATRIX_CHROMIUM
);
1075 validators_
.g_l_state
.AddValue(GL_PATH_STENCIL_FUNC_CHROMIUM
);
1076 validators_
.g_l_state
.AddValue(GL_PATH_STENCIL_REF_CHROMIUM
);
1077 validators_
.g_l_state
.AddValue(GL_PATH_STENCIL_VALUE_MASK_CHROMIUM
);
1080 if ((gl_version_info_
->is_es3
|| gl_version_info_
->is_desktop_core_profile
||
1081 extensions
.Contains("GL_EXT_texture_rg") ||
1082 extensions
.Contains("GL_ARB_texture_rg")) &&
1083 IsGL_REDSupportedOnFBOs()) {
1084 feature_flags_
.ext_texture_rg
= true;
1085 AddExtensionString("GL_EXT_texture_rg");
1087 validators_
.texture_format
.AddValue(GL_RED_EXT
);
1088 validators_
.texture_format
.AddValue(GL_RG_EXT
);
1089 validators_
.texture_internal_format
.AddValue(GL_RED_EXT
);
1090 validators_
.texture_internal_format
.AddValue(GL_R8_EXT
);
1091 validators_
.texture_internal_format
.AddValue(GL_RG_EXT
);
1092 validators_
.texture_internal_format
.AddValue(GL_RG8_EXT
);
1093 validators_
.read_pixel_format
.AddValue(GL_RED_EXT
);
1094 validators_
.read_pixel_format
.AddValue(GL_RG_EXT
);
1095 validators_
.render_buffer_format
.AddValue(GL_R8_EXT
);
1096 validators_
.render_buffer_format
.AddValue(GL_RG8_EXT
);
1098 UMA_HISTOGRAM_BOOLEAN("GPU.TextureRG", feature_flags_
.ext_texture_rg
);
1100 #if !defined(OS_MACOSX)
1101 if (workarounds_
.ignore_egl_sync_failures
) {
1102 gfx::GLFenceEGL::SetIgnoreFailures();
1106 if (workarounds_
.avoid_egl_image_target_texture_reuse
) {
1107 TextureDefinition::AvoidEGLTargetTextureReuse();
1110 if (gl_version_info_
->IsLowerThanGL(4, 3)) {
1111 // crbug.com/481184.
1112 // GL_PRIMITIVE_RESTART_FIXED_INDEX is only available on Desktop GL 4.3+,
1113 // but we emulate ES 3.0 on top of Desktop GL 4.2+.
1114 feature_flags_
.emulate_primitive_restart_fixed_index
= true;
1118 bool FeatureInfo::IsES3Capable() const {
1119 if (!enable_unsafe_es3_apis_switch_
)
1121 if (gl_version_info_
)
1122 return gl_version_info_
->IsES3Capable();
1126 void FeatureInfo::EnableES3Validators() {
1127 DCHECK(IsES3Capable());
1128 validators_
.UpdateValuesES3();
1130 GLint max_color_attachments
= 0;
1131 glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS
, &max_color_attachments
);
1132 const int kTotalColorAttachmentEnums
= 16;
1133 const GLenum kColorAttachments
[] = {
1134 GL_COLOR_ATTACHMENT0
,
1135 GL_COLOR_ATTACHMENT1
,
1136 GL_COLOR_ATTACHMENT2
,
1137 GL_COLOR_ATTACHMENT3
,
1138 GL_COLOR_ATTACHMENT4
,
1139 GL_COLOR_ATTACHMENT5
,
1140 GL_COLOR_ATTACHMENT6
,
1141 GL_COLOR_ATTACHMENT7
,
1142 GL_COLOR_ATTACHMENT8
,
1143 GL_COLOR_ATTACHMENT9
,
1144 GL_COLOR_ATTACHMENT10
,
1145 GL_COLOR_ATTACHMENT11
,
1146 GL_COLOR_ATTACHMENT12
,
1147 GL_COLOR_ATTACHMENT13
,
1148 GL_COLOR_ATTACHMENT14
,
1149 GL_COLOR_ATTACHMENT15
,
1151 if (max_color_attachments
< kTotalColorAttachmentEnums
) {
1152 validators_
.attachment
.RemoveValues(
1153 kColorAttachments
+ max_color_attachments
,
1154 kTotalColorAttachmentEnums
- max_color_attachments
);
1157 GLint max_draw_buffers
= 0;
1158 glGetIntegerv(GL_MAX_DRAW_BUFFERS
, &max_draw_buffers
);
1159 const int kTotalDrawBufferEnums
= 16;
1160 const GLenum kDrawBuffers
[] = {
1178 if (max_draw_buffers
< kTotalDrawBufferEnums
) {
1179 validators_
.g_l_state
.RemoveValues(
1180 kDrawBuffers
+ max_draw_buffers
,
1181 kTotalDrawBufferEnums
- max_draw_buffers
);
1184 unsafe_es3_apis_enabled_
= true;
1187 void FeatureInfo::AddExtensionString(const char* s
) {
1189 size_t pos
= extensions_
.find(str
);
1190 while (pos
!= std::string::npos
&&
1191 pos
+ str
.length() < extensions_
.length() &&
1192 extensions_
.substr(pos
+ str
.length(), 1) != " ") {
1193 // This extension name is a substring of another.
1194 pos
= extensions_
.find(str
, pos
+ str
.length());
1196 if (pos
== std::string::npos
) {
1197 extensions_
+= (extensions_
.empty() ? "" : " ") + str
;
1201 FeatureInfo::~FeatureInfo() {
1204 } // namespace gles2