1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 // This file contains the GLES2Decoder class.
7 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_H_
8 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_H_
13 #include "base/basictypes.h"
14 #include "base/callback_forward.h"
15 #include "base/macros.h"
16 #include "base/memory/ref_counted.h"
17 #include "base/memory/weak_ptr.h"
18 #include "base/time/time.h"
19 #include "build/build_config.h"
20 #include "gpu/command_buffer/common/capabilities.h"
21 #include "gpu/command_buffer/common/constants.h"
22 #include "gpu/command_buffer/service/common_decoder.h"
23 #include "gpu/gpu_export.h"
44 class VertexArrayManager
;
45 class ValuebufferManager
;
48 struct DisallowedFeatures
{
50 : gpu_memory_manager(false),
54 bool gpu_memory_manager
;
58 typedef base::Callback
<void(const std::string
& key
,
59 const std::string
& shader
)> ShaderCacheCallback
;
61 // This class implements the AsyncAPIInterface interface, decoding GLES2
62 // commands and calling GL.
63 class GPU_EXPORT GLES2Decoder
: public base::SupportsWeakPtr
<GLES2Decoder
>,
64 public CommonDecoder
{
66 typedef error::Error Error
;
67 typedef base::Callback
<bool(uint32 id
)> WaitSyncPointCallback
;
69 // The default stencil mask, which has all bits set. This really should be a
70 // GLuint, but we can't #include gl_bindings.h in this file without causing
71 // macro redefinitions.
72 static const unsigned int kDefaultStencilMask
;
75 static GLES2Decoder
* Create(ContextGroup
* group
);
77 ~GLES2Decoder() override
;
79 bool initialized() const {
83 void set_initialized() {
87 bool unsafe_es3_apis_enabled() const {
88 return unsafe_es3_apis_enabled_
;
91 void set_unsafe_es3_apis_enabled(bool enabled
) {
92 unsafe_es3_apis_enabled_
= enabled
;
99 // Set to true to call glGetError after every command.
100 void set_debug(bool debug
) {
104 bool log_commands() const {
105 return log_commands_
;
108 // Set to true to LOG every command.
109 void set_log_commands(bool log_commands
) {
110 log_commands_
= log_commands
;
113 // Initializes the graphics context. Can create an offscreen
114 // decoder with a frame buffer that can be referenced from the parent.
115 // Takes ownership of GLContext.
117 // surface: the GL surface to render to.
118 // context: the GL context to render to.
119 // offscreen: whether to make the context offscreen or not. When FBO 0 is
120 // bound, offscreen contexts render to an internal buffer, onscreen ones
122 // offscreen_size: the size if the GL context is offscreen.
124 // true if successful.
125 virtual bool Initialize(const scoped_refptr
<gfx::GLSurface
>& surface
,
126 const scoped_refptr
<gfx::GLContext
>& context
,
128 const gfx::Size
& offscreen_size
,
129 const DisallowedFeatures
& disallowed_features
,
130 const std::vector
<int32
>& attribs
) = 0;
132 // Destroys the graphics context.
133 virtual void Destroy(bool have_context
) = 0;
135 // Set the surface associated with the default FBO.
136 virtual void SetSurface(const scoped_refptr
<gfx::GLSurface
>& surface
) = 0;
138 virtual void ProduceFrontBuffer(const Mailbox
& mailbox
) = 0;
140 // Resize an offscreen frame buffer.
141 virtual bool ResizeOffscreenFrameBuffer(const gfx::Size
& size
) = 0;
143 // Make this decoder's GL context current.
144 virtual bool MakeCurrent() = 0;
146 // Gets the GLES2 Util which holds info.
147 virtual GLES2Util
* GetGLES2Util() = 0;
149 // Gets the associated GLContext.
150 virtual gfx::GLContext
* GetGLContext() = 0;
152 // Gets the associated ContextGroup
153 virtual ContextGroup
* GetContextGroup() = 0;
155 virtual Capabilities
GetCapabilities() = 0;
157 // Restores all of the decoder GL state.
158 virtual void RestoreState(const ContextState
* prev_state
) = 0;
161 virtual void RestoreActiveTexture() const = 0;
162 virtual void RestoreAllTextureUnitBindings(
163 const ContextState
* prev_state
) const = 0;
164 virtual void RestoreActiveTextureUnitBinding(unsigned int target
) const = 0;
165 virtual void RestoreBufferBindings() const = 0;
166 virtual void RestoreFramebufferBindings() const = 0;
167 virtual void RestoreRenderbufferBindings() = 0;
168 virtual void RestoreGlobalState() const = 0;
169 virtual void RestoreProgramBindings() const = 0;
170 virtual void RestoreTextureState(unsigned service_id
) const = 0;
171 virtual void RestoreTextureUnitBindings(unsigned unit
) const = 0;
173 virtual void ClearAllAttributes() const = 0;
174 virtual void RestoreAllAttributes() const = 0;
176 virtual void SetIgnoreCachedStateForTest(bool ignore
) = 0;
178 // Gets the QueryManager for this context.
179 virtual QueryManager
* GetQueryManager() = 0;
181 // Gets the VertexArrayManager for this context.
182 virtual VertexArrayManager
* GetVertexArrayManager() = 0;
184 // Gets the ImageManager for this context.
185 virtual ImageManager
* GetImageManager() = 0;
187 // Gets the ValuebufferManager for this context.
188 virtual ValuebufferManager
* GetValuebufferManager() = 0;
190 // Process any pending queries. Returns false if there are no pending queries.
191 virtual bool ProcessPendingQueries(bool did_finish
) = 0;
193 // Returns false if there are no idle work to be made.
194 virtual bool HasMoreIdleWork() = 0;
196 virtual void PerformIdleWork() = 0;
198 // Sets a callback which is called when a glResizeCHROMIUM command
200 virtual void SetResizeCallback(
201 const base::Callback
<void(gfx::Size
, float)>& callback
) = 0;
203 // Get the service texture ID corresponding to a client texture ID.
204 // If no such record is found then return false.
205 virtual bool GetServiceTextureId(uint32 client_texture_id
,
206 uint32
* service_texture_id
);
208 // Provides detail about a lost context if one occurred.
209 virtual error::ContextLostReason
GetContextLostReason() = 0;
211 // Clears a level sub area of a texture
212 // Returns false if a GL error should be generated.
213 virtual bool ClearLevel(Texture
* texture
,
223 virtual ErrorState
* GetErrorState() = 0;
225 // A callback for messages from the decoder.
226 virtual void SetShaderCacheCallback(const ShaderCacheCallback
& callback
) = 0;
228 // Sets the callback for waiting on a sync point. The callback returns the
229 // scheduling status (i.e. true if the channel is still scheduled).
230 virtual void SetWaitSyncPointCallback(
231 const WaitSyncPointCallback
& callback
) = 0;
233 virtual void WaitForReadPixels(base::Closure callback
) = 0;
234 virtual uint32
GetTextureUploadCount() = 0;
235 virtual base::TimeDelta
GetTotalTextureUploadTime() = 0;
236 virtual base::TimeDelta
GetTotalProcessingCommandsTime() = 0;
237 virtual void AddProcessingCommandsTime(base::TimeDelta
) = 0;
239 // Returns true if the context was lost either by GL_ARB_robustness, forced
240 // context loss or command buffer parse error.
241 virtual bool WasContextLost() const = 0;
243 // Returns true if the context was lost specifically by GL_ARB_robustness.
244 virtual bool WasContextLostByRobustnessExtension() const = 0;
246 // Lose this context.
247 virtual void MarkContextLost(error::ContextLostReason reason
) = 0;
249 virtual Logger
* GetLogger() = 0;
251 virtual void BeginDecoding();
252 virtual void EndDecoding();
254 virtual const ContextState
* GetContextState() = 0;
263 bool unsafe_es3_apis_enabled_
;
265 DISALLOW_COPY_AND_ASSIGN(GLES2Decoder
);
271 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_H_