Add a Notification Settings Button to all web notifications behind the web platform...
[chromium-blink-merge.git] / native_client_sdk / doc_generated / devguide / coding / view-focus-input-events.html
blob2b32e79ecda76eb8c9f81ddd9fd72a0b8f1850e3
1 {{+bindTo:partials.standard_nacl_article}}
3 <section id="view-change-focus-and-input-events">
4 <span id="view-focus-input-events"></span><h1 id="view-change-focus-and-input-events"><span id="view-focus-input-events"></span>View Change, Focus, and Input Events</h1>
5 <div class="contents local" id="contents" style="display: none">
6 <ul class="small-gap">
7 <li><a class="reference internal" href="#overview" id="id2">Overview</a></li>
8 <li><p class="first"><a class="reference internal" href="#handling-browser-events" id="id3">Handling browser events</a></p>
9 <ul class="small-gap">
10 <li><a class="reference internal" href="#didchangeview" id="id4">DidChangeView()</a></li>
11 <li><a class="reference internal" href="#didchangefocus" id="id5">DidChangeFocus()</a></li>
12 </ul>
13 </li>
14 <li><p class="first"><a class="reference internal" href="#handling-input-events" id="id6">Handling input events</a></p>
15 <ul class="small-gap">
16 <li><a class="reference internal" href="#registering-a-module-to-accept-input-events" id="id7">Registering a module to accept input events</a></li>
17 <li><a class="reference internal" href="#determining-and-branching-on-event-types" id="id8">Determining and branching on event types</a></li>
18 <li><a class="reference internal" href="#threading-and-blocking" id="id9">Threading and blocking</a></li>
19 </ul>
20 </li>
21 </ul>
23 </div><p>This section describes view change, focus, and input event handling for a
24 Native Client module. The section assumes you are familiar with the
25 material presented in the <a class="reference internal" href="/native-client/overview.html"><em>Technical Overview</em></a>.</p>
26 <p>There are two examples used in this section to illustrate basic
27 programming techniques. The <code>input_events</code> example is used to
28 illustrate how your module can react to keyboard and mouse input
29 event. The <code>mouse_lock</code> example is used to illustrate how your module
30 can react to view change events. You can find these examples in the
31 <code>/pepper_&lt;version&gt;/examples/api/input_event</code> and
32 <code>/pepper_&lt;version&gt;/examples/api/mouse_lock</code> directories in the Native Client
33 SDK. There is also the ppapi_simple library that can be used to to implement
34 most of the boiler plate. The <code>pi_generator</code> example in
35 <code>/pepper_&lt;version&gt;/examples/demo/pi_generator</code> uses ppapi_simple to manage
36 view change events and 2D graphics.</p>
37 <h2 id="overview">Overview</h2>
38 <p>When a user interacts with the web page using a keyboard, mouse or some other
39 input device, the browser generates input events. In a traditional web
40 application, these input events are passed to and handled in JavaScript,
41 typically through event listeners and event handlers. In a Native Client
42 application, user interaction with an instance of a module (e.g., clicking
43 inside the rectangle managed by a module) also generates input events, which
44 are passed to the module. The browser also passes view change and focus events
45 that affect a module&#8217;s instance to the module. Native Client modules can
46 override certain functions in the <a class="reference external" href="/native-client/pepper_stable/cpp/classpp_1_1_instance">pp::Instance</a> class to handle input
47 and browser events. These functions are listed in the table below:</p>
48 <table border="1" class="docutils">
49 <colgroup>
50 </colgroup>
51 <thead valign="bottom">
52 <tr class="row-odd"><th class="head">Function</th>
53 <th class="head">Use</th>
54 </tr>
55 </thead>
56 <tbody valign="top">
57 <tr class="row-even"><td><dl class="first last docutils">
58 <dt><code>DidChangeView</code></dt>
59 <dd>Called when the position, size, or
60 clip rectangle of the module&#8217;s
61 instance in the browser has
62 changed. This event also occurs
63 when the browser window is resized
64 or the mouse wheel is scrolled.</dd>
65 </dl>
66 </td>
67 <td>An implementation of this function might
68 check the size of the module instance&#8217;s
69 rectangle has changed and reallocate the
70 graphcs context when a different size is
71 received.</td>
72 </tr>
73 <tr class="row-odd"><td><dl class="first last docutils">
74 <dt><code>DidChangeFocus</code></dt>
75 <dd>Called when the module&#8217;s instance
76 in the browser has gone in or out
77 of focus (usually by clicking
78 inside or outside the module
79 instance). Having focus means that
80 keyboard events will be sent to the
81 module instance. An instance&#8217;s
82 default condition is that it does
83 not have focus.</dd>
84 </dl>
85 </td>
86 <td>An implementation of this function might
87 start or stop an animation or a blinking
88 cursor.</td>
89 </tr>
90 <tr class="row-even"><td><dl class="first last docutils">
91 <dt><code>HandleDocumentLoad</code></dt>
92 <dd><code>pp::Instance::Init()</code> for a
93 full-frame module instance that was
94 instantiated based on the MIME
95 type of a DOMWindow navigation.
96 This situation only applies to
97 modules that are pre-registered to
98 handle certain MIME types. If you
99 haven&#8217;t specifically registered to
100 handle a MIME type or aren&#8217;t
101 positive this applies to you, your
102 implementation of this function can
103 just return false.</dd>
104 </dl>
105 </td>
106 <td>This API is only applicable when you are
107 writing an extension to enhance the
108 abilities of the Chrome web browser. For
109 example, a PDF viewer might implement
110 this function to download and display a
111 PDF file.</td>
112 </tr>
113 <tr class="row-odd"><td><dl class="first last docutils">
114 <dt><code>HandleInputEvent</code></dt>
115 <dd>Called when a user interacts with
116 the module&#8217;s instance in the
117 browser using an input device such
118 as a mouse or keyboard. You must
119 register your module to accept
120 input events using
121 <code>RequestInputEvents()</code>
122 for mouse events and
123 <code>RequestFilteringInputEvents()</code>
124 for keyboard events prior to
125 overriding this function.</dd>
126 </dl>
127 </td>
128 <td>An implementation of this function
129 examines the input event type and
130 branches accordingly.</td>
131 </tr>
132 </tbody>
133 </table>
134 <p>These interfaces are found in the <a class="reference external" href="/native-client/pepper_stable/cpp/classpp_1_1_instance">pp::Instance class</a>. The sections below
135 provide examples of how to handle these events.</p>
136 <h2 id="handling-browser-events">Handling browser events</h2>
137 <h3 id="didchangeview">DidChangeView()</h3>
138 <p>In the <code>mouse_lock</code> example, <code>DidChangeView()</code> checks the previous size
139 of instance&#8217;s rectangle versus the new size. It also compares
140 other state such as whether or not the app is running in full screen mode.
141 If none of the state has actually changed, no action is needed.
142 However, if the size of the view or other state has changed, it frees the
143 old graphics context and allocates a new one.</p>
144 <pre class="prettyprint">
145 void MouseLockInstance::DidChangeView(const pp::View&amp; view) {
146 // DidChangeView can get called for many reasons, so we only want to
147 // rebuild the device context if we really need to.
148 if ((size_ == view.GetRect().size()) &amp;&amp;
149 (was_fullscreen_ == view.IsFullscreen()) &amp;&amp; is_context_bound_) {
150 return;
153 // ...
155 // Reallocate the graphics context.
156 size_ = view.GetRect().size();
157 device_context_ = pp::Graphics2D(this, size_, false);
158 waiting_for_flush_completion_ = false;
160 is_context_bound_ = BindGraphics(device_context_);
161 // ...
163 // Remember if we are fullscreen or not
164 was_fullscreen_ = view.IsFullscreen();
165 // ...
167 </pre>
168 <p>For more information about graphics contexts and how to manipulate images, see:</p>
169 <ul class="small-gap">
170 <li><a class="reference external" href="/native-client/pepper_stable/cpp/classpp_1_1_image_data">pp::ImageData class</a></li>
171 <li><a class="reference external" href="/native-client/pepper_stable/cpp/classpp_1_1_graphics2_d">pp::Graphics2D class</a></li>
172 </ul>
173 <h3 id="didchangefocus">DidChangeFocus()</h3>
174 <p><code>DidChangeFocus()</code> is called when you click inside or outside of a
175 module&#8217;s instance in the web page. When the instance goes out
176 of focus (click outside of the instance), you might do something
177 like stop an animation. When the instance regains focus, you can
178 restart the animation.</p>
179 <pre class="prettyprint">
180 void DidChangeFocus(bool focus) {
181 // Do something like stopping animation or a blinking cursor in
182 // the instance.
184 </pre>
185 <h2 id="handling-input-events">Handling input events</h2>
186 <p>Input events are events that occur when the user interacts with a
187 module instance using the mouse, keyboard, or other input device
188 (e.g., touch screen). This section describes how the <code>input_events</code>
189 example handles input events.</p>
190 <h3 id="registering-a-module-to-accept-input-events">Registering a module to accept input events</h3>
191 <p>Before your module can handle these events, you must register your
192 module to accept input events using <code>RequestInputEvents()</code> for mouse
193 events and <code>RequestFilteringInputEvents()</code> for keyboard events. For the
194 <code>input_events</code> example, this is done in the constructor of the
195 <code>InputEventInstance</code> class:</p>
196 <pre class="prettyprint">
197 class InputEventInstance : public pp::Instance {
198 public:
199 explicit InputEventInstance(PP_Instance instance)
200 : pp::Instance(instance), event_thread_(NULL), callback_factory_(this) {
201 RequestInputEvents(PP_INPUTEVENT_CLASS_MOUSE | PP_INPUTEVENT_CLASS_WHEEL |
202 PP_INPUTEVENT_CLASS_TOUCH);
203 RequestFilteringInputEvents(PP_INPUTEVENT_CLASS_KEYBOARD);
205 // ...
207 </pre>
208 <p><code>RequestInputEvents()</code> and <code>RequestFilteringInputEvents()</code> accept a
209 combination of flags that identify the class of events that the instance is
210 requesting to receive. Input event classes are defined in the
211 <a class="reference external" href="/native-client/pepper_stable/c/group___enums.html#gafe68e3c1031daa4a6496845ff47649cd">PP_InputEvent_Class</a>
212 enumeration in <a class="reference external" href="/native-client/pepper_stable/c/ppb__input__event_8h">ppb_input_event.h</a>.</p>
213 <h3 id="determining-and-branching-on-event-types">Determining and branching on event types</h3>
214 <p>In a typical implementation, the <code>HandleInputEvent()</code> function determines the
215 type of each event using the <code>GetType()</code> function found in the <code>InputEvent</code>
216 class. The <code>HandleInputEvent()</code> function then uses a switch statement to
217 branch on the type of input event. Input events are defined in the
218 <a class="reference external" href="/native-client/pepper_stable/c/group___enums.html#gaca7296cfec99fcb6646b7144d1d6a0c5">PP_InputEvent_Type</a>
219 enumeration in <a class="reference external" href="/native-client/pepper_stable/c/ppb__input__event_8h">ppb_input_event.h</a>.</p>
220 <pre class="prettyprint">
221 virtual bool HandleInputEvent(const pp::InputEvent&amp; event) {
222 Event* event_ptr = NULL;
223 switch (event.GetType()) {
224 case PP_INPUTEVENT_TYPE_UNDEFINED:
225 break;
226 case PP_INPUTEVENT_TYPE_MOUSEDOWN:
227 case PP_INPUTEVENT_TYPE_MOUSEUP:
228 case PP_INPUTEVENT_TYPE_MOUSEMOVE:
229 case PP_INPUTEVENT_TYPE_MOUSEENTER:
230 case PP_INPUTEVENT_TYPE_MOUSELEAVE:
231 case PP_INPUTEVENT_TYPE_CONTEXTMENU: {
232 pp::MouseInputEvent mouse_event(event);
233 PP_InputEvent_MouseButton pp_button = mouse_event.GetButton();
234 MouseEvent::MouseButton mouse_button = MouseEvent::kNone;
235 switch (pp_button) {
236 case PP_INPUTEVENT_MOUSEBUTTON_NONE:
237 mouse_button = MouseEvent::kNone;
238 break;
239 case PP_INPUTEVENT_MOUSEBUTTON_LEFT:
240 mouse_button = MouseEvent::kLeft;
241 break;
242 case PP_INPUTEVENT_MOUSEBUTTON_MIDDLE:
243 mouse_button = MouseEvent::kMiddle;
244 break;
245 case PP_INPUTEVENT_MOUSEBUTTON_RIGHT:
246 mouse_button = MouseEvent::kRight;
247 break;
249 event_ptr =
250 new MouseEvent(ConvertEventModifier(mouse_event.GetModifiers()),
251 mouse_button,
252 mouse_event.GetPosition().x(),
253 mouse_event.GetPosition().y(),
254 mouse_event.GetClickCount(),
255 mouse_event.GetTimeStamp(),
256 event.GetType() == PP_INPUTEVENT_TYPE_CONTEXTMENU);
257 } break;
258 case PP_INPUTEVENT_TYPE_WHEEL: {
259 pp::WheelInputEvent wheel_event(event);
260 event_ptr =
261 new WheelEvent(ConvertEventModifier(wheel_event.GetModifiers()),
262 wheel_event.GetDelta().x(),
263 wheel_event.GetDelta().y(),
264 wheel_event.GetTicks().x(),
265 wheel_event.GetTicks().y(),
266 wheel_event.GetScrollByPage(),
267 wheel_event.GetTimeStamp());
268 } break;
269 case PP_INPUTEVENT_TYPE_RAWKEYDOWN:
270 case PP_INPUTEVENT_TYPE_KEYDOWN:
271 case PP_INPUTEVENT_TYPE_KEYUP:
272 case PP_INPUTEVENT_TYPE_CHAR: {
273 pp::KeyboardInputEvent key_event(event);
274 event_ptr = new KeyEvent(ConvertEventModifier(key_event.GetModifiers()),
275 key_event.GetKeyCode(),
276 key_event.GetTimeStamp(),
277 key_event.GetCharacterText().DebugString());
278 } break;
279 default: {
280 // For any unhandled events, send a message to the browser
281 // so that the user is aware of these and can investigate.
282 std::stringstream oss;
283 oss &lt;&lt; &quot;Default (unhandled) event, type=&quot; &lt;&lt; event.GetType();
284 PostMessage(oss.str());
285 } break;
287 event_queue_.Push(event_ptr);
288 return true;
290 </pre>
291 <p>Notice that the generic <code>InputEvent</code> received by <code>HandleInputEvent()</code> is
292 converted into a specific type after the event type is
293 determined. The event types handled in the example code are
294 <code>MouseInputEvent</code>, <code>WheelInputEvent</code>, and <code>KeyboardInputEvent</code>.
295 There are also <code>TouchInputEvents</code>. For the latest list of event types,
296 see the <a class="reference external" href="/native-client/pepper_stable/c/classpp_1_1_input_event">InputEvent documentation</a>.
297 For reference information related to the these event classes, see the
298 following documentation:</p>
299 <ul class="small-gap">
300 <li><a class="reference external" href="/native-client/pepper_stable/c/classpp_1_1_mouse_input_event">pp::MouseInputEvent class</a></li>
301 <li><a class="reference external" href="/native-client/pepper_stable/c/classpp_1_1_wheel_input_event">pp::WheelInputEvent class</a></li>
302 <li><a class="reference external" href="/native-client/pepper_stable/c/classpp_1_1_keyboard_input_event">pp::KeyboardInputEvent class</a></li>
303 </ul>
304 <h3 id="threading-and-blocking">Threading and blocking</h3>
305 <p><code>HandleInputEvent()</code> in this example runs on the main module thread.
306 However, the bulk of the work happens on a separate worker thread (see
307 <code>ProcessEventOnWorkerThread</code>). <code>HandleInputEvent()</code> puts events in
308 the <code>event_queue_</code> and the worker thread takes events from the
309 <code>event_queue_</code>. This processing happens independently of the main
310 thread, so as not to slow down the browser.</p>
311 </section>
313 {{/partials.standard_nacl_article}}