1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/gfx/quad_f.h"
9 #include "base/strings/stringprintf.h"
13 void QuadF::operator=(const RectF
& rect
) {
14 p1_
= PointF(rect
.x(), rect
.y());
15 p2_
= PointF(rect
.right(), rect
.y());
16 p3_
= PointF(rect
.right(), rect
.bottom());
17 p4_
= PointF(rect
.x(), rect
.bottom());
20 std::string
QuadF::ToString() const {
21 return base::StringPrintf("%s;%s;%s;%s",
22 p1_
.ToString().c_str(),
23 p2_
.ToString().c_str(),
24 p3_
.ToString().c_str(),
25 p4_
.ToString().c_str());
28 static inline bool WithinEpsilon(float a
, float b
) {
29 return std::abs(a
- b
) < std::numeric_limits
<float>::epsilon();
32 bool QuadF::IsRectilinear() const {
34 (WithinEpsilon(p1_
.x(), p2_
.x()) && WithinEpsilon(p2_
.y(), p3_
.y()) &&
35 WithinEpsilon(p3_
.x(), p4_
.x()) && WithinEpsilon(p4_
.y(), p1_
.y())) ||
36 (WithinEpsilon(p1_
.y(), p2_
.y()) && WithinEpsilon(p2_
.x(), p3_
.x()) &&
37 WithinEpsilon(p3_
.y(), p4_
.y()) && WithinEpsilon(p4_
.x(), p1_
.x()));
40 bool QuadF::IsCounterClockwise() const {
41 // This math computes the signed area of the quad. Positive area
42 // indicates the quad is clockwise; negative area indicates the quad is
43 // counter-clockwise. Note carefully: this is backwards from conventional
44 // math because our geometric space uses screen coordiantes with y-axis
46 // Reference: http://mathworld.wolfram.com/PolygonArea.html
48 // Up-cast to double so this cannot overflow.
49 double determinant1
= static_cast<double>(p1_
.x()) * p2_
.y()
50 - static_cast<double>(p2_
.x()) * p1_
.y();
51 double determinant2
= static_cast<double>(p2_
.x()) * p3_
.y()
52 - static_cast<double>(p3_
.x()) * p2_
.y();
53 double determinant3
= static_cast<double>(p3_
.x()) * p4_
.y()
54 - static_cast<double>(p4_
.x()) * p3_
.y();
55 double determinant4
= static_cast<double>(p4_
.x()) * p1_
.y()
56 - static_cast<double>(p1_
.x()) * p4_
.y();
58 return determinant1
+ determinant2
+ determinant3
+ determinant4
< 0;
61 static inline bool PointIsInTriangle(const PointF
& point
,
65 // Compute the barycentric coordinates of |point| relative to the triangle
66 // (r1, r2, r3). This algorithm comes from Christer Ericson's Real-Time
67 // Collision Detection.
68 Vector2dF v0
= r2
- r1
;
69 Vector2dF v1
= r3
- r1
;
70 Vector2dF v2
= point
- r1
;
72 double dot00
= DotProduct(v0
, v0
);
73 double dot01
= DotProduct(v0
, v1
);
74 double dot11
= DotProduct(v1
, v1
);
75 double dot20
= DotProduct(v2
, v0
);
76 double dot21
= DotProduct(v2
, v1
);
78 double denom
= dot00
* dot11
- dot01
* dot01
;
80 double v
= (dot11
* dot20
- dot01
* dot21
) / denom
;
81 double w
= (dot00
* dot21
- dot01
* dot20
) / denom
;
84 // Use the barycentric coordinates to test if |point| is inside the
85 // triangle (r1, r2, r2).
86 return (v
>= 0) && (w
>= 0) && (u
>= 0);
89 bool QuadF::Contains(const PointF
& point
) const {
90 return PointIsInTriangle(point
, p1_
, p2_
, p3_
)
91 || PointIsInTriangle(point
, p1_
, p3_
, p4_
);
94 void QuadF::Scale(float x_scale
, float y_scale
) {
95 p1_
.Scale(x_scale
, y_scale
);
96 p2_
.Scale(x_scale
, y_scale
);
97 p3_
.Scale(x_scale
, y_scale
);
98 p4_
.Scale(x_scale
, y_scale
);
101 void QuadF::operator+=(const Vector2dF
& rhs
) {
108 void QuadF::operator-=(const Vector2dF
& rhs
) {
115 QuadF
operator+(const QuadF
& lhs
, const Vector2dF
& rhs
) {
121 QuadF
operator-(const QuadF
& lhs
, const Vector2dF
& rhs
) {