1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_GFX_ANIMATION_THROB_ANIMATION_H_
6 #define UI_GFX_ANIMATION_THROB_ANIMATION_H_
8 #include "ui/gfx/animation/slide_animation.h"
12 // A subclass of SlideAnimation that can continually slide. All of the Animation
13 // methods behave like that of SlideAnimation: transition to the next state.
14 // The StartThrobbing method causes the ThrobAnimation to cycle between hidden
15 // and shown for a set number of cycles.
17 // A ThrobAnimation has two durations: the duration used when behavior like
18 // a SlideAnimation, and the duration used when throbbing.
19 class GFX_EXPORT ThrobAnimation
: public SlideAnimation
{
21 explicit ThrobAnimation(AnimationDelegate
* target
);
22 ~ThrobAnimation() override
{}
24 // Starts throbbing. cycles_til_stop gives the number of cycles to do before
25 // stopping. A negative value means "throb indefinitely".
26 void StartThrobbing(int cycles_til_stop
);
28 // Sets the duration of the slide animation when throbbing.
29 void SetThrobDuration(int duration
) { throb_duration_
= duration
; }
31 // Overridden to reset to the slide duration.
32 void Reset() override
;
33 void Reset(double value
) override
;
37 // Overridden to maintain the slide duration.
38 void SetSlideDuration(int duration
) override
;
40 // The number of cycles remaining until the animation stops.
41 void set_cycles_remaining(int value
) { cycles_remaining_
= value
; }
42 int cycles_remaining() const { return cycles_remaining_
; }
45 // Overriden to continually throb (assuming we're throbbing).
46 void Step(base::TimeTicks time_now
) override
;
49 // Resets state such that we behave like SlideAnimation.
52 // Duration of the slide animation.
55 // Duration of the slide animation when throbbing.
58 // If throbbing, this is the number of cycles left.
59 int cycles_remaining_
;
64 DISALLOW_COPY_AND_ASSIGN(ThrobAnimation
);
69 #endif // UI_GFX_ANIMATION_THROB_ANIMATION_H_