1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_GFX_SKIA_UTIL_H_
6 #define UI_GFX_SKIA_UTIL_H_
11 #include "skia/ext/refptr.h"
12 #include "third_party/skia/include/core/SkColor.h"
13 #include "third_party/skia/include/core/SkRect.h"
14 #include "third_party/skia/include/core/SkShader.h"
15 #include "ui/gfx/geometry/size.h"
16 #include "ui/gfx/gfx_export.h"
29 // Convert between Skia and gfx rect types.
30 GFX_EXPORT SkRect
RectToSkRect(const Rect
& rect
);
31 GFX_EXPORT SkIRect
RectToSkIRect(const Rect
& rect
);
32 GFX_EXPORT Rect
SkIRectToRect(const SkIRect
& rect
);
33 GFX_EXPORT SkRect
RectFToSkRect(const RectF
& rect
);
34 GFX_EXPORT RectF
SkRectToRectF(const SkRect
& rect
);
35 GFX_EXPORT SkSize
SizeFToSkSize(const SizeF
& size
);
36 GFX_EXPORT SizeF
SkSizeToSizeF(const SkSize
& size
);
38 GFX_EXPORT
void TransformToFlattenedSkMatrix(const gfx::Transform
& transform
,
41 // Creates a bitmap shader for the image rep with the image rep's scale factor.
42 // Sets the created shader's local matrix such that it displays the image rep at
43 // the correct scale factor.
44 // The shader's local matrix should not be changed after the shader is created.
45 // TODO(pkotwicz): Allow shader's local matrix to be changed after the shader
48 GFX_EXPORT
skia::RefPtr
<SkShader
> CreateImageRepShader(
49 const gfx::ImageSkiaRep
& image_rep
,
50 SkShader::TileMode tile_mode
,
51 const SkMatrix
& local_matrix
);
53 // Creates a bitmap shader for the image rep with the passed in scale factor.
54 GFX_EXPORT
skia::RefPtr
<SkShader
> CreateImageRepShaderForScale(
55 const gfx::ImageSkiaRep
& image_rep
,
56 SkShader::TileMode tile_mode
,
57 const SkMatrix
& local_matrix
,
60 // Creates a vertical gradient shader. The caller owns the shader.
61 // Example usage to avoid leaks:
62 GFX_EXPORT
skia::RefPtr
<SkShader
> CreateGradientShader(int start_point
,
67 // Creates a draw looper to generate |shadows|. The caller owns the draw looper.
68 // NULL is returned if |shadows| is empty since no draw looper is needed in
70 GFX_EXPORT
skia::RefPtr
<SkDrawLooper
> CreateShadowDrawLooper(
71 const std::vector
<ShadowValue
>& shadows
);
73 // Returns true if the two bitmaps contain the same pixels.
74 GFX_EXPORT
bool BitmapsAreEqual(const SkBitmap
& bitmap1
,
75 const SkBitmap
& bitmap2
);
77 // Converts Skia ARGB format pixels in |skia| to RGBA.
78 GFX_EXPORT
void ConvertSkiaToRGBA(const unsigned char* skia
,
84 #endif // UI_GFX_SKIA_UTIL_H_