Correctly track texture cleared state for sharing
[chromium-blink-merge.git] / ui / gfx / skia_util.h
blob303044d6f6b0623d6f75dedd855c08d7fcf1027d
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_GFX_SKIA_UTIL_H_
6 #define UI_GFX_SKIA_UTIL_H_
8 #include <string>
9 #include <vector>
11 #include "skia/ext/refptr.h"
12 #include "third_party/skia/include/core/SkColor.h"
13 #include "third_party/skia/include/core/SkRect.h"
14 #include "third_party/skia/include/core/SkShader.h"
15 #include "ui/gfx/geometry/size.h"
16 #include "ui/gfx/gfx_export.h"
18 class SkBitmap;
19 class SkDrawLooper;
21 namespace gfx {
23 class ImageSkiaRep;
24 class Rect;
25 class RectF;
26 class ShadowValue;
27 class Transform;
29 // Convert between Skia and gfx rect types.
30 GFX_EXPORT SkRect RectToSkRect(const Rect& rect);
31 GFX_EXPORT SkIRect RectToSkIRect(const Rect& rect);
32 GFX_EXPORT Rect SkIRectToRect(const SkIRect& rect);
33 GFX_EXPORT SkRect RectFToSkRect(const RectF& rect);
34 GFX_EXPORT RectF SkRectToRectF(const SkRect& rect);
35 GFX_EXPORT SkSize SizeFToSkSize(const SizeF& size);
36 GFX_EXPORT SizeF SkSizeToSizeF(const SkSize& size);
38 GFX_EXPORT void TransformToFlattenedSkMatrix(const gfx::Transform& transform,
39 SkMatrix* flattened);
41 // Creates a bitmap shader for the image rep with the image rep's scale factor.
42 // Sets the created shader's local matrix such that it displays the image rep at
43 // the correct scale factor.
44 // The shader's local matrix should not be changed after the shader is created.
45 // TODO(pkotwicz): Allow shader's local matrix to be changed after the shader
46 // is created.
48 GFX_EXPORT skia::RefPtr<SkShader> CreateImageRepShader(
49 const gfx::ImageSkiaRep& image_rep,
50 SkShader::TileMode tile_mode,
51 const SkMatrix& local_matrix);
53 // Creates a bitmap shader for the image rep with the passed in scale factor.
54 GFX_EXPORT skia::RefPtr<SkShader> CreateImageRepShaderForScale(
55 const gfx::ImageSkiaRep& image_rep,
56 SkShader::TileMode tile_mode,
57 const SkMatrix& local_matrix,
58 SkScalar scale);
60 // Creates a vertical gradient shader. The caller owns the shader.
61 // Example usage to avoid leaks:
62 GFX_EXPORT skia::RefPtr<SkShader> CreateGradientShader(int start_point,
63 int end_point,
64 SkColor start_color,
65 SkColor end_color);
67 // Creates a draw looper to generate |shadows|. The caller owns the draw looper.
68 // NULL is returned if |shadows| is empty since no draw looper is needed in
69 // this case.
70 GFX_EXPORT skia::RefPtr<SkDrawLooper> CreateShadowDrawLooper(
71 const std::vector<ShadowValue>& shadows);
73 // Returns true if the two bitmaps contain the same pixels.
74 GFX_EXPORT bool BitmapsAreEqual(const SkBitmap& bitmap1,
75 const SkBitmap& bitmap2);
77 // Converts Skia ARGB format pixels in |skia| to RGBA.
78 GFX_EXPORT void ConvertSkiaToRGBA(const unsigned char* skia,
79 int pixel_width,
80 unsigned char* rgba);
82 } // namespace gfx
84 #endif // UI_GFX_SKIA_UTIL_H_