1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "athena/input/public/accelerator_manager.h"
7 #include "athena/input/public/input_manager.h"
8 #include "athena/test/athena_test_base.h"
9 #include "ui/events/test/event_generator.h"
14 const int kInvalidCommandId
= -1;
16 class TestHandler
: public AcceleratorHandler
{
18 TestHandler() : fired_command_id_(kInvalidCommandId
), enabled_(true) {}
19 virtual ~TestHandler() {}
21 void set_enabled(bool enabled
) { enabled_
= enabled
; }
23 int GetFiredCommandIdAndReset() {
24 int fired
= fired_command_id_
;
25 fired_command_id_
= kInvalidCommandId
;
30 // AcceleratorHandler:
31 virtual bool IsCommandEnabled(int command_id
) const OVERRIDE
{
34 virtual bool OnAcceleratorFired(int command_id
,
35 const ui::Accelerator
& accelerator
) OVERRIDE
{
36 fired_command_id_
= command_id
;
40 int fired_command_id_
;
43 DISALLOW_COPY_AND_ASSIGN(TestHandler
);
48 typedef test::AthenaTestBase InputManagerTest
;
50 TEST_F(InputManagerTest
, Basic
) {
58 const AcceleratorData data
[] = {
59 {TRIGGER_ON_PRESS
, ui::VKEY_A
, ui::EF_SHIFT_DOWN
, COMMAND_A
, AF_RESERVED
},
60 {TRIGGER_ON_RELEASE
, ui::VKEY_B
, ui::EF_SHIFT_DOWN
, COMMAND_B
,
62 {TRIGGER_ON_PRESS
, ui::VKEY_C
, ui::EF_SHIFT_DOWN
, COMMAND_C
,
63 AF_RESERVED
| AF_DEBUG
},
64 {TRIGGER_ON_PRESS
, ui::VKEY_D
, ui::EF_SHIFT_DOWN
, COMMAND_D
,
65 AF_RESERVED
| AF_NON_AUTO_REPEATABLE
},
66 {TRIGGER_ON_PRESS
, ui::VKEY_E
, ui::EF_SHIFT_DOWN
, COMMAND_E
, AF_NONE
},
68 AcceleratorManager
* accelerator_manager
=
69 InputManager::Get()->GetAcceleratorManager();
70 TestHandler test_handler
;
71 accelerator_manager
->RegisterAccelerators(
72 data
, arraysize(data
), &test_handler
);
74 ui::test::EventGenerator
generator(root_window());
75 generator
.PressKey(ui::VKEY_A
, ui::EF_NONE
);
76 EXPECT_EQ(kInvalidCommandId
, test_handler
.GetFiredCommandIdAndReset());
79 generator
.PressKey(ui::VKEY_A
, ui::EF_SHIFT_DOWN
);
80 EXPECT_EQ(COMMAND_A
, test_handler
.GetFiredCommandIdAndReset());
81 generator
.ReleaseKey(ui::VKEY_A
, ui::EF_SHIFT_DOWN
);
82 EXPECT_EQ(kInvalidCommandId
, test_handler
.GetFiredCommandIdAndReset());
84 // Trigger on release.
85 generator
.PressKey(ui::VKEY_B
, ui::EF_SHIFT_DOWN
);
86 EXPECT_EQ(kInvalidCommandId
, test_handler
.GetFiredCommandIdAndReset());
87 generator
.ReleaseKey(ui::VKEY_B
, ui::EF_SHIFT_DOWN
);
88 EXPECT_EQ(COMMAND_B
, test_handler
.GetFiredCommandIdAndReset());
91 test_handler
.set_enabled(false);
92 generator
.PressKey(ui::VKEY_A
, ui::EF_SHIFT_DOWN
);
93 EXPECT_EQ(kInvalidCommandId
, test_handler
.GetFiredCommandIdAndReset());
94 test_handler
.set_enabled(true);
95 generator
.PressKey(ui::VKEY_A
, ui::EF_SHIFT_DOWN
);
96 EXPECT_EQ(COMMAND_A
, test_handler
.GetFiredCommandIdAndReset());
98 // Debug accelerators.
99 accelerator_manager
->SetDebugAcceleratorsEnabled(false);
100 generator
.PressKey(ui::VKEY_C
, ui::EF_SHIFT_DOWN
);
101 EXPECT_EQ(kInvalidCommandId
, test_handler
.GetFiredCommandIdAndReset());
102 accelerator_manager
->SetDebugAcceleratorsEnabled(true);
103 generator
.PressKey(ui::VKEY_C
, ui::EF_SHIFT_DOWN
);
104 EXPECT_EQ(COMMAND_C
, test_handler
.GetFiredCommandIdAndReset());
105 accelerator_manager
->SetDebugAcceleratorsEnabled(false);
107 // Non auto repeatable
108 generator
.PressKey(ui::VKEY_D
, ui::EF_SHIFT_DOWN
);
109 EXPECT_EQ(COMMAND_D
, test_handler
.GetFiredCommandIdAndReset());
110 generator
.PressKey(ui::VKEY_D
, ui::EF_SHIFT_DOWN
| ui::EF_IS_REPEAT
);
111 EXPECT_EQ(kInvalidCommandId
, test_handler
.GetFiredCommandIdAndReset());
113 // TODO(oshima): Add scenario where the key event is consumed by
115 generator
.PressKey(ui::VKEY_E
, ui::EF_SHIFT_DOWN
);
116 EXPECT_EQ(COMMAND_E
, test_handler
.GetFiredCommandIdAndReset());
119 } // namespace athena