1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef GPU_CONFIG_GPU_INFO_H_
6 #define GPU_CONFIG_GPU_INFO_H_
8 // Provides access to the GPU information for the system
9 // on which chrome is currently running.
14 #include "base/basictypes.h"
15 #include "base/time/time.h"
16 #include "base/version.h"
17 #include "build/build_config.h"
18 #include "gpu/config/dx_diag_node.h"
19 #include "gpu/gpu_export.h"
20 #include "ui/gfx/geometry/size.h"
24 // Result for the various Collect*Info* functions below.
25 // Fatal failures are for cases where we can't create a context at all or
26 // something, making the use of the GPU impossible.
27 // Non-fatal failures are for cases where we could gather most info, but maybe
28 // some is missing (e.g. unable to parse a version string or to detect the exact
30 enum CollectInfoResult
{
32 kCollectInfoSuccess
= 1,
33 kCollectInfoNonFatalFailure
= 2,
34 kCollectInfoFatalFailure
= 3
37 // Video profile. This *must* match media::VideoCodecProfile.
38 enum VideoCodecProfile
{
39 VIDEO_CODEC_PROFILE_UNKNOWN
= -1,
40 VIDEO_CODEC_PROFILE_MIN
= VIDEO_CODEC_PROFILE_UNKNOWN
,
41 H264PROFILE_BASELINE
= 0,
43 H264PROFILE_EXTENDED
= 2,
45 H264PROFILE_HIGH10PROFILE
= 4,
46 H264PROFILE_HIGH422PROFILE
= 5,
47 H264PROFILE_HIGH444PREDICTIVEPROFILE
= 6,
48 H264PROFILE_SCALABLEBASELINE
= 7,
49 H264PROFILE_SCALABLEHIGH
= 8,
50 H264PROFILE_STEREOHIGH
= 9,
51 H264PROFILE_MULTIVIEWHIGH
= 10,
54 VIDEO_CODEC_PROFILE_MAX
= VP9PROFILE_ANY
,
57 // Specification of an encoding profile supported by a hardware encoder.
58 struct GPU_EXPORT VideoEncodeAcceleratorSupportedProfile
{
59 VideoCodecProfile profile
;
60 gfx::Size max_resolution
;
61 uint32 max_framerate_numerator
;
62 uint32 max_framerate_denominator
;
65 struct GPU_EXPORT GPUInfo
{
66 struct GPU_EXPORT GPUDevice
{
70 // The DWORD (uint32) representing the graphics card vendor id.
73 // The DWORD (uint32) representing the graphics card device id.
74 // Device ids are unique to vendor, not to one another.
77 // Whether this GPU is the currently used one.
78 // Currently this field is only supported and meaningful on OS X.
81 // The strings that describe the GPU.
82 // In Linux these strings are obtained through libpci.
83 // In Win/MacOSX, these two strings are not filled at the moment.
84 // In Android, these are respectively GL_VENDOR and GL_RENDERER.
85 std::string vendor_string
;
86 std::string device_string
;
92 bool SupportsAccelerated2dCanvas() const {
93 return !can_lose_context
&& !software_rendering
;
96 // The amount of time taken to get from the process starting to the message
98 base::TimeDelta initialization_time
;
100 // Computer has NVIDIA Optimus
103 // Computer has AMD Dynamic Switchable Graphics
106 // Lenovo dCute is installed. http://crbug.com/181665.
109 // Version of DisplayLink driver installed. Zero if not installed.
110 // http://crbug.com/177611.
111 Version display_link_version
;
113 // Primary GPU, for exmaple, the discrete GPU in a dual GPU machine.
116 // Secondary GPUs, for example, the integrated GPU in a dual GPU machine.
117 std::vector
<GPUDevice
> secondary_gpus
;
119 // On Windows, the unique identifier of the adapter the GPU process uses.
120 // The default is zero, which makes the browser process create its D3D device
121 // on the primary adapter. Note that the primary adapter can change at any
122 // time so it is better to specify a particular LUID. Note that valid LUIDs
123 // are always non-zero.
126 // The vendor of the graphics driver currently installed.
127 std::string driver_vendor
;
129 // The version of the graphics driver currently installed.
130 std::string driver_version
;
132 // The date of the graphics driver currently installed.
133 std::string driver_date
;
135 // The version of the pixel/fragment shader used by the gpu.
136 std::string pixel_shader_version
;
138 // The version of the vertex shader used by the gpu.
139 std::string vertex_shader_version
;
141 // The maximum multisapling sample count, either through ES3 or
142 // EXT_multisampled_render_to_texture MSAA.
143 std::string max_msaa_samples
;
145 // The machine model identifier. They can contain any character, including
146 // whitespaces. Currently it is supported on MacOSX and Android.
147 // Android examples: "Naxus 5", "XT1032".
148 // On MacOSX, the version is stripped out of the model identifier, for
149 // example, the original identifier is "MacBookPro7,2", and we put
150 // "MacBookPro" as machine_model_name, and "7.2" as machine_model_version.
151 std::string machine_model_name
;
153 // The version of the machine model. Currently it is supported on MacOSX.
154 // See machine_model_name's comment.
155 std::string machine_model_version
;
157 // The GL_VERSION string.
158 std::string gl_version
;
160 // The GL_VENDOR string.
161 std::string gl_vendor
;
163 // The GL_RENDERER string.
164 std::string gl_renderer
;
166 // The GL_EXTENSIONS string.
167 std::string gl_extensions
;
169 // GL window system binding vendor. "" if not available.
170 std::string gl_ws_vendor
;
172 // GL window system binding version. "" if not available.
173 std::string gl_ws_version
;
175 // GL window system binding extensions. "" if not available.
176 std::string gl_ws_extensions
;
178 // GL reset notification strategy as defined by GL_ARB_robustness. 0 if GPU
179 // reset detection or notification not available.
180 uint32 gl_reset_notification_strategy
;
182 // The device semantics, i.e. whether the Vista and Windows 7 specific
183 // semantics are available.
184 bool can_lose_context
;
186 bool software_rendering
;
188 // Whether the driver uses direct rendering. True on most platforms, false on
189 // X11 when using remote X.
190 bool direct_rendering
;
192 // Whether the gpu process is running in a sandbox.
195 // Number of GPU process crashes recorded.
196 int process_crash_count
;
198 // The state of whether the basic/context/DxDiagnostics info is collected and
199 // if the collection fails or not.
200 CollectInfoResult basic_info_state
;
201 CollectInfoResult context_info_state
;
203 CollectInfoResult dx_diagnostics_info_state
;
205 // The information returned by the DirectX Diagnostics Tool.
206 DxDiagNode dx_diagnostics
;
209 std::vector
<VideoEncodeAcceleratorSupportedProfile
>
210 video_encode_accelerator_supported_profiles
;
211 // Note: when adding new members, please remember to update EnumerateFields
214 // In conjunction with EnumerateFields, this allows the embedder to
215 // enumerate the values in this structure without having to embed
216 // references to its specific member variables. This simplifies the
217 // addition of new fields to this type.
220 // The following methods apply to the "current" object. Initially this
221 // is the root object, but calls to BeginGPUDevice/EndGPUDevice and
222 // BeginAuxAttributes/EndAuxAttributes change the object to which these
223 // calls should apply.
224 virtual void AddInt64(const char* name
, int64 value
) = 0;
225 virtual void AddInt(const char* name
, int value
) = 0;
226 virtual void AddString(const char* name
, const std::string
& value
) = 0;
227 virtual void AddBool(const char* name
, bool value
) = 0;
228 virtual void AddTimeDeltaInSecondsF(const char* name
,
229 const base::TimeDelta
& value
) = 0;
231 // Markers indicating that a GPUDevice is being described.
232 virtual void BeginGPUDevice() = 0;
233 virtual void EndGPUDevice() = 0;
235 // Markers indicating that a VideoEncodeAcceleratorSupportedProfile is
237 virtual void BeginVideoEncodeAcceleratorSupportedProfile() = 0;
238 virtual void EndVideoEncodeAcceleratorSupportedProfile() = 0;
240 // Markers indicating that "auxiliary" attributes of the GPUInfo
241 // (according to the DevTools protocol) are being described.
242 virtual void BeginAuxAttributes() = 0;
243 virtual void EndAuxAttributes() = 0;
246 virtual ~Enumerator() {}
249 // Outputs the fields in this structure to the provided enumerator.
250 void EnumerateFields(Enumerator
* enumerator
) const;
255 #endif // GPU_CONFIG_GPU_INFO_H_