Currently duration is simply returned or changed without checking whether the stream...
[chromium-blink-merge.git] / ipc / ipc_channel_reader.h
blob130384659fc2fe9c146e2237058f93c5cb0da512
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef IPC_IPC_CHANNEL_READER_H_
6 #define IPC_IPC_CHANNEL_READER_H_
8 #include "base/basictypes.h"
9 #include "ipc/ipc_channel.h"
11 namespace IPC {
12 namespace internal {
14 // This class provides common pipe reading functionality for the
15 // platform-specific IPC channel implementations.
17 // It does the common input buffer management and message dispatch, while the
18 // platform-specific parts provide the pipe management through a virtual
19 // interface implemented on a per-platform basis.
21 // Note that there is no "writer" corresponding to this because the code for
22 // writing to the channel is much simpler and has very little common
23 // functionality that would benefit from being factored out. If we add
24 // something like that in the future, it would be more appropriate to add it
25 // here (and rename appropriately) rather than writing a different class.
26 class ChannelReader {
27 public:
28 explicit ChannelReader(Listener* listener);
29 virtual ~ChannelReader();
31 void set_listener(Listener* listener) { listener_ = listener; }
33 // Call to process messages received from the IPC connection and dispatch
34 // them. Returns false on channel error. True indicates that everything
35 // succeeded, although there may not have been any messages processed.
36 bool ProcessIncomingMessages();
38 // Handles asynchronously read data.
40 // Optionally call this after returning READ_PENDING from ReadData to
41 // indicate that buffer was filled with the given number of bytes of
42 // data. See ReadData for more.
43 bool AsyncReadComplete(int bytes_read);
45 // Returns true if the given message is internal to the IPC implementation,
46 // like the "hello" message sent on channel set-up.
47 bool IsInternalMessage(const Message& m) const;
49 // Returns true if the given message is an Hello message
50 // sent on channel set-up.
51 bool IsHelloMessage(const Message& m) const;
53 protected:
54 enum ReadState { READ_SUCCEEDED, READ_FAILED, READ_PENDING };
56 Listener* listener() const { return listener_; }
58 // Populates the given buffer with data from the pipe.
60 // Returns the state of the read. On READ_SUCCESS, the number of bytes
61 // read will be placed into |*bytes_read| (which can be less than the
62 // buffer size). On READ_FAILED, the channel will be closed.
64 // If the return value is READ_PENDING, it means that there was no data
65 // ready for reading. The implementation is then responsible for either
66 // calling AsyncReadComplete with the number of bytes read into the
67 // buffer, or ProcessIncomingMessages to try the read again (depending
68 // on whether the platform's async I/O is "try again" or "write
69 // asynchronously into your buffer").
70 virtual ReadState ReadData(char* buffer, int buffer_len, int* bytes_read) = 0;
72 // Loads the required file desciptors into the given message. Returns true
73 // on success. False means a fatal channel error.
75 // This will read from the input_fds_ and read more handles from the FD
76 // pipe if necessary.
77 virtual bool WillDispatchInputMessage(Message* msg) = 0;
79 // Performs post-dispatch checks. Called when all input buffers are empty,
80 // though there could be more data ready to be read from the OS.
81 virtual bool DidEmptyInputBuffers() = 0;
83 // Handles internal messages, like the hello message sent on channel startup.
84 virtual void HandleInternalMessage(const Message& msg) = 0;
86 private:
87 // Takes the given data received from the IPC channel and dispatches any
88 // fully completed messages.
90 // Returns true on success. False means channel error.
91 bool DispatchInputData(const char* input_data, int input_data_len);
93 Listener* listener_;
95 // We read from the pipe into this buffer. Managed by DispatchInputData, do
96 // not access directly outside that function.
97 char input_buf_[Channel::kReadBufferSize];
99 // Large messages that span multiple pipe buffers, get built-up using
100 // this buffer.
101 std::string input_overflow_buf_;
103 DISALLOW_COPY_AND_ASSIGN(ChannelReader);
106 } // namespace internal
107 } // namespace IPC
109 #endif // IPC_IPC_CHANNEL_READER_H_