1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/gfx/interpolated_transform.h"
7 #include "base/basictypes.h"
8 #include "testing/gtest/include/gtest/gtest.h"
9 #include "ui/gfx/geometry/rect.h"
13 void CheckApproximatelyEqual(const gfx::Transform
& lhs
,
14 const gfx::Transform
& rhs
) {
15 for (int i
= 0; i
< 4; ++i
) {
16 for (int j
= 0; j
< 4; ++j
) {
17 EXPECT_FLOAT_EQ(lhs
.matrix().get(i
, j
), rhs
.matrix().get(i
, j
));
24 TEST(InterpolatedTransformTest
, InterpolatedRotation
) {
25 ui::InterpolatedRotation
interpolated_rotation(0, 100);
26 ui::InterpolatedRotation
interpolated_rotation_diff_start_end(
29 for (int i
= 0; i
<= 100; ++i
) {
30 gfx::Transform rotation
;
32 gfx::Transform interpolated
= interpolated_rotation
.Interpolate(i
/ 100.0f
);
33 CheckApproximatelyEqual(rotation
, interpolated
);
34 interpolated
= interpolated_rotation_diff_start_end
.Interpolate(i
+ 100);
35 CheckApproximatelyEqual(rotation
, interpolated
);
39 TEST(InterpolatedTransformTest
, InterpolatedScale
) {
40 ui::InterpolatedScale
interpolated_scale(gfx::Point3F(0, 0, 0),
41 gfx::Point3F(100, 100, 100));
42 ui::InterpolatedScale
interpolated_scale_diff_start_end(
43 gfx::Point3F(0, 0, 0), gfx::Point3F(100, 100, 100), 100, 200);
45 for (int i
= 0; i
<= 100; ++i
) {
47 scale
.Scale3d(i
, i
, i
);
48 gfx::Transform interpolated
= interpolated_scale
.Interpolate(i
/ 100.0f
);
49 CheckApproximatelyEqual(scale
, interpolated
);
50 interpolated
= interpolated_scale_diff_start_end
.Interpolate(i
+ 100);
51 CheckApproximatelyEqual(scale
, interpolated
);
55 TEST(InterpolatedTransformTest
, InterpolatedTranslate
) {
56 ui::InterpolatedTranslation
interpolated_xform(gfx::Point(0, 0),
57 gfx::Point(100, 100));
59 ui::InterpolatedTranslation
interpolated_xform_diff_start_end(
60 gfx::Point(0, 0), gfx::Point(100, 100), 100, 200);
62 for (int i
= 0; i
<= 100; ++i
) {
64 xform
.Translate(i
, i
);
65 gfx::Transform interpolated
= interpolated_xform
.Interpolate(i
/ 100.0f
);
66 CheckApproximatelyEqual(xform
, interpolated
);
67 interpolated
= interpolated_xform_diff_start_end
.Interpolate(i
+ 100);
68 CheckApproximatelyEqual(xform
, interpolated
);
72 TEST(InterpolatedTransformTest
, InterpolatedTranslate3d
) {
73 ui::InterpolatedTranslation
interpolated_xform(gfx::Point3F(0, 0, 0),
74 gfx::Point3F(100, 100, 100));
76 ui::InterpolatedTranslation
interpolated_xform_diff_start_end(
77 gfx::Point3F(0, 0, 0), gfx::Point3F(100, 100, 100), 100, 200);
79 for (int i
= 0; i
<= 100; ++i
) {
81 xform
.Translate3d(i
, i
, i
);
82 gfx::Transform interpolated
= interpolated_xform
.Interpolate(i
/ 100.0f
);
83 CheckApproximatelyEqual(xform
, interpolated
);
84 interpolated
= interpolated_xform_diff_start_end
.Interpolate(i
+ 100);
85 CheckApproximatelyEqual(xform
, interpolated
);
89 TEST(InterpolatedTransformTest
, InterpolatedRotationAboutPivot
) {
90 gfx::Point
pivot(100, 100);
91 gfx::Point
above_pivot(100, 200);
92 ui::InterpolatedRotation
rot(0, 90);
93 ui::InterpolatedTransformAboutPivot
interpolated_xform(
95 new ui::InterpolatedRotation(0, 90));
96 gfx::Transform result
= interpolated_xform
.Interpolate(0.0f
);
97 CheckApproximatelyEqual(gfx::Transform(), result
);
98 result
= interpolated_xform
.Interpolate(1.0f
);
99 gfx::Point expected_result
= pivot
;
100 result
.TransformPoint(&pivot
);
101 EXPECT_EQ(expected_result
, pivot
);
102 expected_result
= gfx::Point(0, 100);
103 result
.TransformPoint(&above_pivot
);
104 EXPECT_EQ(expected_result
, above_pivot
);
107 TEST(InterpolatedTransformTest
, InterpolatedScaleAboutPivot
) {
108 gfx::Point
pivot(100, 100);
109 gfx::Point
above_pivot(100, 200);
110 ui::InterpolatedTransformAboutPivot
interpolated_xform(
112 new ui::InterpolatedScale(gfx::Point3F(1, 1, 1), gfx::Point3F(2, 2, 2)));
113 gfx::Transform result
= interpolated_xform
.Interpolate(0.0f
);
114 CheckApproximatelyEqual(gfx::Transform(), result
);
115 result
= interpolated_xform
.Interpolate(1.0f
);
116 gfx::Point expected_result
= pivot
;
117 result
.TransformPoint(&pivot
);
118 EXPECT_EQ(expected_result
, pivot
);
119 expected_result
= gfx::Point(100, 300);
120 result
.TransformPoint(&above_pivot
);
121 EXPECT_EQ(expected_result
, above_pivot
);
124 ui::InterpolatedTransform
* GetScreenRotation(int degrees
, bool reversed
) {
125 gfx::Point old_pivot
;
126 gfx::Point new_pivot
;
133 new_pivot
= gfx::Point(width
, 0);
136 new_pivot
= gfx::Point(0, height
);
140 new_pivot
= old_pivot
= gfx::Point(width
/ 2, height
/ 2);
144 scoped_ptr
<ui::InterpolatedTransform
> rotation(
145 new ui::InterpolatedTransformAboutPivot(
147 new ui::InterpolatedRotation(reversed
? degrees
: 0,
148 reversed
? 0 : degrees
)));
150 scoped_ptr
<ui::InterpolatedTransform
> translation(
151 new ui::InterpolatedTranslation(
153 gfx::Point(new_pivot
.x() - old_pivot
.x(),
154 new_pivot
.y() - old_pivot
.y())));
156 float scale_factor
= 0.9f
;
157 scoped_ptr
<ui::InterpolatedTransform
> scale_down(
158 new ui::InterpolatedScale(1.0f
, scale_factor
, 0.0f
, 0.5f
));
160 scoped_ptr
<ui::InterpolatedTransform
> scale_up(
161 new ui::InterpolatedScale(1.0f
, 1.0f
/ scale_factor
, 0.5f
, 1.0f
));
163 scoped_ptr
<ui::InterpolatedTransform
> to_return(
164 new ui::InterpolatedConstantTransform(gfx::Transform()));
166 scale_up
->SetChild(scale_down
.release());
167 translation
->SetChild(scale_up
.release());
168 rotation
->SetChild(translation
.release());
169 to_return
->SetChild(rotation
.release());
170 to_return
->SetReversed(reversed
);
172 return to_return
.release();
175 TEST(InterpolatedTransformTest
, ScreenRotationEndsCleanly
) {
176 for (int i
= 0; i
< 2; ++i
) {
177 for (int degrees
= -360; degrees
<= 360; degrees
+= 90) {
178 const bool reversed
= i
== 1;
179 scoped_ptr
<ui::InterpolatedTransform
> screen_rotation(
180 GetScreenRotation(degrees
, reversed
));
181 gfx::Transform interpolated
= screen_rotation
->Interpolate(1.0f
);
182 SkMatrix44
& m
= interpolated
.matrix();
183 // Upper-left 3x3 matrix should all be 0, 1 or -1.
184 for (int row
= 0; row
< 3; ++row
) {
185 for (int col
= 0; col
< 3; ++col
) {
186 float entry
= m
.get(row
, col
);
187 EXPECT_TRUE(entry
== 0 || entry
== 1 || entry
== -1);
194 ui::InterpolatedTransform
* GetMaximize() {
195 gfx::Rect
target_bounds(0, 0, 1920, 1080);
196 gfx::Rect
initial_bounds(30, 1000, 192, 108);
198 float scale_x
= static_cast<float>(
199 target_bounds
.height()) / initial_bounds
.width();
200 float scale_y
= static_cast<float>(
201 target_bounds
.width()) / initial_bounds
.height();
203 scoped_ptr
<ui::InterpolatedTransform
> scale(
204 new ui::InterpolatedScale(gfx::Point3F(1, 1, 1),
205 gfx::Point3F(scale_x
, scale_y
, 1)));
207 scoped_ptr
<ui::InterpolatedTransform
> translation(
208 new ui::InterpolatedTranslation(
210 gfx::Point(target_bounds
.x() - initial_bounds
.x(),
211 target_bounds
.y() - initial_bounds
.y())));
213 scoped_ptr
<ui::InterpolatedTransform
> rotation(
214 new ui::InterpolatedRotation(0, 4.0f
));
216 scoped_ptr
<ui::InterpolatedTransform
> rotation_about_pivot(
217 new ui::InterpolatedTransformAboutPivot(
218 gfx::Point(initial_bounds
.width() * 0.5,
219 initial_bounds
.height() * 0.5),
220 rotation
.release()));
222 scale
->SetChild(translation
.release());
223 rotation_about_pivot
->SetChild(scale
.release());
225 rotation_about_pivot
->SetReversed(true);
227 return rotation_about_pivot
.release();
230 TEST(InterpolatedTransformTest
, MaximizeEndsCleanly
) {
231 scoped_ptr
<ui::InterpolatedTransform
> maximize(GetMaximize());
232 gfx::Transform interpolated
= maximize
->Interpolate(1.0f
);
233 SkMatrix44
& m
= interpolated
.matrix();
234 // Upper-left 3x3 matrix should all be 0, 1 or -1.
235 for (int row
= 0; row
< 3; ++row
) {
236 for (int col
= 0; col
< 3; ++col
) {
237 float entry
= m
.get(row
, col
);
238 EXPECT_TRUE(entry
== 0 || entry
== 1 || entry
== -1);