Migrate TabUmaTest from ChromeShell to ChromePublic.
[chromium-blink-merge.git] / ui / gl / gl_implementation.h
blob6ee43e7745f5d6ab91fcdaabc2f2634a76f0c138
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_GL_GL_IMPLEMENTATION_H_
6 #define UI_GL_GL_IMPLEMENTATION_H_
8 #include <string>
9 #include <vector>
11 #include "base/native_library.h"
12 #include "build/build_config.h"
13 #include "ui/gl/gl_export.h"
14 #include "ui/gl/gl_switches.h"
16 namespace gfx {
18 class GLContext;
20 // The GL implementation currently in use.
21 enum GLImplementation {
22 kGLImplementationNone,
23 kGLImplementationDesktopGL,
24 kGLImplementationDesktopGLCoreProfile,
25 kGLImplementationOSMesaGL,
26 kGLImplementationAppleGL,
27 kGLImplementationEGLGLES2,
28 kGLImplementationMockGL
31 struct GL_EXPORT GLWindowSystemBindingInfo {
32 GLWindowSystemBindingInfo();
33 std::string vendor;
34 std::string version;
35 std::string extensions;
36 bool direct_rendering;
39 void GetAllowedGLImplementations(std::vector<GLImplementation>* impls);
41 #if defined(OS_WIN)
42 typedef void* (WINAPI *GLGetProcAddressProc)(const char* name);
43 #else
44 typedef void* (*GLGetProcAddressProc)(const char* name);
45 #endif
47 // Initialize a particular GL implementation.
48 GL_EXPORT bool InitializeStaticGLBindings(GLImplementation implementation);
50 // Initialize function bindings that depend on the context for a GL
51 // implementation.
52 GL_EXPORT bool InitializeDynamicGLBindings(GLImplementation implementation,
53 GLContext* context);
55 // Initialize Debug logging wrappers for GL bindings.
56 void InitializeDebugGLBindings();
58 // Initialize stub methods for drawing operations in the GL bindings. The
59 // null draw bindings default to enabled, so that draw operations do nothing.
60 void InitializeNullDrawGLBindings();
62 // TODO(danakj): Remove this when all test suites are using null-draw.
63 GL_EXPORT bool HasInitializedNullDrawGLBindings();
65 // Once initialized, instantiating this turns the stub methods for drawing
66 // operations off allowing drawing will occur while the object is alive.
67 class GL_EXPORT DisableNullDrawGLBindings {
68 public:
69 DisableNullDrawGLBindings();
70 ~DisableNullDrawGLBindings();
72 private:
73 bool initial_enabled_;
76 GL_EXPORT void ClearGLBindings();
78 // Set the current GL implementation.
79 GL_EXPORT void SetGLImplementation(GLImplementation implementation);
81 // Get the current GL implementation.
82 GL_EXPORT GLImplementation GetGLImplementation();
84 // Does the underlying GL support all features from Desktop GL 2.0 that were
85 // removed from the ES 2.0 spec without requiring specific extension strings.
86 GL_EXPORT bool HasDesktopGLFeatures();
88 // Get the GL implementation with a given name.
89 GLImplementation GetNamedGLImplementation(const std::string& name);
91 // Get the name of a GL implementation.
92 const char* GetGLImplementationName(GLImplementation implementation);
94 // Add a native library to those searched for GL entry points.
95 void AddGLNativeLibrary(base::NativeLibrary library);
97 // Unloads all native libraries.
98 void UnloadGLNativeLibraries();
100 // Set an additional function that will be called to find GL entry points.
101 // Exported so that tests may set the function used in the mock implementation.
102 GL_EXPORT void SetGLGetProcAddressProc(GLGetProcAddressProc proc);
104 // Find an entry point in the current GL implementation. Note that the function
105 // may return a non-null pointer to something else than the GL function if an
106 // unsupported function is queried. Spec-compliant eglGetProcAddress and
107 // glxGetProcAddress are allowed to return garbage for unsupported functions,
108 // and when querying functions from the EGL library supplied by Android, it may
109 // return a function that prints a log message about the function being
110 // unsupported.
111 void* GetGLProcAddress(const char* name);
113 // Return information about the GL window system binding implementation (e.g.,
114 // EGL, GLX, WGL). Returns true if the information was retrieved successfully.
115 GL_EXPORT bool GetGLWindowSystemBindingInfo(GLWindowSystemBindingInfo* info);
117 } // namespace gfx
119 #endif // UI_GL_GL_IMPLEMENTATION_H_