1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "media/audio/audio_device_thread.h"
10 #include "base/logging.h"
11 #include "base/memory/aligned_memory.h"
12 #include "base/message_loop/message_loop.h"
13 #include "base/threading/platform_thread.h"
14 #include "base/threading/thread_restrictions.h"
15 #include "media/audio/audio_util.h"
16 #include "media/base/audio_bus.h"
18 using base::PlatformThread
;
22 // The actual worker thread implementation. It's very bare bones and much
23 // simpler than SimpleThread (no synchronization in Start, etc) and supports
24 // joining the thread handle asynchronously via a provided message loop even
25 // after the Thread object itself has been deleted.
26 class AudioDeviceThread::Thread
27 : public PlatformThread::Delegate
,
28 public base::RefCountedThreadSafe
<AudioDeviceThread::Thread
> {
30 Thread(AudioDeviceThread::Callback
* callback
,
31 base::SyncSocket::Handle socket
,
32 const char* thread_name
);
36 // Stops the thread. If |loop_for_join| is non-NULL, the function posts
37 // a task to join (close) the thread handle later instead of waiting for
38 // the thread. If loop_for_join is NULL, then the function waits
39 // synchronously for the thread to terminate.
40 void Stop(base::MessageLoop
* loop_for_join
);
43 friend class base::RefCountedThreadSafe
<AudioDeviceThread::Thread
>;
46 // Overrides from PlatformThread::Delegate.
47 virtual void ThreadMain() OVERRIDE
;
49 // Runs the loop that reads from the socket.
53 base::PlatformThreadHandle thread_
;
54 AudioDeviceThread::Callback
* callback_
;
55 base::CancelableSyncSocket socket_
;
56 base::Lock callback_lock_
;
57 const char* thread_name_
;
59 DISALLOW_COPY_AND_ASSIGN(Thread
);
62 // AudioDeviceThread implementation
64 AudioDeviceThread::AudioDeviceThread() {
67 AudioDeviceThread::~AudioDeviceThread() { DCHECK(!thread_
.get()); }
69 void AudioDeviceThread::Start(AudioDeviceThread::Callback
* callback
,
70 base::SyncSocket::Handle socket
,
71 const char* thread_name
) {
72 base::AutoLock
auto_lock(thread_lock_
);
73 CHECK(thread_
.get() == NULL
);
74 thread_
= new AudioDeviceThread::Thread(callback
, socket
, thread_name
);
78 void AudioDeviceThread::Stop(base::MessageLoop
* loop_for_join
) {
79 base::AutoLock
auto_lock(thread_lock_
);
81 thread_
->Stop(loop_for_join
);
86 bool AudioDeviceThread::IsStopped() {
87 base::AutoLock
auto_lock(thread_lock_
);
88 return thread_
.get() == NULL
;
91 // AudioDeviceThread::Thread implementation
92 AudioDeviceThread::Thread::Thread(AudioDeviceThread::Callback
* callback
,
93 base::SyncSocket::Handle socket
,
94 const char* thread_name
)
98 thread_name_(thread_name
) {
101 AudioDeviceThread::Thread::~Thread() {
102 DCHECK(thread_
.is_null());
105 void AudioDeviceThread::Thread::Start() {
106 base::AutoLock
auto_lock(callback_lock_
);
107 DCHECK(thread_
.is_null());
108 // This reference will be released when the thread exists.
111 PlatformThread::CreateWithPriority(0, this, &thread_
,
112 base::kThreadPriority_RealtimeAudio
);
113 CHECK(!thread_
.is_null());
116 void AudioDeviceThread::Thread::Stop(base::MessageLoop
* loop_for_join
) {
119 base::PlatformThreadHandle thread
= base::PlatformThreadHandle();
122 base::AutoLock
auto_lock(callback_lock_
);
124 std::swap(thread
, thread_
);
127 if (!thread
.is_null()) {
129 loop_for_join
->PostTask(FROM_HERE
,
130 base::Bind(&base::PlatformThread::Join
, thread
));
132 base::PlatformThread::Join(thread
);
137 void AudioDeviceThread::Thread::ThreadMain() {
138 PlatformThread::SetName(thread_name_
);
140 // Singleton access is safe from this thread as long as callback is non-NULL.
141 // The callback is the only point where the thread calls out to 'unknown' code
142 // that might touch singletons and the lifetime of the callback is controlled
143 // by another thread on which singleton access is OK as well.
144 base::ThreadRestrictions::SetSingletonAllowed(true);
147 base::AutoLock
auto_lock(callback_lock_
);
149 callback_
->InitializeOnAudioThread();
154 // Release the reference for the thread. Note that after this, the Thread
155 // instance will most likely be deleted.
159 void AudioDeviceThread::Thread::Run() {
161 int pending_data
= 0;
162 size_t bytes_read
= socket_
.Receive(&pending_data
, sizeof(pending_data
));
163 if (bytes_read
!= sizeof(pending_data
)) {
164 DCHECK_EQ(bytes_read
, 0U);
168 base::AutoLock
auto_lock(callback_lock_
);
170 callback_
->Process(pending_data
);
174 // AudioDeviceThread::Callback implementation
176 AudioDeviceThread::Callback::Callback(
177 const AudioParameters
& audio_parameters
,
178 base::SharedMemoryHandle memory
,
181 : audio_parameters_(audio_parameters
),
182 samples_per_ms_(audio_parameters
.sample_rate() / 1000),
183 bytes_per_ms_(audio_parameters
.channels() *
184 (audio_parameters_
.bits_per_sample() / 8) *
186 shared_memory_(memory
, false),
187 memory_length_(memory_length
),
188 total_segments_(total_segments
) {
189 CHECK_NE(bytes_per_ms_
, 0); // Catch division by zero early.
190 CHECK_NE(samples_per_ms_
, 0);
191 CHECK_GT(total_segments_
, 0);
192 CHECK_EQ(memory_length_
% total_segments_
, 0);
193 segment_length_
= memory_length_
/ total_segments_
;
196 AudioDeviceThread::Callback::~Callback() {}
198 void AudioDeviceThread::Callback::InitializeOnAudioThread() {
200 CHECK(shared_memory_
.memory());
203 } // namespace media.