1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef REMOTING_PROTOCOL_BUFFERED_SOCKET_WRITER_H_
6 #define REMOTING_PROTOCOL_BUFFERED_SOCKET_WRITER_H_
10 #include "base/callback.h"
11 #include "base/synchronization/lock.h"
12 #include "base/threading/non_thread_safe.h"
13 #include "net/base/io_buffer.h"
14 #include "net/socket/socket.h"
23 // BufferedSocketWriter and BufferedDatagramWriter implement write data queue
24 // for stream and datagram sockets. BufferedSocketWriterBase is a base class
25 // that implements base functionality common for streams and datagrams.
26 // These classes are particularly useful when data comes from a thread
27 // that doesn't own the socket, as Write() can be called from any thread.
28 // Whenever new data is written it is just put in the queue, and then written
29 // on the thread that owns the socket. GetBufferChunks() and GetBufferSize()
30 // can be used to throttle writes.
32 class BufferedSocketWriterBase
: public base::NonThreadSafe
{
34 typedef base::Callback
<void(int)> WriteFailedCallback
;
36 BufferedSocketWriterBase();
37 virtual ~BufferedSocketWriterBase();
39 // Initializes the writer. Must be called on the thread that will be used
40 // to access the socket in the future. |callback| will be called after each
41 // failed write. Caller retains ownership of |socket|.
42 // TODO(sergeyu): Change it so that it take ownership of |socket|.
43 void Init(net::Socket
* socket
, const WriteFailedCallback
& callback
);
45 // Puts a new data chunk in the buffer. Returns false and doesn't enqueue
46 // the data if called before Init(). Can be called on any thread.
47 bool Write(scoped_refptr
<net::IOBufferWithSize
> buffer
,
48 const base::Closure
& done_task
);
50 // Returns current size of the buffer. Can be called on any thread.
53 // Returns number of chunks that are currently in the buffer waiting
54 // to be written. Can be called on any thread.
55 int GetBufferChunks();
57 // Stops writing and drops current buffers. Must be called on the
63 typedef std::list
<PendingPacket
*> DataQueue
;
68 // Removes element from the front of the queue and returns |done_task| for
69 // that element. Called from AdvanceBufferPosition() implementation, which
70 // then returns result of this function to its caller.
71 base::Closure
PopQueue();
73 // Following three methods must be implemented in child classes.
75 // Returns next packet that needs to be written to the socket. Implementation
76 // must set |*buffer| to NULL if there is nothing left in the queue.
77 virtual void GetNextPacket(net::IOBuffer
** buffer
, int* size
) = 0;
79 // Returns closure that must be executed or null closure if the last write
80 // didn't complete any messages.
81 virtual base::Closure
AdvanceBufferPosition(int written
) = 0;
83 // This method is called whenever there is an error writing to the socket.
84 virtual void OnError(int result
) = 0;
88 void HandleWriteResult(int result
, bool* write_again
);
89 void OnWritten(int result
);
91 // This method is called when an error is encountered.
92 void HandleError(int result
);
95 WriteFailedCallback write_failed_callback_
;
101 bool* destroyed_flag_
;
104 class BufferedSocketWriter
: public BufferedSocketWriterBase
{
106 BufferedSocketWriter();
107 virtual ~BufferedSocketWriter();
110 virtual void GetNextPacket(net::IOBuffer
** buffer
, int* size
) OVERRIDE
;
111 virtual base::Closure
AdvanceBufferPosition(int written
) OVERRIDE
;
112 virtual void OnError(int result
) OVERRIDE
;
115 scoped_refptr
<net::DrainableIOBuffer
> current_buf_
;
118 class BufferedDatagramWriter
: public BufferedSocketWriterBase
{
120 BufferedDatagramWriter();
121 virtual ~BufferedDatagramWriter();
124 virtual void GetNextPacket(net::IOBuffer
** buffer
, int* size
) OVERRIDE
;
125 virtual base::Closure
AdvanceBufferPosition(int written
) OVERRIDE
;
126 virtual void OnError(int result
) OVERRIDE
;
129 } // namespace protocol
130 } // namespace remoting
132 #endif // REMOTING_PROTOCOL_BUFFERED_SOCKET_WRITER_H_