1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_OUTPUT_DIRECT_RENDERER_H_
6 #define CC_OUTPUT_DIRECT_RENDERER_H_
8 #include "base/basictypes.h"
9 #include "base/callback.h"
10 #include "base/containers/scoped_ptr_hash_map.h"
11 #include "cc/base/cc_export.h"
12 #include "cc/output/renderer.h"
13 #include "cc/resources/resource_provider.h"
14 #include "cc/resources/scoped_resource.h"
18 class ResourceProvider
;
20 // This is the base class for code shared between the GL and software
21 // renderer implementations. "Direct" refers to the fact that it does not
22 // delegate rendering to another compositor.
23 class CC_EXPORT DirectRenderer
: public Renderer
{
25 virtual ~DirectRenderer();
27 ResourceProvider
* resource_provider() const { return resource_provider_
; }
29 virtual bool CanReadPixels() const OVERRIDE
;
30 virtual void DecideRenderPassAllocationsForFrame(
31 const RenderPassList
& render_passes_in_draw_order
) OVERRIDE
;
32 virtual bool HaveCachedResourcesForRenderPassId(RenderPass::Id id
) const
34 virtual void DrawFrame(RenderPassList
* render_passes_in_draw_order
,
35 ContextProvider
* offscreen_context_provider
,
36 float device_scale_factor
,
37 bool allow_partial_swap
) OVERRIDE
;
39 struct CC_EXPORT DrawingFrame
{
43 const RenderPass
* root_render_pass
;
44 const RenderPass
* current_render_pass
;
45 const ScopedResource
* current_texture
;
47 gfx::RectF root_damage_rect
;
49 gfx::Transform projection_matrix
;
50 gfx::Transform window_matrix
;
52 ContextProvider
* offscreen_context_provider
;
55 void SetEnlargePassTextureAmountForTesting(gfx::Vector2d amount
);
58 DirectRenderer(RendererClient
* client
,
59 const LayerTreeSettings
* settings
,
60 OutputSurface
* output_surface
,
61 ResourceProvider
* resource_provider
);
63 class CachedResource
: public ScopedResource
{
65 static scoped_ptr
<CachedResource
> Create(
66 ResourceProvider
* resource_provider
) {
67 return make_scoped_ptr(new CachedResource(resource_provider
));
69 virtual ~CachedResource() {}
71 bool is_complete() const { return is_complete_
; }
72 void set_is_complete(bool is_complete
) { is_complete_
= is_complete
; }
75 explicit CachedResource(ResourceProvider
* resource_provider
)
76 : ScopedResource(resource_provider
),
77 is_complete_(false) {}
82 DISALLOW_COPY_AND_ASSIGN(CachedResource
);
85 static gfx::RectF
QuadVertexRect();
86 static void QuadRectTransform(gfx::Transform
* quad_rect_transform
,
87 const gfx::Transform
& quad_transform
,
88 const gfx::RectF
& quad_rect
);
89 void InitializeViewport(DrawingFrame
* frame
,
91 gfx::Rect viewport_rect
,
92 gfx::Size surface_size
);
93 gfx::Rect
MoveFromDrawToWindowSpace(const gfx::RectF
& draw_rect
) const;
95 bool NeedDeviceClip(const DrawingFrame
* frame
) const;
96 gfx::Rect
DeviceClipRect(const DrawingFrame
* frame
) const;
97 static gfx::RectF
ComputeScissorRectForRenderPass(const DrawingFrame
* frame
);
98 void SetScissorStateForQuad(const DrawingFrame
* frame
, const DrawQuad
& quad
);
99 void SetScissorStateForQuadWithRenderPassScissor(
100 const DrawingFrame
* frame
,
101 const DrawQuad
& quad
,
102 const gfx::RectF
& render_pass_scissor
,
103 bool* should_skip_quad
);
104 void SetScissorTestRectInDrawSpace(const DrawingFrame
* frame
,
105 gfx::RectF draw_space_rect
);
107 static gfx::Size
RenderPassTextureSize(const RenderPass
* render_pass
);
108 static ResourceFormat
RenderPassTextureFormat(const RenderPass
* render_pass
);
110 void DrawRenderPass(DrawingFrame
* frame
,
111 const RenderPass
* render_pass
,
112 bool allow_partial_swap
);
113 bool UseRenderPass(DrawingFrame
* frame
, const RenderPass
* render_pass
);
115 virtual void BindFramebufferToOutputSurface(DrawingFrame
* frame
) = 0;
116 virtual bool BindFramebufferToTexture(DrawingFrame
* frame
,
117 const ScopedResource
* resource
,
118 gfx::Rect target_rect
) = 0;
119 virtual void SetDrawViewport(gfx::Rect window_space_viewport
) = 0;
120 virtual void SetScissorTestRect(gfx::Rect scissor_rect
) = 0;
121 virtual void DiscardPixels(bool has_external_stencil_test
,
122 bool draw_rect_covers_full_surface
) = 0;
123 virtual void ClearFramebuffer(DrawingFrame
* frame
,
124 bool has_external_stencil_test
) = 0;
125 virtual void DoDrawQuad(DrawingFrame
* frame
, const DrawQuad
* quad
) = 0;
126 virtual void BeginDrawingFrame(DrawingFrame
* frame
) = 0;
127 virtual void FinishDrawingFrame(DrawingFrame
* frame
) = 0;
128 virtual void FinishDrawingQuadList();
129 virtual bool FlippedFramebuffer() const = 0;
130 virtual void EnsureScissorTestEnabled() = 0;
131 virtual void EnsureScissorTestDisabled() = 0;
132 virtual void DiscardBackbuffer() {}
133 virtual void EnsureBackbuffer() {}
135 virtual void CopyCurrentRenderPassToBitmap(
137 scoped_ptr
<CopyOutputRequest
> request
) = 0;
139 base::ScopedPtrHashMap
<RenderPass::Id
, CachedResource
> render_pass_textures_
;
140 OutputSurface
* output_surface_
;
141 ResourceProvider
* resource_provider_
;
143 // For use in coordinate conversion, this stores the output rect, viewport
144 // rect (= unflipped version of glViewport rect), and the size of target
145 // framebuffer. During a draw, this stores the values for the current render
146 // pass; in between draws, they retain the values for the root render pass of
148 gfx::Rect current_draw_rect_
;
149 gfx::Rect current_viewport_rect_
;
150 gfx::Size current_surface_size_
;
153 gfx::Vector2d enlarge_pass_texture_amount_
;
155 DISALLOW_COPY_AND_ASSIGN(DirectRenderer
);
160 #endif // CC_OUTPUT_DIRECT_RENDERER_H_