Mark NavigateTest@testNavigateMany() as flaky
[chromium-blink-merge.git] / cc / input / input_handler.h
blob3401eceb5531daf45a65900b250e3b7ca0ef8fb9
1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_INPUT_INPUT_HANDLER_H_
6 #define CC_INPUT_INPUT_HANDLER_H_
8 #include "base/basictypes.h"
9 #include "base/memory/scoped_ptr.h"
10 #include "base/time/time.h"
11 #include "cc/base/cc_export.h"
12 #include "cc/input/scrollbar.h"
13 #include "cc/trees/swap_promise_monitor.h"
15 namespace gfx {
16 class Point;
17 class PointF;
18 class Vector2d;
19 class Vector2dF;
22 namespace ui { struct LatencyInfo; }
24 namespace cc {
26 class LayerScrollOffsetDelegate;
27 class ScrollElasticityHelper;
29 struct CC_EXPORT InputHandlerScrollResult {
30 InputHandlerScrollResult();
31 // Did any layer scroll as a result this ScrollBy call?
32 bool did_scroll;
33 // Was any of the scroll delta argument to this ScrollBy call not used?
34 bool did_overscroll_root;
35 // The total overscroll that has been accumulated by all ScrollBy calls that
36 // have had overscroll since the last ScrollBegin call. This resets upon a
37 // ScrollBy with no overscroll.
38 gfx::Vector2dF accumulated_root_overscroll;
39 // The amount of the scroll delta argument to this ScrollBy call that was not
40 // used for scrolling.
41 gfx::Vector2dF unused_scroll_delta;
44 class CC_EXPORT InputHandlerClient {
45 public:
46 virtual ~InputHandlerClient() {}
48 virtual void WillShutdown() = 0;
49 virtual void Animate(base::TimeTicks time) = 0;
50 virtual void MainThreadHasStoppedFlinging() = 0;
51 virtual void ReconcileElasticOverscrollAndRootScroll() = 0;
53 protected:
54 InputHandlerClient() {}
56 private:
57 DISALLOW_COPY_AND_ASSIGN(InputHandlerClient);
60 // The InputHandler is a way for the embedders to interact with the impl thread
61 // side of the compositor implementation. There is one InputHandler per
62 // LayerTreeHost. To use the input handler, implement the InputHanderClient
63 // interface and bind it to the handler on the compositor thread.
64 class CC_EXPORT InputHandler {
65 public:
66 // Note these are used in a histogram. Do not reorder or delete existing
67 // entries.
68 enum ScrollStatus {
69 SCROLL_ON_MAIN_THREAD = 0,
70 SCROLL_STARTED,
71 SCROLL_IGNORED,
72 SCROLL_UNKNOWN,
73 // This must be the last entry.
74 ScrollStatusCount
76 enum ScrollInputType { GESTURE, WHEEL, NON_BUBBLING_GESTURE };
78 // Binds a client to this handler to receive notifications. Only one client
79 // can be bound to an InputHandler. The client must live at least until the
80 // handler calls WillShutdown() on the client.
81 virtual void BindToClient(InputHandlerClient* client) = 0;
83 // Selects a layer to be scrolled at a given point in viewport (logical
84 // pixel) coordinates. Returns SCROLL_STARTED if the layer at the coordinates
85 // can be scrolled, SCROLL_ON_MAIN_THREAD if the scroll event should instead
86 // be delegated to the main thread, or SCROLL_IGNORED if there is nothing to
87 // be scrolled at the given coordinates.
88 virtual ScrollStatus ScrollBegin(const gfx::Point& viewport_point,
89 ScrollInputType type) = 0;
91 // Similar to ScrollBegin, except the hit test is skipped and scroll always
92 // targets at the root layer.
93 virtual ScrollStatus RootScrollBegin(ScrollInputType type) = 0;
94 virtual ScrollStatus ScrollAnimated(const gfx::Point& viewport_point,
95 const gfx::Vector2dF& scroll_delta) = 0;
97 // Scroll the selected layer starting at the given position. If the scroll
98 // type given to ScrollBegin was a gesture, then the scroll point and delta
99 // should be in viewport (logical pixel) coordinates. Otherwise they are in
100 // scrolling layer's (logical pixel) space. If there is no room to move the
101 // layer in the requested direction, its first ancestor layer that can be
102 // scrolled will be moved instead. The return value's |did_scroll| field is
103 // set to false if no layer can be moved in the requested direction at all,
104 // and set to true if any layer is moved.
105 // If the scroll delta hits the root layer, and the layer can no longer move,
106 // the root overscroll accumulated within this ScrollBegin() scope is reported
107 // in the return value's |accumulated_overscroll| field.
108 // Should only be called if ScrollBegin() returned SCROLL_STARTED.
109 virtual InputHandlerScrollResult ScrollBy(
110 const gfx::Point& viewport_point,
111 const gfx::Vector2dF& scroll_delta) = 0;
113 virtual bool ScrollVerticallyByPage(const gfx::Point& viewport_point,
114 ScrollDirection direction) = 0;
116 // Returns SCROLL_STARTED if a layer was being actively being scrolled,
117 // SCROLL_IGNORED if not.
118 virtual ScrollStatus FlingScrollBegin() = 0;
120 virtual void MouseMoveAt(const gfx::Point& mouse_position) = 0;
122 // Stop scrolling the selected layer. Should only be called if ScrollBegin()
123 // returned SCROLL_STARTED.
124 virtual void ScrollEnd() = 0;
126 virtual void SetRootLayerScrollOffsetDelegate(
127 LayerScrollOffsetDelegate* root_layer_scroll_offset_delegate) = 0;
129 // Called when the value returned by
130 // LayerScrollOffsetDelegate.GetTotalScrollOffset has changed for reasons
131 // other than a SetTotalScrollOffset call.
132 // NOTE: This should only called after a valid delegate was set via a call to
133 // SetRootLayerScrollOffsetDelegate.
134 virtual void OnRootLayerDelegatedScrollOffsetChanged() = 0;
136 virtual void PinchGestureBegin() = 0;
137 virtual void PinchGestureUpdate(float magnify_delta,
138 const gfx::Point& anchor) = 0;
139 virtual void PinchGestureEnd() = 0;
141 // Request another callback to InputHandlerClient::Animate().
142 virtual void SetNeedsAnimateInput() = 0;
144 // Whether the layer under |viewport_point| is the currently scrolling layer.
145 virtual bool IsCurrentlyScrollingLayerAt(const gfx::Point& viewport_point,
146 ScrollInputType type) = 0;
148 virtual bool HaveWheelEventHandlersAt(const gfx::Point& viewport_point) = 0;
150 // Whether the page should be given the opportunity to suppress scrolling by
151 // consuming touch events that started at |viewport_point|.
152 virtual bool DoTouchEventsBlockScrollAt(const gfx::Point& viewport_point) = 0;
154 // Calling CreateLatencyInfoSwapPromiseMonitor() to get a scoped
155 // LatencyInfoSwapPromiseMonitor. During the life time of the
156 // LatencyInfoSwapPromiseMonitor, if SetNeedsRedraw() or SetNeedsRedrawRect()
157 // is called on LayerTreeHostImpl, the original latency info will be turned
158 // into a LatencyInfoSwapPromise.
159 virtual scoped_ptr<SwapPromiseMonitor> CreateLatencyInfoSwapPromiseMonitor(
160 ui::LatencyInfo* latency) = 0;
162 virtual ScrollElasticityHelper* CreateScrollElasticityHelper() = 0;
164 protected:
165 InputHandler() {}
166 virtual ~InputHandler() {}
168 private:
169 DISALLOW_COPY_AND_ASSIGN(InputHandler);
172 } // namespace cc
174 #endif // CC_INPUT_INPUT_HANDLER_H_