1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/trees/draw_property_utils.h"
9 #include "cc/base/math_util.h"
10 #include "cc/layers/layer.h"
11 #include "cc/layers/layer_impl.h"
12 #include "cc/trees/layer_tree_impl.h"
13 #include "cc/trees/property_tree.h"
14 #include "cc/trees/property_tree_builder.h"
15 #include "ui/gfx/geometry/rect_conversions.h"
21 template <typename LayerType
>
22 void CalculateVisibleRects(const std::vector
<LayerType
*>& visible_layer_list
,
23 const ClipTree
& clip_tree
,
24 const TransformTree
& transform_tree
) {
25 for (auto& layer
: visible_layer_list
) {
26 // TODO(ajuma): Compute content_scale rather than using it. Note that for
27 // PictureLayer and PictureImageLayers, content_bounds == bounds and
28 // content_scale_x == content_scale_y == 1.0, so once impl painting is on
29 // everywhere, this code will be unnecessary.
30 gfx::Size layer_bounds
= layer
->bounds();
31 const bool has_clip
= layer
->clip_tree_index() > 0;
32 const TransformNode
* transform_node
=
33 transform_tree
.Node(layer
->transform_tree_index());
35 const ClipNode
* clip_node
= clip_tree
.Node(layer
->clip_tree_index());
36 const TransformNode
* clip_transform_node
=
37 transform_tree
.Node(clip_node
->data
.transform_id
);
38 const bool target_is_root_surface
=
39 transform_node
->data
.content_target_id
== 1;
40 // When the target is the root surface, we need to include the root
41 // transform by walking up to the root of the transform tree.
43 target_is_root_surface
? 0 : transform_node
->data
.content_target_id
;
44 const TransformNode
* target_node
= transform_tree
.Node(target_id
);
46 gfx::Transform content_to_target
= transform_node
->data
.to_target
;
48 content_to_target
.Translate(layer
->offset_to_transform_parent().x(),
49 layer
->offset_to_transform_parent().y());
51 gfx::Rect clip_rect_in_target_space
;
52 gfx::Transform clip_to_target
;
54 if (clip_transform_node
->data
.target_id
== target_node
->id
) {
55 clip_to_target
= clip_transform_node
->data
.to_target
;
57 success
= transform_tree
.ComputeTransformWithDestinationSublayerScale(
58 clip_transform_node
->id
, target_node
->id
, &clip_to_target
);
61 if (target_node
->id
> clip_node
->data
.transform_id
) {
63 DCHECK(target_node
->data
.to_screen_is_animated
);
65 // An animated singular transform may become non-singular during the
66 // animation, so we still need to compute a visible rect. In this
67 // situation, we treat the entire layer as visible.
68 layer
->set_visible_rect_from_property_trees(gfx::Rect(layer_bounds
));
72 clip_rect_in_target_space
=
73 gfx::ToEnclosingRect(MathUtil::ProjectClippedRect(
74 clip_to_target
, clip_node
->data
.combined_clip
));
76 // Computing a transform to an ancestor should always succeed.
78 clip_rect_in_target_space
=
79 gfx::ToEnclosingRect(MathUtil::MapClippedRect(
80 clip_to_target
, clip_node
->data
.combined_clip
));
83 gfx::Rect layer_content_rect
= gfx::Rect(layer_bounds
);
84 gfx::Rect layer_content_bounds_in_target_space
=
85 MathUtil::MapEnclosingClippedRect(content_to_target
,
87 clip_rect_in_target_space
.Intersect(layer_content_bounds_in_target_space
);
88 if (clip_rect_in_target_space
.IsEmpty()) {
89 layer
->set_visible_rect_from_property_trees(gfx::Rect());
93 // If the layer is fully contained within the clip, treat it as fully
94 // visible. Since clip_rect_in_target_space has already been intersected
95 // with layer_content_bounds_in_target_space, the layer is fully contained
96 // within the clip iff these rects are equal.
97 if (clip_rect_in_target_space
== layer_content_bounds_in_target_space
) {
98 layer
->set_visible_rect_from_property_trees(gfx::Rect(layer_bounds
));
102 gfx::Transform target_to_content
;
103 gfx::Transform target_to_layer
;
105 if (transform_node
->data
.ancestors_are_invertible
) {
106 target_to_layer
= transform_node
->data
.from_target
;
109 success
= transform_tree
.ComputeTransformWithSourceSublayerScale(
110 target_node
->id
, transform_node
->id
, &target_to_layer
);
114 DCHECK(transform_node
->data
.to_screen_is_animated
);
116 // An animated singular transform may become non-singular during the
117 // animation, so we still need to compute a visible rect. In this
118 // situation, we treat the entire layer as visible.
119 layer
->set_visible_rect_from_property_trees(gfx::Rect(layer_bounds
));
123 target_to_content
.Translate(-layer
->offset_to_transform_parent().x(),
124 -layer
->offset_to_transform_parent().y());
125 target_to_content
.PreconcatTransform(target_to_layer
);
127 gfx::Rect visible_rect
= MathUtil::ProjectEnclosingClippedRect(
128 target_to_content
, clip_rect_in_target_space
);
130 visible_rect
.Intersect(gfx::Rect(layer_bounds
));
132 layer
->set_visible_rect_from_property_trees(visible_rect
);
134 layer
->set_visible_rect_from_property_trees(gfx::Rect(layer_bounds
));
139 template <typename LayerType
>
140 static bool IsRootLayerOfNewRenderingContext(LayerType
* layer
) {
142 return !layer
->parent()->Is3dSorted() && layer
->Is3dSorted();
143 return layer
->Is3dSorted();
146 template <typename LayerType
>
147 static inline bool LayerIsInExisting3DRenderingContext(LayerType
* layer
) {
148 return layer
->Is3dSorted() && layer
->parent() &&
149 layer
->parent()->Is3dSorted() &&
150 layer
->parent()->sorting_context_id() == layer
->sorting_context_id();
153 template <typename LayerType
>
154 static bool TransformToScreenIsKnown(LayerType
* layer
,
155 const TransformTree
& tree
) {
156 const TransformNode
* node
= tree
.Node(layer
->transform_tree_index());
157 return !node
->data
.to_screen_is_animated
;
160 template <typename LayerType
>
161 static bool HasSingularTransform(LayerType
* layer
, const TransformTree
& tree
) {
162 const TransformNode
* node
= tree
.Node(layer
->transform_tree_index());
163 return !node
->data
.is_invertible
|| !node
->data
.ancestors_are_invertible
;
166 template <typename LayerType
>
167 static bool IsLayerBackFaceVisible(LayerType
* layer
,
168 const TransformTree
& tree
) {
169 // The current W3C spec on CSS transforms says that backface visibility should
170 // be determined differently depending on whether the layer is in a "3d
171 // rendering context" or not. For Chromium code, we can determine whether we
172 // are in a 3d rendering context by checking if the parent preserves 3d.
174 if (LayerIsInExisting3DRenderingContext(layer
))
175 return DrawTransformFromPropertyTrees(layer
, tree
).IsBackFaceVisible();
177 // In this case, either the layer establishes a new 3d rendering context, or
178 // is not in a 3d rendering context at all.
179 return layer
->transform().IsBackFaceVisible();
182 template <typename LayerType
>
183 static bool IsSurfaceBackFaceVisible(LayerType
* layer
,
184 const TransformTree
& tree
) {
185 if (LayerIsInExisting3DRenderingContext(layer
)) {
186 const TransformNode
* node
= tree
.Node(layer
->transform_tree_index());
187 // Draw transform as a contributing render surface.
188 // TODO(enne): we shouldn't walk the tree during a tree walk.
189 gfx::Transform surface_draw_transform
;
190 tree
.ComputeTransform(node
->id
, node
->data
.target_id
,
191 &surface_draw_transform
);
192 return surface_draw_transform
.IsBackFaceVisible();
195 if (IsRootLayerOfNewRenderingContext(layer
))
196 return layer
->transform().IsBackFaceVisible();
198 // If the render_surface is not part of a new or existing rendering context,
199 // then the layers that contribute to this surface will decide back-face
200 // visibility for themselves.
204 template <typename LayerType
>
205 static bool IsAnimatingTransformToScreen(LayerType
* layer
,
206 const TransformTree
& tree
) {
207 const TransformNode
* node
= tree
.Node(layer
->transform_tree_index());
208 return node
->data
.to_screen_is_animated
;
211 static inline bool TransformToScreenIsKnown(Layer
* layer
,
212 const TransformTree
& tree
) {
213 return !IsAnimatingTransformToScreen(layer
, tree
);
216 static inline bool TransformToScreenIsKnown(LayerImpl
* layer
,
217 const TransformTree
& tree
) {
221 template <typename LayerType
>
222 static bool HasInvertibleOrAnimatedTransform(LayerType
* layer
) {
223 return layer
->transform_is_invertible() ||
224 layer
->HasPotentiallyRunningTransformAnimation();
227 static inline bool SubtreeShouldBeSkipped(LayerImpl
* layer
,
229 const TransformTree
& tree
) {
230 // If the layer transform is not invertible, it should not be drawn.
231 // TODO(ajuma): Correctly process subtrees with singular transform for the
232 // case where we may animate to a non-singular transform and wish to
234 if (!HasInvertibleOrAnimatedTransform(layer
))
237 // When we need to do a readback/copy of a layer's output, we can not skip
238 // it or any of its ancestors.
239 if (layer
->draw_properties().layer_or_descendant_has_copy_request
)
242 // We cannot skip the the subtree if a descendant has a wheel or touch handler
243 // or the hit testing code will break (it requires fresh transforms, etc).
244 if (layer
->draw_properties().layer_or_descendant_has_input_handler
)
247 // If the layer is not drawn, then skip it and its subtree.
251 if (layer
->render_surface() && !layer
->double_sided() &&
252 IsSurfaceBackFaceVisible(layer
, tree
))
255 // If layer is on the pending tree and opacity is being animated then
256 // this subtree can't be skipped as we need to create, prioritize and
257 // include tiles for this layer when deciding if tree can be activated.
258 if (layer
->layer_tree_impl()->IsPendingTree() &&
259 layer
->HasPotentiallyRunningOpacityAnimation())
262 // The opacity of a layer always applies to its children (either implicitly
263 // via a render surface or explicitly if the parent preserves 3D), so the
264 // entire subtree can be skipped if this layer is fully transparent.
265 return !layer
->opacity();
268 static inline bool SubtreeShouldBeSkipped(Layer
* layer
,
270 const TransformTree
& tree
) {
271 // If the layer transform is not invertible, it should not be drawn.
272 if (!layer
->transform_is_invertible() &&
273 !layer
->HasPotentiallyRunningTransformAnimation())
276 // When we need to do a readback/copy of a layer's output, we can not skip
277 // it or any of its ancestors.
278 if (layer
->draw_properties().layer_or_descendant_has_copy_request
)
281 // We cannot skip the the subtree if a descendant has a wheel or touch handler
282 // or the hit testing code will break (it requires fresh transforms, etc).
283 if (layer
->draw_properties().layer_or_descendant_has_input_handler
)
286 // If the layer is not drawn, then skip it and its subtree.
290 if (layer
->render_surface() && !layer
->double_sided() &&
291 !layer
->HasPotentiallyRunningTransformAnimation() &&
292 IsSurfaceBackFaceVisible(layer
, tree
))
295 // If the opacity is being animated then the opacity on the main thread is
296 // unreliable (since the impl thread may be using a different opacity), so it
297 // should not be trusted.
298 // In particular, it should not cause the subtree to be skipped.
299 // Similarly, for layers that might animate opacity using an impl-only
300 // animation, their subtree should also not be skipped.
301 return !layer
->opacity() && !layer
->HasPotentiallyRunningOpacityAnimation() &&
302 !layer
->OpacityCanAnimateOnImplThread();
305 template <typename LayerType
>
306 static bool LayerShouldBeSkipped(LayerType
* layer
,
308 const TransformTree
& tree
) {
309 // Layers can be skipped if any of these conditions are met.
310 // - is not drawn due to it or one of its ancestors being hidden (or having
311 // no copy requests).
312 // - does not draw content.
314 // - has empty bounds
315 // - the layer is not double-sided, but its back face is visible.
317 // Some additional conditions need to be computed at a later point after the
318 // recursion is finished.
319 // - the intersection of render_surface content and layer clip_rect is empty
320 // - the visible_layer_rect is empty
322 // Note, if the layer should not have been drawn due to being fully
323 // transparent, we would have skipped the entire subtree and never made it
324 // into this function, so it is safe to omit this check here.
328 if (!layer
->DrawsContent() || layer
->bounds().IsEmpty())
331 LayerType
* backface_test_layer
= layer
;
332 if (layer
->use_parent_backface_visibility()) {
333 DCHECK(layer
->parent());
334 DCHECK(!layer
->parent()->use_parent_backface_visibility());
335 backface_test_layer
= layer
->parent();
338 // The layer should not be drawn if (1) it is not double-sided and (2) the
339 // back of the layer is known to be facing the screen.
340 if (!backface_test_layer
->double_sided() &&
341 TransformToScreenIsKnown(backface_test_layer
, tree
) &&
342 IsLayerBackFaceVisible(backface_test_layer
, tree
))
348 template <typename LayerType
>
349 void FindLayersThatNeedUpdates(
351 const TransformTree
& tree
,
352 bool subtree_is_visible_from_ancestor
,
353 typename
LayerType::LayerListType
* update_layer_list
,
354 std::vector
<LayerType
*>* visible_layer_list
) {
355 bool layer_is_drawn
=
356 layer
->HasCopyRequest() ||
357 (subtree_is_visible_from_ancestor
&& !layer
->hide_layer_and_subtree());
359 if (layer
->parent() && SubtreeShouldBeSkipped(layer
, layer_is_drawn
, tree
))
362 if (!LayerShouldBeSkipped(layer
, layer_is_drawn
, tree
)) {
363 visible_layer_list
->push_back(layer
);
364 update_layer_list
->push_back(layer
);
367 // Append mask layers to the update layer list. They don't have valid visible
368 // rects, so need to get added after the above calculation. Replica layers
369 // don't need to be updated.
370 if (LayerType
* mask_layer
= layer
->mask_layer())
371 update_layer_list
->push_back(mask_layer
);
372 if (LayerType
* replica_layer
= layer
->replica_layer()) {
373 if (LayerType
* mask_layer
= replica_layer
->mask_layer())
374 update_layer_list
->push_back(mask_layer
);
377 for (size_t i
= 0; i
< layer
->children().size(); ++i
) {
378 FindLayersThatNeedUpdates(layer
->child_at(i
), tree
, layer_is_drawn
,
379 update_layer_list
, visible_layer_list
);
385 void ComputeClips(ClipTree
* clip_tree
, const TransformTree
& transform_tree
) {
386 if (!clip_tree
->needs_update())
388 for (int i
= 0; i
< static_cast<int>(clip_tree
->size()); ++i
) {
389 ClipNode
* clip_node
= clip_tree
->Node(i
);
391 // Only descendants of a real clipping layer (i.e., not 0) may have their
392 // clip adjusted due to intersecting with an ancestor clip.
393 const bool is_clipped
= clip_node
->parent_id
> 0;
395 clip_node
->data
.combined_clip
= clip_node
->data
.clip
;
399 ClipNode
* parent_clip_node
= clip_tree
->parent(clip_node
);
400 const TransformNode
* parent_transform_node
=
401 transform_tree
.Node(parent_clip_node
->data
.transform_id
);
402 const TransformNode
* transform_node
=
403 transform_tree
.Node(clip_node
->data
.transform_id
);
405 // Clips must be combined in target space. We cannot, for example, combine
406 // clips in the space of the child clip. The reason is non-affine
407 // transforms. Say we have the following tree T->A->B->C, and B clips C, but
408 // draw into target T. It may be the case that A applies a perspective
409 // transform, and B and C are at different z positions. When projected into
410 // target space, the relative sizes and positions of B and C can shift.
411 // Since it's the relationship in target space that matters, that's where we
412 // must combine clips.
413 gfx::Transform parent_to_target
;
414 gfx::Transform clip_to_target
;
415 gfx::Transform target_to_clip
;
417 const bool target_is_root_surface
= clip_node
->data
.target_id
== 1;
418 // When the target is the root surface, we need to include the root
419 // transform by walking up to the root of the transform tree.
420 const int target_id
=
421 target_is_root_surface
? 0 : clip_node
->data
.target_id
;
424 if (parent_transform_node
->data
.content_target_id
==
425 clip_node
->data
.target_id
) {
426 parent_to_target
= parent_transform_node
->data
.to_target
;
428 success
&= transform_tree
.ComputeTransformWithDestinationSublayerScale(
429 parent_transform_node
->id
, target_id
, &parent_to_target
);
432 if (transform_node
->data
.content_target_id
== clip_node
->data
.target_id
) {
433 clip_to_target
= transform_node
->data
.to_target
;
435 success
&= transform_tree
.ComputeTransformWithDestinationSublayerScale(
436 transform_node
->id
, target_id
, &clip_to_target
);
439 if (transform_node
->data
.content_target_id
== clip_node
->data
.target_id
&&
440 transform_node
->data
.ancestors_are_invertible
) {
441 target_to_clip
= transform_node
->data
.from_target
;
443 success
&= clip_to_target
.GetInverse(&target_to_clip
);
446 // If we can't compute a transform, it's because we had to use the inverse
447 // of a singular transform. We won't draw in this case, so there's no need
452 // In order to intersect with as small a rect as possible, we do a
453 // preliminary clip in target space so that when we project back, there's
454 // less likelihood of intersecting the view plane.
455 gfx::RectF inherited_clip_in_target_space
= MathUtil::MapClippedRect(
456 parent_to_target
, parent_clip_node
->data
.combined_clip
);
458 gfx::RectF clip_in_target_space
=
459 MathUtil::MapClippedRect(clip_to_target
, clip_node
->data
.clip
);
461 gfx::RectF intersected_in_target_space
= gfx::IntersectRects(
462 inherited_clip_in_target_space
, clip_in_target_space
);
464 clip_node
->data
.combined_clip
= MathUtil::ProjectClippedRect(
465 target_to_clip
, intersected_in_target_space
);
467 clip_node
->data
.combined_clip
.Intersect(clip_node
->data
.clip
);
469 clip_tree
->set_needs_update(false);
472 void ComputeTransforms(TransformTree
* transform_tree
) {
473 if (!transform_tree
->needs_update())
475 for (int i
= 1; i
< static_cast<int>(transform_tree
->size()); ++i
)
476 transform_tree
->UpdateTransforms(i
);
477 transform_tree
->set_needs_update(false);
480 void ComputeOpacities(OpacityTree
* opacity_tree
) {
481 if (!opacity_tree
->needs_update())
483 for (int i
= 1; i
< static_cast<int>(opacity_tree
->size()); ++i
)
484 opacity_tree
->UpdateOpacities(i
);
485 opacity_tree
->set_needs_update(false);
488 template <typename LayerType
>
489 void ComputeVisibleRectsUsingPropertyTreesInternal(
490 LayerType
* root_layer
,
491 PropertyTrees
* property_trees
,
492 typename
LayerType::LayerListType
* update_layer_list
) {
493 if (property_trees
->transform_tree
.needs_update())
494 property_trees
->clip_tree
.set_needs_update(true);
495 ComputeTransforms(&property_trees
->transform_tree
);
496 ComputeClips(&property_trees
->clip_tree
, property_trees
->transform_tree
);
497 ComputeOpacities(&property_trees
->opacity_tree
);
499 const bool subtree_is_visible_from_ancestor
= true;
500 std::vector
<LayerType
*> visible_layer_list
;
501 FindLayersThatNeedUpdates(root_layer
, property_trees
->transform_tree
,
502 subtree_is_visible_from_ancestor
, update_layer_list
,
503 &visible_layer_list
);
504 CalculateVisibleRects
<LayerType
>(visible_layer_list
,
505 property_trees
->clip_tree
,
506 property_trees
->transform_tree
);
509 void BuildPropertyTreesAndComputeVisibleRects(
511 const Layer
* page_scale_layer
,
512 const Layer
* inner_viewport_scroll_layer
,
513 const Layer
* outer_viewport_scroll_layer
,
514 float page_scale_factor
,
515 float device_scale_factor
,
516 const gfx::Rect
& viewport
,
517 const gfx::Transform
& device_transform
,
518 PropertyTrees
* property_trees
,
519 LayerList
* update_layer_list
) {
520 PropertyTreeBuilder::BuildPropertyTrees(
521 root_layer
, page_scale_layer
, inner_viewport_scroll_layer
,
522 outer_viewport_scroll_layer
, page_scale_factor
, device_scale_factor
,
523 viewport
, device_transform
, property_trees
);
524 ComputeVisibleRectsUsingPropertyTrees(root_layer
, property_trees
,
528 void BuildPropertyTreesAndComputeVisibleRects(
529 LayerImpl
* root_layer
,
530 const LayerImpl
* page_scale_layer
,
531 const LayerImpl
* inner_viewport_scroll_layer
,
532 const LayerImpl
* outer_viewport_scroll_layer
,
533 float page_scale_factor
,
534 float device_scale_factor
,
535 const gfx::Rect
& viewport
,
536 const gfx::Transform
& device_transform
,
537 PropertyTrees
* property_trees
,
538 LayerImplList
* update_layer_list
) {
539 PropertyTreeBuilder::BuildPropertyTrees(
540 root_layer
, page_scale_layer
, inner_viewport_scroll_layer
,
541 outer_viewport_scroll_layer
, page_scale_factor
, device_scale_factor
,
542 viewport
, device_transform
, property_trees
);
543 ComputeVisibleRectsUsingPropertyTrees(root_layer
, property_trees
,
547 void ComputeVisibleRectsUsingPropertyTrees(Layer
* root_layer
,
548 PropertyTrees
* property_trees
,
549 LayerList
* update_layer_list
) {
550 ComputeVisibleRectsUsingPropertyTreesInternal(root_layer
, property_trees
,
554 void ComputeVisibleRectsUsingPropertyTrees(LayerImpl
* root_layer
,
555 PropertyTrees
* property_trees
,
556 LayerImplList
* update_layer_list
) {
557 ComputeVisibleRectsUsingPropertyTreesInternal(root_layer
, property_trees
,
561 template <typename LayerType
>
562 gfx::Transform
DrawTransformFromPropertyTreesInternal(
563 const LayerType
* layer
,
564 const TransformTree
& tree
) {
565 const TransformNode
* node
= tree
.Node(layer
->transform_tree_index());
567 gfx::Transform xform
;
568 const bool owns_non_root_surface
= layer
->parent() && layer
->render_surface();
569 if (!owns_non_root_surface
) {
570 // If you're not the root, or you don't own a surface, you need to apply
571 // your local offset.
572 xform
= node
->data
.to_target
;
573 if (layer
->should_flatten_transform_from_property_tree())
575 xform
.Translate(layer
->offset_to_transform_parent().x(),
576 layer
->offset_to_transform_parent().y());
578 // Surfaces need to apply their sublayer scale.
579 xform
.Scale(node
->data
.sublayer_scale
.x(), node
->data
.sublayer_scale
.y());
584 gfx::Transform
DrawTransformFromPropertyTrees(const Layer
* layer
,
585 const TransformTree
& tree
) {
586 return DrawTransformFromPropertyTreesInternal(layer
, tree
);
589 gfx::Transform
DrawTransformFromPropertyTrees(const LayerImpl
* layer
,
590 const TransformTree
& tree
) {
591 return DrawTransformFromPropertyTreesInternal(layer
, tree
);
594 gfx::Transform
DrawTransformOfRenderSurfaceFromPropertyTrees(
595 const RenderSurfaceImpl
* render_surface
,
596 const TransformTree
& tree
) {
597 const TransformNode
* node
= tree
.Node(render_surface
->TransformTreeIndex());
598 gfx::Transform render_surface_transform
;
599 // The draw transform of root render surface is identity tranform.
601 return render_surface_transform
;
602 const TransformNode
* target_node
= tree
.Node(node
->data
.target_id
);
603 if (target_node
->id
== 1)
604 target_node
= tree
.Node(0);
605 tree
.ComputeTransformWithDestinationSublayerScale(node
->id
, target_node
->id
,
606 &render_surface_transform
);
607 render_surface_transform
.Scale(1.0 / node
->data
.sublayer_scale
.x(),
608 1.0 / node
->data
.sublayer_scale
.y());
609 return render_surface_transform
;
612 template <typename LayerType
>
613 gfx::Transform
ScreenSpaceTransformFromPropertyTreesInternal(
615 const TransformTree
& tree
) {
616 gfx::Transform
xform(1, 0, 0, 1, layer
->offset_to_transform_parent().x(),
617 layer
->offset_to_transform_parent().y());
618 if (layer
->transform_tree_index() >= 0) {
619 gfx::Transform ssxform
=
620 tree
.Node(layer
->transform_tree_index())->data
.to_screen
;
621 xform
.ConcatTransform(ssxform
);
622 if (layer
->should_flatten_transform_from_property_tree())
628 gfx::Transform
ScreenSpaceTransformFromPropertyTrees(
630 const TransformTree
& tree
) {
631 return ScreenSpaceTransformFromPropertyTreesInternal(layer
, tree
);
634 gfx::Transform
ScreenSpaceTransformFromPropertyTrees(
635 const LayerImpl
* layer
,
636 const TransformTree
& tree
) {
637 return ScreenSpaceTransformFromPropertyTreesInternal(layer
, tree
);
640 template <typename LayerType
>
641 float DrawOpacityFromPropertyTreesInternal(LayerType layer
,
642 const OpacityTree
& tree
) {
643 if (!layer
->render_target())
646 const OpacityNode
* target_node
=
647 tree
.Node(layer
->render_target()->opacity_tree_index());
648 const OpacityNode
* node
= tree
.Node(layer
->opacity_tree_index());
649 if (node
== target_node
)
652 float draw_opacity
= 1.f
;
653 while (node
!= target_node
) {
654 draw_opacity
*= node
->data
.opacity
;
655 node
= tree
.parent(node
);
660 float DrawOpacityFromPropertyTrees(const Layer
* layer
,
661 const OpacityTree
& tree
) {
662 return DrawOpacityFromPropertyTreesInternal(layer
, tree
);
665 float DrawOpacityFromPropertyTrees(const LayerImpl
* layer
,
666 const OpacityTree
& tree
) {
667 return DrawOpacityFromPropertyTreesInternal(layer
, tree
);
670 bool CanUseLcdTextFromPropertyTrees(const LayerImpl
* layer
,
671 bool layers_always_allowed_lcd_text
,
672 bool can_use_lcd_text
,
673 PropertyTrees
* property_trees
) {
674 if (layers_always_allowed_lcd_text
)
676 if (!can_use_lcd_text
)
678 if (!layer
->contents_opaque())
680 DCHECK(!property_trees
->transform_tree
.needs_update());
681 DCHECK(!property_trees
->opacity_tree
.needs_update());
683 const OpacityNode
* opacity_node
=
684 property_trees
->opacity_tree
.Node(layer
->opacity_tree_index());
685 if (opacity_node
->data
.screen_space_opacity
!= 1.f
)
687 const TransformNode
* transform_node
=
688 property_trees
->transform_tree
.Node(layer
->transform_tree_index());
689 if (!transform_node
->data
.node_and_ancestors_have_only_integer_translation
)
691 if (static_cast<int>(layer
->offset_to_transform_parent().x()) !=
692 layer
->offset_to_transform_parent().x())
694 if (static_cast<int>(layer
->offset_to_transform_parent().y()) !=
695 layer
->offset_to_transform_parent().y())