1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "content/browser/renderer_host/input/synthetic_gesture_controller.h"
7 #include "base/trace_event/trace_event.h"
8 #include "content/browser/renderer_host/input/synthetic_gesture_target.h"
9 #include "content/common/input/synthetic_smooth_scroll_gesture_params.h"
10 #include "content/common/input_messages.h"
11 #include "content/public/browser/render_widget_host.h"
15 SyntheticGestureController::SyntheticGestureController(
16 scoped_ptr
<SyntheticGestureTarget
> gesture_target
)
17 : gesture_target_(gesture_target
.Pass()) {}
19 SyntheticGestureController::~SyntheticGestureController() {}
21 void SyntheticGestureController::QueueSyntheticGesture(
22 scoped_ptr
<SyntheticGesture
> synthetic_gesture
,
23 const OnGestureCompleteCallback
& completion_callback
) {
24 DCHECK(synthetic_gesture
);
26 bool was_empty
= pending_gesture_queue_
.IsEmpty();
28 pending_gesture_queue_
.Push(synthetic_gesture
.Pass(), completion_callback
);
31 StartGesture(*pending_gesture_queue_
.FrontGesture());
34 void SyntheticGestureController::Flush(base::TimeTicks timestamp
) {
35 TRACE_EVENT0("input", "SyntheticGestureController::Flush");
36 if (pending_gesture_queue_
.IsEmpty())
39 if (pending_gesture_result_
)
42 SyntheticGesture
* gesture
= pending_gesture_queue_
.FrontGesture();
43 SyntheticGesture::Result result
=
44 gesture
->ForwardInputEvents(timestamp
, gesture_target_
.get());
46 if (result
== SyntheticGesture::GESTURE_RUNNING
) {
47 gesture_target_
->SetNeedsFlush();
51 // It's possible that all events generated by the gesture have been fully
52 // dispatched at this point, in which case |OnDidFlushInput()| was called
53 // before |pending_gesture_result_| was initialized. Requesting another flush
54 // will trigger the necessary gesture-ending call to |OnDidFlushInput()|.
55 pending_gesture_result_
.reset(new SyntheticGesture::Result(result
));
56 gesture_target_
->SetNeedsFlush();
59 void SyntheticGestureController::OnDidFlushInput() {
60 if (!pending_gesture_result_
)
63 DCHECK(!pending_gesture_queue_
.IsEmpty());
64 auto pending_gesture_result
= pending_gesture_result_
.Pass();
65 StopGesture(*pending_gesture_queue_
.FrontGesture(),
66 pending_gesture_queue_
.FrontCallback(),
67 *pending_gesture_result
);
68 pending_gesture_queue_
.Pop();
70 if (!pending_gesture_queue_
.IsEmpty())
71 StartGesture(*pending_gesture_queue_
.FrontGesture());
74 void SyntheticGestureController::StartGesture(const SyntheticGesture
& gesture
) {
75 TRACE_EVENT_ASYNC_BEGIN0("input,benchmark",
76 "SyntheticGestureController::running",
78 gesture_target_
->SetNeedsFlush();
81 void SyntheticGestureController::StopGesture(
82 const SyntheticGesture
& gesture
,
83 const OnGestureCompleteCallback
& completion_callback
,
84 SyntheticGesture::Result result
) {
85 DCHECK_NE(result
, SyntheticGesture::GESTURE_RUNNING
);
86 TRACE_EVENT_ASYNC_END0("input,benchmark",
87 "SyntheticGestureController::running",
90 completion_callback
.Run(result
);
93 SyntheticGestureController::GestureAndCallbackQueue::GestureAndCallbackQueue() {
96 SyntheticGestureController::GestureAndCallbackQueue::
97 ~GestureAndCallbackQueue() {
100 } // namespace content