1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/math_util.h"
6 #include "testing/gtest/include/gtest/gtest.h"
7 #include "ui/gfx/rect_f.h"
8 #include "ui/gfx/quad_f.h"
9 #include "ui/gfx/transform.h"
14 // TODO(danakj) Move this test to ui/gfx/ when we don't need MathUtil::mapQuad.
15 TEST(FloatQuadTest
, IsRectilinearTest
)
17 const int numRectilinear
= 8;
18 gfx::Transform rectilinearTrans
[numRectilinear
];
19 rectilinearTrans
[1].Rotate(90);
20 rectilinearTrans
[2].Rotate(180);
21 rectilinearTrans
[3].Rotate(270);
22 rectilinearTrans
[4].SkewX(0.00000000001);
23 rectilinearTrans
[5].SkewY(0.00000000001);
24 rectilinearTrans
[6].Scale(0.00001, 0.00001);
25 rectilinearTrans
[6].Rotate(180);
26 rectilinearTrans
[7].Scale(100000, 100000);
27 rectilinearTrans
[7].Rotate(180);
29 for (int i
= 0; i
< numRectilinear
; ++i
) {
31 gfx::QuadF quad
= MathUtil::mapQuad(rectilinearTrans
[i
], gfx::QuadF(gfx::RectF(0.01010101f
, 0.01010101f
, 100.01010101f
, 100.01010101f
)), clipped
);
32 ASSERT_TRUE(!clipped
);
33 EXPECT_TRUE(quad
.IsRectilinear());
36 const int numNonRectilinear
= 10;
37 gfx::Transform nonRectilinearTrans
[numNonRectilinear
];
38 nonRectilinearTrans
[0].Rotate(359.999);
39 nonRectilinearTrans
[1].Rotate(0.0000001);
40 nonRectilinearTrans
[2].Rotate(89.999999);
41 nonRectilinearTrans
[3].Rotate(90.0000001);
42 nonRectilinearTrans
[4].Rotate(179.999999);
43 nonRectilinearTrans
[5].Rotate(180.0000001);
44 nonRectilinearTrans
[6].Rotate(269.999999);
45 nonRectilinearTrans
[7].Rotate(270.0000001);
46 nonRectilinearTrans
[8].SkewX(0.00001);
47 nonRectilinearTrans
[9].SkewY(0.00001);
49 for (int i
= 0; i
< numNonRectilinear
; ++i
) {
51 gfx::QuadF quad
= MathUtil::mapQuad(nonRectilinearTrans
[i
], gfx::QuadF(gfx::RectF(0.01010101f
, 0.01010101f
, 100.01010101f
, 100.01010101f
)), clipped
);
52 ASSERT_TRUE(!clipped
);
53 EXPECT_FALSE(quad
.IsRectilinear());