1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/io_surface_layer_impl.h"
7 #include "base/stringprintf.h"
8 #include "cc/gl_renderer.h" // For the GLC() macro.
9 #include "cc/io_surface_draw_quad.h"
10 #include "cc/layer_tree_impl.h"
11 #include "cc/output_surface.h"
12 #include "cc/quad_sink.h"
13 #include "third_party/WebKit/Source/Platform/chromium/public/WebGraphicsContext3D.h"
14 #include "third_party/khronos/GLES2/gl2.h"
15 #include "third_party/khronos/GLES2/gl2ext.h"
19 IOSurfaceLayerImpl::IOSurfaceLayerImpl(LayerTreeImpl
* treeImpl
, int id
)
20 : LayerImpl(treeImpl
, id
)
22 , m_ioSurfaceChanged(false)
23 , m_ioSurfaceTextureId(0)
27 IOSurfaceLayerImpl::~IOSurfaceLayerImpl()
29 if (!m_ioSurfaceTextureId
)
32 OutputSurface
* outputSurface
= layerTreeImpl()->output_surface();
33 // FIXME: Implement this path for software compositing.
34 WebKit::WebGraphicsContext3D
* context3d
= outputSurface
->Context3D();
36 context3d
->deleteTexture(m_ioSurfaceTextureId
);
39 void IOSurfaceLayerImpl::willDraw(ResourceProvider
* resourceProvider
)
41 LayerImpl::willDraw(resourceProvider
);
43 if (m_ioSurfaceChanged
) {
44 WebKit::WebGraphicsContext3D
* context3d
= resourceProvider
->graphicsContext3D();
46 // FIXME: Implement this path for software compositing.
50 // FIXME: Do this in a way that we can track memory usage.
51 if (!m_ioSurfaceTextureId
)
52 m_ioSurfaceTextureId
= context3d
->createTexture();
54 GLC(context3d
, context3d
->activeTexture(GL_TEXTURE0
));
55 GLC(context3d
, context3d
->bindTexture(GL_TEXTURE_RECTANGLE_ARB
, m_ioSurfaceTextureId
));
56 GLC(context3d
, context3d
->texParameteri(GL_TEXTURE_RECTANGLE_ARB
, GL_TEXTURE_MIN_FILTER
, GL_LINEAR
));
57 GLC(context3d
, context3d
->texParameteri(GL_TEXTURE_RECTANGLE_ARB
, GL_TEXTURE_MAG_FILTER
, GL_LINEAR
));
58 GLC(context3d
, context3d
->texParameteri(GL_TEXTURE_RECTANGLE_ARB
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
));
59 GLC(context3d
, context3d
->texParameteri(GL_TEXTURE_RECTANGLE_ARB
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
));
60 context3d
->texImageIOSurface2DCHROMIUM(GL_TEXTURE_RECTANGLE_ARB
,
61 m_ioSurfaceSize
.width(),
62 m_ioSurfaceSize
.height(),
65 // Do not check for error conditions. texImageIOSurface2DCHROMIUM is supposed to hold on to
66 // the last good IOSurface if the new one is already closed. This is only a possibility
67 // during live resizing of plugins. However, it seems that this is not sufficient to
68 // completely guard against garbage being drawn. If this is found to be a significant issue,
69 // it may be necessary to explicitly tell the embedder when to free the surfaces it has
71 m_ioSurfaceChanged
= false;
75 void IOSurfaceLayerImpl::appendQuads(QuadSink
& quadSink
, AppendQuadsData
& appendQuadsData
)
77 SharedQuadState
* sharedQuadState
= quadSink
.useSharedQuadState(createSharedQuadState());
78 appendDebugBorderQuad(quadSink
, sharedQuadState
, appendQuadsData
);
80 gfx::Rect
quadRect(gfx::Point(), contentBounds());
81 gfx::Rect
opaqueRect(contentsOpaque() ? quadRect
: gfx::Rect());
82 scoped_ptr
<IOSurfaceDrawQuad
> quad
= IOSurfaceDrawQuad::Create();
83 quad
->SetNew(sharedQuadState
, quadRect
, opaqueRect
, m_ioSurfaceSize
, m_ioSurfaceTextureId
, IOSurfaceDrawQuad::FLIPPED
);
84 quadSink
.append(quad
.PassAs
<DrawQuad
>(), appendQuadsData
);
87 void IOSurfaceLayerImpl::dumpLayerProperties(std::string
* str
, int indent
) const
89 str
->append(indentString(indent
));
90 base::StringAppendF(str
, "iosurface id: %u texture id: %u\n", m_ioSurfaceId
, m_ioSurfaceTextureId
);
91 LayerImpl::dumpLayerProperties(str
, indent
);
94 void IOSurfaceLayerImpl::didLoseOutputSurface()
96 // We don't have a valid texture ID in the new context; however,
97 // the IOSurface is still valid.
98 m_ioSurfaceTextureId
= 0;
99 m_ioSurfaceChanged
= true;
102 void IOSurfaceLayerImpl::setIOSurfaceProperties(unsigned ioSurfaceId
, const gfx::Size
& size
)
104 if (m_ioSurfaceId
!= ioSurfaceId
)
105 m_ioSurfaceChanged
= true;
107 m_ioSurfaceId
= ioSurfaceId
;
108 m_ioSurfaceSize
= size
;
111 const char* IOSurfaceLayerImpl::layerTypeAsString() const
113 return "IOSurfaceLayer";