[content shell] implement testRunner.overridePreference
[chromium-blink-merge.git] / content / browser / gamepad / gamepad_provider.cc
blob63a352f9ef37bedbe82001137a7564628fcd0729
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include <cmath>
6 #include <set>
7 #include <vector>
9 #include "base/bind.h"
10 #include "base/logging.h"
11 #include "base/message_loop.h"
12 #include "base/message_loop_proxy.h"
13 #include "base/threading/thread.h"
14 #include "base/threading/thread_restrictions.h"
15 #include "content/browser/gamepad/gamepad_data_fetcher.h"
16 #include "content/browser/gamepad/gamepad_provider.h"
17 #include "content/browser/gamepad/gamepad_platform_data_fetcher.h"
18 #include "content/common/gamepad_hardware_buffer.h"
19 #include "content/common/gamepad_messages.h"
20 #include "content/common/gamepad_user_gesture.h"
21 #include "content/public/browser/browser_thread.h"
23 namespace content {
25 GamepadProvider::ClosureAndThread::ClosureAndThread(
26 const base::Closure& c,
27 const scoped_refptr<base::MessageLoopProxy>& m)
28 : closure(c),
29 message_loop(m) {
32 GamepadProvider::ClosureAndThread::~ClosureAndThread() {
35 GamepadProvider::GamepadProvider()
36 : is_paused_(true),
37 have_scheduled_do_poll_(false),
38 devices_changed_(true) {
39 Initialize(scoped_ptr<GamepadDataFetcher>());
42 GamepadProvider::GamepadProvider(scoped_ptr<GamepadDataFetcher> fetcher)
43 : is_paused_(true),
44 have_scheduled_do_poll_(false),
45 devices_changed_(true) {
46 Initialize(fetcher.Pass());
49 GamepadProvider::~GamepadProvider() {
50 base::SystemMonitor* monitor = base::SystemMonitor::Get();
51 if (monitor)
52 monitor->RemoveDevicesChangedObserver(this);
54 polling_thread_.reset();
55 data_fetcher_.reset();
58 base::SharedMemoryHandle GamepadProvider::GetSharedMemoryHandleForProcess(
59 base::ProcessHandle process) {
60 base::SharedMemoryHandle renderer_handle;
61 gamepad_shared_memory_.ShareToProcess(process, &renderer_handle);
62 return renderer_handle;
65 void GamepadProvider::Pause() {
67 base::AutoLock lock(is_paused_lock_);
68 is_paused_ = true;
70 MessageLoop* polling_loop = polling_thread_->message_loop();
71 polling_loop->PostTask(
72 FROM_HERE,
73 base::Bind(&GamepadProvider::SendPauseHint, Unretained(this), true));
76 void GamepadProvider::Resume() {
78 base::AutoLock lock(is_paused_lock_);
79 if (!is_paused_)
80 return;
81 is_paused_ = false;
84 MessageLoop* polling_loop = polling_thread_->message_loop();
85 polling_loop->PostTask(
86 FROM_HERE,
87 base::Bind(&GamepadProvider::SendPauseHint, Unretained(this), false));
88 polling_loop->PostTask(
89 FROM_HERE,
90 base::Bind(&GamepadProvider::ScheduleDoPoll, Unretained(this)));
93 void GamepadProvider::RegisterForUserGesture(const base::Closure& closure) {
94 base::AutoLock lock(user_gesture_lock_);
95 user_gesture_observers_.push_back(
96 ClosureAndThread(closure, MessageLoop::current()->message_loop_proxy()));
99 void GamepadProvider::OnDevicesChanged(base::SystemMonitor::DeviceType type) {
100 base::AutoLock lock(devices_changed_lock_);
101 devices_changed_ = true;
104 void GamepadProvider::Initialize(scoped_ptr<GamepadDataFetcher> fetcher) {
105 size_t data_size = sizeof(GamepadHardwareBuffer);
106 base::SystemMonitor* monitor = base::SystemMonitor::Get();
107 if (monitor)
108 monitor->AddDevicesChangedObserver(this);
109 bool res = gamepad_shared_memory_.CreateAndMapAnonymous(data_size);
110 CHECK(res);
111 GamepadHardwareBuffer* hwbuf = SharedMemoryAsHardwareBuffer();
112 memset(hwbuf, 0, sizeof(GamepadHardwareBuffer));
114 polling_thread_.reset(new base::Thread("Gamepad polling thread"));
115 polling_thread_->StartWithOptions(
116 base::Thread::Options(MessageLoop::TYPE_IO, 0));
118 polling_thread_->message_loop()->PostTask(
119 FROM_HERE,
120 base::Bind(&GamepadProvider::DoInitializePollingThread,
121 base::Unretained(this),
122 base::Passed(&fetcher)));
125 void GamepadProvider::DoInitializePollingThread(
126 scoped_ptr<GamepadDataFetcher> fetcher) {
127 DCHECK(MessageLoop::current() == polling_thread_->message_loop());
128 DCHECK(!data_fetcher_.get()); // Should only initialize once.
130 if (!fetcher.get())
131 fetcher.reset(new GamepadPlatformDataFetcher);
132 data_fetcher_ = fetcher.Pass();
135 void GamepadProvider::SendPauseHint(bool paused) {
136 DCHECK(MessageLoop::current() == polling_thread_->message_loop());
137 if (data_fetcher_.get())
138 data_fetcher_->PauseHint(paused);
141 void GamepadProvider::DoPoll() {
142 DCHECK(MessageLoop::current() == polling_thread_->message_loop());
143 DCHECK(have_scheduled_do_poll_);
144 have_scheduled_do_poll_ = false;
146 bool changed;
147 GamepadHardwareBuffer* hwbuf = SharedMemoryAsHardwareBuffer();
149 ANNOTATE_BENIGN_RACE_SIZED(
150 &hwbuf->buffer,
151 sizeof(WebKit::WebGamepads),
152 "Racey reads are discarded");
155 base::AutoLock lock(devices_changed_lock_);
156 changed = devices_changed_;
157 devices_changed_ = false;
160 // Acquire the SeqLock. There is only ever one writer to this data.
161 // See gamepad_hardware_buffer.h.
162 hwbuf->sequence.WriteBegin();
163 data_fetcher_->GetGamepadData(&hwbuf->buffer, changed);
164 hwbuf->sequence.WriteEnd();
166 CheckForUserGesture();
168 // Schedule our next interval of polling.
169 ScheduleDoPoll();
172 void GamepadProvider::ScheduleDoPoll() {
173 DCHECK(MessageLoop::current() == polling_thread_->message_loop());
174 if (have_scheduled_do_poll_)
175 return;
178 base::AutoLock lock(is_paused_lock_);
179 if (is_paused_)
180 return;
183 MessageLoop::current()->PostDelayedTask(
184 FROM_HERE,
185 base::Bind(&GamepadProvider::DoPoll, Unretained(this)),
186 base::TimeDelta::FromMilliseconds(kDesiredSamplingIntervalMs));
187 have_scheduled_do_poll_ = true;
190 GamepadHardwareBuffer* GamepadProvider::SharedMemoryAsHardwareBuffer() {
191 void* mem = gamepad_shared_memory_.memory();
192 CHECK(mem);
193 return static_cast<GamepadHardwareBuffer*>(mem);
196 void GamepadProvider::CheckForUserGesture() {
197 base::AutoLock lock(user_gesture_lock_);
198 if (user_gesture_observers_.empty())
199 return; // Don't need to check if nobody is listening.
201 if (GamepadsHaveUserGesture(SharedMemoryAsHardwareBuffer()->buffer)) {
202 for (size_t i = 0; i < user_gesture_observers_.size(); i++) {
203 user_gesture_observers_[i].message_loop->PostTask(FROM_HERE,
204 user_gesture_observers_[i].closure);
206 user_gesture_observers_.clear();
210 } // namespace content