[content shell] implement testRunner.overridePreference
[chromium-blink-merge.git] / content / renderer / paint_aggregator_unittest.cc
blobdab92865cb2dee2103fca6a9e57707c4ff322e35
1 // Copyright (c) 2009 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "content/renderer/paint_aggregator.h"
6 #include "testing/gtest/include/gtest/gtest.h"
8 namespace content {
10 TEST(PaintAggregator, InitialState) {
11 PaintAggregator greg;
12 EXPECT_FALSE(greg.HasPendingUpdate());
15 TEST(PaintAggregator, SingleInvalidation) {
16 PaintAggregator greg;
18 gfx::Rect rect(2, 4, 10, 16);
19 greg.InvalidateRect(rect);
21 EXPECT_TRUE(greg.HasPendingUpdate());
22 PaintAggregator::PendingUpdate update;
23 greg.PopPendingUpdate(&update);
25 EXPECT_TRUE(update.scroll_rect.IsEmpty());
26 ASSERT_EQ(1U, update.paint_rects.size());
28 EXPECT_EQ(rect, update.paint_rects[0]);
31 TEST(PaintAggregator, DoubleDisjointInvalidation) {
32 PaintAggregator greg;
34 gfx::Rect r1(2, 4, 2, 40);
35 gfx::Rect r2(4, 2, 40, 2);
37 greg.InvalidateRect(r1);
38 greg.InvalidateRect(r2);
40 gfx::Rect expected_bounds = gfx::UnionRects(r1, r2);
42 EXPECT_TRUE(greg.HasPendingUpdate());
43 PaintAggregator::PendingUpdate update;
44 greg.PopPendingUpdate(&update);
46 EXPECT_TRUE(update.scroll_rect.IsEmpty());
47 EXPECT_EQ(2U, update.paint_rects.size());
49 EXPECT_EQ(expected_bounds, update.GetPaintBounds());
52 TEST(PaintAggregator, DisjointInvalidationsCombined) {
53 PaintAggregator greg;
55 // Make the rectangles such that they don't overlap but cover a very large
56 // percentage of the area of covered by their union. This is so we're not
57 // very sensitive to the combining heuristic in the paint aggregator.
58 gfx::Rect r1(2, 4, 2, 1000);
59 gfx::Rect r2(5, 2, 2, 1000);
61 greg.InvalidateRect(r1);
62 greg.InvalidateRect(r2);
64 gfx::Rect expected_bounds = gfx::UnionRects(r1, r2);
66 EXPECT_TRUE(greg.HasPendingUpdate());
67 PaintAggregator::PendingUpdate update;
68 greg.PopPendingUpdate(&update);
70 EXPECT_TRUE(update.scroll_rect.IsEmpty());
71 ASSERT_EQ(1U, update.paint_rects.size());
73 EXPECT_EQ(expected_bounds, update.paint_rects[0]);
76 TEST(PaintAggregator, SingleScroll) {
77 PaintAggregator greg;
79 gfx::Rect rect(1, 2, 3, 4);
80 gfx::Vector2d delta(1, 0);
81 greg.ScrollRect(delta, rect);
83 EXPECT_TRUE(greg.HasPendingUpdate());
84 PaintAggregator::PendingUpdate update;
85 greg.PopPendingUpdate(&update);
87 EXPECT_TRUE(update.paint_rects.empty());
88 EXPECT_FALSE(update.scroll_rect.IsEmpty());
90 EXPECT_EQ(rect, update.scroll_rect);
92 EXPECT_EQ(delta.x(), update.scroll_delta.x());
93 EXPECT_EQ(delta.y(), update.scroll_delta.y());
95 gfx::Rect resulting_damage = update.GetScrollDamage();
96 gfx::Rect expected_damage(1, 2, 1, 4);
97 EXPECT_EQ(expected_damage, resulting_damage);
100 TEST(PaintAggregator, DoubleOverlappingScroll) {
101 PaintAggregator greg;
103 gfx::Rect rect(1, 2, 3, 4);
104 gfx::Vector2d delta1(1, 0);
105 gfx::Vector2d delta2(1, 0);
106 greg.ScrollRect(delta1, rect);
107 greg.ScrollRect(delta2, rect);
109 EXPECT_TRUE(greg.HasPendingUpdate());
110 PaintAggregator::PendingUpdate update;
111 greg.PopPendingUpdate(&update);
113 EXPECT_TRUE(update.paint_rects.empty());
114 EXPECT_FALSE(update.scroll_rect.IsEmpty());
116 EXPECT_EQ(rect, update.scroll_rect);
118 gfx::Vector2d expected_delta = delta1 + delta2;
119 EXPECT_EQ(expected_delta.ToString(), update.scroll_delta.ToString());
121 gfx::Rect resulting_damage = update.GetScrollDamage();
122 gfx::Rect expected_damage(1, 2, 2, 4);
123 EXPECT_EQ(expected_damage, resulting_damage);
126 TEST(PaintAggregator, NegatingScroll) {
127 PaintAggregator greg;
129 // Scroll twice in opposite directions by equal amounts. The result
130 // should be no scrolling.
132 gfx::Rect rect(1, 2, 3, 4);
133 gfx::Vector2d delta1(1, 0);
134 gfx::Vector2d delta2(-1, 0);
135 greg.ScrollRect(delta1, rect);
136 greg.ScrollRect(delta2, rect);
138 EXPECT_FALSE(greg.HasPendingUpdate());
141 TEST(PaintAggregator, DiagonalScroll) {
142 PaintAggregator greg;
144 // We don't support optimized diagonal scrolling, so this should result in
145 // repainting.
147 gfx::Rect rect(1, 2, 3, 4);
148 gfx::Vector2d delta(1, 1);
149 greg.ScrollRect(delta, rect);
151 EXPECT_TRUE(greg.HasPendingUpdate());
152 PaintAggregator::PendingUpdate update;
153 greg.PopPendingUpdate(&update);
155 EXPECT_TRUE(update.scroll_rect.IsEmpty());
156 ASSERT_EQ(1U, update.paint_rects.size());
158 EXPECT_EQ(rect, update.paint_rects[0]);
161 TEST(PaintAggregator, ContainedPaintAfterScroll) {
162 PaintAggregator greg;
164 gfx::Rect scroll_rect(0, 0, 10, 10);
165 greg.ScrollRect(gfx::Vector2d(2, 0), scroll_rect);
167 gfx::Rect paint_rect(4, 4, 2, 2);
168 greg.InvalidateRect(paint_rect);
170 EXPECT_TRUE(greg.HasPendingUpdate());
171 PaintAggregator::PendingUpdate update;
172 greg.PopPendingUpdate(&update);
174 // expecting a paint rect inside the scroll rect
175 EXPECT_FALSE(update.scroll_rect.IsEmpty());
176 EXPECT_EQ(1U, update.paint_rects.size());
178 EXPECT_EQ(scroll_rect, update.scroll_rect);
179 EXPECT_EQ(paint_rect, update.paint_rects[0]);
182 TEST(PaintAggregator, ContainedPaintBeforeScroll) {
183 PaintAggregator greg;
185 gfx::Rect paint_rect(4, 4, 2, 2);
186 greg.InvalidateRect(paint_rect);
188 gfx::Rect scroll_rect(0, 0, 10, 10);
189 greg.ScrollRect(gfx::Vector2d(2, 0), scroll_rect);
191 EXPECT_TRUE(greg.HasPendingUpdate());
192 PaintAggregator::PendingUpdate update;
193 greg.PopPendingUpdate(&update);
195 // Expecting a paint rect inside the scroll rect
196 EXPECT_FALSE(update.scroll_rect.IsEmpty());
197 EXPECT_EQ(1U, update.paint_rects.size());
199 paint_rect.Offset(2, 0);
201 EXPECT_EQ(scroll_rect, update.scroll_rect);
202 EXPECT_EQ(paint_rect, update.paint_rects[0]);
205 TEST(PaintAggregator, ContainedPaintsBeforeAndAfterScroll) {
206 PaintAggregator greg;
208 gfx::Rect paint_rect1(4, 4, 2, 2);
209 greg.InvalidateRect(paint_rect1);
211 gfx::Rect scroll_rect(0, 0, 10, 10);
212 greg.ScrollRect(gfx::Vector2d(2, 0), scroll_rect);
214 gfx::Rect paint_rect2(6, 4, 2, 2);
215 greg.InvalidateRect(paint_rect2);
217 gfx::Rect expected_paint_rect = paint_rect2;
219 EXPECT_TRUE(greg.HasPendingUpdate());
220 PaintAggregator::PendingUpdate update;
221 greg.PopPendingUpdate(&update);
223 // Expecting a paint rect inside the scroll rect
224 EXPECT_FALSE(update.scroll_rect.IsEmpty());
225 EXPECT_EQ(1U, update.paint_rects.size());
227 EXPECT_EQ(scroll_rect, update.scroll_rect);
228 EXPECT_EQ(expected_paint_rect, update.paint_rects[0]);
231 TEST(PaintAggregator, LargeContainedPaintAfterScroll) {
232 PaintAggregator greg;
234 gfx::Rect scroll_rect(0, 0, 10, 10);
235 greg.ScrollRect(gfx::Vector2d(0, 1), scroll_rect);
237 gfx::Rect paint_rect(0, 0, 10, 9); // Repaint 90%
238 greg.InvalidateRect(paint_rect);
240 EXPECT_TRUE(greg.HasPendingUpdate());
241 PaintAggregator::PendingUpdate update;
242 greg.PopPendingUpdate(&update);
244 EXPECT_TRUE(update.scroll_rect.IsEmpty());
245 EXPECT_EQ(1U, update.paint_rects.size());
247 EXPECT_EQ(scroll_rect, update.paint_rects[0]);
250 TEST(PaintAggregator, LargeContainedPaintBeforeScroll) {
251 PaintAggregator greg;
253 gfx::Rect paint_rect(0, 0, 10, 9); // Repaint 90%
254 greg.InvalidateRect(paint_rect);
256 gfx::Rect scroll_rect(0, 0, 10, 10);
257 greg.ScrollRect(gfx::Vector2d(0, 1), scroll_rect);
259 EXPECT_TRUE(greg.HasPendingUpdate());
260 PaintAggregator::PendingUpdate update;
261 greg.PopPendingUpdate(&update);
263 EXPECT_TRUE(update.scroll_rect.IsEmpty());
264 EXPECT_EQ(1U, update.paint_rects.size());
266 EXPECT_EQ(scroll_rect, update.paint_rects[0]);
269 TEST(PaintAggregator, OverlappingPaintBeforeScroll) {
270 PaintAggregator greg;
272 gfx::Rect paint_rect(4, 4, 10, 2);
273 greg.InvalidateRect(paint_rect);
275 gfx::Rect scroll_rect(0, 0, 10, 10);
276 greg.ScrollRect(gfx::Vector2d(2, 0), scroll_rect);
278 gfx::Rect expected_paint_rect = gfx::UnionRects(scroll_rect, paint_rect);
280 EXPECT_TRUE(greg.HasPendingUpdate());
281 PaintAggregator::PendingUpdate update;
282 greg.PopPendingUpdate(&update);
284 EXPECT_TRUE(update.scroll_rect.IsEmpty());
285 EXPECT_EQ(1U, update.paint_rects.size());
287 EXPECT_EQ(expected_paint_rect, update.paint_rects[0]);
290 TEST(PaintAggregator, OverlappingPaintAfterScroll) {
291 PaintAggregator greg;
293 gfx::Rect scroll_rect(0, 0, 10, 10);
294 greg.ScrollRect(gfx::Vector2d(2, 0), scroll_rect);
296 gfx::Rect paint_rect(4, 4, 10, 2);
297 greg.InvalidateRect(paint_rect);
299 gfx::Rect expected_paint_rect = gfx::UnionRects(scroll_rect, paint_rect);
301 EXPECT_TRUE(greg.HasPendingUpdate());
302 PaintAggregator::PendingUpdate update;
303 greg.PopPendingUpdate(&update);
305 EXPECT_TRUE(update.scroll_rect.IsEmpty());
306 EXPECT_EQ(1U, update.paint_rects.size());
308 EXPECT_EQ(expected_paint_rect, update.paint_rects[0]);
311 TEST(PaintAggregator, DisjointPaintBeforeScroll) {
312 PaintAggregator greg;
314 gfx::Rect paint_rect(4, 4, 10, 2);
315 greg.InvalidateRect(paint_rect);
317 gfx::Rect scroll_rect(0, 0, 2, 10);
318 greg.ScrollRect(gfx::Vector2d(2, 0), scroll_rect);
320 EXPECT_TRUE(greg.HasPendingUpdate());
321 PaintAggregator::PendingUpdate update;
322 greg.PopPendingUpdate(&update);
324 EXPECT_FALSE(update.scroll_rect.IsEmpty());
325 EXPECT_EQ(1U, update.paint_rects.size());
327 EXPECT_EQ(paint_rect, update.paint_rects[0]);
328 EXPECT_EQ(scroll_rect, update.scroll_rect);
331 TEST(PaintAggregator, DisjointPaintAfterScroll) {
332 PaintAggregator greg;
334 gfx::Rect scroll_rect(0, 0, 2, 10);
335 greg.ScrollRect(gfx::Vector2d(2, 0), scroll_rect);
337 gfx::Rect paint_rect(4, 4, 10, 2);
338 greg.InvalidateRect(paint_rect);
340 EXPECT_TRUE(greg.HasPendingUpdate());
341 PaintAggregator::PendingUpdate update;
342 greg.PopPendingUpdate(&update);
344 EXPECT_FALSE(update.scroll_rect.IsEmpty());
345 EXPECT_EQ(1U, update.paint_rects.size());
347 EXPECT_EQ(paint_rect, update.paint_rects[0]);
348 EXPECT_EQ(scroll_rect, update.scroll_rect);
351 TEST(PaintAggregator, ContainedPaintTrimmedByScroll) {
352 PaintAggregator greg;
354 gfx::Rect paint_rect(4, 4, 6, 6);
355 greg.InvalidateRect(paint_rect);
357 gfx::Rect scroll_rect(0, 0, 10, 10);
358 greg.ScrollRect(gfx::Vector2d(2, 0), scroll_rect);
360 // The paint rect should have become narrower.
361 gfx::Rect expected_paint_rect(6, 4, 4, 6);
363 EXPECT_TRUE(greg.HasPendingUpdate());
364 PaintAggregator::PendingUpdate update;
365 greg.PopPendingUpdate(&update);
367 EXPECT_FALSE(update.scroll_rect.IsEmpty());
368 EXPECT_EQ(1U, update.paint_rects.size());
370 EXPECT_EQ(expected_paint_rect, update.paint_rects[0]);
371 EXPECT_EQ(scroll_rect, update.scroll_rect);
374 TEST(PaintAggregator, ContainedPaintEliminatedByScroll) {
375 PaintAggregator greg;
377 gfx::Rect paint_rect(4, 4, 6, 6);
378 greg.InvalidateRect(paint_rect);
380 gfx::Rect scroll_rect(0, 0, 10, 10);
381 greg.ScrollRect(gfx::Vector2d(6, 0), scroll_rect);
383 EXPECT_TRUE(greg.HasPendingUpdate());
384 PaintAggregator::PendingUpdate update;
385 greg.PopPendingUpdate(&update);
387 EXPECT_FALSE(update.scroll_rect.IsEmpty());
388 EXPECT_TRUE(update.paint_rects.empty());
390 EXPECT_EQ(scroll_rect, update.scroll_rect);
393 TEST(PaintAggregator, ContainedPaintAfterScrollTrimmedByScrollDamage) {
394 PaintAggregator greg;
396 gfx::Rect scroll_rect(0, 0, 10, 10);
397 greg.ScrollRect(gfx::Vector2d(4, 0), scroll_rect);
399 gfx::Rect paint_rect(2, 0, 4, 10);
400 greg.InvalidateRect(paint_rect);
402 gfx::Rect expected_scroll_damage(0, 0, 4, 10);
403 gfx::Rect expected_paint_rect(4, 0, 2, 10);
405 EXPECT_TRUE(greg.HasPendingUpdate());
406 PaintAggregator::PendingUpdate update;
407 greg.PopPendingUpdate(&update);
409 EXPECT_FALSE(update.scroll_rect.IsEmpty());
410 EXPECT_EQ(1U, update.paint_rects.size());
412 EXPECT_EQ(scroll_rect, update.scroll_rect);
413 EXPECT_EQ(expected_scroll_damage, update.GetScrollDamage());
414 EXPECT_EQ(expected_paint_rect, update.paint_rects[0]);
417 TEST(PaintAggregator, ContainedPaintAfterScrollEliminatedByScrollDamage) {
418 PaintAggregator greg;
420 gfx::Rect scroll_rect(0, 0, 10, 10);
421 greg.ScrollRect(gfx::Vector2d(4, 0), scroll_rect);
423 gfx::Rect paint_rect(2, 0, 2, 10);
424 greg.InvalidateRect(paint_rect);
426 gfx::Rect expected_scroll_damage(0, 0, 4, 10);
428 EXPECT_TRUE(greg.HasPendingUpdate());
429 PaintAggregator::PendingUpdate update;
430 greg.PopPendingUpdate(&update);
432 EXPECT_FALSE(update.scroll_rect.IsEmpty());
433 EXPECT_TRUE(update.paint_rects.empty());
435 EXPECT_EQ(scroll_rect, update.scroll_rect);
436 EXPECT_EQ(expected_scroll_damage, update.GetScrollDamage());
439 } // namespace content