Update V8 to version 4.7.42.
[chromium-blink-merge.git] / cc / animation / animation.h
blob153e4ef77527f6517cf5c15104ccdcf38a04c89c
1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_ANIMATION_ANIMATION_H_
6 #define CC_ANIMATION_ANIMATION_H_
8 #include "base/basictypes.h"
9 #include "base/memory/scoped_ptr.h"
10 #include "base/time/time.h"
11 #include "cc/base/cc_export.h"
13 namespace cc {
15 class AnimationCurve;
17 // An Animation contains all the state required to play an AnimationCurve.
18 // Specifically, the affected property, the run state (paused, finished, etc.),
19 // loop count, last pause time, and the total time spent paused.
20 class CC_EXPORT Animation {
21 public:
22 // Animations begin in the 'WAITING_FOR_TARGET_AVAILABILITY' state. An
23 // Animation waiting for target availibility will run as soon as its target
24 // property is free (and all the animations animating with it are also able to
25 // run). When this time arrives, the controller will move the animation into
26 // the STARTING state, and then into the RUNNING state. RUNNING animations may
27 // toggle between RUNNING and PAUSED, and may be stopped by moving into either
28 // the ABORTED or FINISHED states. A FINISHED animation was allowed to run to
29 // completion, but an ABORTED animation was not.
30 enum RunState {
31 WAITING_FOR_TARGET_AVAILABILITY = 0,
32 WAITING_FOR_DELETION,
33 STARTING,
34 RUNNING,
35 PAUSED,
36 FINISHED,
37 ABORTED,
38 // This sentinel must be last.
39 LAST_RUN_STATE = ABORTED
42 enum TargetProperty {
43 TRANSFORM = 0,
44 OPACITY,
45 FILTER,
46 SCROLL_OFFSET,
47 BACKGROUND_COLOR,
48 // This sentinel must be last.
49 LAST_TARGET_PROPERTY = BACKGROUND_COLOR
52 enum Direction {
53 DIRECTION_NORMAL,
54 DIRECTION_REVERSE,
55 DIRECTION_ALTERNATE,
56 DIRECTION_ALTERNATE_REVERSE
59 enum FillMode {
60 FILL_MODE_NONE,
61 FILL_MODE_FORWARDS,
62 FILL_MODE_BACKWARDS,
63 FILL_MODE_BOTH
66 static scoped_ptr<Animation> Create(scoped_ptr<AnimationCurve> curve,
67 int animation_id,
68 int group_id,
69 TargetProperty target_property);
71 virtual ~Animation();
73 int id() const { return id_; }
74 int group() const { return group_; }
75 TargetProperty target_property() const { return target_property_; }
77 RunState run_state() const { return run_state_; }
78 void SetRunState(RunState run_state, base::TimeTicks monotonic_time);
80 // This is the number of times that the animation will play. If this
81 // value is zero the animation will not play. If it is negative, then
82 // the animation will loop indefinitely.
83 double iterations() const { return iterations_; }
84 void set_iterations(double n) { iterations_ = n; }
86 double iteration_start() const { return iteration_start_; }
87 void set_iteration_start(double iteration_start) {
88 iteration_start_ = iteration_start;
91 base::TimeTicks start_time() const { return start_time_; }
93 void set_start_time(base::TimeTicks monotonic_time) {
94 start_time_ = monotonic_time;
96 bool has_set_start_time() const { return !start_time_.is_null(); }
98 base::TimeDelta time_offset() const { return time_offset_; }
99 void set_time_offset(base::TimeDelta monotonic_time) {
100 time_offset_ = monotonic_time;
103 void Suspend(base::TimeTicks monotonic_time);
104 void Resume(base::TimeTicks monotonic_time);
106 Direction direction() { return direction_; }
107 void set_direction(Direction direction) { direction_ = direction; }
109 FillMode fill_mode() { return fill_mode_; }
110 void set_fill_mode(FillMode fill_mode) { fill_mode_ = fill_mode; }
112 double playback_rate() { return playback_rate_; }
113 void set_playback_rate(double playback_rate) {
114 playback_rate_ = playback_rate;
117 bool IsFinishedAt(base::TimeTicks monotonic_time) const;
118 bool is_finished() const {
119 return run_state_ == FINISHED || run_state_ == ABORTED ||
120 run_state_ == WAITING_FOR_DELETION;
123 bool InEffect(base::TimeTicks monotonic_time) const;
125 AnimationCurve* curve() { return curve_.get(); }
126 const AnimationCurve* curve() const { return curve_.get(); }
128 // If this is true, even if the animation is running, it will not be tickable
129 // until it is given a start time. This is true for animations running on the
130 // main thread.
131 bool needs_synchronized_start_time() const {
132 return needs_synchronized_start_time_;
134 void set_needs_synchronized_start_time(bool needs_synchronized_start_time) {
135 needs_synchronized_start_time_ = needs_synchronized_start_time;
138 // This is true for animations running on the main thread when the FINISHED
139 // event sent by the corresponding impl animation has been received.
140 bool received_finished_event() const {
141 return received_finished_event_;
143 void set_received_finished_event(bool received_finished_event) {
144 received_finished_event_ = received_finished_event;
147 // Takes the given absolute time, and using the start time and the number
148 // of iterations, returns the relative time in the current iteration.
149 base::TimeDelta TrimTimeToCurrentIteration(
150 base::TimeTicks monotonic_time) const;
152 scoped_ptr<Animation> CloneAndInitialize(RunState initial_run_state) const;
154 void set_is_controlling_instance_for_test(bool is_controlling_instance) {
155 is_controlling_instance_ = is_controlling_instance;
157 bool is_controlling_instance() const { return is_controlling_instance_; }
159 void PushPropertiesTo(Animation* other) const;
161 void set_is_impl_only(bool is_impl_only) { is_impl_only_ = is_impl_only; }
162 bool is_impl_only() const { return is_impl_only_; }
164 void set_affects_active_observers(bool affects_active_observers) {
165 affects_active_observers_ = affects_active_observers;
167 bool affects_active_observers() const { return affects_active_observers_; }
169 void set_affects_pending_observers(bool affects_pending_observers) {
170 affects_pending_observers_ = affects_pending_observers;
172 bool affects_pending_observers() const { return affects_pending_observers_; }
174 private:
175 Animation(scoped_ptr<AnimationCurve> curve,
176 int animation_id,
177 int group_id,
178 TargetProperty target_property);
180 base::TimeDelta ConvertToActiveTime(base::TimeTicks monotonic_time) const;
182 scoped_ptr<AnimationCurve> curve_;
184 // IDs must be unique.
185 int id_;
187 // Animations that must be run together are called 'grouped' and have the same
188 // group id. Grouped animations are guaranteed to start at the same time and
189 // no other animations may animate any of the group's target properties until
190 // all animations in the group have finished animating.
191 int group_;
193 TargetProperty target_property_;
194 RunState run_state_;
195 double iterations_;
196 double iteration_start_;
197 base::TimeTicks start_time_;
198 Direction direction_;
199 double playback_rate_;
200 FillMode fill_mode_;
202 // The time offset effectively pushes the start of the animation back in time.
203 // This is used for resuming paused animations -- an animation is added with a
204 // non-zero time offset, causing the animation to skip ahead to the desired
205 // point in time.
206 base::TimeDelta time_offset_;
208 bool needs_synchronized_start_time_;
209 bool received_finished_event_;
211 // When an animation is suspended, it behaves as if it is paused and it also
212 // ignores all run state changes until it is resumed. This is used for testing
213 // purposes.
214 bool suspended_;
216 // These are used in TrimTimeToCurrentIteration to account for time
217 // spent while paused. This is not included in AnimationState since it
218 // there is absolutely no need for clients of this controller to know
219 // about these values.
220 base::TimeTicks pause_time_;
221 base::TimeDelta total_paused_time_;
223 // Animations lead dual lives. An active animation will be conceptually owned
224 // by two controllers, one on the impl thread and one on the main. In reality,
225 // there will be two separate Animation instances for the same animation. They
226 // will have the same group id and the same target property (these two values
227 // uniquely identify an animation). The instance on the impl thread is the
228 // instance that ultimately controls the values of the animating layer and so
229 // we will refer to it as the 'controlling instance'.
230 bool is_controlling_instance_;
232 bool is_impl_only_;
234 // When pushed from a main-thread controller to a compositor-thread
235 // controller, an animation will initially only affect pending observers
236 // (corresponding to layers in the pending tree). Animations that only
237 // affect pending observers are able to reach the STARTING state and tick
238 // pending observers, but cannot proceed any further and do not tick active
239 // observers. After activation, such animations affect both kinds of observers
240 // and are able to proceed past the STARTING state. When the removal of
241 // an animation is pushed from a main-thread controller to a
242 // compositor-thread controller, this initially only makes the animation
243 // stop affecting pending observers. After activation, such animations no
244 // longer affect any observers, and are deleted.
245 bool affects_active_observers_;
246 bool affects_pending_observers_;
248 DISALLOW_COPY_AND_ASSIGN(Animation);
251 } // namespace cc
253 #endif // CC_ANIMATION_ANIMATION_H_