1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/animation/scroll_offset_animation_curve.h"
10 #include "base/logging.h"
11 #include "cc/animation/timing_function.h"
12 #include "cc/base/time_util.h"
13 #include "ui/gfx/animation/tween.h"
15 const double kDurationDivisor
= 60.0;
21 static float MaximumDimension(const gfx::Vector2dF
& delta
) {
22 return std::max(std::abs(delta
.x()), std::abs(delta
.y()));
25 static base::TimeDelta
DurationFromDelta(const gfx::Vector2dF
& delta
) {
26 // The duration of a scroll animation depends on the size of the scroll.
27 // The exact relationship between the size and the duration isn't specified
28 // by the CSSOM View smooth scroll spec and is instead left up to user agents
29 // to decide. The calculation performed here will very likely be further
30 // tweaked before the smooth scroll API ships.
31 return base::TimeDelta::FromMicroseconds(
32 (std::sqrt(MaximumDimension(delta
)) / kDurationDivisor
) *
33 base::Time::kMicrosecondsPerSecond
);
36 static scoped_ptr
<TimingFunction
> EaseOutWithInitialVelocity(double velocity
) {
37 // Based on EaseInOutTimingFunction::Create with first control point rotated.
38 if (std::abs(velocity
) < 1000.0) {
39 const double r2
= 0.42 * 0.42;
40 const double v2
= velocity
* velocity
;
41 const double x1
= std::sqrt(r2
/ (v2
+ 1));
42 const double y1
= std::sqrt(r2
* v2
/ (v2
+ 1));
43 return CubicBezierTimingFunction::Create(x1
, y1
, 0.58, 1);
46 // For large |velocity|, x1 approaches 0 and y1 approaches 0.42. To avoid the
47 // risk of floating point arithmetic involving infinity and NaN, use those
48 // values directly rather than computing them above.
49 return CubicBezierTimingFunction::Create(0, 0.42, 0.58, 1);
54 scoped_ptr
<ScrollOffsetAnimationCurve
> ScrollOffsetAnimationCurve::Create(
55 const gfx::ScrollOffset
& target_value
,
56 scoped_ptr
<TimingFunction
> timing_function
) {
57 return make_scoped_ptr(
58 new ScrollOffsetAnimationCurve(target_value
, timing_function
.Pass()));
61 ScrollOffsetAnimationCurve::ScrollOffsetAnimationCurve(
62 const gfx::ScrollOffset
& target_value
,
63 scoped_ptr
<TimingFunction
> timing_function
)
64 : target_value_(target_value
), timing_function_(timing_function
.Pass()) {
67 ScrollOffsetAnimationCurve::~ScrollOffsetAnimationCurve() {}
69 void ScrollOffsetAnimationCurve::SetInitialValue(
70 const gfx::ScrollOffset
& initial_value
) {
71 initial_value_
= initial_value
;
72 total_animation_duration_
= DurationFromDelta(
73 target_value_
.DeltaFrom(initial_value_
));
76 gfx::ScrollOffset
ScrollOffsetAnimationCurve::GetValue(
77 base::TimeDelta t
) const {
78 base::TimeDelta duration
= total_animation_duration_
- last_retarget_
;
81 if (t
<= base::TimeDelta())
82 return initial_value_
;
87 double progress
= timing_function_
->GetValue(TimeUtil::Divide(t
, duration
));
88 return gfx::ScrollOffset(
89 gfx::Tween::FloatValueBetween(
90 progress
, initial_value_
.x(), target_value_
.x()),
91 gfx::Tween::FloatValueBetween(
92 progress
, initial_value_
.y(), target_value_
.y()));
95 base::TimeDelta
ScrollOffsetAnimationCurve::Duration() const {
96 return total_animation_duration_
;
99 AnimationCurve::CurveType
ScrollOffsetAnimationCurve::Type() const {
100 return SCROLL_OFFSET
;
103 scoped_ptr
<AnimationCurve
> ScrollOffsetAnimationCurve::Clone() const {
104 scoped_ptr
<TimingFunction
> timing_function(
105 static_cast<TimingFunction
*>(timing_function_
->Clone().release()));
106 scoped_ptr
<ScrollOffsetAnimationCurve
> curve_clone
=
107 Create(target_value_
, timing_function
.Pass());
108 curve_clone
->initial_value_
= initial_value_
;
109 curve_clone
->total_animation_duration_
= total_animation_duration_
;
110 curve_clone
->last_retarget_
= last_retarget_
;
111 return curve_clone
.Pass();
114 void ScrollOffsetAnimationCurve::UpdateTarget(
116 const gfx::ScrollOffset
& new_target
) {
117 gfx::ScrollOffset current_position
=
118 GetValue(base::TimeDelta::FromSecondsD(t
));
119 gfx::Vector2dF old_delta
= target_value_
.DeltaFrom(initial_value_
);
120 gfx::Vector2dF new_delta
= new_target
.DeltaFrom(current_position
);
122 double old_duration
=
123 (total_animation_duration_
- last_retarget_
).InSecondsF();
124 double new_duration
= DurationFromDelta(new_delta
).InSecondsF();
126 double old_velocity
= timing_function_
->Velocity(
127 (t
- last_retarget_
.InSecondsF()) / old_duration
);
129 // TimingFunction::Velocity gives the slope of the curve from 0 to 1.
130 // To match the "true" velocity in px/sec we must adjust this slope for
131 // differences in duration and scroll delta between old and new curves.
132 double new_velocity
=
133 old_velocity
* (new_duration
/ old_duration
) *
134 (MaximumDimension(old_delta
) / MaximumDimension(new_delta
));
136 initial_value_
= current_position
;
137 target_value_
= new_target
;
138 total_animation_duration_
= base::TimeDelta::FromSecondsD(t
+ new_duration
);
139 last_retarget_
= base::TimeDelta::FromSecondsD(t
);
140 timing_function_
= EaseOutWithInitialVelocity(new_velocity
);