1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CONTENT_COMMON_GPU_GPU_CHANNEL_H_
6 #define CONTENT_COMMON_GPU_GPU_CHANNEL_H_
10 #include "base/containers/hash_tables.h"
11 #include "base/containers/scoped_ptr_hash_map.h"
12 #include "base/memory/ref_counted.h"
13 #include "base/memory/scoped_ptr.h"
14 #include "base/memory/weak_ptr.h"
15 #include "base/process/process.h"
16 #include "base/trace_event/memory_dump_provider.h"
17 #include "build/build_config.h"
18 #include "content/common/content_export.h"
19 #include "content/common/gpu/gpu_command_buffer_stub.h"
20 #include "content/common/gpu/gpu_memory_manager.h"
21 #include "content/common/gpu/gpu_result_codes.h"
22 #include "content/common/gpu/gpu_stream_priority.h"
23 #include "content/common/message_router.h"
24 #include "gpu/command_buffer/service/valuebuffer_manager.h"
25 #include "ipc/ipc_sync_channel.h"
26 #include "ui/gfx/geometry/size.h"
27 #include "ui/gfx/native_widget_types.h"
28 #include "ui/gl/gl_share_group.h"
29 #include "ui/gl/gpu_preference.h"
31 struct GPUCreateCommandBufferConfig
;
39 class SyncPointManager
;
43 class SubscriptionRefSet
;
48 class AttachmentBroker
;
53 class GpuChannelManager
;
54 class GpuChannelMessageFilter
;
55 class GpuChannelMessageQueue
;
56 class GpuJpegDecodeAccelerator
;
59 // Encapsulates an IPC channel between the GPU process and one renderer
60 // process. On the renderer side there's a corresponding GpuChannelHost.
61 class CONTENT_EXPORT GpuChannel
62 : public IPC::Listener
,
64 public gpu::gles2::SubscriptionRefSet::Observer
{
66 // Takes ownership of the renderer process handle.
67 GpuChannel(GpuChannelManager
* gpu_channel_manager
,
68 GpuWatchdog
* watchdog
,
69 gfx::GLShareGroup
* share_group
,
70 gpu::gles2::MailboxManager
* mailbox_manager
,
71 base::SingleThreadTaskRunner
* task_runner
,
72 base::SingleThreadTaskRunner
* io_task_runner
,
74 uint64_t client_tracing_id
,
76 bool allow_future_sync_points
,
77 bool allow_real_time_streams
);
78 ~GpuChannel() override
;
80 // Initializes the IPC channel. Caller takes ownership of the client FD in
81 // the returned handle and is responsible for closing it.
82 virtual IPC::ChannelHandle
Init(base::WaitableEvent
* shutdown_event
,
83 IPC::AttachmentBroker
* attachment_broker
);
85 // Get the GpuChannelManager that owns this channel.
86 GpuChannelManager
* gpu_channel_manager() const {
87 return gpu_channel_manager_
;
90 const std::string
& channel_id() const { return channel_id_
; }
92 virtual base::ProcessId
GetClientPID() const;
94 int client_id() const { return client_id_
; }
96 uint64_t client_tracing_id() const { return client_tracing_id_
; }
98 scoped_refptr
<base::SingleThreadTaskRunner
> io_task_runner() const {
99 return io_task_runner_
;
102 // IPC::Listener implementation:
103 bool OnMessageReceived(const IPC::Message
& msg
) override
;
104 void OnChannelError() override
;
106 // IPC::Sender implementation:
107 bool Send(IPC::Message
* msg
) override
;
109 // Requeue the message that is currently being processed to the beginning of
110 // the queue. Used when the processing of a message gets aborted because of
111 // unscheduling conditions.
112 void RequeueMessage();
114 // SubscriptionRefSet::Observer implementation
115 void OnAddSubscription(unsigned int target
) override
;
116 void OnRemoveSubscription(unsigned int target
) override
;
118 // This is called when a command buffer transitions from the unscheduled
119 // state to the scheduled state, which potentially means the channel
120 // transitions from the unscheduled to the scheduled state. When this occurs
121 // deferred IPC messaged are handled.
124 // This is called when a command buffer transitions between scheduled and
125 // descheduled states. When any stub is descheduled, we stop preempting
127 void StubSchedulingChanged(bool scheduled
);
129 CreateCommandBufferResult
CreateViewCommandBuffer(
130 const gfx::GLSurfaceHandle
& window
,
132 const GPUCreateCommandBufferConfig
& init_params
,
135 gfx::GLShareGroup
* share_group() const { return share_group_
.get(); }
137 GpuCommandBufferStub
* LookupCommandBuffer(int32 route_id
);
139 void LoseAllContexts();
140 void MarkAllContextsLost();
142 // Called to add a listener for a particular message routing ID.
143 // Returns true if succeeded.
144 bool AddRoute(int32 route_id
, IPC::Listener
* listener
);
146 // Called to remove a listener for a particular message routing ID.
147 void RemoveRoute(int32 route_id
);
149 gpu::PreemptionFlag
* GetPreemptionFlag();
151 // If |preemption_flag->IsSet()|, any stub on this channel
152 // should stop issuing GL commands. Setting this to NULL stops deferral.
153 void SetPreemptByFlag(
154 scoped_refptr
<gpu::PreemptionFlag
> preemption_flag
);
156 void CacheShader(const std::string
& key
, const std::string
& shader
);
158 void AddFilter(IPC::MessageFilter
* filter
);
159 void RemoveFilter(IPC::MessageFilter
* filter
);
161 uint64
GetMemoryUsage();
163 scoped_refptr
<gfx::GLImage
> CreateImageForGpuMemoryBuffer(
164 const gfx::GpuMemoryBufferHandle
& handle
,
165 const gfx::Size
& size
,
166 gfx::BufferFormat format
,
167 uint32 internalformat
);
169 bool allow_future_sync_points() const { return allow_future_sync_points_
; }
171 void HandleUpdateValueState(unsigned int target
,
172 const gpu::ValueState
& state
);
174 // Visible for testing.
175 const gpu::ValueStateMap
* pending_valuebuffer_state() const {
176 return pending_valuebuffer_state_
.get();
179 // Visible for testing.
180 GpuChannelMessageFilter
* filter() const { return filter_
.get(); }
182 uint32_t GetCurrentOrderNum() const { return current_order_num_
; }
183 uint32_t GetProcessedOrderNum() const { return processed_order_num_
; }
184 uint32_t GetUnprocessedOrderNum() const;
187 // The message filter on the io thread.
188 scoped_refptr
<GpuChannelMessageFilter
> filter_
;
190 // Map of routing id to command buffer stub.
191 base::ScopedPtrHashMap
<int32
, scoped_ptr
<GpuCommandBufferStub
>> stubs_
;
196 StreamState(int32 id
, GpuStreamPriority priority
);
199 int32
id() const { return id_
; }
200 GpuStreamPriority
priority() const { return priority_
; }
202 void AddRoute(int32 route_id
);
203 void RemoveRoute(int32 route_id
);
204 bool HasRoute(int32 route_id
) const;
205 bool HasRoutes() const;
209 GpuStreamPriority priority_
;
210 base::hash_set
<int32
> routes_
;
213 friend class GpuChannelMessageFilter
;
214 friend class GpuChannelMessageQueue
;
218 bool OnControlMessageReceived(const IPC::Message
& msg
);
220 void HandleMessage();
223 void OnCreateOffscreenCommandBuffer(
224 const gfx::Size
& size
,
225 const GPUCreateCommandBufferConfig
& init_params
,
228 void OnDestroyCommandBuffer(int32 route_id
);
229 void OnCreateJpegDecoder(int32 route_id
, IPC::Message
* reply_msg
);
231 // Update processed order number and defer preemption.
232 void MessageProcessed(uint32_t order_number
);
234 // The lifetime of objects of this class is managed by a GpuChannelManager.
235 // The GpuChannelManager destroy all the GpuChannels that they own when they
236 // are destroyed. So a raw pointer is safe.
237 GpuChannelManager
* gpu_channel_manager_
;
239 scoped_ptr
<IPC::SyncChannel
> channel_
;
241 // Uniquely identifies the channel within this GPU process.
242 std::string channel_id_
;
244 // Used to implement message routing functionality to CommandBuffer objects
245 MessageRouter router_
;
247 // Whether the processing of IPCs on this channel is stalled and we should
248 // preempt other GpuChannels.
249 scoped_refptr
<gpu::PreemptionFlag
> preempting_flag_
;
251 // If non-NULL, all stubs on this channel should stop processing GL
252 // commands (via their GpuScheduler) when preempted_flag_->IsSet()
253 scoped_refptr
<gpu::PreemptionFlag
> preempted_flag_
;
255 scoped_refptr
<GpuChannelMessageQueue
> message_queue_
;
257 // The id of the client who is on the other side of the channel.
260 // The tracing ID used for memory allocations associated with this client.
261 uint64_t client_tracing_id_
;
263 // The task runners for the main thread and the io thread.
264 scoped_refptr
<base::SingleThreadTaskRunner
> task_runner_
;
265 scoped_refptr
<base::SingleThreadTaskRunner
> io_task_runner_
;
267 // The share group that all contexts associated with a particular renderer
269 scoped_refptr
<gfx::GLShareGroup
> share_group_
;
271 scoped_refptr
<gpu::gles2::MailboxManager
> mailbox_manager_
;
273 scoped_refptr
<gpu::gles2::SubscriptionRefSet
> subscription_ref_set_
;
275 scoped_refptr
<gpu::ValueStateMap
> pending_valuebuffer_state_
;
277 scoped_ptr
<GpuJpegDecodeAccelerator
> jpeg_decoder_
;
279 gpu::gles2::DisallowedFeatures disallowed_features_
;
280 GpuWatchdog
* watchdog_
;
283 // Current IPC order number being processed.
284 uint32_t current_order_num_
;
286 // Last finished IPC order number.
287 uint32_t processed_order_num_
;
289 size_t num_stubs_descheduled_
;
291 // Map of stream id to stream state.
292 base::hash_map
<int32
, StreamState
> streams_
;
294 bool allow_future_sync_points_
;
295 bool allow_real_time_streams_
;
297 // Member variables should appear before the WeakPtrFactory, to ensure
298 // that any WeakPtrs to Controller are invalidated before its members
299 // variable's destructors are executed, rendering them invalid.
300 base::WeakPtrFactory
<GpuChannel
> weak_factory_
;
302 DISALLOW_COPY_AND_ASSIGN(GpuChannel
);
305 // This filter does three things:
306 // - it counts and timestamps each message forwarded to the channel
307 // so that we can preempt other channels if a message takes too long to
308 // process. To guarantee fairness, we must wait a minimum amount of time
309 // before preempting and we limit the amount of time that we can preempt in
310 // one shot (see constants above).
311 // - it handles the GpuCommandBufferMsg_InsertSyncPoint message on the IO
312 // thread, generating the sync point ID and responding immediately, and then
313 // posting a task to insert the GpuCommandBufferMsg_RetireSyncPoint message
314 // into the channel's queue.
315 // - it generates mailbox names for clients of the GPU process on the IO thread.
316 class GpuChannelMessageFilter
: public IPC::MessageFilter
{
318 GpuChannelMessageFilter(
319 scoped_refptr
<GpuChannelMessageQueue
> message_queue
,
320 gpu::SyncPointManager
* sync_point_manager
,
321 scoped_refptr
<base::SingleThreadTaskRunner
> task_runner
,
322 bool future_sync_points
);
324 // IPC::MessageFilter implementation.
325 void OnFilterAdded(IPC::Sender
* sender
) override
;
326 void OnFilterRemoved() override
;
327 void OnChannelConnected(int32 peer_pid
) override
;
328 void OnChannelError() override
;
329 void OnChannelClosing() override
;
330 bool OnMessageReceived(const IPC::Message
& message
) override
;
332 void AddChannelFilter(scoped_refptr
<IPC::MessageFilter
> filter
);
333 void RemoveChannelFilter(scoped_refptr
<IPC::MessageFilter
> filter
);
335 void OnMessageProcessed();
337 void SetPreemptingFlagAndSchedulingState(gpu::PreemptionFlag
* preempting_flag
,
338 bool a_stub_is_descheduled
);
340 void UpdateStubSchedulingState(bool a_stub_is_descheduled
);
342 bool Send(IPC::Message
* message
);
345 ~GpuChannelMessageFilter() override
;
348 enum PreemptionState
{
349 // Either there's no other channel to preempt, there are no messages
350 // pending processing, or we just finished preempting and have to wait
351 // before preempting again.
353 // We are waiting kPreemptWaitTimeMs before checking if we should preempt.
355 // We can preempt whenever any IPC processing takes more than
356 // kPreemptWaitTimeMs.
358 // We are currently preempting (i.e. no stub is descheduled).
360 // We would like to preempt, but some stub is descheduled.
361 WOULD_PREEMPT_DESCHEDULED
,
364 void UpdatePreemptionState();
366 void TransitionToIdleIfCaughtUp();
367 void TransitionToIdle();
368 void TransitionToWaiting();
369 void TransitionToChecking();
370 void TransitionToPreempting();
371 void TransitionToWouldPreemptDescheduled();
373 PreemptionState preemption_state_
;
375 // Maximum amount of time that we can spend in PREEMPTING.
376 // It is reset when we transition to IDLE.
377 base::TimeDelta max_preemption_time_
;
379 // The message_queue_ is used to handle messages on the main thread.
380 scoped_refptr
<GpuChannelMessageQueue
> message_queue_
;
381 IPC::Sender
* sender_
;
382 base::ProcessId peer_pid_
;
383 gpu::SyncPointManager
* sync_point_manager_
;
384 scoped_refptr
<base::SingleThreadTaskRunner
> task_runner_
;
385 scoped_refptr
<gpu::PreemptionFlag
> preempting_flag_
;
386 std::vector
<scoped_refptr
<IPC::MessageFilter
>> channel_filters_
;
388 // This timer is created and destroyed on the IO thread.
389 scoped_ptr
<base::OneShotTimer
<GpuChannelMessageFilter
>> timer_
;
391 bool a_stub_is_descheduled_
;
393 // True if this channel can create future sync points.
394 bool future_sync_points_
;
396 // This number is only ever incremented/read on the IO thread.
397 static uint32_t global_order_counter_
;
400 } // namespace content
402 #endif // CONTENT_COMMON_GPU_GPU_CHANNEL_H_