1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "content/common/gpu/image_transport_surface_fbo_mac.h"
7 #include "base/command_line.h"
8 #include "base/trace_event/trace_event.h"
9 #include "content/common/gpu/gpu_messages.h"
10 #include "content/common/gpu/image_transport_surface_calayer_mac.h"
11 #include "content/common/gpu/image_transport_surface_iosurface_mac.h"
12 #include "content/common/gpu/image_transport_surface_overlay_mac.h"
13 #include "ui/base/cocoa/remote_layer_api.h"
14 #include "ui/base/ui_base_switches.h"
15 #include "ui/gfx/native_widget_types.h"
16 #include "ui/gl/gl_context.h"
17 #include "ui/gl/gl_implementation.h"
18 #include "ui/gl/gl_surface_osmesa.h"
22 scoped_refptr<gfx::GLSurface> ImageTransportSurfaceCreateNativeSurface(
23 GpuChannelManager* manager,
24 GpuCommandBufferStub* stub,
25 gfx::PluginWindowHandle handle) {
26 // Overlays should be used unless the remote layer API isn't present (they
27 // depend on it) or it is disabled at the command line.
28 static bool overlays_disabled_at_command_line =
29 base::CommandLine::ForCurrentProcess()->HasSwitch(
30 switches::kDisableMacOverlays);
31 if (ui::RemoteLayerAPISupported() && !overlays_disabled_at_command_line)
32 return new ImageTransportSurfaceOverlayMac(manager, stub, handle);
34 return new ImageTransportSurfaceFBO(manager, stub, handle);
37 ImageTransportSurfaceFBO::ImageTransportSurfaceFBO(
38 GpuChannelManager* manager,
39 GpuCommandBufferStub* stub,
40 gfx::PluginWindowHandle handle)
41 : backbuffer_suggested_allocation_(true),
42 frontbuffer_suggested_allocation_(true),
45 depth_stencil_renderbuffer_id_(0),
46 has_complete_framebuffer_(false),
50 is_swap_buffers_send_pending_(false) {
51 if (ui::RemoteLayerAPISupported())
52 storage_provider_.reset(new CALayerStorageProvider(this));
54 storage_provider_.reset(new IOSurfaceStorageProvider(this));
55 helper_.reset(new ImageTransportHelper(this, manager, stub, handle));
58 ImageTransportSurfaceFBO::~ImageTransportSurfaceFBO() {
61 bool ImageTransportSurfaceFBO::Initialize() {
62 // Only support IOSurfaces if the GL implementation is the native desktop GL.
63 // IO surfaces will not work with, for example, OSMesa software renderer
65 if (gfx::GetGLImplementation() !=
66 gfx::kGLImplementationDesktopGLCoreProfile &&
67 gfx::GetGLImplementation() != gfx::kGLImplementationDesktopGL &&
68 gfx::GetGLImplementation() != gfx::kGLImplementationAppleGL)
71 if (!helper_->Initialize())
74 helper_->stub()->AddDestructionObserver(this);
78 void ImageTransportSurfaceFBO::Destroy() {
82 bool ImageTransportSurfaceFBO::DeferDraws() {
83 storage_provider_->WillWriteToBackbuffer();
84 // We should not have a pending send when we are drawing the next frame.
85 DCHECK(!is_swap_buffers_send_pending_);
87 // The call to WillWriteToBackbuffer could potentially force a draw. Ensure
88 // that any changes made to the context's state are restored.
89 context_->RestoreStateIfDirtiedExternally();
93 bool ImageTransportSurfaceFBO::IsOffscreen() {
97 bool ImageTransportSurfaceFBO::OnMakeCurrent(gfx::GLContext* context) {
103 AllocateOrResizeFramebuffer(gfx::Size(1, 1), 1.f);
105 made_current_ = true;
109 void ImageTransportSurfaceFBO::NotifyWasBound() {
110 // Sometimes calling glBindFramebuffer doesn't seem to be enough to get
111 // rendered contents to show up in the color attachment. It appears that doing
112 // a glBegin/End pair with program 0 is enough to tickle the driver into
113 // actually effecting the binding.
114 // http://crbug.com/435786
115 DCHECK(has_complete_framebuffer_);
117 // We will restore the current program after the dummy glBegin/End pair.
118 // Ensure that we will be able to restore this state before attempting to
120 GLint old_program_signed = 0;
121 glGetIntegerv(GL_CURRENT_PROGRAM, &old_program_signed);
122 GLuint old_program = static_cast<GLuint>(old_program_signed);
123 if (old_program && glIsProgram(old_program)) {
124 // A deleted program cannot be re-bound.
125 GLint delete_status = GL_FALSE;
126 glGetProgramiv(old_program, GL_DELETE_STATUS, &delete_status);
127 if (delete_status == GL_TRUE)
129 // A program which has had the most recent link fail cannot be re-bound.
130 GLint link_status = GL_FALSE;
131 glGetProgramiv(old_program, GL_LINK_STATUS, &link_status);
132 if (link_status != GL_TRUE)
136 // Issue the dummy call and then restore the state.
138 GLenum status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
139 DCHECK(status == GL_FRAMEBUFFER_COMPLETE);
140 if (gfx::GetGLImplementation() == gfx::kGLImplementationDesktopGL) {
141 // These aren't present in the core profile.
142 // TODO(ccameron): verify this workaround isn't still needed with
144 glBegin(GL_TRIANGLES);
147 glUseProgram(old_program);
150 unsigned int ImageTransportSurfaceFBO::GetBackingFrameBufferObject() {
154 bool ImageTransportSurfaceFBO::SetBackbufferAllocation(bool allocation) {
155 if (backbuffer_suggested_allocation_ == allocation)
157 backbuffer_suggested_allocation_ = allocation;
158 AdjustBufferAllocation();
160 storage_provider_->DiscardBackbuffer();
164 void ImageTransportSurfaceFBO::SetFrontbufferAllocation(bool allocation) {
165 if (frontbuffer_suggested_allocation_ == allocation)
167 frontbuffer_suggested_allocation_ = allocation;
168 AdjustBufferAllocation();
171 void ImageTransportSurfaceFBO::AdjustBufferAllocation() {
172 // On mac, the frontbuffer and backbuffer are the same buffer. The buffer is
173 // free'd when both the browser and gpu processes have Unref'd the IOSurface.
174 if (!backbuffer_suggested_allocation_ &&
175 !frontbuffer_suggested_allocation_ &&
176 has_complete_framebuffer_) {
177 DestroyFramebuffer();
178 } else if (backbuffer_suggested_allocation_ && !has_complete_framebuffer_) {
179 AllocateOrResizeFramebuffer(pixel_size_, scale_factor_);
183 gfx::SwapResult ImageTransportSurfaceFBO::SwapBuffers() {
184 TRACE_EVENT0("gpu", "ImageTransportSurfaceFBO::SwapBuffers");
185 pending_swap_pixel_damage_rect_ = gfx::Rect(pixel_size_);
186 return SwapBuffersInternal(gfx::Rect(pixel_size_)) ?
187 gfx::SwapResult::SWAP_ACK : gfx::SwapResult::SWAP_FAILED;
190 bool ImageTransportSurfaceFBO::SwapBuffersInternal(
191 const gfx::Rect& dirty_rect) {
192 DCHECK(backbuffer_suggested_allocation_);
193 if (!frontbuffer_suggested_allocation_)
197 TRACE_EVENT0("gpu", "ImageTransportSurfaceFBO::glFlush");
201 // It is the responsibility of the storage provider to send the swap IPC.
202 is_swap_buffers_send_pending_ = true;
203 storage_provider_->SwapBuffers(dirty_rect);
205 // The call to swapBuffers could potentially result in an immediate draw.
206 // Ensure that any changes made to the context's state are restored.
207 context_->RestoreStateIfDirtiedExternally();
211 void ImageTransportSurfaceFBO::SendSwapBuffers(uint64 surface_handle,
212 const gfx::Size pixel_size,
213 float scale_factor) {
214 TRACE_EVENT0("gpu", "ImageTransportSurfaceFBO::SendSwapBuffers");
215 GpuHostMsg_AcceleratedSurfaceBuffersSwapped_Params params;
216 params.surface_handle = surface_handle;
217 params.size = pixel_size;
218 params.damage_rect = pending_swap_pixel_damage_rect_;
219 params.scale_factor = scale_factor;
220 params.latency_info.swap(latency_info_);
221 helper_->SendAcceleratedSurfaceBuffersSwapped(params);
222 is_swap_buffers_send_pending_ = false;
223 pending_swap_pixel_damage_rect_ = gfx::Rect();
226 void ImageTransportSurfaceFBO::SetRendererID(int renderer_id) {
228 context_->share_group()->SetRendererID(renderer_id);
231 const gpu::gles2::FeatureInfo* ImageTransportSurfaceFBO::GetFeatureInfo()
233 return helper_->stub()->GetFeatureInfo();
236 gfx::SwapResult ImageTransportSurfaceFBO::PostSubBuffer(int x,
240 TRACE_EVENT0("gpu", "ImageTransportSurfaceFBO::PostSubBuffer");
241 pending_swap_pixel_damage_rect_.Union(gfx::Rect(x, y, width, height));
242 return SwapBuffersInternal(gfx::Rect(x, y, width, height)) ?
243 gfx::SwapResult::SWAP_ACK : gfx::SwapResult::SWAP_FAILED;
246 bool ImageTransportSurfaceFBO::SupportsPostSubBuffer() {
250 gfx::Size ImageTransportSurfaceFBO::GetSize() {
254 void* ImageTransportSurfaceFBO::GetHandle() {
258 void* ImageTransportSurfaceFBO::GetDisplay() {
262 void ImageTransportSurfaceFBO::OnBufferPresented(
263 const AcceleratedSurfaceMsg_BufferPresented_Params& params) {
264 TRACE_EVENT0("gpu", "ImageTransportSurfaceFBO::OnBufferPresented");
265 SetRendererID(params.renderer_id);
266 storage_provider_->SwapBuffersAckedByBrowser(params.disable_throttling);
269 void ImageTransportSurfaceFBO::OnResize(gfx::Size pixel_size,
270 float scale_factor) {
271 TRACE_EVENT2("gpu", "ImageTransportSurfaceFBO::OnResize",
272 "old_size", pixel_size_.ToString(),
273 "new_size", pixel_size.ToString());
274 // Caching |context_| from OnMakeCurrent. It should still be current.
275 DCHECK(context_->IsCurrent(this));
277 AllocateOrResizeFramebuffer(pixel_size, scale_factor);
280 void ImageTransportSurfaceFBO::SetLatencyInfo(
281 const std::vector<ui::LatencyInfo>& latency_info) {
282 for (size_t i = 0; i < latency_info.size(); i++)
283 latency_info_.push_back(latency_info[i]);
286 void ImageTransportSurfaceFBO::WakeUpGpu() {
290 void ImageTransportSurfaceFBO::OnWillDestroyStub() {
291 helper_->stub()->RemoveDestructionObserver(this);
295 void ImageTransportSurfaceFBO::DestroyFramebuffer() {
296 // If we have resources to destroy, then make sure that we have a current
297 // context which we can use to delete the resources.
298 if (context_ || fbo_id_ || texture_id_ || depth_stencil_renderbuffer_id_) {
299 DCHECK(gfx::GLContext::GetCurrent() == context_);
300 DCHECK(context_->IsCurrent(this));
301 DCHECK(CGLGetCurrentContext());
305 glDeleteFramebuffersEXT(1, &fbo_id_);
310 glDeleteTextures(1, &texture_id_);
314 if (depth_stencil_renderbuffer_id_) {
315 glDeleteRenderbuffersEXT(1, &depth_stencil_renderbuffer_id_);
316 depth_stencil_renderbuffer_id_ = 0;
319 storage_provider_->FreeColorBufferStorage();
321 has_complete_framebuffer_ = false;
324 void ImageTransportSurfaceFBO::AllocateOrResizeFramebuffer(
325 const gfx::Size& new_pixel_size, float new_scale_factor) {
326 gfx::Size new_rounded_pixel_size =
327 storage_provider_->GetRoundedSize(new_pixel_size);
329 // Only recreate the surface's storage when the rounded up size has changed,
330 // or the scale factor has changed.
331 bool needs_new_storage =
332 !has_complete_framebuffer_ ||
333 new_rounded_pixel_size != rounded_pixel_size_ ||
334 new_scale_factor != scale_factor_;
336 // Save the new storage parameters.
337 pixel_size_ = new_pixel_size;
338 rounded_pixel_size_ = new_rounded_pixel_size;
339 scale_factor_ = new_scale_factor;
341 if (!needs_new_storage) {
342 storage_provider_->FrameSizeChanged(pixel_size_, scale_factor_);
346 TRACE_EVENT2("gpu", "ImageTransportSurfaceFBO::AllocateOrResizeFramebuffer",
347 "width", new_rounded_pixel_size.width(),
348 "height", new_rounded_pixel_size.height());
350 // GL_TEXTURE_RECTANGLE_ARB is the best supported render target on
351 // Mac OS X and is required for IOSurface interoperability.
352 GLint previous_texture_id = 0;
354 GLenum texture_target = GL_TEXTURE_RECTANGLE_ARB;
355 GLenum texture_binding_target = GL_TEXTURE_BINDING_RECTANGLE_ARB;
356 // However, the remote core animation path on the core profile will
357 // be the preferred combination going forward.
358 if (gfx::GetGLImplementation() ==
359 gfx::kGLImplementationDesktopGLCoreProfile &&
360 ui::RemoteLayerAPISupported()) {
361 texture_target = GL_TEXTURE_2D;
362 texture_binding_target = GL_TEXTURE_BINDING_2D;
365 glGetIntegerv(texture_binding_target, &previous_texture_id);
367 // Free the old IO Surface first to reduce memory fragmentation.
368 DestroyFramebuffer();
370 glGenFramebuffersEXT(1, &fbo_id_);
371 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo_id_);
373 glGenTextures(1, &texture_id_);
375 glBindTexture(texture_target, texture_id_);
376 glTexParameteri(texture_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
377 glTexParameteri(texture_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
378 glTexParameteri(texture_target,
379 GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
380 glTexParameteri(texture_target,
381 GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
383 glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT,
384 GL_COLOR_ATTACHMENT0_EXT,
389 // Search through the provided attributes; if the caller has
390 // requested a stencil buffer, try to get one.
393 helper_->stub()->GetRequestedAttribute(EGL_STENCIL_SIZE);
394 if (stencil_bits > 0) {
395 // Create and bind the stencil buffer
396 bool has_packed_depth_stencil =
397 GLSurface::ExtensionsContain(
398 reinterpret_cast<const char *>(glGetString(GL_EXTENSIONS)),
399 "GL_EXT_packed_depth_stencil");
401 if (has_packed_depth_stencil) {
402 glGenRenderbuffersEXT(1, &depth_stencil_renderbuffer_id_);
403 glBindRenderbufferEXT(GL_RENDERBUFFER_EXT,
404 depth_stencil_renderbuffer_id_);
405 glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH24_STENCIL8_EXT,
406 rounded_pixel_size_.width(),
407 rounded_pixel_size_.height());
408 glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT,
409 GL_STENCIL_ATTACHMENT_EXT,
411 depth_stencil_renderbuffer_id_);
414 // If we asked for stencil but the extension isn't present,
415 // it's OK to silently fail; subsequent code will/must check
416 // for the presence of a stencil buffer before attempting to
417 // do stencil-based operations.
420 bool allocated_color_buffer = storage_provider_->AllocateColorBufferStorage(
421 static_cast<CGLContextObj>(
422 context_->GetHandle()),
423 context_->GetStateWasDirtiedExternallyCallback(),
424 texture_id_, rounded_pixel_size_, scale_factor_);
425 if (!allocated_color_buffer) {
426 DLOG(ERROR) << "Failed to allocate color buffer storage.";
427 DestroyFramebuffer();
431 GLenum status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
432 if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
433 DLOG(ERROR) << "Framebuffer was incomplete: " << status;
434 DestroyFramebuffer();
438 has_complete_framebuffer_ = true;
439 storage_provider_->FrameSizeChanged(pixel_size_, scale_factor_);
441 glBindTexture(texture_target, previous_texture_id);
442 // The FBO remains bound for this GL context.
445 } // namespace content