Fix iOS build for XCode 4.6.
[chromium-blink-merge.git] / ppapi / api / dev / ppb_graphics_2d_dev.idl
blob6d0c99a9e3e02da547b42280fe7858cf9e05edda
1 /* Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 * Use of this source code is governed by a BSD-style license that can be
3 * found in the LICENSE file.
4 */
6 /* This file contains the <code>PPB_Graphics2D_Dev</code> interface. */
7 label Chrome {
8 M22 = 0.1
9 };
11 /* PPB_Graphics2D_Dev interface */
12 interface PPB_Graphics2D_Dev {
13 /**
14 * SetScale() sets the scale factor that will be applied when painting the
15 * graphics context onto the output device. Typically, if rendering at device
16 * resolution is desired, the context would be created with the width and
17 * height scaled up by the view's GetDeviceScale and SetScale called with a
18 * scale of 1.0 / GetDeviceScale(). For example, if the view resource passed
19 * to DidChangeView has a rectangle of (w=200, h=100) and a device scale of
20 * 2.0, one would call Create with a size of (w=400, h=200) and then call
21 * SetScale with 0.5. One would then treat each pixel in the context as a
22 * single device pixel.
24 * @param[in] resource A <code>Graphics2D</code> context resource.
25 * @param[in] scale The scale to apply when painting.
27 * @return Returns <code>PP_TRUE</code> on success or <code>PP_FALSE</code> if
28 * the resource is invalid or the scale factor is 0 or less.
30 PP_Bool SetScale(
31 [in] PP_Resource resource,
32 [in] float_t scale);
34 /***
35 * GetScale() gets the scale factor that will be applied when painting the
36 * graphics context onto the output device.
38 * @param[in] resource A <code>Graphics2D</code> context resource.
40 * @return Returns the scale factor for the graphics context. If the resource
41 * is not a valid <code>Graphics2D</code> context, this will return 0.0.
43 float_t GetScale(
44 [in] PP_Resource resource);
45 };