Update mojo surfaces bindings and mojo/cc/ glue
[chromium-blink-merge.git] / cc / resources / prioritized_tile_set.cc
blobd0104cbe331f8351dea111d8bdc6deaef5321eba
1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/resources/prioritized_tile_set.h"
7 #include <algorithm>
9 #include "cc/resources/managed_tile_state.h"
10 #include "cc/resources/tile.h"
12 namespace cc {
14 class BinComparator {
15 public:
16 bool operator()(const Tile* a,
17 const Tile* b) const {
18 const ManagedTileState& ams = a->managed_state();
19 const ManagedTileState& bms = b->managed_state();
21 if (ams.priority_bin != bms.priority_bin)
22 return ams.priority_bin < bms.priority_bin;
24 if (ams.required_for_activation != bms.required_for_activation)
25 return ams.required_for_activation;
27 if (ams.resolution != bms.resolution)
28 return ams.resolution < bms.resolution;
30 if (ams.distance_to_visible != bms.distance_to_visible)
31 return ams.distance_to_visible < bms.distance_to_visible;
33 gfx::Rect a_rect = a->content_rect();
34 gfx::Rect b_rect = b->content_rect();
35 if (a_rect.y() != b_rect.y())
36 return a_rect.y() < b_rect.y();
37 return a_rect.x() < b_rect.x();
41 namespace {
43 bool TilePriorityTieBreaker(const Tile* tile_i, const Tile* tile_j) {
44 // When two tiles has same priority use Id as tie breaker.
45 return tile_i->id() < tile_j->id();
48 typedef std::vector<Tile*> TileVector;
50 void SortBinTiles(ManagedTileBin bin, TileVector* tiles) {
51 switch (bin) {
52 case NEVER_BIN:
53 break;
54 case NOW_AND_READY_TO_DRAW_BIN:
55 std::sort(tiles->begin(), tiles->end(), TilePriorityTieBreaker);
56 break;
57 case NOW_BIN:
58 case SOON_BIN:
59 case EVENTUALLY_AND_ACTIVE_BIN:
60 case EVENTUALLY_BIN:
61 case AT_LAST_AND_ACTIVE_BIN:
62 case AT_LAST_BIN:
63 std::sort(tiles->begin(), tiles->end(), BinComparator());
64 break;
65 default:
66 NOTREACHED();
70 } // namespace
72 PrioritizedTileSet::PrioritizedTileSet() {
73 for (int bin = 0; bin < NUM_BINS; ++bin)
74 bin_sorted_[bin] = true;
77 PrioritizedTileSet::~PrioritizedTileSet() {}
79 void PrioritizedTileSet::InsertTile(Tile* tile, ManagedTileBin bin) {
80 tiles_[bin].push_back(tile);
81 bin_sorted_[bin] = false;
84 void PrioritizedTileSet::Clear() {
85 for (int bin = 0; bin < NUM_BINS; ++bin) {
86 tiles_[bin].clear();
87 bin_sorted_[bin] = true;
91 bool PrioritizedTileSet::IsEmpty() {
92 for (int bin = 0; bin < NUM_BINS; ++bin)
93 if (!tiles_[bin].empty())
94 return false;
96 return true;
99 void PrioritizedTileSet::SortBinIfNeeded(ManagedTileBin bin) {
100 if (!bin_sorted_[bin]) {
101 SortBinTiles(bin, &tiles_[bin]);
102 bin_sorted_[bin] = true;
106 PrioritizedTileSet::Iterator::Iterator(
107 PrioritizedTileSet* tile_set, bool use_priority_ordering)
108 : tile_set_(tile_set),
109 current_bin_(NOW_AND_READY_TO_DRAW_BIN),
110 use_priority_ordering_(use_priority_ordering) {
111 if (use_priority_ordering_)
112 tile_set_->SortBinIfNeeded(current_bin_);
113 iterator_ = tile_set->tiles_[current_bin_].begin();
114 if (iterator_ == tile_set_->tiles_[current_bin_].end())
115 AdvanceList();
118 PrioritizedTileSet::Iterator::~Iterator() {}
120 void PrioritizedTileSet::Iterator::DisablePriorityOrdering() {
121 use_priority_ordering_ = false;
124 PrioritizedTileSet::Iterator&
125 PrioritizedTileSet::Iterator::operator++() {
126 // We can't increment past the end of the tiles.
127 DCHECK(iterator_ != tile_set_->tiles_[current_bin_].end());
129 ++iterator_;
130 if (iterator_ == tile_set_->tiles_[current_bin_].end())
131 AdvanceList();
132 return *this;
135 Tile* PrioritizedTileSet::Iterator::operator*() {
136 DCHECK(iterator_ != tile_set_->tiles_[current_bin_].end());
137 return *iterator_;
140 void PrioritizedTileSet::Iterator::AdvanceList() {
141 DCHECK(iterator_ == tile_set_->tiles_[current_bin_].end());
143 while (current_bin_ != NEVER_BIN) {
144 current_bin_ = static_cast<ManagedTileBin>(current_bin_ + 1);
146 if (use_priority_ordering_)
147 tile_set_->SortBinIfNeeded(current_bin_);
149 iterator_ = tile_set_->tiles_[current_bin_].begin();
150 if (iterator_ != tile_set_->tiles_[current_bin_].end())
151 break;
155 } // namespace cc