Update mojo surfaces bindings and mojo/cc/ glue
[chromium-blink-merge.git] / cc / resources / prioritized_tile_set_unittest.cc
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1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include <algorithm>
6 #include <vector>
8 #include "cc/resources/managed_tile_state.h"
9 #include "cc/resources/prioritized_tile_set.h"
10 #include "cc/resources/tile.h"
11 #include "cc/test/fake_output_surface.h"
12 #include "cc/test/fake_output_surface_client.h"
13 #include "cc/test/fake_picture_pile_impl.h"
14 #include "cc/test/fake_tile_manager.h"
15 #include "cc/test/fake_tile_manager_client.h"
16 #include "cc/test/test_shared_bitmap_manager.h"
17 #include "cc/test/test_tile_priorities.h"
18 #include "testing/gtest/include/gtest/gtest.h"
20 namespace cc {
22 class BinComparator {
23 public:
24 bool operator()(const scoped_refptr<Tile>& a,
25 const scoped_refptr<Tile>& b) const {
26 const ManagedTileState& ams = a->managed_state();
27 const ManagedTileState& bms = b->managed_state();
29 if (ams.priority_bin != bms.priority_bin)
30 return ams.priority_bin < bms.priority_bin;
32 if (ams.required_for_activation != bms.required_for_activation)
33 return ams.required_for_activation;
35 if (ams.resolution != bms.resolution)
36 return ams.resolution < bms.resolution;
38 if (ams.distance_to_visible != bms.distance_to_visible)
39 return ams.distance_to_visible < bms.distance_to_visible;
41 gfx::Rect a_rect = a->content_rect();
42 gfx::Rect b_rect = b->content_rect();
43 if (a_rect.y() != b_rect.y())
44 return a_rect.y() < b_rect.y();
45 return a_rect.x() < b_rect.x();
49 namespace {
51 class PrioritizedTileSetTest : public testing::Test {
52 public:
53 PrioritizedTileSetTest() {
54 output_surface_ = FakeOutputSurface::Create3d().Pass();
55 CHECK(output_surface_->BindToClient(&output_surface_client_));
57 shared_bitmap_manager_.reset(new TestSharedBitmapManager());
58 resource_provider_ =
59 ResourceProvider::Create(
60 output_surface_.get(), shared_bitmap_manager_.get(), 0, false, 1,
61 false)
62 .Pass();
63 resource_pool_ = ResourcePool::Create(
64 resource_provider_.get(), GL_TEXTURE_2D, RGBA_8888);
65 tile_manager_.reset(
66 new FakeTileManager(&tile_manager_client_, resource_pool_.get()));
67 picture_pile_ = FakePicturePileImpl::CreateInfiniteFilledPile();
70 scoped_refptr<Tile> CreateTile() {
71 return tile_manager_->CreateTile(picture_pile_.get(),
72 settings_.default_tile_size,
73 gfx::Rect(),
74 gfx::Rect(),
75 1.0,
78 0);
80 void ReleaseTiles(std::vector<scoped_refptr<Tile> >* tiles) {
81 for (std::vector<scoped_refptr<Tile> >::iterator it = tiles->begin();
82 it != tiles->end();
83 it++) {
84 Tile* tile = *it;
85 tile->SetPriority(ACTIVE_TREE, TilePriority());
86 tile->SetPriority(PENDING_TREE, TilePriority());
90 private:
91 LayerTreeSettings settings_;
92 FakeOutputSurfaceClient output_surface_client_;
93 scoped_ptr<FakeOutputSurface> output_surface_;
94 scoped_ptr<SharedBitmapManager> shared_bitmap_manager_;
95 scoped_ptr<ResourceProvider> resource_provider_;
96 scoped_ptr<ResourcePool> resource_pool_;
97 FakeTileManagerClient tile_manager_client_;
98 scoped_ptr<FakeTileManager> tile_manager_;
99 scoped_refptr<FakePicturePileImpl> picture_pile_;
102 TEST_F(PrioritizedTileSetTest, EmptyIterator) {
103 // Creating an iterator to an empty set should work (but create iterator that
104 // isn't valid).
106 PrioritizedTileSet set;
108 PrioritizedTileSet::Iterator it(&set, true);
109 EXPECT_FALSE(it);
112 TEST_F(PrioritizedTileSetTest, NonEmptyIterator) {
113 PrioritizedTileSet set;
114 scoped_refptr<Tile> tile = CreateTile();
115 set.InsertTile(tile, NOW_BIN);
117 PrioritizedTileSet::Iterator it(&set, true);
118 EXPECT_TRUE(it);
119 EXPECT_TRUE(*it == tile.get());
120 ++it;
121 EXPECT_FALSE(it);
124 TEST_F(PrioritizedTileSetTest, NowAndReadyToDrawBin) {
125 // Ensure that tiles in NOW_AND_READY_TO_DRAW_BIN aren't sorted.
127 PrioritizedTileSet set;
128 TilePriority priorities[4] = {
129 TilePriorityForEventualBin(),
130 TilePriorityForNowBin(),
131 TilePriority(),
132 TilePriorityForSoonBin()};
134 std::vector<scoped_refptr<Tile> > tiles;
135 for (int priority = 0; priority < 4; ++priority) {
136 for (int i = 0; i < 5; ++i) {
137 scoped_refptr<Tile> tile = CreateTile();
138 tile->SetPriority(ACTIVE_TREE, priorities[priority]);
139 tile->SetPriority(PENDING_TREE, priorities[priority]);
140 tiles.push_back(tile);
141 set.InsertTile(tile, NOW_AND_READY_TO_DRAW_BIN);
145 // Tiles should appear in the same order as inserted.
146 int i = 0;
147 for (PrioritizedTileSet::Iterator it(&set, true);
149 ++it) {
150 EXPECT_TRUE(*it == tiles[i].get());
151 ++i;
153 EXPECT_EQ(20, i);
155 ReleaseTiles(&tiles);
158 TEST_F(PrioritizedTileSetTest, NowBin) {
159 // Ensure that tiles in NOW_BIN are sorted according to BinComparator.
161 PrioritizedTileSet set;
162 TilePriority priorities[4] = {
163 TilePriorityForEventualBin(),
164 TilePriorityForNowBin(),
165 TilePriority(),
166 TilePriorityForSoonBin()};
168 std::vector<scoped_refptr<Tile> > tiles;
169 for (int priority = 0; priority < 4; ++priority) {
170 for (int i = 0; i < 5; ++i) {
171 scoped_refptr<Tile> tile = CreateTile();
172 tile->SetPriority(ACTIVE_TREE, priorities[priority]);
173 tile->SetPriority(PENDING_TREE, priorities[priority]);
174 tiles.push_back(tile);
175 set.InsertTile(tile, NOW_BIN);
179 // Tiles should appear in BinComparator order.
180 std::sort(tiles.begin(), tiles.end(), BinComparator());
182 int i = 0;
183 for (PrioritizedTileSet::Iterator it(&set, true);
185 ++it) {
186 EXPECT_TRUE(*it == tiles[i].get());
187 ++i;
189 EXPECT_EQ(20, i);
191 ReleaseTiles(&tiles);
194 TEST_F(PrioritizedTileSetTest, SoonBin) {
195 // Ensure that tiles in SOON_BIN are sorted according to BinComparator.
197 PrioritizedTileSet set;
198 TilePriority priorities[4] = {
199 TilePriorityForEventualBin(),
200 TilePriorityForNowBin(),
201 TilePriority(),
202 TilePriorityForSoonBin()};
204 std::vector<scoped_refptr<Tile> > tiles;
205 for (int priority = 0; priority < 4; ++priority) {
206 for (int i = 0; i < 5; ++i) {
207 scoped_refptr<Tile> tile = CreateTile();
208 tile->SetPriority(ACTIVE_TREE, priorities[priority]);
209 tile->SetPriority(PENDING_TREE, priorities[priority]);
210 tiles.push_back(tile);
211 set.InsertTile(tile, SOON_BIN);
215 // Tiles should appear in BinComparator order.
216 std::sort(tiles.begin(), tiles.end(), BinComparator());
218 int i = 0;
219 for (PrioritizedTileSet::Iterator it(&set, true);
221 ++it) {
222 EXPECT_TRUE(*it == tiles[i].get());
223 ++i;
225 EXPECT_EQ(20, i);
227 ReleaseTiles(&tiles);
230 TEST_F(PrioritizedTileSetTest, SoonBinNoPriority) {
231 // Ensure that when not using priority iterator, SOON_BIN tiles
232 // are not sorted.
234 PrioritizedTileSet set;
235 TilePriority priorities[4] = {
236 TilePriorityForEventualBin(),
237 TilePriorityForNowBin(),
238 TilePriority(),
239 TilePriorityForSoonBin()};
241 std::vector<scoped_refptr<Tile> > tiles;
242 for (int priority = 0; priority < 4; ++priority) {
243 for (int i = 0; i < 5; ++i) {
244 scoped_refptr<Tile> tile = CreateTile();
245 tile->SetPriority(ACTIVE_TREE, priorities[priority]);
246 tile->SetPriority(PENDING_TREE, priorities[priority]);
247 tiles.push_back(tile);
248 set.InsertTile(tile, SOON_BIN);
252 int i = 0;
253 for (PrioritizedTileSet::Iterator it(&set, false);
255 ++it) {
256 EXPECT_TRUE(*it == tiles[i].get());
257 ++i;
259 EXPECT_EQ(20, i);
261 ReleaseTiles(&tiles);
264 TEST_F(PrioritizedTileSetTest, EventuallyAndActiveBin) {
265 // Ensure that EVENTUALLY_AND_ACTIVE_BIN tiles are sorted.
267 PrioritizedTileSet set;
268 TilePriority priorities[4] = {
269 TilePriorityForEventualBin(),
270 TilePriorityForNowBin(),
271 TilePriority(),
272 TilePriorityForSoonBin()};
274 std::vector<scoped_refptr<Tile> > tiles;
275 for (int priority = 0; priority < 4; ++priority) {
276 for (int i = 0; i < 5; ++i) {
277 scoped_refptr<Tile> tile = CreateTile();
278 tile->SetPriority(ACTIVE_TREE, priorities[priority]);
279 tile->SetPriority(PENDING_TREE, priorities[priority]);
280 tiles.push_back(tile);
281 set.InsertTile(tile, EVENTUALLY_AND_ACTIVE_BIN);
285 // Tiles should appear in BinComparator order.
286 std::sort(tiles.begin(), tiles.end(), BinComparator());
288 int i = 0;
289 for (PrioritizedTileSet::Iterator it(&set, true);
291 ++it) {
292 EXPECT_TRUE(*it == tiles[i].get());
293 ++i;
295 EXPECT_EQ(20, i);
297 ReleaseTiles(&tiles);
300 TEST_F(PrioritizedTileSetTest, EventuallyBin) {
301 // Ensure that EVENTUALLY_BIN tiles are sorted.
303 PrioritizedTileSet set;
304 TilePriority priorities[4] = {
305 TilePriorityForEventualBin(),
306 TilePriorityForNowBin(),
307 TilePriority(),
308 TilePriorityForSoonBin()};
310 std::vector<scoped_refptr<Tile> > tiles;
311 for (int priority = 0; priority < 4; ++priority) {
312 for (int i = 0; i < 5; ++i) {
313 scoped_refptr<Tile> tile = CreateTile();
314 tile->SetPriority(ACTIVE_TREE, priorities[priority]);
315 tile->SetPriority(PENDING_TREE, priorities[priority]);
316 tiles.push_back(tile);
317 set.InsertTile(tile, EVENTUALLY_BIN);
321 // Tiles should appear in BinComparator order.
322 std::sort(tiles.begin(), tiles.end(), BinComparator());
324 int i = 0;
325 for (PrioritizedTileSet::Iterator it(&set, true);
327 ++it) {
328 EXPECT_TRUE(*it == tiles[i].get());
329 ++i;
331 EXPECT_EQ(20, i);
333 ReleaseTiles(&tiles);
336 TEST_F(PrioritizedTileSetTest, AtLastAndActiveBin) {
337 // Ensure that AT_LAST_AND_ACTIVE_BIN tiles are sorted.
339 PrioritizedTileSet set;
340 TilePriority priorities[4] = {
341 TilePriorityForEventualBin(),
342 TilePriorityForNowBin(),
343 TilePriority(),
344 TilePriorityForSoonBin()};
346 std::vector<scoped_refptr<Tile> > tiles;
347 for (int priority = 0; priority < 4; ++priority) {
348 for (int i = 0; i < 5; ++i) {
349 scoped_refptr<Tile> tile = CreateTile();
350 tile->SetPriority(ACTIVE_TREE, priorities[priority]);
351 tile->SetPriority(PENDING_TREE, priorities[priority]);
352 tiles.push_back(tile);
353 set.InsertTile(tile, AT_LAST_AND_ACTIVE_BIN);
357 // Tiles should appear in BinComparator order.
358 std::sort(tiles.begin(), tiles.end(), BinComparator());
360 int i = 0;
361 for (PrioritizedTileSet::Iterator it(&set, true);
363 ++it) {
364 EXPECT_TRUE(*it == tiles[i].get());
365 ++i;
367 EXPECT_EQ(20, i);
369 ReleaseTiles(&tiles);
372 TEST_F(PrioritizedTileSetTest, AtLastBin) {
373 // Ensure that AT_LAST_BIN tiles are sorted.
375 PrioritizedTileSet set;
376 TilePriority priorities[4] = {
377 TilePriorityForEventualBin(),
378 TilePriorityForNowBin(),
379 TilePriority(),
380 TilePriorityForSoonBin()};
382 std::vector<scoped_refptr<Tile> > tiles;
383 for (int priority = 0; priority < 4; ++priority) {
384 for (int i = 0; i < 5; ++i) {
385 scoped_refptr<Tile> tile = CreateTile();
386 tile->SetPriority(ACTIVE_TREE, priorities[priority]);
387 tile->SetPriority(PENDING_TREE, priorities[priority]);
388 tiles.push_back(tile);
389 set.InsertTile(tile, AT_LAST_BIN);
393 // Tiles should appear in BinComparator order.
394 std::sort(tiles.begin(), tiles.end(), BinComparator());
396 int i = 0;
397 for (PrioritizedTileSet::Iterator it(&set, true);
399 ++it) {
400 EXPECT_TRUE(*it == tiles[i].get());
401 ++i;
403 EXPECT_EQ(20, i);
405 ReleaseTiles(&tiles);
408 TEST_F(PrioritizedTileSetTest, TilesForEachBin) {
409 // Aggregate test with one tile for each of the bins, which
410 // should appear in order of the bins.
412 scoped_refptr<Tile> now_and_ready_to_draw_bin = CreateTile();
413 scoped_refptr<Tile> now_bin = CreateTile();
414 scoped_refptr<Tile> soon_bin = CreateTile();
415 scoped_refptr<Tile> eventually_and_active_bin = CreateTile();
416 scoped_refptr<Tile> eventually_bin = CreateTile();
417 scoped_refptr<Tile> at_last_bin = CreateTile();
418 scoped_refptr<Tile> at_last_and_active_bin = CreateTile();
420 PrioritizedTileSet set;
421 set.InsertTile(soon_bin, SOON_BIN);
422 set.InsertTile(at_last_and_active_bin, AT_LAST_AND_ACTIVE_BIN);
423 set.InsertTile(eventually_bin, EVENTUALLY_BIN);
424 set.InsertTile(now_bin, NOW_BIN);
425 set.InsertTile(eventually_and_active_bin, EVENTUALLY_AND_ACTIVE_BIN);
426 set.InsertTile(at_last_bin, AT_LAST_BIN);
427 set.InsertTile(now_and_ready_to_draw_bin, NOW_AND_READY_TO_DRAW_BIN);
429 // Tiles should appear in order.
430 PrioritizedTileSet::Iterator it(&set, true);
431 EXPECT_TRUE(*it == now_and_ready_to_draw_bin.get());
432 ++it;
433 EXPECT_TRUE(*it == now_bin.get());
434 ++it;
435 EXPECT_TRUE(*it == soon_bin.get());
436 ++it;
437 EXPECT_TRUE(*it == eventually_and_active_bin.get());
438 ++it;
439 EXPECT_TRUE(*it == eventually_bin.get());
440 ++it;
441 EXPECT_TRUE(*it == at_last_and_active_bin.get());
442 ++it;
443 EXPECT_TRUE(*it == at_last_bin.get());
444 ++it;
445 EXPECT_FALSE(it);
448 TEST_F(PrioritizedTileSetTest, ManyTilesForEachBin) {
449 // Aggregate test with many tiles in each of the bins of various
450 // priorities. Ensure that they are all returned in a sorted order.
452 std::vector<scoped_refptr<Tile> > now_and_ready_to_draw_bins;
453 std::vector<scoped_refptr<Tile> > now_bins;
454 std::vector<scoped_refptr<Tile> > soon_bins;
455 std::vector<scoped_refptr<Tile> > eventually_and_active_bins;
456 std::vector<scoped_refptr<Tile> > eventually_bins;
457 std::vector<scoped_refptr<Tile> > at_last_bins;
458 std::vector<scoped_refptr<Tile> > at_last_and_active_bins;
460 TilePriority priorities[4] = {
461 TilePriorityForEventualBin(),
462 TilePriorityForNowBin(),
463 TilePriority(),
464 TilePriorityForSoonBin()};
466 PrioritizedTileSet set;
467 for (int priority = 0; priority < 4; ++priority) {
468 for (int i = 0; i < 5; ++i) {
469 scoped_refptr<Tile> tile = CreateTile();
470 tile->SetPriority(ACTIVE_TREE, priorities[priority]);
471 tile->SetPriority(PENDING_TREE, priorities[priority]);
473 now_and_ready_to_draw_bins.push_back(tile);
474 now_bins.push_back(tile);
475 soon_bins.push_back(tile);
476 eventually_and_active_bins.push_back(tile);
477 eventually_bins.push_back(tile);
478 at_last_bins.push_back(tile);
479 at_last_and_active_bins.push_back(tile);
481 set.InsertTile(tile, NOW_AND_READY_TO_DRAW_BIN);
482 set.InsertTile(tile, NOW_BIN);
483 set.InsertTile(tile, SOON_BIN);
484 set.InsertTile(tile, EVENTUALLY_AND_ACTIVE_BIN);
485 set.InsertTile(tile, EVENTUALLY_BIN);
486 set.InsertTile(tile, AT_LAST_BIN);
487 set.InsertTile(tile, AT_LAST_AND_ACTIVE_BIN);
491 PrioritizedTileSet::Iterator it(&set, true);
492 std::vector<scoped_refptr<Tile> >::iterator vector_it;
494 // Now and ready are not sorted.
495 for (vector_it = now_and_ready_to_draw_bins.begin();
496 vector_it != now_and_ready_to_draw_bins.end();
497 ++vector_it) {
498 EXPECT_TRUE(*vector_it == *it);
499 ++it;
502 // Now bins are sorted.
503 std::sort(now_bins.begin(), now_bins.end(), BinComparator());
504 for (vector_it = now_bins.begin(); vector_it != now_bins.end(); ++vector_it) {
505 EXPECT_TRUE(*vector_it == *it);
506 ++it;
509 // Soon bins are sorted.
510 std::sort(soon_bins.begin(), soon_bins.end(), BinComparator());
511 for (vector_it = soon_bins.begin(); vector_it != soon_bins.end();
512 ++vector_it) {
513 EXPECT_TRUE(*vector_it == *it);
514 ++it;
517 // Eventually and active bins are sorted.
518 std::sort(eventually_and_active_bins.begin(),
519 eventually_and_active_bins.end(),
520 BinComparator());
521 for (vector_it = eventually_and_active_bins.begin();
522 vector_it != eventually_and_active_bins.end();
523 ++vector_it) {
524 EXPECT_TRUE(*vector_it == *it);
525 ++it;
528 // Eventually bins are sorted.
529 std::sort(eventually_bins.begin(), eventually_bins.end(), BinComparator());
530 for (vector_it = eventually_bins.begin(); vector_it != eventually_bins.end();
531 ++vector_it) {
532 EXPECT_TRUE(*vector_it == *it);
533 ++it;
536 // At last and active bins are sorted.
537 std::sort(at_last_and_active_bins.begin(),
538 at_last_and_active_bins.end(),
539 BinComparator());
540 for (vector_it = at_last_and_active_bins.begin();
541 vector_it != at_last_and_active_bins.end();
542 ++vector_it) {
543 EXPECT_TRUE(*vector_it == *it);
544 ++it;
547 // At last bins are sorted.
548 std::sort(at_last_bins.begin(), at_last_bins.end(), BinComparator());
549 for (vector_it = at_last_bins.begin(); vector_it != at_last_bins.end();
550 ++vector_it) {
551 EXPECT_TRUE(*vector_it == *it);
552 ++it;
555 EXPECT_FALSE(it);
557 ReleaseTiles(&now_and_ready_to_draw_bins);
558 ReleaseTiles(&now_bins);
559 ReleaseTiles(&soon_bins);
560 ReleaseTiles(&eventually_and_active_bins);
561 ReleaseTiles(&eventually_bins);
562 ReleaseTiles(&at_last_bins);
563 ReleaseTiles(&at_last_and_active_bins);
566 TEST_F(PrioritizedTileSetTest, ManyTilesForEachBinDisablePriority) {
567 // Aggregate test with many tiles for each of the bins. Tiles should
568 // appear in order, until DisablePriorityOrdering is called. After that
569 // tiles should appear in the order they were inserted.
571 std::vector<scoped_refptr<Tile> > now_and_ready_to_draw_bins;
572 std::vector<scoped_refptr<Tile> > now_bins;
573 std::vector<scoped_refptr<Tile> > soon_bins;
574 std::vector<scoped_refptr<Tile> > eventually_and_active_bins;
575 std::vector<scoped_refptr<Tile> > eventually_bins;
576 std::vector<scoped_refptr<Tile> > at_last_bins;
577 std::vector<scoped_refptr<Tile> > at_last_and_active_bins;
579 TilePriority priorities[4] = {
580 TilePriorityForEventualBin(),
581 TilePriorityForNowBin(),
582 TilePriority(),
583 TilePriorityForSoonBin()};
585 PrioritizedTileSet set;
586 for (int priority = 0; priority < 4; ++priority) {
587 for (int i = 0; i < 5; ++i) {
588 scoped_refptr<Tile> tile = CreateTile();
589 tile->SetPriority(ACTIVE_TREE, priorities[priority]);
590 tile->SetPriority(PENDING_TREE, priorities[priority]);
592 now_and_ready_to_draw_bins.push_back(tile);
593 now_bins.push_back(tile);
594 soon_bins.push_back(tile);
595 eventually_and_active_bins.push_back(tile);
596 eventually_bins.push_back(tile);
597 at_last_bins.push_back(tile);
598 at_last_and_active_bins.push_back(tile);
600 set.InsertTile(tile, NOW_AND_READY_TO_DRAW_BIN);
601 set.InsertTile(tile, NOW_BIN);
602 set.InsertTile(tile, SOON_BIN);
603 set.InsertTile(tile, EVENTUALLY_AND_ACTIVE_BIN);
604 set.InsertTile(tile, EVENTUALLY_BIN);
605 set.InsertTile(tile, AT_LAST_BIN);
606 set.InsertTile(tile, AT_LAST_AND_ACTIVE_BIN);
610 PrioritizedTileSet::Iterator it(&set, true);
611 std::vector<scoped_refptr<Tile> >::iterator vector_it;
613 // Now and ready are not sorted.
614 for (vector_it = now_and_ready_to_draw_bins.begin();
615 vector_it != now_and_ready_to_draw_bins.end();
616 ++vector_it) {
617 EXPECT_TRUE(*vector_it == *it);
618 ++it;
621 // Now bins are sorted.
622 std::sort(now_bins.begin(), now_bins.end(), BinComparator());
623 for (vector_it = now_bins.begin(); vector_it != now_bins.end(); ++vector_it) {
624 EXPECT_TRUE(*vector_it == *it);
625 ++it;
628 // Soon bins are sorted.
629 std::sort(soon_bins.begin(), soon_bins.end(), BinComparator());
630 for (vector_it = soon_bins.begin(); vector_it != soon_bins.end();
631 ++vector_it) {
632 EXPECT_TRUE(*vector_it == *it);
633 ++it;
636 // After we disable priority ordering, we already have sorted the next vector.
637 it.DisablePriorityOrdering();
639 // Eventually and active bins are sorted.
640 std::sort(eventually_and_active_bins.begin(),
641 eventually_and_active_bins.end(),
642 BinComparator());
643 for (vector_it = eventually_and_active_bins.begin();
644 vector_it != eventually_and_active_bins.end();
645 ++vector_it) {
646 EXPECT_TRUE(*vector_it == *it);
647 ++it;
650 // Eventually bins are not sorted.
651 for (vector_it = eventually_bins.begin(); vector_it != eventually_bins.end();
652 ++vector_it) {
653 EXPECT_TRUE(*vector_it == *it);
654 ++it;
657 // At last and active bins are not sorted.
658 for (vector_it = at_last_and_active_bins.begin();
659 vector_it != at_last_and_active_bins.end();
660 ++vector_it) {
661 EXPECT_TRUE(*vector_it == *it);
662 ++it;
665 // At last bins are not sorted.
666 for (vector_it = at_last_bins.begin(); vector_it != at_last_bins.end();
667 ++vector_it) {
668 EXPECT_TRUE(*vector_it == *it);
669 ++it;
672 EXPECT_FALSE(it);
674 ReleaseTiles(&now_and_ready_to_draw_bins);
675 ReleaseTiles(&now_bins);
676 ReleaseTiles(&soon_bins);
677 ReleaseTiles(&eventually_and_active_bins);
678 ReleaseTiles(&eventually_bins);
679 ReleaseTiles(&at_last_bins);
680 ReleaseTiles(&at_last_and_active_bins);
683 TEST_F(PrioritizedTileSetTest, TilesForFirstAndLastBins) {
684 // Make sure that if we have empty lists between two non-empty lists,
685 // we just get two tiles from the iterator.
687 scoped_refptr<Tile> now_and_ready_to_draw_bin = CreateTile();
688 scoped_refptr<Tile> at_last_bin = CreateTile();
690 PrioritizedTileSet set;
691 set.InsertTile(at_last_bin, AT_LAST_BIN);
692 set.InsertTile(now_and_ready_to_draw_bin, NOW_AND_READY_TO_DRAW_BIN);
694 // Only two tiles should appear and they should appear in order.
695 PrioritizedTileSet::Iterator it(&set, true);
696 EXPECT_TRUE(*it == now_and_ready_to_draw_bin.get());
697 ++it;
698 EXPECT_TRUE(*it == at_last_bin.get());
699 ++it;
700 EXPECT_FALSE(it);
703 TEST_F(PrioritizedTileSetTest, MultipleIterators) {
704 // Ensure that multiple iterators don't interfere with each other.
706 scoped_refptr<Tile> now_and_ready_to_draw_bin = CreateTile();
707 scoped_refptr<Tile> now_bin = CreateTile();
708 scoped_refptr<Tile> soon_bin = CreateTile();
709 scoped_refptr<Tile> eventually_bin = CreateTile();
710 scoped_refptr<Tile> at_last_bin = CreateTile();
712 PrioritizedTileSet set;
713 set.InsertTile(soon_bin, SOON_BIN);
714 set.InsertTile(eventually_bin, EVENTUALLY_BIN);
715 set.InsertTile(now_bin, NOW_BIN);
716 set.InsertTile(at_last_bin, AT_LAST_BIN);
717 set.InsertTile(now_and_ready_to_draw_bin, NOW_AND_READY_TO_DRAW_BIN);
719 // Tiles should appear in order.
720 PrioritizedTileSet::Iterator it(&set, true);
721 EXPECT_TRUE(*it == now_and_ready_to_draw_bin.get());
722 ++it;
723 EXPECT_TRUE(*it == now_bin.get());
724 ++it;
725 EXPECT_TRUE(*it == soon_bin.get());
726 ++it;
727 EXPECT_TRUE(*it == eventually_bin.get());
728 ++it;
729 EXPECT_TRUE(*it == at_last_bin.get());
730 ++it;
731 EXPECT_FALSE(it);
733 // Creating multiple iterators shouldn't affect old iterators.
734 PrioritizedTileSet::Iterator second_it(&set, true);
735 EXPECT_TRUE(second_it);
736 EXPECT_FALSE(it);
738 ++second_it;
739 EXPECT_TRUE(second_it);
740 ++second_it;
741 EXPECT_TRUE(second_it);
742 EXPECT_FALSE(it);
744 PrioritizedTileSet::Iterator third_it(&set, true);
745 EXPECT_TRUE(third_it);
746 ++second_it;
747 ++second_it;
748 EXPECT_TRUE(second_it);
749 EXPECT_TRUE(third_it);
750 EXPECT_FALSE(it);
752 ++third_it;
753 ++third_it;
754 EXPECT_TRUE(third_it);
755 EXPECT_TRUE(*third_it == soon_bin.get());
756 EXPECT_TRUE(second_it);
757 EXPECT_TRUE(*second_it == at_last_bin.get());
758 EXPECT_FALSE(it);
760 ++second_it;
761 EXPECT_TRUE(third_it);
762 EXPECT_FALSE(second_it);
763 EXPECT_FALSE(it);
765 set.Clear();
767 PrioritizedTileSet::Iterator empty_it(&set, true);
768 EXPECT_FALSE(empty_it);
771 } // namespace
772 } // namespace cc