Update mojo surfaces bindings and mojo/cc/ glue
[chromium-blink-merge.git] / cc / resources / tile_priority.h
blob02aadae9e0a24a1386b74bd1b9145caf1175a211
1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_RESOURCES_TILE_PRIORITY_H_
6 #define CC_RESOURCES_TILE_PRIORITY_H_
8 #include <algorithm>
9 #include <limits>
10 #include <string>
12 #include "base/memory/ref_counted.h"
13 #include "base/memory/scoped_ptr.h"
14 #include "cc/resources/picture_pile.h"
15 #include "ui/gfx/quad_f.h"
16 #include "ui/gfx/rect.h"
17 #include "ui/gfx/size.h"
19 namespace base {
20 class Value;
23 namespace cc {
25 enum WhichTree {
26 // Note: these must be 0 and 1 because we index with them in various places,
27 // e.g. in Tile::priority_.
28 ACTIVE_TREE = 0,
29 PENDING_TREE = 1,
30 NUM_TREES = 2
31 // Be sure to update WhichTreeAsValue when adding new fields.
33 scoped_ptr<base::Value> WhichTreeAsValue(WhichTree tree);
35 enum TileResolution {
36 LOW_RESOLUTION = 0 ,
37 HIGH_RESOLUTION = 1,
38 NON_IDEAL_RESOLUTION = 2,
40 std::string TileResolutionToString(TileResolution resolution);
42 struct CC_EXPORT TilePriority {
43 enum PriorityBin { NOW, SOON, EVENTUALLY };
45 TilePriority()
46 : resolution(NON_IDEAL_RESOLUTION),
47 required_for_activation(false),
48 priority_bin(EVENTUALLY),
49 distance_to_visible(std::numeric_limits<float>::infinity()) {}
51 TilePriority(TileResolution resolution,
52 PriorityBin bin,
53 float distance_to_visible)
54 : resolution(resolution),
55 required_for_activation(false),
56 priority_bin(bin),
57 distance_to_visible(distance_to_visible) {}
59 TilePriority(const TilePriority& active, const TilePriority& pending) {
60 if (active.resolution == HIGH_RESOLUTION ||
61 pending.resolution == HIGH_RESOLUTION)
62 resolution = HIGH_RESOLUTION;
63 else if (active.resolution == LOW_RESOLUTION ||
64 pending.resolution == LOW_RESOLUTION)
65 resolution = LOW_RESOLUTION;
66 else
67 resolution = NON_IDEAL_RESOLUTION;
69 required_for_activation =
70 active.required_for_activation || pending.required_for_activation;
72 if (active.priority_bin < pending.priority_bin) {
73 priority_bin = active.priority_bin;
74 distance_to_visible = active.distance_to_visible;
75 } else if (active.priority_bin > pending.priority_bin) {
76 priority_bin = pending.priority_bin;
77 distance_to_visible = pending.distance_to_visible;
78 } else {
79 priority_bin = active.priority_bin;
80 distance_to_visible =
81 std::min(active.distance_to_visible, pending.distance_to_visible);
85 void AsValueInto(base::debug::TracedValue* dict) const;
87 bool operator ==(const TilePriority& other) const {
88 return resolution == other.resolution &&
89 priority_bin == other.priority_bin &&
90 distance_to_visible == other.distance_to_visible &&
91 required_for_activation == other.required_for_activation;
94 bool operator !=(const TilePriority& other) const {
95 return !(*this == other);
98 bool IsHigherPriorityThan(const TilePriority& other) const {
99 return priority_bin < other.priority_bin ||
100 (priority_bin == other.priority_bin &&
101 distance_to_visible < other.distance_to_visible);
104 TileResolution resolution;
105 bool required_for_activation;
106 PriorityBin priority_bin;
107 float distance_to_visible;
110 std::string TilePriorityBinToString(TilePriority::PriorityBin bin);
112 enum TileMemoryLimitPolicy {
113 // Nothing.
114 ALLOW_NOTHING = 0,
116 // You might be made visible, but you're not being interacted with.
117 ALLOW_ABSOLUTE_MINIMUM = 1, // Tall.
119 // You're being interacted with, but we're low on memory.
120 ALLOW_PREPAINT_ONLY = 2, // Grande.
122 // You're the only thing in town. Go crazy.
123 ALLOW_ANYTHING = 3, // Venti.
125 NUM_TILE_MEMORY_LIMIT_POLICIES = 4,
127 // NOTE: Be sure to update TreePriorityAsValue and kBinPolicyMap when adding
128 // or reordering fields.
130 std::string TileMemoryLimitPolicyToString(TileMemoryLimitPolicy policy);
132 enum TreePriority {
133 SAME_PRIORITY_FOR_BOTH_TREES,
134 SMOOTHNESS_TAKES_PRIORITY,
135 NEW_CONTENT_TAKES_PRIORITY,
136 NUM_TREE_PRIORITIES
137 // Be sure to update TreePriorityAsValue when adding new fields.
139 std::string TreePriorityToString(TreePriority prio);
141 class GlobalStateThatImpactsTilePriority {
142 public:
143 GlobalStateThatImpactsTilePriority()
144 : memory_limit_policy(ALLOW_NOTHING),
145 soft_memory_limit_in_bytes(0),
146 hard_memory_limit_in_bytes(0),
147 num_resources_limit(0),
148 tree_priority(SAME_PRIORITY_FOR_BOTH_TREES) {}
150 TileMemoryLimitPolicy memory_limit_policy;
152 size_t soft_memory_limit_in_bytes;
153 size_t hard_memory_limit_in_bytes;
154 size_t num_resources_limit;
156 TreePriority tree_priority;
158 bool operator==(const GlobalStateThatImpactsTilePriority& other) const {
159 return memory_limit_policy == other.memory_limit_policy &&
160 soft_memory_limit_in_bytes == other.soft_memory_limit_in_bytes &&
161 hard_memory_limit_in_bytes == other.hard_memory_limit_in_bytes &&
162 num_resources_limit == other.num_resources_limit &&
163 tree_priority == other.tree_priority;
165 bool operator!=(const GlobalStateThatImpactsTilePriority& other) const {
166 return !(*this == other);
169 void AsValueInto(base::debug::TracedValue* dict) const;
172 } // namespace cc
174 #endif // CC_RESOURCES_TILE_PRIORITY_H_