Update mojo surfaces bindings and mojo/cc/ glue
[chromium-blink-merge.git] / cc / trees / layer_tree_host_common.cc
blob840a32b2ef4a59037f22e33e251c9edee72bc649
1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/trees/layer_tree_host_common.h"
7 #include <algorithm>
9 #include "base/debug/trace_event.h"
10 #include "cc/base/math_util.h"
11 #include "cc/layers/heads_up_display_layer_impl.h"
12 #include "cc/layers/layer.h"
13 #include "cc/layers/layer_impl.h"
14 #include "cc/layers/layer_iterator.h"
15 #include "cc/layers/render_surface.h"
16 #include "cc/layers/render_surface_impl.h"
17 #include "cc/trees/layer_sorter.h"
18 #include "cc/trees/layer_tree_impl.h"
19 #include "ui/gfx/rect_conversions.h"
20 #include "ui/gfx/transform.h"
22 namespace cc {
24 ScrollAndScaleSet::ScrollAndScaleSet() {}
26 ScrollAndScaleSet::~ScrollAndScaleSet() {}
28 static void SortLayers(LayerList::iterator forst,
29 LayerList::iterator end,
30 void* layer_sorter) {
31 NOTREACHED();
34 static void SortLayers(LayerImplList::iterator first,
35 LayerImplList::iterator end,
36 LayerSorter* layer_sorter) {
37 DCHECK(layer_sorter);
38 TRACE_EVENT0("cc", "LayerTreeHostCommon::SortLayers");
39 layer_sorter->Sort(first, end);
42 template <typename LayerType>
43 static gfx::Vector2dF GetEffectiveScrollDelta(LayerType* layer) {
44 gfx::Vector2dF scroll_delta = layer->ScrollDelta();
45 // The scroll parent's scroll delta is the amount we've scrolled on the
46 // compositor thread since the commit for this layer tree's source frame.
47 // we last reported to the main thread. I.e., it's the discrepancy between
48 // a scroll parent's scroll delta and offset, so we must add it here.
49 if (layer->scroll_parent())
50 scroll_delta += layer->scroll_parent()->ScrollDelta();
51 return scroll_delta;
54 template <typename LayerType>
55 static gfx::Vector2dF GetEffectiveTotalScrollOffset(LayerType* layer) {
56 gfx::Vector2dF offset = layer->TotalScrollOffset();
57 // The scroll parent's total scroll offset (scroll offset + scroll delta)
58 // can't be used because its scroll offset has already been applied to the
59 // scroll children's positions by the main thread layer positioning code.
60 if (layer->scroll_parent())
61 offset += layer->scroll_parent()->ScrollDelta();
62 return offset;
65 inline gfx::Rect CalculateVisibleRectWithCachedLayerRect(
66 const gfx::Rect& target_surface_rect,
67 const gfx::Rect& layer_bound_rect,
68 const gfx::Rect& layer_rect_in_target_space,
69 const gfx::Transform& transform) {
70 if (layer_rect_in_target_space.IsEmpty())
71 return gfx::Rect();
73 // Is this layer fully contained within the target surface?
74 if (target_surface_rect.Contains(layer_rect_in_target_space))
75 return layer_bound_rect;
77 // If the layer doesn't fill up the entire surface, then find the part of
78 // the surface rect where the layer could be visible. This avoids trying to
79 // project surface rect points that are behind the projection point.
80 gfx::Rect minimal_surface_rect = target_surface_rect;
81 minimal_surface_rect.Intersect(layer_rect_in_target_space);
83 if (minimal_surface_rect.IsEmpty())
84 return gfx::Rect();
86 // Project the corners of the target surface rect into the layer space.
87 // This bounding rectangle may be larger than it needs to be (being
88 // axis-aligned), but is a reasonable filter on the space to consider.
89 // Non-invertible transforms will create an empty rect here.
91 gfx::Transform surface_to_layer(gfx::Transform::kSkipInitialization);
92 if (!transform.GetInverse(&surface_to_layer)) {
93 // Because we cannot use the surface bounds to determine what portion of
94 // the layer is visible, we must conservatively assume the full layer is
95 // visible.
96 return layer_bound_rect;
99 gfx::Rect layer_rect = MathUtil::ProjectEnclosingClippedRect(
100 surface_to_layer, minimal_surface_rect);
101 layer_rect.Intersect(layer_bound_rect);
102 return layer_rect;
105 gfx::Rect LayerTreeHostCommon::CalculateVisibleRect(
106 const gfx::Rect& target_surface_rect,
107 const gfx::Rect& layer_bound_rect,
108 const gfx::Transform& transform) {
109 gfx::Rect layer_in_surface_space =
110 MathUtil::MapEnclosingClippedRect(transform, layer_bound_rect);
111 return CalculateVisibleRectWithCachedLayerRect(
112 target_surface_rect, layer_bound_rect, layer_in_surface_space, transform);
115 template <typename LayerType>
116 static LayerType* NextTargetSurface(LayerType* layer) {
117 return layer->parent() ? layer->parent()->render_target() : 0;
120 // Given two layers, this function finds their respective render targets and,
121 // computes a change of basis translation. It does this by accumulating the
122 // translation components of the draw transforms of each target between the
123 // ancestor and descendant. These transforms must be 2D translations, and this
124 // requirement is enforced at every step.
125 template <typename LayerType>
126 static gfx::Vector2dF ComputeChangeOfBasisTranslation(
127 const LayerType& ancestor_layer,
128 const LayerType& descendant_layer) {
129 DCHECK(descendant_layer.HasAncestor(&ancestor_layer));
130 const LayerType* descendant_target = descendant_layer.render_target();
131 DCHECK(descendant_target);
132 const LayerType* ancestor_target = ancestor_layer.render_target();
133 DCHECK(ancestor_target);
135 gfx::Vector2dF translation;
136 for (const LayerType* target = descendant_target; target != ancestor_target;
137 target = NextTargetSurface(target)) {
138 const gfx::Transform& trans = target->render_surface()->draw_transform();
139 // Ensure that this translation is truly 2d.
140 DCHECK(trans.IsIdentityOrTranslation());
141 DCHECK_EQ(0.f, trans.matrix().get(2, 3));
142 translation += trans.To2dTranslation();
145 return translation;
148 enum TranslateRectDirection {
149 TranslateRectDirectionToAncestor,
150 TranslateRectDirectionToDescendant
153 template <typename LayerType>
154 static gfx::Rect TranslateRectToTargetSpace(const LayerType& ancestor_layer,
155 const LayerType& descendant_layer,
156 const gfx::Rect& rect,
157 TranslateRectDirection direction) {
158 gfx::Vector2dF translation = ComputeChangeOfBasisTranslation<LayerType>(
159 ancestor_layer, descendant_layer);
160 if (direction == TranslateRectDirectionToDescendant)
161 translation.Scale(-1.f);
162 return gfx::ToEnclosingRect(
163 gfx::RectF(rect.origin() + translation, rect.size()));
166 // Attempts to update the clip rects for the given layer. If the layer has a
167 // clip_parent, it may not inherit its immediate ancestor's clip.
168 template <typename LayerType>
169 static void UpdateClipRectsForClipChild(
170 const LayerType* layer,
171 gfx::Rect* clip_rect_in_parent_target_space,
172 bool* subtree_should_be_clipped) {
173 // If the layer has no clip_parent, or the ancestor is the same as its actual
174 // parent, then we don't need special clip rects. Bail now and leave the out
175 // parameters untouched.
176 const LayerType* clip_parent = layer->scroll_parent();
178 if (!clip_parent)
179 clip_parent = layer->clip_parent();
181 if (!clip_parent || clip_parent == layer->parent())
182 return;
184 // The root layer is never a clip child.
185 DCHECK(layer->parent());
187 // Grab the cached values.
188 *clip_rect_in_parent_target_space = clip_parent->clip_rect();
189 *subtree_should_be_clipped = clip_parent->is_clipped();
191 // We may have to project the clip rect into our parent's target space. Note,
192 // it must be our parent's target space, not ours. For one, we haven't
193 // computed our transforms, so we couldn't put it in our space yet even if we
194 // wanted to. But more importantly, this matches the expectations of
195 // CalculateDrawPropertiesInternal. If we, say, create a render surface, these
196 // clip rects will want to be in its target space, not ours.
197 if (clip_parent == layer->clip_parent()) {
198 *clip_rect_in_parent_target_space = TranslateRectToTargetSpace<LayerType>(
199 *clip_parent,
200 *layer->parent(),
201 *clip_rect_in_parent_target_space,
202 TranslateRectDirectionToDescendant);
203 } else {
204 // If we're being clipped by our scroll parent, we must translate through
205 // our common ancestor. This happens to be our parent, so it is sufficent to
206 // translate from our clip parent's space to the space of its ancestor (our
207 // parent).
208 *clip_rect_in_parent_target_space =
209 TranslateRectToTargetSpace<LayerType>(*layer->parent(),
210 *clip_parent,
211 *clip_rect_in_parent_target_space,
212 TranslateRectDirectionToAncestor);
216 // We collect an accumulated drawable content rect per render surface.
217 // Typically, a layer will contribute to only one surface, the surface
218 // associated with its render target. Clip children, however, may affect
219 // several surfaces since there may be several surfaces between the clip child
220 // and its parent.
222 // NB: we accumulate the layer's *clipped* drawable content rect.
223 template <typename LayerType>
224 struct AccumulatedSurfaceState {
225 explicit AccumulatedSurfaceState(LayerType* render_target)
226 : render_target(render_target) {}
228 // The accumulated drawable content rect for the surface associated with the
229 // given |render_target|.
230 gfx::Rect drawable_content_rect;
232 // The target owning the surface. (We hang onto the target rather than the
233 // surface so that we can DCHECK that the surface's draw transform is simply
234 // a translation when |render_target| reports that it has no unclipped
235 // descendants).
236 LayerType* render_target;
239 template <typename LayerType>
240 void UpdateAccumulatedSurfaceState(
241 LayerType* layer,
242 const gfx::Rect& drawable_content_rect,
243 std::vector<AccumulatedSurfaceState<LayerType> >*
244 accumulated_surface_state) {
245 if (IsRootLayer(layer))
246 return;
248 // We will apply our drawable content rect to the accumulated rects for all
249 // surfaces between us and |render_target| (inclusive). This is either our
250 // clip parent's target if we are a clip child, or else simply our parent's
251 // target. We use our parent's target because we're either the owner of a
252 // render surface and we'll want to add our rect to our *surface's* target, or
253 // we're not and our target is the same as our parent's. In both cases, the
254 // parent's target gives us what we want.
255 LayerType* render_target = layer->clip_parent()
256 ? layer->clip_parent()->render_target()
257 : layer->parent()->render_target();
259 // If the layer owns a surface, then the content rect is in the wrong space.
260 // Instead, we will use the surface's DrawableContentRect which is in target
261 // space as required.
262 gfx::Rect target_rect = drawable_content_rect;
263 if (layer->render_surface()) {
264 target_rect =
265 gfx::ToEnclosedRect(layer->render_surface()->DrawableContentRect());
268 if (render_target->is_clipped()) {
269 gfx::Rect clip_rect = render_target->clip_rect();
270 // If the layer has a clip parent, the clip rect may be in the wrong space,
271 // so we'll need to transform it before it is applied.
272 if (layer->clip_parent()) {
273 clip_rect = TranslateRectToTargetSpace<LayerType>(
274 *layer->clip_parent(),
275 *layer,
276 clip_rect,
277 TranslateRectDirectionToDescendant);
279 target_rect.Intersect(clip_rect);
282 // We must have at least one entry in the vector for the root.
283 DCHECK_LT(0ul, accumulated_surface_state->size());
285 typedef typename std::vector<AccumulatedSurfaceState<LayerType> >
286 AccumulatedSurfaceStateVector;
287 typedef typename AccumulatedSurfaceStateVector::reverse_iterator
288 AccumulatedSurfaceStateIterator;
289 AccumulatedSurfaceStateIterator current_state =
290 accumulated_surface_state->rbegin();
292 // Add this rect to the accumulated content rect for all surfaces until we
293 // reach the target surface.
294 bool found_render_target = false;
295 for (; current_state != accumulated_surface_state->rend(); ++current_state) {
296 current_state->drawable_content_rect.Union(target_rect);
298 // If we've reached |render_target| our work is done and we can bail.
299 if (current_state->render_target == render_target) {
300 found_render_target = true;
301 break;
304 // Transform rect from the current target's space to the next.
305 LayerType* current_target = current_state->render_target;
306 DCHECK(current_target->render_surface());
307 const gfx::Transform& current_draw_transform =
308 current_target->render_surface()->draw_transform();
310 // If we have unclipped descendants, the draw transform is a translation.
311 DCHECK(current_target->num_unclipped_descendants() == 0 ||
312 current_draw_transform.IsIdentityOrTranslation());
314 target_rect = gfx::ToEnclosingRect(
315 MathUtil::MapClippedRect(current_draw_transform, target_rect));
318 // It is an error to not reach |render_target|. If this happens, it means that
319 // either the clip parent is not an ancestor of the clip child or the surface
320 // state vector is empty, both of which should be impossible.
321 DCHECK(found_render_target);
324 template <typename LayerType> static inline bool IsRootLayer(LayerType* layer) {
325 return !layer->parent();
328 template <typename LayerType>
329 static inline bool LayerIsInExisting3DRenderingContext(LayerType* layer) {
330 return layer->Is3dSorted() && layer->parent() &&
331 layer->parent()->Is3dSorted();
334 template <typename LayerType>
335 static bool IsRootLayerOfNewRenderingContext(LayerType* layer) {
336 if (layer->parent())
337 return !layer->parent()->Is3dSorted() && layer->Is3dSorted();
339 return layer->Is3dSorted();
342 template <typename LayerType>
343 static bool IsLayerBackFaceVisible(LayerType* layer) {
344 // The current W3C spec on CSS transforms says that backface visibility should
345 // be determined differently depending on whether the layer is in a "3d
346 // rendering context" or not. For Chromium code, we can determine whether we
347 // are in a 3d rendering context by checking if the parent preserves 3d.
349 if (LayerIsInExisting3DRenderingContext(layer))
350 return layer->draw_transform().IsBackFaceVisible();
352 // In this case, either the layer establishes a new 3d rendering context, or
353 // is not in a 3d rendering context at all.
354 return layer->transform().IsBackFaceVisible();
357 template <typename LayerType>
358 static bool IsSurfaceBackFaceVisible(LayerType* layer,
359 const gfx::Transform& draw_transform) {
360 if (LayerIsInExisting3DRenderingContext(layer))
361 return draw_transform.IsBackFaceVisible();
363 if (IsRootLayerOfNewRenderingContext(layer))
364 return layer->transform().IsBackFaceVisible();
366 // If the render_surface is not part of a new or existing rendering context,
367 // then the layers that contribute to this surface will decide back-face
368 // visibility for themselves.
369 return false;
372 template <typename LayerType>
373 static inline bool LayerClipsSubtree(LayerType* layer) {
374 return layer->masks_to_bounds() || layer->mask_layer();
377 template <typename LayerType>
378 static gfx::Rect CalculateVisibleContentRect(
379 LayerType* layer,
380 const gfx::Rect& clip_rect_of_target_surface_in_target_space,
381 const gfx::Rect& layer_rect_in_target_space) {
382 DCHECK(layer->render_target());
384 // Nothing is visible if the layer bounds are empty.
385 if (!layer->DrawsContent() || layer->content_bounds().IsEmpty() ||
386 layer->drawable_content_rect().IsEmpty())
387 return gfx::Rect();
389 // Compute visible bounds in target surface space.
390 gfx::Rect visible_rect_in_target_surface_space =
391 layer->drawable_content_rect();
393 if (!layer->render_target()->render_surface()->clip_rect().IsEmpty()) {
394 // The |layer| L has a target T which owns a surface Ts. The surface Ts
395 // has a target TsT.
397 // In this case the target surface Ts does clip the layer L that contributes
398 // to it. So, we have to convert the clip rect of Ts from the target space
399 // of Ts (that is the space of TsT), to the current render target's space
400 // (that is the space of T). This conversion is done outside this function
401 // so that it can be cached instead of computing it redundantly for every
402 // layer.
403 visible_rect_in_target_surface_space.Intersect(
404 clip_rect_of_target_surface_in_target_space);
407 if (visible_rect_in_target_surface_space.IsEmpty())
408 return gfx::Rect();
410 return CalculateVisibleRectWithCachedLayerRect(
411 visible_rect_in_target_surface_space,
412 gfx::Rect(layer->content_bounds()),
413 layer_rect_in_target_space,
414 layer->draw_transform());
417 static inline bool TransformToParentIsKnown(LayerImpl* layer) { return true; }
419 static inline bool TransformToParentIsKnown(Layer* layer) {
420 return !layer->TransformIsAnimating();
423 static inline bool TransformToScreenIsKnown(LayerImpl* layer) { return true; }
425 static inline bool TransformToScreenIsKnown(Layer* layer) {
426 return !layer->screen_space_transform_is_animating();
429 template <typename LayerType>
430 static bool LayerShouldBeSkipped(LayerType* layer, bool layer_is_drawn) {
431 // Layers can be skipped if any of these conditions are met.
432 // - is not drawn due to it or one of its ancestors being hidden (or having
433 // no copy requests).
434 // - does not draw content.
435 // - is transparent.
436 // - has empty bounds
437 // - the layer is not double-sided, but its back face is visible.
439 // Some additional conditions need to be computed at a later point after the
440 // recursion is finished.
441 // - the intersection of render_surface content and layer clip_rect is empty
442 // - the visible_content_rect is empty
444 // Note, if the layer should not have been drawn due to being fully
445 // transparent, we would have skipped the entire subtree and never made it
446 // into this function, so it is safe to omit this check here.
448 if (!layer_is_drawn)
449 return true;
451 if (!layer->DrawsContent() || layer->bounds().IsEmpty())
452 return true;
454 LayerType* backface_test_layer = layer;
455 if (layer->use_parent_backface_visibility()) {
456 DCHECK(layer->parent());
457 DCHECK(!layer->parent()->use_parent_backface_visibility());
458 backface_test_layer = layer->parent();
461 // The layer should not be drawn if (1) it is not double-sided and (2) the
462 // back of the layer is known to be facing the screen.
463 if (!backface_test_layer->double_sided() &&
464 TransformToScreenIsKnown(backface_test_layer) &&
465 IsLayerBackFaceVisible(backface_test_layer))
466 return true;
468 return false;
471 template <typename LayerType>
472 static bool HasInvertibleOrAnimatedTransform(LayerType* layer) {
473 return layer->transform_is_invertible() || layer->TransformIsAnimating();
476 static inline bool SubtreeShouldBeSkipped(LayerImpl* layer,
477 bool layer_is_drawn) {
478 // If the layer transform is not invertible, it should not be drawn.
479 // TODO(ajuma): Correctly process subtrees with singular transform for the
480 // case where we may animate to a non-singular transform and wish to
481 // pre-raster.
482 if (!HasInvertibleOrAnimatedTransform(layer))
483 return true;
485 // When we need to do a readback/copy of a layer's output, we can not skip
486 // it or any of its ancestors.
487 if (layer->draw_properties().layer_or_descendant_has_copy_request)
488 return false;
490 // We cannot skip the the subtree if a descendant has a wheel or touch handler
491 // or the hit testing code will break (it requires fresh transforms, etc).
492 if (layer->draw_properties().layer_or_descendant_has_input_handler)
493 return false;
495 // If the layer is not drawn, then skip it and its subtree.
496 if (!layer_is_drawn)
497 return true;
499 // If layer is on the pending tree and opacity is being animated then
500 // this subtree can't be skipped as we need to create, prioritize and
501 // include tiles for this layer when deciding if tree can be activated.
502 if (layer->layer_tree_impl()->IsPendingTree() && layer->OpacityIsAnimating())
503 return false;
505 // The opacity of a layer always applies to its children (either implicitly
506 // via a render surface or explicitly if the parent preserves 3D), so the
507 // entire subtree can be skipped if this layer is fully transparent.
508 return !layer->opacity();
511 static inline bool SubtreeShouldBeSkipped(Layer* layer, bool layer_is_drawn) {
512 // If the layer transform is not invertible, it should not be drawn.
513 if (!layer->transform_is_invertible() && !layer->TransformIsAnimating())
514 return true;
516 // When we need to do a readback/copy of a layer's output, we can not skip
517 // it or any of its ancestors.
518 if (layer->draw_properties().layer_or_descendant_has_copy_request)
519 return false;
521 // We cannot skip the the subtree if a descendant has a wheel or touch handler
522 // or the hit testing code will break (it requires fresh transforms, etc).
523 if (layer->draw_properties().layer_or_descendant_has_input_handler)
524 return false;
526 // If the layer is not drawn, then skip it and its subtree.
527 if (!layer_is_drawn)
528 return true;
530 // If the opacity is being animated then the opacity on the main thread is
531 // unreliable (since the impl thread may be using a different opacity), so it
532 // should not be trusted.
533 // In particular, it should not cause the subtree to be skipped.
534 // Similarly, for layers that might animate opacity using an impl-only
535 // animation, their subtree should also not be skipped.
536 return !layer->opacity() && !layer->OpacityIsAnimating() &&
537 !layer->OpacityCanAnimateOnImplThread();
540 static inline void SavePaintPropertiesLayer(LayerImpl* layer) {}
542 static inline void SavePaintPropertiesLayer(Layer* layer) {
543 layer->SavePaintProperties();
545 if (layer->mask_layer())
546 layer->mask_layer()->SavePaintProperties();
547 if (layer->replica_layer() && layer->replica_layer()->mask_layer())
548 layer->replica_layer()->mask_layer()->SavePaintProperties();
551 template <typename LayerType>
552 static bool SubtreeShouldRenderToSeparateSurface(
553 LayerType* layer,
554 bool axis_aligned_with_respect_to_parent) {
556 // A layer and its descendants should render onto a new RenderSurfaceImpl if
557 // any of these rules hold:
560 // The root layer owns a render surface, but it never acts as a contributing
561 // surface to another render target. Compositor features that are applied via
562 // a contributing surface can not be applied to the root layer. In order to
563 // use these effects, another child of the root would need to be introduced
564 // in order to act as a contributing surface to the root layer's surface.
565 bool is_root = IsRootLayer(layer);
567 // If the layer uses a mask.
568 if (layer->mask_layer()) {
569 DCHECK(!is_root);
570 return true;
573 // If the layer has a reflection.
574 if (layer->replica_layer()) {
575 DCHECK(!is_root);
576 return true;
579 // If the layer uses a CSS filter.
580 if (!layer->filters().IsEmpty() || !layer->background_filters().IsEmpty()) {
581 DCHECK(!is_root);
582 return true;
585 int num_descendants_that_draw_content =
586 layer->NumDescendantsThatDrawContent();
588 // If the layer flattens its subtree, but it is treated as a 3D object by its
589 // parent (i.e. parent participates in a 3D rendering context).
590 if (LayerIsInExisting3DRenderingContext(layer) &&
591 layer->should_flatten_transform() &&
592 num_descendants_that_draw_content > 0) {
593 TRACE_EVENT_INSTANT0(
594 "cc",
595 "LayerTreeHostCommon::SubtreeShouldRenderToSeparateSurface flattening",
596 TRACE_EVENT_SCOPE_THREAD);
597 DCHECK(!is_root);
598 return true;
601 // If the layer has blending.
602 // TODO(rosca): this is temporary, until blending is implemented for other
603 // types of quads than RenderPassDrawQuad. Layers having descendants that draw
604 // content will still create a separate rendering surface.
605 if (!layer->uses_default_blend_mode()) {
606 TRACE_EVENT_INSTANT0(
607 "cc",
608 "LayerTreeHostCommon::SubtreeShouldRenderToSeparateSurface blending",
609 TRACE_EVENT_SCOPE_THREAD);
610 DCHECK(!is_root);
611 return true;
614 // If the layer clips its descendants but it is not axis-aligned with respect
615 // to its parent.
616 bool layer_clips_external_content =
617 LayerClipsSubtree(layer) || layer->HasDelegatedContent();
618 if (layer_clips_external_content && !axis_aligned_with_respect_to_parent &&
619 num_descendants_that_draw_content > 0) {
620 TRACE_EVENT_INSTANT0(
621 "cc",
622 "LayerTreeHostCommon::SubtreeShouldRenderToSeparateSurface clipping",
623 TRACE_EVENT_SCOPE_THREAD);
624 DCHECK(!is_root);
625 return true;
628 // If the layer has some translucency and does not have a preserves-3d
629 // transform style. This condition only needs a render surface if two or more
630 // layers in the subtree overlap. But checking layer overlaps is unnecessarily
631 // costly so instead we conservatively create a surface whenever at least two
632 // layers draw content for this subtree.
633 bool at_least_two_layers_in_subtree_draw_content =
634 num_descendants_that_draw_content > 0 &&
635 (layer->DrawsContent() || num_descendants_that_draw_content > 1);
637 if (layer->opacity() != 1.f && layer->should_flatten_transform() &&
638 at_least_two_layers_in_subtree_draw_content) {
639 TRACE_EVENT_INSTANT0(
640 "cc",
641 "LayerTreeHostCommon::SubtreeShouldRenderToSeparateSurface opacity",
642 TRACE_EVENT_SCOPE_THREAD);
643 DCHECK(!is_root);
644 return true;
647 // The root layer should always have a render_surface.
648 if (is_root)
649 return true;
652 // These are allowed on the root surface, as they don't require the surface to
653 // be used as a contributing surface in order to apply correctly.
656 // If the layer has isolation.
657 // TODO(rosca): to be optimized - create separate rendering surface only when
658 // the blending descendants might have access to the content behind this layer
659 // (layer has transparent background or descendants overflow).
660 // https://code.google.com/p/chromium/issues/detail?id=301738
661 if (layer->is_root_for_isolated_group()) {
662 TRACE_EVENT_INSTANT0(
663 "cc",
664 "LayerTreeHostCommon::SubtreeShouldRenderToSeparateSurface isolation",
665 TRACE_EVENT_SCOPE_THREAD);
666 return true;
669 // If we force it.
670 if (layer->force_render_surface())
671 return true;
673 // If we'll make a copy of the layer's contents.
674 if (layer->HasCopyRequest())
675 return true;
677 return false;
680 // This function returns a translation matrix that can be applied on a vector
681 // that's in the layer's target surface coordinate, while the position offset is
682 // specified in some ancestor layer's coordinate.
683 gfx::Transform ComputeSizeDeltaCompensation(
684 LayerImpl* layer,
685 LayerImpl* container,
686 const gfx::Vector2dF& position_offset) {
687 gfx::Transform result_transform;
689 // To apply a translate in the container's layer space,
690 // the following steps need to be done:
691 // Step 1a. transform from target surface space to the container's target
692 // surface space
693 // Step 1b. transform from container's target surface space to the
694 // container's layer space
695 // Step 2. apply the compensation
696 // Step 3. transform back to target surface space
698 gfx::Transform target_surface_space_to_container_layer_space;
699 // Calculate step 1a
700 LayerImpl* container_target_surface = container->render_target();
701 for (LayerImpl* current_target_surface = NextTargetSurface(layer);
702 current_target_surface &&
703 current_target_surface != container_target_surface;
704 current_target_surface = NextTargetSurface(current_target_surface)) {
705 // Note: Concat is used here to convert the result coordinate space from
706 // current render surface to the next render surface.
707 target_surface_space_to_container_layer_space.ConcatTransform(
708 current_target_surface->render_surface()->draw_transform());
710 // Calculate step 1b
711 gfx::Transform container_layer_space_to_container_target_surface_space =
712 container->draw_transform();
713 container_layer_space_to_container_target_surface_space.Scale(
714 container->contents_scale_x(), container->contents_scale_y());
716 gfx::Transform container_target_surface_space_to_container_layer_space;
717 if (container_layer_space_to_container_target_surface_space.GetInverse(
718 &container_target_surface_space_to_container_layer_space)) {
719 // Note: Again, Concat is used to conver the result coordinate space from
720 // the container render surface to the container layer.
721 target_surface_space_to_container_layer_space.ConcatTransform(
722 container_target_surface_space_to_container_layer_space);
725 // Apply step 3
726 gfx::Transform container_layer_space_to_target_surface_space;
727 if (target_surface_space_to_container_layer_space.GetInverse(
728 &container_layer_space_to_target_surface_space)) {
729 result_transform.PreconcatTransform(
730 container_layer_space_to_target_surface_space);
731 } else {
732 // TODO(shawnsingh): A non-invertible matrix could still make meaningful
733 // projection. For example ScaleZ(0) is non-invertible but the layer is
734 // still visible.
735 return gfx::Transform();
738 // Apply step 2
739 result_transform.Translate(position_offset.x(), position_offset.y());
741 // Apply step 1
742 result_transform.PreconcatTransform(
743 target_surface_space_to_container_layer_space);
745 return result_transform;
748 void ApplyPositionAdjustment(
749 Layer* layer,
750 Layer* container,
751 const gfx::Transform& scroll_compensation,
752 gfx::Transform* combined_transform) {}
753 void ApplyPositionAdjustment(
754 LayerImpl* layer,
755 LayerImpl* container,
756 const gfx::Transform& scroll_compensation,
757 gfx::Transform* combined_transform) {
758 if (!layer->position_constraint().is_fixed_position())
759 return;
761 // Special case: this layer is a composited fixed-position layer; we need to
762 // explicitly compensate for all ancestors' nonzero scroll_deltas to keep
763 // this layer fixed correctly.
764 // Note carefully: this is Concat, not Preconcat
765 // (current_scroll_compensation * combined_transform).
766 combined_transform->ConcatTransform(scroll_compensation);
768 // For right-edge or bottom-edge anchored fixed position layers,
769 // the layer should relocate itself if the container changes its size.
770 bool fixed_to_right_edge =
771 layer->position_constraint().is_fixed_to_right_edge();
772 bool fixed_to_bottom_edge =
773 layer->position_constraint().is_fixed_to_bottom_edge();
774 gfx::Vector2dF position_offset = container->FixedContainerSizeDelta();
775 position_offset.set_x(fixed_to_right_edge ? position_offset.x() : 0);
776 position_offset.set_y(fixed_to_bottom_edge ? position_offset.y() : 0);
777 if (position_offset.IsZero())
778 return;
780 // Note: Again, this is Concat. The compensation matrix will be applied on
781 // the vector in target surface space.
782 combined_transform->ConcatTransform(
783 ComputeSizeDeltaCompensation(layer, container, position_offset));
786 gfx::Transform ComputeScrollCompensationForThisLayer(
787 LayerImpl* scrolling_layer,
788 const gfx::Transform& parent_matrix,
789 const gfx::Vector2dF& scroll_delta) {
790 // For every layer that has non-zero scroll_delta, we have to compute a
791 // transform that can undo the scroll_delta translation. In particular, we
792 // want this matrix to premultiply a fixed-position layer's parent_matrix, so
793 // we design this transform in three steps as follows. The steps described
794 // here apply from right-to-left, so Step 1 would be the right-most matrix:
796 // Step 1. transform from target surface space to the exact space where
797 // scroll_delta is actually applied.
798 // -- this is inverse of parent_matrix
799 // Step 2. undo the scroll_delta
800 // -- this is just a translation by scroll_delta.
801 // Step 3. transform back to target surface space.
802 // -- this transform is the parent_matrix
804 // These steps create a matrix that both start and end in target surface
805 // space. So this matrix can pre-multiply any fixed-position layer's
806 // draw_transform to undo the scroll_deltas -- as long as that fixed position
807 // layer is fixed onto the same render_target as this scrolling_layer.
810 gfx::Transform scroll_compensation_for_this_layer = parent_matrix; // Step 3
811 scroll_compensation_for_this_layer.Translate(
812 scroll_delta.x(),
813 scroll_delta.y()); // Step 2
815 gfx::Transform inverse_parent_matrix(gfx::Transform::kSkipInitialization);
816 if (!parent_matrix.GetInverse(&inverse_parent_matrix)) {
817 // TODO(shawnsingh): Either we need to handle uninvertible transforms
818 // here, or DCHECK that the transform is invertible.
820 scroll_compensation_for_this_layer.PreconcatTransform(
821 inverse_parent_matrix); // Step 1
822 return scroll_compensation_for_this_layer;
825 gfx::Transform ComputeScrollCompensationMatrixForChildren(
826 Layer* current_layer,
827 const gfx::Transform& current_parent_matrix,
828 const gfx::Transform& current_scroll_compensation,
829 const gfx::Vector2dF& scroll_delta) {
830 // The main thread (i.e. Layer) does not need to worry about scroll
831 // compensation. So we can just return an identity matrix here.
832 return gfx::Transform();
835 gfx::Transform ComputeScrollCompensationMatrixForChildren(
836 LayerImpl* layer,
837 const gfx::Transform& parent_matrix,
838 const gfx::Transform& current_scroll_compensation_matrix,
839 const gfx::Vector2dF& scroll_delta) {
840 // "Total scroll compensation" is the transform needed to cancel out all
841 // scroll_delta translations that occurred since the nearest container layer,
842 // even if there are render_surfaces in-between.
844 // There are some edge cases to be aware of, that are not explicit in the
845 // code:
846 // - A layer that is both a fixed-position and container should not be its
847 // own container, instead, that means it is fixed to an ancestor, and is a
848 // container for any fixed-position descendants.
849 // - A layer that is a fixed-position container and has a render_surface
850 // should behave the same as a container without a render_surface, the
851 // render_surface is irrelevant in that case.
852 // - A layer that does not have an explicit container is simply fixed to the
853 // viewport. (i.e. the root render_surface.)
854 // - If the fixed-position layer has its own render_surface, then the
855 // render_surface is the one who gets fixed.
857 // This function needs to be called AFTER layers create their own
858 // render_surfaces.
861 // Scroll compensation restarts from identity under two possible conditions:
862 // - the current layer is a container for fixed-position descendants
863 // - the current layer is fixed-position itself, so any fixed-position
864 // descendants are positioned with respect to this layer. Thus, any
865 // fixed position descendants only need to compensate for scrollDeltas
866 // that occur below this layer.
867 bool current_layer_resets_scroll_compensation_for_descendants =
868 layer->IsContainerForFixedPositionLayers() ||
869 layer->position_constraint().is_fixed_position();
871 // Avoid the overheads (including stack allocation and matrix
872 // initialization/copy) if we know that the scroll compensation doesn't need
873 // to be reset or adjusted.
874 if (!current_layer_resets_scroll_compensation_for_descendants &&
875 scroll_delta.IsZero() && !layer->render_surface())
876 return current_scroll_compensation_matrix;
878 // Start as identity matrix.
879 gfx::Transform next_scroll_compensation_matrix;
881 // If this layer does not reset scroll compensation, then it inherits the
882 // existing scroll compensations.
883 if (!current_layer_resets_scroll_compensation_for_descendants)
884 next_scroll_compensation_matrix = current_scroll_compensation_matrix;
886 // If the current layer has a non-zero scroll_delta, then we should compute
887 // its local scroll compensation and accumulate it to the
888 // next_scroll_compensation_matrix.
889 if (!scroll_delta.IsZero()) {
890 gfx::Transform scroll_compensation_for_this_layer =
891 ComputeScrollCompensationForThisLayer(
892 layer, parent_matrix, scroll_delta);
893 next_scroll_compensation_matrix.PreconcatTransform(
894 scroll_compensation_for_this_layer);
897 // If the layer created its own render_surface, we have to adjust
898 // next_scroll_compensation_matrix. The adjustment allows us to continue
899 // using the scroll compensation on the next surface.
900 // Step 1 (right-most in the math): transform from the new surface to the
901 // original ancestor surface
902 // Step 2: apply the scroll compensation
903 // Step 3: transform back to the new surface.
904 if (layer->render_surface() &&
905 !next_scroll_compensation_matrix.IsIdentity()) {
906 gfx::Transform inverse_surface_draw_transform(
907 gfx::Transform::kSkipInitialization);
908 if (!layer->render_surface()->draw_transform().GetInverse(
909 &inverse_surface_draw_transform)) {
910 // TODO(shawnsingh): Either we need to handle uninvertible transforms
911 // here, or DCHECK that the transform is invertible.
913 next_scroll_compensation_matrix =
914 inverse_surface_draw_transform * next_scroll_compensation_matrix *
915 layer->render_surface()->draw_transform();
918 return next_scroll_compensation_matrix;
921 template <typename LayerType>
922 static inline void UpdateLayerScaleDrawProperties(
923 LayerType* layer,
924 float ideal_contents_scale,
925 float maximum_animation_contents_scale,
926 float page_scale_factor,
927 float device_scale_factor) {
928 layer->draw_properties().ideal_contents_scale = ideal_contents_scale;
929 layer->draw_properties().maximum_animation_contents_scale =
930 maximum_animation_contents_scale;
931 layer->draw_properties().page_scale_factor = page_scale_factor;
932 layer->draw_properties().device_scale_factor = device_scale_factor;
935 static inline void CalculateContentsScale(LayerImpl* layer,
936 float contents_scale) {
937 // LayerImpl has all of its content scales and bounds pushed from the Main
938 // thread during commit and just uses those values as-is.
941 static inline void CalculateContentsScale(Layer* layer, float contents_scale) {
942 layer->CalculateContentsScale(contents_scale,
943 &layer->draw_properties().contents_scale_x,
944 &layer->draw_properties().contents_scale_y,
945 &layer->draw_properties().content_bounds);
947 Layer* mask_layer = layer->mask_layer();
948 if (mask_layer) {
949 mask_layer->CalculateContentsScale(
950 contents_scale,
951 &mask_layer->draw_properties().contents_scale_x,
952 &mask_layer->draw_properties().contents_scale_y,
953 &mask_layer->draw_properties().content_bounds);
956 Layer* replica_mask_layer =
957 layer->replica_layer() ? layer->replica_layer()->mask_layer() : NULL;
958 if (replica_mask_layer) {
959 replica_mask_layer->CalculateContentsScale(
960 contents_scale,
961 &replica_mask_layer->draw_properties().contents_scale_x,
962 &replica_mask_layer->draw_properties().contents_scale_y,
963 &replica_mask_layer->draw_properties().content_bounds);
967 static inline void UpdateLayerContentsScale(
968 LayerImpl* layer,
969 bool can_adjust_raster_scale,
970 float ideal_contents_scale,
971 float device_scale_factor,
972 float page_scale_factor,
973 bool animating_transform_to_screen) {
974 CalculateContentsScale(layer, ideal_contents_scale);
977 static inline void UpdateLayerContentsScale(
978 Layer* layer,
979 bool can_adjust_raster_scale,
980 float ideal_contents_scale,
981 float device_scale_factor,
982 float page_scale_factor,
983 bool animating_transform_to_screen) {
984 if (can_adjust_raster_scale) {
985 float ideal_raster_scale =
986 ideal_contents_scale / (device_scale_factor * page_scale_factor);
988 bool need_to_set_raster_scale = layer->raster_scale_is_unknown();
990 // If we've previously saved a raster_scale but the ideal changes, things
991 // are unpredictable and we should just use 1.
992 if (!need_to_set_raster_scale && layer->raster_scale() != 1.f &&
993 ideal_raster_scale != layer->raster_scale()) {
994 ideal_raster_scale = 1.f;
995 need_to_set_raster_scale = true;
998 if (need_to_set_raster_scale) {
999 bool use_and_save_ideal_scale =
1000 ideal_raster_scale >= 1.f && !animating_transform_to_screen;
1001 if (use_and_save_ideal_scale)
1002 layer->set_raster_scale(ideal_raster_scale);
1006 float raster_scale = 1.f;
1007 if (!layer->raster_scale_is_unknown())
1008 raster_scale = layer->raster_scale();
1010 gfx::Size old_content_bounds = layer->content_bounds();
1011 float old_contents_scale_x = layer->contents_scale_x();
1012 float old_contents_scale_y = layer->contents_scale_y();
1014 float contents_scale = raster_scale * device_scale_factor * page_scale_factor;
1015 CalculateContentsScale(layer, contents_scale);
1017 if (layer->content_bounds() != old_content_bounds ||
1018 layer->contents_scale_x() != old_contents_scale_x ||
1019 layer->contents_scale_y() != old_contents_scale_y)
1020 layer->SetNeedsPushProperties();
1023 static inline void CalculateAnimationContentsScale(
1024 Layer* layer,
1025 bool ancestor_is_animating_scale,
1026 float ancestor_maximum_animation_contents_scale,
1027 const gfx::Transform& parent_transform,
1028 const gfx::Transform& combined_transform,
1029 bool* combined_is_animating_scale,
1030 float* combined_maximum_animation_contents_scale) {
1031 *combined_is_animating_scale = false;
1032 *combined_maximum_animation_contents_scale = 0.f;
1035 static inline void CalculateAnimationContentsScale(
1036 LayerImpl* layer,
1037 bool ancestor_is_animating_scale,
1038 float ancestor_maximum_animation_contents_scale,
1039 const gfx::Transform& ancestor_transform,
1040 const gfx::Transform& combined_transform,
1041 bool* combined_is_animating_scale,
1042 float* combined_maximum_animation_contents_scale) {
1043 if (ancestor_is_animating_scale &&
1044 ancestor_maximum_animation_contents_scale == 0.f) {
1045 // We've already failed to compute a maximum animated scale at an
1046 // ancestor, so we'll continue to fail.
1047 *combined_maximum_animation_contents_scale = 0.f;
1048 *combined_is_animating_scale = true;
1049 return;
1052 if (!combined_transform.IsScaleOrTranslation()) {
1053 // Computing maximum animated scale in the presence of
1054 // non-scale/translation transforms isn't supported.
1055 *combined_maximum_animation_contents_scale = 0.f;
1056 *combined_is_animating_scale = true;
1057 return;
1060 // We currently only support computing maximum scale for combinations of
1061 // scales and translations. We treat all non-translations as potentially
1062 // affecting scale. Animations that include non-translation/scale components
1063 // will cause the computation of MaximumScale below to fail.
1064 bool layer_is_animating_scale =
1065 !layer->layer_animation_controller()->HasOnlyTranslationTransforms();
1067 if (!layer_is_animating_scale && !ancestor_is_animating_scale) {
1068 *combined_maximum_animation_contents_scale = 0.f;
1069 *combined_is_animating_scale = false;
1070 return;
1073 // We don't attempt to accumulate animation scale from multiple nodes,
1074 // because of the risk of significant overestimation. For example, one node
1075 // may be increasing scale from 1 to 10 at the same time as a descendant is
1076 // decreasing scale from 10 to 1. Naively combining these scales would produce
1077 // a scale of 100.
1078 if (layer_is_animating_scale && ancestor_is_animating_scale) {
1079 *combined_maximum_animation_contents_scale = 0.f;
1080 *combined_is_animating_scale = true;
1081 return;
1084 // At this point, we know either the layer or an ancestor, but not both,
1085 // is animating scale.
1086 *combined_is_animating_scale = true;
1087 if (!layer_is_animating_scale) {
1088 gfx::Vector2dF layer_transform_scales =
1089 MathUtil::ComputeTransform2dScaleComponents(layer->transform(), 0.f);
1090 *combined_maximum_animation_contents_scale =
1091 ancestor_maximum_animation_contents_scale *
1092 std::max(layer_transform_scales.x(), layer_transform_scales.y());
1093 return;
1096 float layer_maximum_animated_scale = 0.f;
1097 if (!layer->layer_animation_controller()->MaximumScale(
1098 &layer_maximum_animated_scale)) {
1099 *combined_maximum_animation_contents_scale = 0.f;
1100 return;
1102 gfx::Vector2dF ancestor_transform_scales =
1103 MathUtil::ComputeTransform2dScaleComponents(ancestor_transform, 0.f);
1104 *combined_maximum_animation_contents_scale =
1105 layer_maximum_animated_scale *
1106 std::max(ancestor_transform_scales.x(), ancestor_transform_scales.y());
1109 template <typename LayerType>
1110 static inline typename LayerType::RenderSurfaceType* CreateOrReuseRenderSurface(
1111 LayerType* layer) {
1112 if (!layer->render_surface()) {
1113 layer->CreateRenderSurface();
1114 return layer->render_surface();
1117 layer->render_surface()->ClearLayerLists();
1118 return layer->render_surface();
1121 template <typename LayerTypePtr>
1122 static inline void MarkLayerWithRenderSurfaceLayerListId(
1123 LayerTypePtr layer,
1124 int current_render_surface_layer_list_id) {
1125 layer->draw_properties().last_drawn_render_surface_layer_list_id =
1126 current_render_surface_layer_list_id;
1129 template <typename LayerTypePtr>
1130 static inline void MarkMasksWithRenderSurfaceLayerListId(
1131 LayerTypePtr layer,
1132 int current_render_surface_layer_list_id) {
1133 if (layer->mask_layer()) {
1134 MarkLayerWithRenderSurfaceLayerListId(layer->mask_layer(),
1135 current_render_surface_layer_list_id);
1137 if (layer->replica_layer() && layer->replica_layer()->mask_layer()) {
1138 MarkLayerWithRenderSurfaceLayerListId(layer->replica_layer()->mask_layer(),
1139 current_render_surface_layer_list_id);
1143 template <typename LayerListType>
1144 static inline void MarkLayerListWithRenderSurfaceLayerListId(
1145 LayerListType* layer_list,
1146 int current_render_surface_layer_list_id) {
1147 for (typename LayerListType::iterator it = layer_list->begin();
1148 it != layer_list->end();
1149 ++it) {
1150 MarkLayerWithRenderSurfaceLayerListId(*it,
1151 current_render_surface_layer_list_id);
1152 MarkMasksWithRenderSurfaceLayerListId(*it,
1153 current_render_surface_layer_list_id);
1157 template <typename LayerType>
1158 static inline void RemoveSurfaceForEarlyExit(
1159 LayerType* layer_to_remove,
1160 typename LayerType::RenderSurfaceListType* render_surface_layer_list) {
1161 DCHECK(layer_to_remove->render_surface());
1162 // Technically, we know that the layer we want to remove should be
1163 // at the back of the render_surface_layer_list. However, we have had
1164 // bugs before that added unnecessary layers here
1165 // (https://bugs.webkit.org/show_bug.cgi?id=74147), but that causes
1166 // things to crash. So here we proactively remove any additional
1167 // layers from the end of the list.
1168 while (render_surface_layer_list->back() != layer_to_remove) {
1169 MarkLayerListWithRenderSurfaceLayerListId(
1170 &render_surface_layer_list->back()->render_surface()->layer_list(), 0);
1171 MarkLayerWithRenderSurfaceLayerListId(render_surface_layer_list->back(), 0);
1173 render_surface_layer_list->back()->ClearRenderSurfaceLayerList();
1174 render_surface_layer_list->pop_back();
1176 DCHECK_EQ(render_surface_layer_list->back(), layer_to_remove);
1177 MarkLayerListWithRenderSurfaceLayerListId(
1178 &layer_to_remove->render_surface()->layer_list(), 0);
1179 MarkLayerWithRenderSurfaceLayerListId(layer_to_remove, 0);
1180 render_surface_layer_list->pop_back();
1181 layer_to_remove->ClearRenderSurfaceLayerList();
1184 struct PreCalculateMetaInformationRecursiveData {
1185 bool layer_or_descendant_has_copy_request;
1186 bool layer_or_descendant_has_input_handler;
1187 int num_unclipped_descendants;
1189 PreCalculateMetaInformationRecursiveData()
1190 : layer_or_descendant_has_copy_request(false),
1191 layer_or_descendant_has_input_handler(false),
1192 num_unclipped_descendants(0) {}
1194 void Merge(const PreCalculateMetaInformationRecursiveData& data) {
1195 layer_or_descendant_has_copy_request |=
1196 data.layer_or_descendant_has_copy_request;
1197 layer_or_descendant_has_input_handler |=
1198 data.layer_or_descendant_has_input_handler;
1199 num_unclipped_descendants +=
1200 data.num_unclipped_descendants;
1204 // Recursively walks the layer tree to compute any information that is needed
1205 // before doing the main recursion.
1206 template <typename LayerType>
1207 static void PreCalculateMetaInformation(
1208 LayerType* layer,
1209 PreCalculateMetaInformationRecursiveData* recursive_data) {
1211 layer->draw_properties().sorted_for_recursion = false;
1212 layer->draw_properties().has_child_with_a_scroll_parent = false;
1214 if (!HasInvertibleOrAnimatedTransform(layer)) {
1215 // Layers with singular transforms should not be drawn, the whole subtree
1216 // can be skipped.
1217 return;
1220 if (layer->clip_parent())
1221 recursive_data->num_unclipped_descendants++;
1223 for (size_t i = 0; i < layer->children().size(); ++i) {
1224 LayerType* child_layer =
1225 LayerTreeHostCommon::get_layer_as_raw_ptr(layer->children(), i);
1227 PreCalculateMetaInformationRecursiveData data_for_child;
1228 PreCalculateMetaInformation(child_layer, &data_for_child);
1230 if (child_layer->scroll_parent())
1231 layer->draw_properties().has_child_with_a_scroll_parent = true;
1232 recursive_data->Merge(data_for_child);
1235 if (layer->clip_children()) {
1236 int num_clip_children = layer->clip_children()->size();
1237 DCHECK_GE(recursive_data->num_unclipped_descendants, num_clip_children);
1238 recursive_data->num_unclipped_descendants -= num_clip_children;
1241 if (layer->HasCopyRequest())
1242 recursive_data->layer_or_descendant_has_copy_request = true;
1244 if (!layer->touch_event_handler_region().IsEmpty() ||
1245 layer->have_wheel_event_handlers())
1246 recursive_data->layer_or_descendant_has_input_handler = true;
1248 layer->draw_properties().num_unclipped_descendants =
1249 recursive_data->num_unclipped_descendants;
1250 layer->draw_properties().layer_or_descendant_has_copy_request =
1251 recursive_data->layer_or_descendant_has_copy_request;
1252 layer->draw_properties().layer_or_descendant_has_input_handler =
1253 recursive_data->layer_or_descendant_has_input_handler;
1256 static void RoundTranslationComponents(gfx::Transform* transform) {
1257 transform->matrix().set(0, 3, MathUtil::Round(transform->matrix().get(0, 3)));
1258 transform->matrix().set(1, 3, MathUtil::Round(transform->matrix().get(1, 3)));
1261 template <typename LayerType>
1262 struct SubtreeGlobals {
1263 LayerSorter* layer_sorter;
1264 int max_texture_size;
1265 float device_scale_factor;
1266 float page_scale_factor;
1267 const LayerType* page_scale_application_layer;
1268 bool can_adjust_raster_scales;
1269 bool can_render_to_separate_surface;
1272 template<typename LayerType>
1273 struct DataForRecursion {
1274 // The accumulated sequence of transforms a layer will use to determine its
1275 // own draw transform.
1276 gfx::Transform parent_matrix;
1278 // The accumulated sequence of transforms a layer will use to determine its
1279 // own screen-space transform.
1280 gfx::Transform full_hierarchy_matrix;
1282 // The transform that removes all scrolling that may have occurred between a
1283 // fixed-position layer and its container, so that the layer actually does
1284 // remain fixed.
1285 gfx::Transform scroll_compensation_matrix;
1287 // The ancestor that would be the container for any fixed-position / sticky
1288 // layers.
1289 LayerType* fixed_container;
1291 // This is the normal clip rect that is propagated from parent to child.
1292 gfx::Rect clip_rect_in_target_space;
1294 // When the layer's children want to compute their visible content rect, they
1295 // want to know what their target surface's clip rect will be. BUT - they
1296 // want to know this clip rect represented in their own target space. This
1297 // requires inverse-projecting the surface's clip rect from the surface's
1298 // render target space down to the surface's own space. Instead of computing
1299 // this value redundantly for each child layer, it is computed only once
1300 // while dealing with the parent layer, and then this precomputed value is
1301 // passed down the recursion to the children that actually use it.
1302 gfx::Rect clip_rect_of_target_surface_in_target_space;
1304 // The maximum amount by which this layer will be scaled during the lifetime
1305 // of currently running animations.
1306 float maximum_animation_contents_scale;
1308 bool ancestor_is_animating_scale;
1309 bool ancestor_clips_subtree;
1310 typename LayerType::RenderSurfaceType*
1311 nearest_occlusion_immune_ancestor_surface;
1312 bool in_subtree_of_page_scale_application_layer;
1313 bool subtree_can_use_lcd_text;
1314 bool subtree_is_visible_from_ancestor;
1317 template <typename LayerType>
1318 static LayerType* GetChildContainingLayer(const LayerType& parent,
1319 LayerType* layer) {
1320 for (LayerType* ancestor = layer; ancestor; ancestor = ancestor->parent()) {
1321 if (ancestor->parent() == &parent)
1322 return ancestor;
1324 NOTREACHED();
1325 return 0;
1328 template <typename LayerType>
1329 static void AddScrollParentChain(std::vector<LayerType*>* out,
1330 const LayerType& parent,
1331 LayerType* layer) {
1332 // At a high level, this function walks up the chain of scroll parents
1333 // recursively, and once we reach the end of the chain, we add the child
1334 // of |parent| containing each scroll ancestor as we unwind. The result is
1335 // an ordering of parent's children that ensures that scroll parents are
1336 // visited before their descendants.
1337 // Take for example this layer tree:
1339 // + stacking_context
1340 // + scroll_child (1)
1341 // + scroll_parent_graphics_layer (*)
1342 // | + scroll_parent_scrolling_layer
1343 // | + scroll_parent_scrolling_content_layer (2)
1344 // + scroll_grandparent_graphics_layer (**)
1345 // + scroll_grandparent_scrolling_layer
1346 // + scroll_grandparent_scrolling_content_layer (3)
1348 // The scroll child is (1), its scroll parent is (2) and its scroll
1349 // grandparent is (3). Note, this doesn't mean that (2)'s scroll parent is
1350 // (3), it means that (*)'s scroll parent is (3). We don't want our list to
1351 // look like [ (3), (2), (1) ], even though that does have the ancestor chain
1352 // in the right order. Instead, we want [ (**), (*), (1) ]. That is, only want
1353 // (1)'s siblings in the list, but we want them to appear in such an order
1354 // that the scroll ancestors get visited in the correct order.
1356 // So our first task at this step of the recursion is to determine the layer
1357 // that we will potentionally add to the list. That is, the child of parent
1358 // containing |layer|.
1359 LayerType* child = GetChildContainingLayer(parent, layer);
1360 if (child->draw_properties().sorted_for_recursion)
1361 return;
1363 if (LayerType* scroll_parent = child->scroll_parent())
1364 AddScrollParentChain(out, parent, scroll_parent);
1366 out->push_back(child);
1367 child->draw_properties().sorted_for_recursion = true;
1370 template <typename LayerType>
1371 static bool SortChildrenForRecursion(std::vector<LayerType*>* out,
1372 const LayerType& parent) {
1373 out->reserve(parent.children().size());
1374 bool order_changed = false;
1375 for (size_t i = 0; i < parent.children().size(); ++i) {
1376 LayerType* current =
1377 LayerTreeHostCommon::get_layer_as_raw_ptr(parent.children(), i);
1379 if (current->draw_properties().sorted_for_recursion) {
1380 order_changed = true;
1381 continue;
1384 AddScrollParentChain(out, parent, current);
1387 DCHECK_EQ(parent.children().size(), out->size());
1388 return order_changed;
1391 template <typename LayerType>
1392 static void GetNewDescendantsStartIndexAndCount(LayerType* layer,
1393 size_t* start_index,
1394 size_t* count) {
1395 *start_index = layer->draw_properties().index_of_first_descendants_addition;
1396 *count = layer->draw_properties().num_descendants_added;
1399 template <typename LayerType>
1400 static void GetNewRenderSurfacesStartIndexAndCount(LayerType* layer,
1401 size_t* start_index,
1402 size_t* count) {
1403 *start_index = layer->draw_properties()
1404 .index_of_first_render_surface_layer_list_addition;
1405 *count = layer->draw_properties().num_render_surfaces_added;
1408 // We need to extract a list from the the two flavors of RenderSurfaceListType
1409 // for use in the sorting function below.
1410 static LayerList* GetLayerListForSorting(RenderSurfaceLayerList* rsll) {
1411 return &rsll->AsLayerList();
1414 static LayerImplList* GetLayerListForSorting(LayerImplList* layer_list) {
1415 return layer_list;
1418 template <typename LayerType, typename GetIndexAndCountType>
1419 static void SortLayerListContributions(
1420 const LayerType& parent,
1421 typename LayerType::LayerListType* unsorted,
1422 size_t start_index_for_all_contributions,
1423 GetIndexAndCountType get_index_and_count) {
1424 typename LayerType::LayerListType buffer;
1425 for (size_t i = 0; i < parent.children().size(); ++i) {
1426 LayerType* child =
1427 LayerTreeHostCommon::get_layer_as_raw_ptr(parent.children(), i);
1429 size_t start_index = 0;
1430 size_t count = 0;
1431 get_index_and_count(child, &start_index, &count);
1432 for (size_t j = start_index; j < start_index + count; ++j)
1433 buffer.push_back(unsorted->at(j));
1436 DCHECK_EQ(buffer.size(),
1437 unsorted->size() - start_index_for_all_contributions);
1439 for (size_t i = 0; i < buffer.size(); ++i)
1440 (*unsorted)[i + start_index_for_all_contributions] = buffer[i];
1443 // Recursively walks the layer tree starting at the given node and computes all
1444 // the necessary transformations, clip rects, render surfaces, etc.
1445 template <typename LayerType>
1446 static void CalculateDrawPropertiesInternal(
1447 LayerType* layer,
1448 const SubtreeGlobals<LayerType>& globals,
1449 const DataForRecursion<LayerType>& data_from_ancestor,
1450 typename LayerType::RenderSurfaceListType* render_surface_layer_list,
1451 typename LayerType::LayerListType* layer_list,
1452 std::vector<AccumulatedSurfaceState<LayerType> >* accumulated_surface_state,
1453 int current_render_surface_layer_list_id) {
1454 // This function computes the new matrix transformations recursively for this
1455 // layer and all its descendants. It also computes the appropriate render
1456 // surfaces.
1457 // Some important points to remember:
1459 // 0. Here, transforms are notated in Matrix x Vector order, and in words we
1460 // describe what the transform does from left to right.
1462 // 1. In our terminology, the "layer origin" refers to the top-left corner of
1463 // a layer, and the positive Y-axis points downwards. This interpretation is
1464 // valid because the orthographic projection applied at draw time flips the Y
1465 // axis appropriately.
1467 // 2. The anchor point, when given as a PointF object, is specified in "unit
1468 // layer space", where the bounds of the layer map to [0, 1]. However, as a
1469 // Transform object, the transform to the anchor point is specified in "layer
1470 // space", where the bounds of the layer map to [bounds.width(),
1471 // bounds.height()].
1473 // 3. Definition of various transforms used:
1474 // M[parent] is the parent matrix, with respect to the nearest render
1475 // surface, passed down recursively.
1477 // M[root] is the full hierarchy, with respect to the root, passed down
1478 // recursively.
1480 // Tr[origin] is the translation matrix from the parent's origin to
1481 // this layer's origin.
1483 // Tr[origin2anchor] is the translation from the layer's origin to its
1484 // anchor point
1486 // Tr[origin2center] is the translation from the layer's origin to its
1487 // center
1489 // M[layer] is the layer's matrix (applied at the anchor point)
1491 // S[layer2content] is the ratio of a layer's content_bounds() to its
1492 // Bounds().
1494 // Some composite transforms can help in understanding the sequence of
1495 // transforms:
1496 // composite_layer_transform = Tr[origin2anchor] * M[layer] *
1497 // Tr[origin2anchor].inverse()
1499 // 4. When a layer (or render surface) is drawn, it is drawn into a "target
1500 // render surface". Therefore the draw transform does not necessarily
1501 // transform from screen space to local layer space. Instead, the draw
1502 // transform is the transform between the "target render surface space" and
1503 // local layer space. Note that render surfaces, except for the root, also
1504 // draw themselves into a different target render surface, and so their draw
1505 // transform and origin transforms are also described with respect to the
1506 // target.
1508 // Using these definitions, then:
1510 // The draw transform for the layer is:
1511 // M[draw] = M[parent] * Tr[origin] * composite_layer_transform *
1512 // S[layer2content] = M[parent] * Tr[layer->position() + anchor] *
1513 // M[layer] * Tr[anchor2origin] * S[layer2content]
1515 // Interpreting the math left-to-right, this transforms from the
1516 // layer's render surface to the origin of the layer in content space.
1518 // The screen space transform is:
1519 // M[screenspace] = M[root] * Tr[origin] * composite_layer_transform *
1520 // S[layer2content]
1521 // = M[root] * Tr[layer->position() + anchor] * M[layer]
1522 // * Tr[anchor2origin] * S[layer2content]
1524 // Interpreting the math left-to-right, this transforms from the root
1525 // render surface's content space to the origin of the layer in content
1526 // space.
1528 // The transform hierarchy that is passed on to children (i.e. the child's
1529 // parent_matrix) is:
1530 // M[parent]_for_child = M[parent] * Tr[origin] *
1531 // composite_layer_transform
1532 // = M[parent] * Tr[layer->position() + anchor] *
1533 // M[layer] * Tr[anchor2origin]
1535 // and a similar matrix for the full hierarchy with respect to the
1536 // root.
1538 // Finally, note that the final matrix used by the shader for the layer is P *
1539 // M[draw] * S . This final product is computed in drawTexturedQuad(), where:
1540 // P is the projection matrix
1541 // S is the scale adjustment (to scale up a canonical quad to the
1542 // layer's size)
1544 // When a render surface has a replica layer, that layer's transform is used
1545 // to draw a second copy of the surface. gfx::Transforms named here are
1546 // relative to the surface, unless they specify they are relative to the
1547 // replica layer.
1549 // We will denote a scale by device scale S[deviceScale]
1551 // The render surface draw transform to its target surface origin is:
1552 // M[surfaceDraw] = M[owningLayer->Draw]
1554 // The render surface origin transform to its the root (screen space) origin
1555 // is:
1556 // M[surface2root] = M[owningLayer->screenspace] *
1557 // S[deviceScale].inverse()
1559 // The replica draw transform to its target surface origin is:
1560 // M[replicaDraw] = S[deviceScale] * M[surfaceDraw] *
1561 // Tr[replica->position() + replica->anchor()] * Tr[replica] *
1562 // Tr[origin2anchor].inverse() * S[contents_scale].inverse()
1564 // The replica draw transform to the root (screen space) origin is:
1565 // M[replica2root] = M[surface2root] * Tr[replica->position()] *
1566 // Tr[replica] * Tr[origin2anchor].inverse()
1569 // It makes no sense to have a non-unit page_scale_factor without specifying
1570 // which layer roots the subtree the scale is applied to.
1571 DCHECK(globals.page_scale_application_layer ||
1572 (globals.page_scale_factor == 1.f));
1574 DataForRecursion<LayerType> data_for_children;
1575 typename LayerType::RenderSurfaceType*
1576 nearest_occlusion_immune_ancestor_surface =
1577 data_from_ancestor.nearest_occlusion_immune_ancestor_surface;
1578 data_for_children.in_subtree_of_page_scale_application_layer =
1579 data_from_ancestor.in_subtree_of_page_scale_application_layer;
1580 data_for_children.subtree_can_use_lcd_text =
1581 data_from_ancestor.subtree_can_use_lcd_text;
1583 // Layers that are marked as hidden will hide themselves and their subtree.
1584 // Exception: Layers with copy requests, whether hidden or not, must be drawn
1585 // anyway. In this case, we will inform their subtree they are visible to get
1586 // the right results.
1587 const bool layer_is_visible =
1588 data_from_ancestor.subtree_is_visible_from_ancestor &&
1589 !layer->hide_layer_and_subtree();
1590 const bool layer_is_drawn = layer_is_visible || layer->HasCopyRequest();
1592 // The root layer cannot skip CalcDrawProperties.
1593 if (!IsRootLayer(layer) && SubtreeShouldBeSkipped(layer, layer_is_drawn)) {
1594 if (layer->render_surface())
1595 layer->ClearRenderSurfaceLayerList();
1596 return;
1599 // We need to circumvent the normal recursive flow of information for clip
1600 // children (they don't inherit their direct ancestor's clip information).
1601 // This is unfortunate, and would be unnecessary if we were to formally
1602 // separate the clipping hierarchy from the layer hierarchy.
1603 bool ancestor_clips_subtree = data_from_ancestor.ancestor_clips_subtree;
1604 gfx::Rect ancestor_clip_rect_in_target_space =
1605 data_from_ancestor.clip_rect_in_target_space;
1607 // Update our clipping state. If we have a clip parent we will need to pull
1608 // from the clip state cache rather than using the clip state passed from our
1609 // immediate ancestor.
1610 UpdateClipRectsForClipChild<LayerType>(
1611 layer, &ancestor_clip_rect_in_target_space, &ancestor_clips_subtree);
1613 // As this function proceeds, these are the properties for the current
1614 // layer that actually get computed. To avoid unnecessary copies
1615 // (particularly for matrices), we do computations directly on these values
1616 // when possible.
1617 DrawProperties<LayerType>& layer_draw_properties = layer->draw_properties();
1619 gfx::Rect clip_rect_in_target_space;
1620 bool layer_or_ancestor_clips_descendants = false;
1622 // This value is cached on the stack so that we don't have to inverse-project
1623 // the surface's clip rect redundantly for every layer. This value is the
1624 // same as the target surface's clip rect, except that instead of being
1625 // described in the target surface's target's space, it is described in the
1626 // current render target's space.
1627 gfx::Rect clip_rect_of_target_surface_in_target_space;
1629 float accumulated_draw_opacity = layer->opacity();
1630 bool animating_opacity_to_target = layer->OpacityIsAnimating();
1631 bool animating_opacity_to_screen = animating_opacity_to_target;
1632 if (layer->parent()) {
1633 accumulated_draw_opacity *= layer->parent()->draw_opacity();
1634 animating_opacity_to_target |= layer->parent()->draw_opacity_is_animating();
1635 animating_opacity_to_screen |=
1636 layer->parent()->screen_space_opacity_is_animating();
1639 bool animating_transform_to_target = layer->TransformIsAnimating();
1640 bool animating_transform_to_screen = animating_transform_to_target;
1641 if (layer->parent()) {
1642 animating_transform_to_target |=
1643 layer->parent()->draw_transform_is_animating();
1644 animating_transform_to_screen |=
1645 layer->parent()->screen_space_transform_is_animating();
1647 gfx::Point3F transform_origin = layer->transform_origin();
1648 gfx::Vector2dF scroll_offset = GetEffectiveTotalScrollOffset(layer);
1649 gfx::PointF position = layer->position() - scroll_offset;
1650 gfx::Transform combined_transform = data_from_ancestor.parent_matrix;
1651 if (!layer->transform().IsIdentity()) {
1652 // LT = Tr[origin] * Tr[origin2transformOrigin]
1653 combined_transform.Translate3d(position.x() + transform_origin.x(),
1654 position.y() + transform_origin.y(),
1655 transform_origin.z());
1656 // LT = Tr[origin] * Tr[origin2origin] * M[layer]
1657 combined_transform.PreconcatTransform(layer->transform());
1658 // LT = Tr[origin] * Tr[origin2origin] * M[layer] *
1659 // Tr[transformOrigin2origin]
1660 combined_transform.Translate3d(
1661 -transform_origin.x(), -transform_origin.y(), -transform_origin.z());
1662 } else {
1663 combined_transform.Translate(position.x(), position.y());
1666 gfx::Vector2dF effective_scroll_delta = GetEffectiveScrollDelta(layer);
1667 if (!animating_transform_to_target && layer->scrollable() &&
1668 combined_transform.IsScaleOrTranslation()) {
1669 // Align the scrollable layer's position to screen space pixels to avoid
1670 // blurriness. To avoid side-effects, do this only if the transform is
1671 // simple.
1672 gfx::Vector2dF previous_translation = combined_transform.To2dTranslation();
1673 RoundTranslationComponents(&combined_transform);
1674 gfx::Vector2dF current_translation = combined_transform.To2dTranslation();
1676 // This rounding changes the scroll delta, and so must be included
1677 // in the scroll compensation matrix. The scaling converts from physical
1678 // coordinates to the scroll delta's CSS coordinates (using the parent
1679 // matrix instead of combined transform since scrolling is applied before
1680 // the layer's transform). For example, if we have a total scale factor of
1681 // 3.0, then 1 physical pixel is only 1/3 of a CSS pixel.
1682 gfx::Vector2dF parent_scales = MathUtil::ComputeTransform2dScaleComponents(
1683 data_from_ancestor.parent_matrix, 1.f);
1684 effective_scroll_delta -=
1685 gfx::ScaleVector2d(current_translation - previous_translation,
1686 1.f / parent_scales.x(),
1687 1.f / parent_scales.y());
1690 // Apply adjustment from position constraints.
1691 ApplyPositionAdjustment(layer, data_from_ancestor.fixed_container,
1692 data_from_ancestor.scroll_compensation_matrix, &combined_transform);
1694 bool combined_is_animating_scale = false;
1695 float combined_maximum_animation_contents_scale = 0.f;
1696 if (globals.can_adjust_raster_scales) {
1697 CalculateAnimationContentsScale(
1698 layer,
1699 data_from_ancestor.ancestor_is_animating_scale,
1700 data_from_ancestor.maximum_animation_contents_scale,
1701 data_from_ancestor.parent_matrix,
1702 combined_transform,
1703 &combined_is_animating_scale,
1704 &combined_maximum_animation_contents_scale);
1706 data_for_children.ancestor_is_animating_scale = combined_is_animating_scale;
1707 data_for_children.maximum_animation_contents_scale =
1708 combined_maximum_animation_contents_scale;
1710 // Compute the 2d scale components of the transform hierarchy up to the target
1711 // surface. From there, we can decide on a contents scale for the layer.
1712 float layer_scale_factors = globals.device_scale_factor;
1713 if (data_from_ancestor.in_subtree_of_page_scale_application_layer)
1714 layer_scale_factors *= globals.page_scale_factor;
1715 gfx::Vector2dF combined_transform_scales =
1716 MathUtil::ComputeTransform2dScaleComponents(
1717 combined_transform,
1718 layer_scale_factors);
1720 float ideal_contents_scale =
1721 globals.can_adjust_raster_scales
1722 ? std::max(combined_transform_scales.x(),
1723 combined_transform_scales.y())
1724 : layer_scale_factors;
1725 UpdateLayerContentsScale(
1726 layer,
1727 globals.can_adjust_raster_scales,
1728 ideal_contents_scale,
1729 globals.device_scale_factor,
1730 data_from_ancestor.in_subtree_of_page_scale_application_layer
1731 ? globals.page_scale_factor
1732 : 1.f,
1733 animating_transform_to_screen);
1735 UpdateLayerScaleDrawProperties(
1736 layer,
1737 ideal_contents_scale,
1738 combined_maximum_animation_contents_scale,
1739 data_from_ancestor.in_subtree_of_page_scale_application_layer
1740 ? globals.page_scale_factor
1741 : 1.f,
1742 globals.device_scale_factor);
1744 LayerType* mask_layer = layer->mask_layer();
1745 if (mask_layer) {
1746 UpdateLayerScaleDrawProperties(
1747 mask_layer,
1748 ideal_contents_scale,
1749 combined_maximum_animation_contents_scale,
1750 data_from_ancestor.in_subtree_of_page_scale_application_layer
1751 ? globals.page_scale_factor
1752 : 1.f,
1753 globals.device_scale_factor);
1756 LayerType* replica_mask_layer =
1757 layer->replica_layer() ? layer->replica_layer()->mask_layer() : NULL;
1758 if (replica_mask_layer) {
1759 UpdateLayerScaleDrawProperties(
1760 replica_mask_layer,
1761 ideal_contents_scale,
1762 combined_maximum_animation_contents_scale,
1763 data_from_ancestor.in_subtree_of_page_scale_application_layer
1764 ? globals.page_scale_factor
1765 : 1.f,
1766 globals.device_scale_factor);
1769 // The draw_transform that gets computed below is effectively the layer's
1770 // draw_transform, unless the layer itself creates a render_surface. In that
1771 // case, the render_surface re-parents the transforms.
1772 layer_draw_properties.target_space_transform = combined_transform;
1773 // M[draw] = M[parent] * LT * S[layer2content]
1774 layer_draw_properties.target_space_transform.Scale(
1775 SK_MScalar1 / layer->contents_scale_x(),
1776 SK_MScalar1 / layer->contents_scale_y());
1778 // The layer's screen_space_transform represents the transform between root
1779 // layer's "screen space" and local content space.
1780 layer_draw_properties.screen_space_transform =
1781 data_from_ancestor.full_hierarchy_matrix;
1782 if (layer->should_flatten_transform())
1783 layer_draw_properties.screen_space_transform.FlattenTo2d();
1784 layer_draw_properties.screen_space_transform.PreconcatTransform
1785 (layer_draw_properties.target_space_transform);
1787 // Adjusting text AA method during animation may cause repaints, which in-turn
1788 // causes jank.
1789 bool adjust_text_aa =
1790 !animating_opacity_to_screen && !animating_transform_to_screen;
1791 // To avoid color fringing, LCD text should only be used on opaque layers with
1792 // just integral translation.
1793 bool layer_can_use_lcd_text =
1794 data_from_ancestor.subtree_can_use_lcd_text &&
1795 accumulated_draw_opacity == 1.f &&
1796 layer_draw_properties.target_space_transform.
1797 IsIdentityOrIntegerTranslation();
1799 gfx::Rect content_rect(layer->content_bounds());
1801 // full_hierarchy_matrix is the matrix that transforms objects between screen
1802 // space (except projection matrix) and the most recent RenderSurfaceImpl's
1803 // space. next_hierarchy_matrix will only change if this layer uses a new
1804 // RenderSurfaceImpl, otherwise remains the same.
1805 data_for_children.full_hierarchy_matrix =
1806 data_from_ancestor.full_hierarchy_matrix;
1808 // If the subtree will scale layer contents by the transform hierarchy, then
1809 // we should scale things into the render surface by the transform hierarchy
1810 // to take advantage of that.
1811 gfx::Vector2dF render_surface_sublayer_scale =
1812 globals.can_adjust_raster_scales
1813 ? combined_transform_scales
1814 : gfx::Vector2dF(layer_scale_factors, layer_scale_factors);
1816 bool render_to_separate_surface;
1817 if (globals.can_render_to_separate_surface) {
1818 render_to_separate_surface = SubtreeShouldRenderToSeparateSurface(
1819 layer, combined_transform.Preserves2dAxisAlignment());
1820 } else {
1821 render_to_separate_surface = IsRootLayer(layer);
1823 if (render_to_separate_surface) {
1824 // Check back-face visibility before continuing with this surface and its
1825 // subtree
1826 if (!layer->double_sided() && TransformToParentIsKnown(layer) &&
1827 IsSurfaceBackFaceVisible(layer, combined_transform)) {
1828 layer->ClearRenderSurfaceLayerList();
1829 return;
1832 typename LayerType::RenderSurfaceType* render_surface =
1833 CreateOrReuseRenderSurface(layer);
1835 if (IsRootLayer(layer)) {
1836 // The root layer's render surface size is predetermined and so the root
1837 // layer can't directly support non-identity transforms. It should just
1838 // forward top-level transforms to the rest of the tree.
1839 data_for_children.parent_matrix = combined_transform;
1841 // The root surface does not contribute to any other surface, it has no
1842 // target.
1843 layer->render_surface()->set_contributes_to_drawn_surface(false);
1844 } else {
1845 // The owning layer's draw transform has a scale from content to layer
1846 // space which we do not want; so here we use the combined_transform
1847 // instead of the draw_transform. However, we do need to add a different
1848 // scale factor that accounts for the surface's pixel dimensions.
1849 combined_transform.Scale(1.0 / render_surface_sublayer_scale.x(),
1850 1.0 / render_surface_sublayer_scale.y());
1851 render_surface->SetDrawTransform(combined_transform);
1853 // The owning layer's transform was re-parented by the surface, so the
1854 // layer's new draw_transform only needs to scale the layer to surface
1855 // space.
1856 layer_draw_properties.target_space_transform.MakeIdentity();
1857 layer_draw_properties.target_space_transform.
1858 Scale(render_surface_sublayer_scale.x() / layer->contents_scale_x(),
1859 render_surface_sublayer_scale.y() / layer->contents_scale_y());
1861 // Inside the surface's subtree, we scale everything to the owning layer's
1862 // scale. The sublayer matrix transforms layer rects into target surface
1863 // content space. Conceptually, all layers in the subtree inherit the
1864 // scale at the point of the render surface in the transform hierarchy,
1865 // but we apply it explicitly to the owning layer and the remainder of the
1866 // subtree independently.
1867 DCHECK(data_for_children.parent_matrix.IsIdentity());
1868 data_for_children.parent_matrix.Scale(render_surface_sublayer_scale.x(),
1869 render_surface_sublayer_scale.y());
1871 // Even if the |layer_is_drawn|, it only contributes to a drawn surface
1872 // when the |layer_is_visible|.
1873 layer->render_surface()->set_contributes_to_drawn_surface(
1874 layer_is_visible);
1877 // The opacity value is moved from the layer to its surface, so that the
1878 // entire subtree properly inherits opacity.
1879 render_surface->SetDrawOpacity(accumulated_draw_opacity);
1880 render_surface->SetDrawOpacityIsAnimating(animating_opacity_to_target);
1881 animating_opacity_to_target = false;
1882 layer_draw_properties.opacity = 1.f;
1883 layer_draw_properties.opacity_is_animating = animating_opacity_to_target;
1884 layer_draw_properties.screen_space_opacity_is_animating =
1885 animating_opacity_to_screen;
1887 render_surface->SetTargetSurfaceTransformsAreAnimating(
1888 animating_transform_to_target);
1889 render_surface->SetScreenSpaceTransformsAreAnimating(
1890 animating_transform_to_screen);
1891 animating_transform_to_target = false;
1892 layer_draw_properties.target_space_transform_is_animating =
1893 animating_transform_to_target;
1894 layer_draw_properties.screen_space_transform_is_animating =
1895 animating_transform_to_screen;
1897 // Update the aggregate hierarchy matrix to include the transform of the
1898 // newly created RenderSurfaceImpl.
1899 data_for_children.full_hierarchy_matrix.PreconcatTransform(
1900 render_surface->draw_transform());
1902 if (layer->mask_layer()) {
1903 DrawProperties<LayerType>& mask_layer_draw_properties =
1904 layer->mask_layer()->draw_properties();
1905 mask_layer_draw_properties.render_target = layer;
1906 mask_layer_draw_properties.visible_content_rect =
1907 gfx::Rect(layer->content_bounds());
1910 if (layer->replica_layer() && layer->replica_layer()->mask_layer()) {
1911 DrawProperties<LayerType>& replica_mask_draw_properties =
1912 layer->replica_layer()->mask_layer()->draw_properties();
1913 replica_mask_draw_properties.render_target = layer;
1914 replica_mask_draw_properties.visible_content_rect =
1915 gfx::Rect(layer->content_bounds());
1918 // Ignore occlusion from outside the surface when surface contents need to
1919 // be fully drawn. Layers with copy-request need to be complete.
1920 // We could be smarter about layers with replica and exclude regions
1921 // where both layer and the replica are occluded, but this seems like an
1922 // overkill. The same is true for layers with filters that move pixels.
1923 // TODO(senorblanco): make this smarter for the SkImageFilter case (check
1924 // for pixel-moving filters)
1925 if (layer->HasCopyRequest() ||
1926 layer->has_replica() ||
1927 layer->filters().HasReferenceFilter() ||
1928 layer->filters().HasFilterThatMovesPixels()) {
1929 nearest_occlusion_immune_ancestor_surface = render_surface;
1931 render_surface->SetNearestOcclusionImmuneAncestor(
1932 nearest_occlusion_immune_ancestor_surface);
1934 layer_or_ancestor_clips_descendants = false;
1935 bool subtree_is_clipped_by_surface_bounds = false;
1936 if (ancestor_clips_subtree) {
1937 // It may be the layer or the surface doing the clipping of the subtree,
1938 // but in either case, we'll be clipping to the projected clip rect of our
1939 // ancestor.
1940 gfx::Transform inverse_surface_draw_transform(
1941 gfx::Transform::kSkipInitialization);
1942 if (!render_surface->draw_transform().GetInverse(
1943 &inverse_surface_draw_transform)) {
1944 // TODO(shawnsingh): Either we need to handle uninvertible transforms
1945 // here, or DCHECK that the transform is invertible.
1948 gfx::Rect projected_surface_rect = MathUtil::ProjectEnclosingClippedRect(
1949 inverse_surface_draw_transform, ancestor_clip_rect_in_target_space);
1951 if (layer_draw_properties.num_unclipped_descendants > 0) {
1952 // If we have unclipped descendants, we cannot count on the render
1953 // surface's bounds clipping our subtree: the unclipped descendants
1954 // could cause us to expand our bounds. In this case, we must rely on
1955 // layer clipping for correctess. NB: since we can only encounter
1956 // translations between a clip child and its clip parent, clipping is
1957 // guaranteed to be exact in this case.
1958 layer_or_ancestor_clips_descendants = true;
1959 clip_rect_in_target_space = projected_surface_rect;
1960 } else {
1961 // The new render_surface here will correctly clip the entire subtree.
1962 // So, we do not need to continue propagating the clipping state further
1963 // down the tree. This way, we can avoid transforming clip rects from
1964 // ancestor target surface space to current target surface space that
1965 // could cause more w < 0 headaches. The render surface clip rect is
1966 // expressed in the space where this surface draws, i.e. the same space
1967 // as clip_rect_from_ancestor_in_ancestor_target_space.
1968 render_surface->SetClipRect(ancestor_clip_rect_in_target_space);
1969 clip_rect_of_target_surface_in_target_space = projected_surface_rect;
1970 subtree_is_clipped_by_surface_bounds = true;
1974 DCHECK(layer->render_surface());
1975 DCHECK(!layer->parent() || layer->parent()->render_target() ==
1976 accumulated_surface_state->back().render_target);
1978 accumulated_surface_state->push_back(
1979 AccumulatedSurfaceState<LayerType>(layer));
1981 render_surface->SetIsClipped(subtree_is_clipped_by_surface_bounds);
1982 if (!subtree_is_clipped_by_surface_bounds) {
1983 render_surface->SetClipRect(gfx::Rect());
1984 clip_rect_of_target_surface_in_target_space =
1985 data_from_ancestor.clip_rect_of_target_surface_in_target_space;
1988 // If the new render surface is drawn translucent or with a non-integral
1989 // translation then the subtree that gets drawn on this render surface
1990 // cannot use LCD text.
1991 data_for_children.subtree_can_use_lcd_text = layer_can_use_lcd_text;
1993 render_surface_layer_list->push_back(layer);
1994 } else {
1995 DCHECK(layer->parent());
1997 // Note: layer_draw_properties.target_space_transform is computed above,
1998 // before this if-else statement.
1999 layer_draw_properties.target_space_transform_is_animating =
2000 animating_transform_to_target;
2001 layer_draw_properties.screen_space_transform_is_animating =
2002 animating_transform_to_screen;
2003 layer_draw_properties.opacity = accumulated_draw_opacity;
2004 layer_draw_properties.opacity_is_animating = animating_opacity_to_target;
2005 layer_draw_properties.screen_space_opacity_is_animating =
2006 animating_opacity_to_screen;
2007 data_for_children.parent_matrix = combined_transform;
2009 layer->ClearRenderSurface();
2011 // Layers without render_surfaces directly inherit the ancestor's clip
2012 // status.
2013 layer_or_ancestor_clips_descendants = ancestor_clips_subtree;
2014 if (ancestor_clips_subtree) {
2015 clip_rect_in_target_space =
2016 ancestor_clip_rect_in_target_space;
2019 // The surface's cached clip rect value propagates regardless of what
2020 // clipping goes on between layers here.
2021 clip_rect_of_target_surface_in_target_space =
2022 data_from_ancestor.clip_rect_of_target_surface_in_target_space;
2024 // Layers that are not their own render_target will render into the target
2025 // of their nearest ancestor.
2026 layer_draw_properties.render_target = layer->parent()->render_target();
2029 if (adjust_text_aa)
2030 layer_draw_properties.can_use_lcd_text = layer_can_use_lcd_text;
2032 gfx::Rect rect_in_target_space =
2033 MathUtil::MapEnclosingClippedRect(layer->draw_transform(), content_rect);
2035 if (LayerClipsSubtree(layer)) {
2036 layer_or_ancestor_clips_descendants = true;
2037 if (ancestor_clips_subtree && !layer->render_surface()) {
2038 // A layer without render surface shares the same target as its ancestor.
2039 clip_rect_in_target_space =
2040 ancestor_clip_rect_in_target_space;
2041 clip_rect_in_target_space.Intersect(rect_in_target_space);
2042 } else {
2043 clip_rect_in_target_space = rect_in_target_space;
2047 // Tell the layer the rect that it's clipped by. In theory we could use a
2048 // tighter clip rect here (drawable_content_rect), but that actually does not
2049 // reduce how much would be drawn, and instead it would create unnecessary
2050 // changes to scissor state affecting GPU performance. Our clip information
2051 // is used in the recursion below, so we must set it beforehand.
2052 layer_draw_properties.is_clipped = layer_or_ancestor_clips_descendants;
2053 if (layer_or_ancestor_clips_descendants) {
2054 layer_draw_properties.clip_rect = clip_rect_in_target_space;
2055 } else {
2056 // Initialize the clip rect to a safe value that will not clip the
2057 // layer, just in case clipping is still accidentally used.
2058 layer_draw_properties.clip_rect = rect_in_target_space;
2061 typename LayerType::LayerListType& descendants =
2062 (layer->render_surface() ? layer->render_surface()->layer_list()
2063 : *layer_list);
2065 // Any layers that are appended after this point are in the layer's subtree
2066 // and should be included in the sorting process.
2067 size_t sorting_start_index = descendants.size();
2069 if (!LayerShouldBeSkipped(layer, layer_is_drawn)) {
2070 MarkLayerWithRenderSurfaceLayerListId(layer,
2071 current_render_surface_layer_list_id);
2072 descendants.push_back(layer);
2075 // Any layers that are appended after this point may need to be sorted if we
2076 // visit the children out of order.
2077 size_t render_surface_layer_list_child_sorting_start_index =
2078 render_surface_layer_list->size();
2079 size_t layer_list_child_sorting_start_index = descendants.size();
2081 if (!layer->children().empty()) {
2082 if (layer == globals.page_scale_application_layer) {
2083 data_for_children.parent_matrix.Scale(
2084 globals.page_scale_factor,
2085 globals.page_scale_factor);
2086 data_for_children.in_subtree_of_page_scale_application_layer = true;
2089 // Flatten to 2D if the layer doesn't preserve 3D.
2090 if (layer->should_flatten_transform())
2091 data_for_children.parent_matrix.FlattenTo2d();
2093 data_for_children.scroll_compensation_matrix =
2094 ComputeScrollCompensationMatrixForChildren(
2095 layer,
2096 data_from_ancestor.parent_matrix,
2097 data_from_ancestor.scroll_compensation_matrix,
2098 effective_scroll_delta);
2099 data_for_children.fixed_container =
2100 layer->IsContainerForFixedPositionLayers() ?
2101 layer : data_from_ancestor.fixed_container;
2103 data_for_children.clip_rect_in_target_space = clip_rect_in_target_space;
2104 data_for_children.clip_rect_of_target_surface_in_target_space =
2105 clip_rect_of_target_surface_in_target_space;
2106 data_for_children.ancestor_clips_subtree =
2107 layer_or_ancestor_clips_descendants;
2108 data_for_children.nearest_occlusion_immune_ancestor_surface =
2109 nearest_occlusion_immune_ancestor_surface;
2110 data_for_children.subtree_is_visible_from_ancestor = layer_is_drawn;
2113 std::vector<LayerType*> sorted_children;
2114 bool child_order_changed = false;
2115 if (layer_draw_properties.has_child_with_a_scroll_parent)
2116 child_order_changed = SortChildrenForRecursion(&sorted_children, *layer);
2118 for (size_t i = 0; i < layer->children().size(); ++i) {
2119 // If one of layer's children has a scroll parent, then we may have to
2120 // visit the children out of order. The new order is stored in
2121 // sorted_children. Otherwise, we'll grab the child directly from the
2122 // layer's list of children.
2123 LayerType* child =
2124 layer_draw_properties.has_child_with_a_scroll_parent
2125 ? sorted_children[i]
2126 : LayerTreeHostCommon::get_layer_as_raw_ptr(layer->children(), i);
2128 child->draw_properties().index_of_first_descendants_addition =
2129 descendants.size();
2130 child->draw_properties().index_of_first_render_surface_layer_list_addition =
2131 render_surface_layer_list->size();
2133 CalculateDrawPropertiesInternal<LayerType>(
2134 child,
2135 globals,
2136 data_for_children,
2137 render_surface_layer_list,
2138 &descendants,
2139 accumulated_surface_state,
2140 current_render_surface_layer_list_id);
2141 if (child->render_surface() &&
2142 !child->render_surface()->layer_list().empty() &&
2143 !child->render_surface()->content_rect().IsEmpty()) {
2144 // This child will contribute its render surface, which means
2145 // we need to mark just the mask layer (and replica mask layer)
2146 // with the id.
2147 MarkMasksWithRenderSurfaceLayerListId(
2148 child, current_render_surface_layer_list_id);
2149 descendants.push_back(child);
2152 child->draw_properties().num_descendants_added =
2153 descendants.size() -
2154 child->draw_properties().index_of_first_descendants_addition;
2155 child->draw_properties().num_render_surfaces_added =
2156 render_surface_layer_list->size() -
2157 child->draw_properties()
2158 .index_of_first_render_surface_layer_list_addition;
2161 // Add the unsorted layer list contributions, if necessary.
2162 if (child_order_changed) {
2163 SortLayerListContributions(
2164 *layer,
2165 GetLayerListForSorting(render_surface_layer_list),
2166 render_surface_layer_list_child_sorting_start_index,
2167 &GetNewRenderSurfacesStartIndexAndCount<LayerType>);
2169 SortLayerListContributions(
2170 *layer,
2171 &descendants,
2172 layer_list_child_sorting_start_index,
2173 &GetNewDescendantsStartIndexAndCount<LayerType>);
2176 // Compute the total drawable_content_rect for this subtree (the rect is in
2177 // target surface space).
2178 gfx::Rect local_drawable_content_rect_of_subtree =
2179 accumulated_surface_state->back().drawable_content_rect;
2180 if (layer->render_surface()) {
2181 DCHECK(accumulated_surface_state->back().render_target == layer);
2182 accumulated_surface_state->pop_back();
2185 if (layer->render_surface() && !IsRootLayer(layer) &&
2186 layer->render_surface()->layer_list().empty()) {
2187 RemoveSurfaceForEarlyExit(layer, render_surface_layer_list);
2188 return;
2191 // Compute the layer's drawable content rect (the rect is in target surface
2192 // space).
2193 layer_draw_properties.drawable_content_rect = rect_in_target_space;
2194 if (layer_or_ancestor_clips_descendants) {
2195 layer_draw_properties.drawable_content_rect.Intersect(
2196 clip_rect_in_target_space);
2198 if (layer->DrawsContent()) {
2199 local_drawable_content_rect_of_subtree.Union(
2200 layer_draw_properties.drawable_content_rect);
2203 // Compute the layer's visible content rect (the rect is in content space).
2204 layer_draw_properties.visible_content_rect = CalculateVisibleContentRect(
2205 layer, clip_rect_of_target_surface_in_target_space, rect_in_target_space);
2207 // Compute the remaining properties for the render surface, if the layer has
2208 // one.
2209 if (IsRootLayer(layer)) {
2210 // The root layer's surface's content_rect is always the entire viewport.
2211 DCHECK(layer->render_surface());
2212 layer->render_surface()->SetContentRect(
2213 ancestor_clip_rect_in_target_space);
2214 } else if (layer->render_surface()) {
2215 typename LayerType::RenderSurfaceType* render_surface =
2216 layer->render_surface();
2217 gfx::Rect clipped_content_rect = local_drawable_content_rect_of_subtree;
2219 // Don't clip if the layer is reflected as the reflection shouldn't be
2220 // clipped. If the layer is animating, then the surface's transform to
2221 // its target is not known on the main thread, and we should not use it
2222 // to clip.
2223 if (!layer->replica_layer() && TransformToParentIsKnown(layer)) {
2224 // Note, it is correct to use data_from_ancestor.ancestor_clips_subtree
2225 // here, because we are looking at this layer's render_surface, not the
2226 // layer itself.
2227 if (render_surface->is_clipped() && !clipped_content_rect.IsEmpty()) {
2228 gfx::Rect surface_clip_rect = LayerTreeHostCommon::CalculateVisibleRect(
2229 render_surface->clip_rect(),
2230 clipped_content_rect,
2231 render_surface->draw_transform());
2232 clipped_content_rect.Intersect(surface_clip_rect);
2236 // The RenderSurfaceImpl backing texture cannot exceed the maximum supported
2237 // texture size.
2238 clipped_content_rect.set_width(
2239 std::min(clipped_content_rect.width(), globals.max_texture_size));
2240 clipped_content_rect.set_height(
2241 std::min(clipped_content_rect.height(), globals.max_texture_size));
2243 if (clipped_content_rect.IsEmpty()) {
2244 RemoveSurfaceForEarlyExit(layer, render_surface_layer_list);
2245 return;
2248 // Layers having a non-default blend mode will blend with the content
2249 // inside its parent's render target. This render target should be
2250 // either root_for_isolated_group, or the root of the layer tree.
2251 // Otherwise, this layer will use an incomplete backdrop, limited to its
2252 // render target and the blending result will be incorrect.
2253 DCHECK(layer->uses_default_blend_mode() || IsRootLayer(layer) ||
2254 !layer->parent()->render_target() ||
2255 IsRootLayer(layer->parent()->render_target()) ||
2256 layer->parent()->render_target()->is_root_for_isolated_group());
2258 render_surface->SetContentRect(clipped_content_rect);
2260 // The owning layer's screen_space_transform has a scale from content to
2261 // layer space which we need to undo and replace with a scale from the
2262 // surface's subtree into layer space.
2263 gfx::Transform screen_space_transform = layer->screen_space_transform();
2264 screen_space_transform.Scale(
2265 layer->contents_scale_x() / render_surface_sublayer_scale.x(),
2266 layer->contents_scale_y() / render_surface_sublayer_scale.y());
2267 render_surface->SetScreenSpaceTransform(screen_space_transform);
2269 if (layer->replica_layer()) {
2270 gfx::Transform surface_origin_to_replica_origin_transform;
2271 surface_origin_to_replica_origin_transform.Scale(
2272 render_surface_sublayer_scale.x(), render_surface_sublayer_scale.y());
2273 surface_origin_to_replica_origin_transform.Translate(
2274 layer->replica_layer()->position().x() +
2275 layer->replica_layer()->transform_origin().x(),
2276 layer->replica_layer()->position().y() +
2277 layer->replica_layer()->transform_origin().y());
2278 surface_origin_to_replica_origin_transform.PreconcatTransform(
2279 layer->replica_layer()->transform());
2280 surface_origin_to_replica_origin_transform.Translate(
2281 -layer->replica_layer()->transform_origin().x(),
2282 -layer->replica_layer()->transform_origin().y());
2283 surface_origin_to_replica_origin_transform.Scale(
2284 1.0 / render_surface_sublayer_scale.x(),
2285 1.0 / render_surface_sublayer_scale.y());
2287 // Compute the replica's "originTransform" that maps from the replica's
2288 // origin space to the target surface origin space.
2289 gfx::Transform replica_origin_transform =
2290 layer->render_surface()->draw_transform() *
2291 surface_origin_to_replica_origin_transform;
2292 render_surface->SetReplicaDrawTransform(replica_origin_transform);
2294 // Compute the replica's "screen_space_transform" that maps from the
2295 // replica's origin space to the screen's origin space.
2296 gfx::Transform replica_screen_space_transform =
2297 layer->render_surface()->screen_space_transform() *
2298 surface_origin_to_replica_origin_transform;
2299 render_surface->SetReplicaScreenSpaceTransform(
2300 replica_screen_space_transform);
2304 SavePaintPropertiesLayer(layer);
2306 // If neither this layer nor any of its children were added, early out.
2307 if (sorting_start_index == descendants.size()) {
2308 DCHECK(!layer->render_surface() || IsRootLayer(layer));
2309 return;
2312 // If preserves-3d then sort all the descendants in 3D so that they can be
2313 // drawn from back to front. If the preserves-3d property is also set on the
2314 // parent then skip the sorting as the parent will sort all the descendants
2315 // anyway.
2316 if (globals.layer_sorter && descendants.size() && layer->Is3dSorted() &&
2317 !LayerIsInExisting3DRenderingContext(layer)) {
2318 SortLayers(descendants.begin() + sorting_start_index,
2319 descendants.end(),
2320 globals.layer_sorter);
2323 UpdateAccumulatedSurfaceState<LayerType>(
2324 layer, local_drawable_content_rect_of_subtree, accumulated_surface_state);
2326 if (layer->HasContributingDelegatedRenderPasses()) {
2327 layer->render_target()->render_surface()->
2328 AddContributingDelegatedRenderPassLayer(layer);
2332 template <typename LayerType, typename RenderSurfaceLayerListType>
2333 static void ProcessCalcDrawPropsInputs(
2334 const LayerTreeHostCommon::CalcDrawPropsInputs<LayerType,
2335 RenderSurfaceLayerListType>&
2336 inputs,
2337 SubtreeGlobals<LayerType>* globals,
2338 DataForRecursion<LayerType>* data_for_recursion) {
2339 DCHECK(inputs.root_layer);
2340 DCHECK(IsRootLayer(inputs.root_layer));
2341 DCHECK(inputs.render_surface_layer_list);
2343 gfx::Transform identity_matrix;
2345 // The root layer's render_surface should receive the device viewport as the
2346 // initial clip rect.
2347 gfx::Rect device_viewport_rect(inputs.device_viewport_size);
2349 gfx::Vector2dF device_transform_scale_components =
2350 MathUtil::ComputeTransform2dScaleComponents(inputs.device_transform, 1.f);
2351 // Not handling the rare case of different x and y device scale.
2352 float device_transform_scale =
2353 std::max(device_transform_scale_components.x(),
2354 device_transform_scale_components.y());
2356 gfx::Transform scaled_device_transform = inputs.device_transform;
2357 scaled_device_transform.Scale(inputs.device_scale_factor,
2358 inputs.device_scale_factor);
2360 globals->layer_sorter = NULL;
2361 globals->max_texture_size = inputs.max_texture_size;
2362 globals->device_scale_factor =
2363 inputs.device_scale_factor * device_transform_scale;
2364 globals->page_scale_factor = inputs.page_scale_factor;
2365 globals->page_scale_application_layer = inputs.page_scale_application_layer;
2366 globals->can_render_to_separate_surface =
2367 inputs.can_render_to_separate_surface;
2368 globals->can_adjust_raster_scales = inputs.can_adjust_raster_scales;
2370 data_for_recursion->parent_matrix = scaled_device_transform;
2371 data_for_recursion->full_hierarchy_matrix = identity_matrix;
2372 data_for_recursion->scroll_compensation_matrix = identity_matrix;
2373 data_for_recursion->fixed_container = inputs.root_layer;
2374 data_for_recursion->clip_rect_in_target_space = device_viewport_rect;
2375 data_for_recursion->clip_rect_of_target_surface_in_target_space =
2376 device_viewport_rect;
2377 data_for_recursion->maximum_animation_contents_scale = 0.f;
2378 data_for_recursion->ancestor_is_animating_scale = false;
2379 data_for_recursion->ancestor_clips_subtree = true;
2380 data_for_recursion->nearest_occlusion_immune_ancestor_surface = NULL;
2381 data_for_recursion->in_subtree_of_page_scale_application_layer = false;
2382 data_for_recursion->subtree_can_use_lcd_text = inputs.can_use_lcd_text;
2383 data_for_recursion->subtree_is_visible_from_ancestor = true;
2386 void LayerTreeHostCommon::CalculateDrawProperties(
2387 CalcDrawPropsMainInputs* inputs) {
2388 LayerList dummy_layer_list;
2389 SubtreeGlobals<Layer> globals;
2390 DataForRecursion<Layer> data_for_recursion;
2391 ProcessCalcDrawPropsInputs(*inputs, &globals, &data_for_recursion);
2393 PreCalculateMetaInformationRecursiveData recursive_data;
2394 PreCalculateMetaInformation(inputs->root_layer, &recursive_data);
2395 std::vector<AccumulatedSurfaceState<Layer> > accumulated_surface_state;
2396 CalculateDrawPropertiesInternal<Layer>(
2397 inputs->root_layer,
2398 globals,
2399 data_for_recursion,
2400 inputs->render_surface_layer_list,
2401 &dummy_layer_list,
2402 &accumulated_surface_state,
2403 inputs->current_render_surface_layer_list_id);
2405 // The dummy layer list should not have been used.
2406 DCHECK_EQ(0u, dummy_layer_list.size());
2407 // A root layer render_surface should always exist after
2408 // CalculateDrawProperties.
2409 DCHECK(inputs->root_layer->render_surface());
2412 void LayerTreeHostCommon::CalculateDrawProperties(
2413 CalcDrawPropsImplInputs* inputs) {
2414 LayerImplList dummy_layer_list;
2415 SubtreeGlobals<LayerImpl> globals;
2416 DataForRecursion<LayerImpl> data_for_recursion;
2417 ProcessCalcDrawPropsInputs(*inputs, &globals, &data_for_recursion);
2419 LayerSorter layer_sorter;
2420 globals.layer_sorter = &layer_sorter;
2422 PreCalculateMetaInformationRecursiveData recursive_data;
2423 PreCalculateMetaInformation(inputs->root_layer, &recursive_data);
2424 std::vector<AccumulatedSurfaceState<LayerImpl> >
2425 accumulated_surface_state;
2426 CalculateDrawPropertiesInternal<LayerImpl>(
2427 inputs->root_layer,
2428 globals,
2429 data_for_recursion,
2430 inputs->render_surface_layer_list,
2431 &dummy_layer_list,
2432 &accumulated_surface_state,
2433 inputs->current_render_surface_layer_list_id);
2435 // The dummy layer list should not have been used.
2436 DCHECK_EQ(0u, dummy_layer_list.size());
2437 // A root layer render_surface should always exist after
2438 // CalculateDrawProperties.
2439 DCHECK(inputs->root_layer->render_surface());
2442 } // namespace cc