1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/trees/layer_tree_host_impl.h"
12 #include "base/basictypes.h"
13 #include "base/containers/hash_tables.h"
14 #include "base/containers/small_map.h"
15 #include "base/json/json_writer.h"
16 #include "base/metrics/histogram.h"
17 #include "base/numerics/safe_conversions.h"
18 #include "base/stl_util.h"
19 #include "base/strings/stringprintf.h"
20 #include "base/trace_event/trace_event_argument.h"
21 #include "cc/animation/animation_host.h"
22 #include "cc/animation/animation_id_provider.h"
23 #include "cc/animation/scroll_offset_animation_curve.h"
24 #include "cc/animation/scrollbar_animation_controller.h"
25 #include "cc/animation/timing_function.h"
26 #include "cc/base/histograms.h"
27 #include "cc/base/math_util.h"
28 #include "cc/debug/benchmark_instrumentation.h"
29 #include "cc/debug/debug_rect_history.h"
30 #include "cc/debug/devtools_instrumentation.h"
31 #include "cc/debug/frame_rate_counter.h"
32 #include "cc/debug/frame_viewer_instrumentation.h"
33 #include "cc/debug/rendering_stats_instrumentation.h"
34 #include "cc/debug/traced_value.h"
35 #include "cc/input/page_scale_animation.h"
36 #include "cc/input/scroll_elasticity_helper.h"
37 #include "cc/input/scroll_state.h"
38 #include "cc/input/top_controls_manager.h"
39 #include "cc/layers/append_quads_data.h"
40 #include "cc/layers/heads_up_display_layer_impl.h"
41 #include "cc/layers/layer_impl.h"
42 #include "cc/layers/layer_iterator.h"
43 #include "cc/layers/painted_scrollbar_layer_impl.h"
44 #include "cc/layers/render_surface_impl.h"
45 #include "cc/layers/scrollbar_layer_impl_base.h"
46 #include "cc/layers/viewport.h"
47 #include "cc/output/compositor_frame_metadata.h"
48 #include "cc/output/copy_output_request.h"
49 #include "cc/output/delegating_renderer.h"
50 #include "cc/output/gl_renderer.h"
51 #include "cc/output/software_renderer.h"
52 #include "cc/output/texture_mailbox_deleter.h"
53 #include "cc/quads/render_pass_draw_quad.h"
54 #include "cc/quads/shared_quad_state.h"
55 #include "cc/quads/solid_color_draw_quad.h"
56 #include "cc/quads/texture_draw_quad.h"
57 #include "cc/raster/bitmap_tile_task_worker_pool.h"
58 #include "cc/raster/gpu_rasterizer.h"
59 #include "cc/raster/gpu_tile_task_worker_pool.h"
60 #include "cc/raster/one_copy_tile_task_worker_pool.h"
61 #include "cc/raster/tile_task_worker_pool.h"
62 #include "cc/raster/zero_copy_tile_task_worker_pool.h"
63 #include "cc/resources/memory_history.h"
64 #include "cc/resources/resource_pool.h"
65 #include "cc/resources/ui_resource_bitmap.h"
66 #include "cc/scheduler/delay_based_time_source.h"
67 #include "cc/tiles/eviction_tile_priority_queue.h"
68 #include "cc/tiles/picture_layer_tiling.h"
69 #include "cc/tiles/raster_tile_priority_queue.h"
70 #include "cc/trees/damage_tracker.h"
71 #include "cc/trees/latency_info_swap_promise_monitor.h"
72 #include "cc/trees/layer_tree_host.h"
73 #include "cc/trees/layer_tree_host_common.h"
74 #include "cc/trees/layer_tree_impl.h"
75 #include "cc/trees/single_thread_proxy.h"
76 #include "cc/trees/tree_synchronizer.h"
77 #include "gpu/GLES2/gl2extchromium.h"
78 #include "gpu/command_buffer/client/gles2_interface.h"
79 #include "ui/gfx/geometry/rect_conversions.h"
80 #include "ui/gfx/geometry/scroll_offset.h"
81 #include "ui/gfx/geometry/size_conversions.h"
82 #include "ui/gfx/geometry/vector2d_conversions.h"
87 // Small helper class that saves the current viewport location as the user sees
88 // it and resets to the same location.
89 class ViewportAnchor
{
91 ViewportAnchor(LayerImpl
* inner_scroll
, LayerImpl
* outer_scroll
)
92 : inner_(inner_scroll
),
93 outer_(outer_scroll
) {
94 viewport_in_content_coordinates_
= inner_
->CurrentScrollOffset();
97 viewport_in_content_coordinates_
+= outer_
->CurrentScrollOffset();
100 void ResetViewportToAnchoredPosition() {
103 inner_
->ClampScrollToMaxScrollOffset();
104 outer_
->ClampScrollToMaxScrollOffset();
106 gfx::ScrollOffset viewport_location
=
107 inner_
->CurrentScrollOffset() + outer_
->CurrentScrollOffset();
109 gfx::Vector2dF delta
=
110 viewport_in_content_coordinates_
.DeltaFrom(viewport_location
);
112 delta
= outer_
->ScrollBy(delta
);
113 inner_
->ScrollBy(delta
);
119 gfx::ScrollOffset viewport_in_content_coordinates_
;
122 void DidVisibilityChange(LayerTreeHostImpl
* id
, bool visible
) {
124 TRACE_EVENT_ASYNC_BEGIN1("cc", "LayerTreeHostImpl::SetVisible", id
,
125 "LayerTreeHostImpl", id
);
129 TRACE_EVENT_ASYNC_END0("cc", "LayerTreeHostImpl::SetVisible", id
);
132 size_t GetDefaultMemoryAllocationLimit() {
133 // TODO(ccameron): (http://crbug.com/137094) This 64MB default is a straggler
134 // from the old texture manager and is just to give us a default memory
135 // allocation before we get a callback from the GPU memory manager. We
136 // should probaby either:
137 // - wait for the callback before rendering anything instead
138 // - push this into the GPU memory manager somehow.
139 return 64 * 1024 * 1024;
144 LayerTreeHostImpl::FrameData::FrameData()
145 : render_surface_layer_list(nullptr), has_no_damage(false) {}
147 LayerTreeHostImpl::FrameData::~FrameData() {}
149 scoped_ptr
<LayerTreeHostImpl
> LayerTreeHostImpl::Create(
150 const LayerTreeSettings
& settings
,
151 LayerTreeHostImplClient
* client
,
153 RenderingStatsInstrumentation
* rendering_stats_instrumentation
,
154 SharedBitmapManager
* shared_bitmap_manager
,
155 gpu::GpuMemoryBufferManager
* gpu_memory_buffer_manager
,
156 TaskGraphRunner
* task_graph_runner
,
158 return make_scoped_ptr(new LayerTreeHostImpl(
159 settings
, client
, proxy
, rendering_stats_instrumentation
,
160 shared_bitmap_manager
, gpu_memory_buffer_manager
, task_graph_runner
, id
));
163 LayerTreeHostImpl::LayerTreeHostImpl(
164 const LayerTreeSettings
& settings
,
165 LayerTreeHostImplClient
* client
,
167 RenderingStatsInstrumentation
* rendering_stats_instrumentation
,
168 SharedBitmapManager
* shared_bitmap_manager
,
169 gpu::GpuMemoryBufferManager
* gpu_memory_buffer_manager
,
170 TaskGraphRunner
* task_graph_runner
,
174 current_begin_frame_tracker_(BEGINFRAMETRACKER_FROM_HERE
),
175 content_is_suitable_for_gpu_rasterization_(true),
176 has_gpu_rasterization_trigger_(false),
177 use_gpu_rasterization_(false),
179 gpu_rasterization_status_(GpuRasterizationStatus::OFF_DEVICE
),
180 tree_resources_for_gpu_rasterization_dirty_(false),
181 input_handler_client_(NULL
),
182 did_lock_scrolling_layer_(false),
183 should_bubble_scrolls_(false),
184 wheel_scrolling_(false),
185 scroll_affects_scroll_handler_(false),
186 scroll_layer_id_when_mouse_over_scrollbar_(0),
187 tile_priorities_dirty_(false),
188 root_layer_scroll_offset_delegate_(nullptr),
191 cached_managed_memory_policy_(
192 GetDefaultMemoryAllocationLimit(),
193 gpu::MemoryAllocation::CUTOFF_ALLOW_EVERYTHING
,
194 ManagedMemoryPolicy::kDefaultNumResourcesLimit
),
195 is_synchronous_single_threaded_(!proxy
->HasImplThread() &&
196 !settings
.single_thread_proxy_scheduler
),
197 // Must be initialized after is_synchronous_single_threaded_ and proxy_.
199 TileManager::Create(this,
201 is_synchronous_single_threaded_
202 ? std::numeric_limits
<size_t>::max()
203 : settings
.scheduled_raster_task_limit
)),
204 pinch_gesture_active_(false),
205 pinch_gesture_end_should_clear_scrolling_layer_(false),
206 fps_counter_(FrameRateCounter::Create(proxy_
->HasImplThread())),
207 memory_history_(MemoryHistory::Create()),
208 debug_rect_history_(DebugRectHistory::Create()),
209 texture_mailbox_deleter_(new TextureMailboxDeleter(GetTaskRunner())),
210 max_memory_needed_bytes_(0),
211 device_scale_factor_(1.f
),
212 resourceless_software_draw_(false),
213 animation_registrar_(),
214 rendering_stats_instrumentation_(rendering_stats_instrumentation
),
215 micro_benchmark_controller_(this),
216 shared_bitmap_manager_(shared_bitmap_manager
),
217 gpu_memory_buffer_manager_(gpu_memory_buffer_manager
),
218 task_graph_runner_(task_graph_runner
),
220 requires_high_res_to_draw_(false),
221 is_likely_to_require_a_draw_(false),
222 frame_timing_tracker_(FrameTimingTracker::Create(this)) {
223 if (settings
.use_compositor_animation_timelines
) {
224 if (settings
.accelerated_animation_enabled
) {
225 animation_host_
= AnimationHost::Create(ThreadInstance::IMPL
);
226 animation_host_
->SetMutatorHostClient(this);
227 animation_host_
->SetSupportsScrollAnimations(
228 proxy_
->SupportsImplScrolling());
231 animation_registrar_
= AnimationRegistrar::Create();
232 animation_registrar_
->set_supports_scroll_animations(
233 proxy_
->SupportsImplScrolling());
236 DCHECK(proxy_
->IsImplThread());
237 DidVisibilityChange(this, visible_
);
239 SetDebugState(settings
.initial_debug_state
);
241 // LTHI always has an active tree.
243 LayerTreeImpl::create(this, new SyncedProperty
<ScaleGroup
>(),
244 new SyncedTopControls
, new SyncedElasticOverscroll
);
246 viewport_
= Viewport::Create(this);
248 TRACE_EVENT_OBJECT_CREATED_WITH_ID(
249 TRACE_DISABLED_BY_DEFAULT("cc.debug"), "cc::LayerTreeHostImpl", id_
);
251 top_controls_manager_
=
252 TopControlsManager::Create(this,
253 settings
.top_controls_show_threshold
,
254 settings
.top_controls_hide_threshold
);
257 LayerTreeHostImpl::~LayerTreeHostImpl() {
258 DCHECK(proxy_
->IsImplThread());
259 TRACE_EVENT0("cc", "LayerTreeHostImpl::~LayerTreeHostImpl()");
260 TRACE_EVENT_OBJECT_DELETED_WITH_ID(
261 TRACE_DISABLED_BY_DEFAULT("cc.debug"), "cc::LayerTreeHostImpl", id_
);
263 if (input_handler_client_
) {
264 input_handler_client_
->WillShutdown();
265 input_handler_client_
= NULL
;
267 if (scroll_elasticity_helper_
)
268 scroll_elasticity_helper_
.reset();
270 // The layer trees must be destroyed before the layer tree host. We've
271 // made a contract with our animation controllers that the registrar
272 // will outlive them, and we must make good.
274 recycle_tree_
->Shutdown();
276 pending_tree_
->Shutdown();
277 active_tree_
->Shutdown();
278 recycle_tree_
= nullptr;
279 pending_tree_
= nullptr;
280 active_tree_
= nullptr;
282 if (animation_host_
) {
283 animation_host_
->ClearTimelines();
284 animation_host_
->SetMutatorHostClient(nullptr);
287 CleanUpTileManager();
290 void LayerTreeHostImpl::BeginMainFrameAborted(CommitEarlyOutReason reason
) {
291 // If the begin frame data was handled, then scroll and scale set was applied
292 // by the main thread, so the active tree needs to be updated as if these sent
293 // values were applied and committed.
294 if (CommitEarlyOutHandledCommit(reason
))
295 active_tree_
->ApplySentScrollAndScaleDeltasFromAbortedCommit();
298 void LayerTreeHostImpl::BeginCommit() {
299 TRACE_EVENT0("cc", "LayerTreeHostImpl::BeginCommit");
301 // Ensure all textures are returned so partial texture updates can happen
302 // during the commit.
303 // TODO(ericrk): We should not need to ForceReclaimResources when using
304 // Impl-side-painting as it doesn't upload during commits. However,
305 // Display::Draw currently relies on resource being reclaimed to block drawing
306 // between BeginCommit / Swap. See crbug.com/489515.
308 output_surface_
->ForceReclaimResources();
310 if (!proxy_
->CommitToActiveTree())
314 void LayerTreeHostImpl::CommitComplete() {
315 TRACE_EVENT0("cc", "LayerTreeHostImpl::CommitComplete");
317 if (proxy_
->CommitToActiveTree()) {
318 // We have to activate animations here or "IsActive()" is true on the layers
319 // but the animations aren't activated yet so they get ignored by
320 // UpdateDrawProperties.
321 ActivateAnimations();
324 // Start animations before UpdateDrawProperties and PrepareTiles, as they can
325 // change the results. When doing commit to the active tree, this must happen
326 // after ActivateAnimations() in order for this ticking to be propogated to
327 // layers on the active tree.
330 // LayerTreeHost may have changed the GPU rasterization flags state, which
331 // may require an update of the tree resources.
332 UpdateTreeResourcesForGpuRasterizationIfNeeded();
333 sync_tree()->set_needs_update_draw_properties();
335 // We need an update immediately post-commit to have the opportunity to create
336 // tilings. Because invalidations may be coming from the main thread, it's
337 // safe to do an update for lcd text at this point and see if lcd text needs
338 // to be disabled on any layers.
339 bool update_lcd_text
= true;
340 sync_tree()->UpdateDrawProperties(update_lcd_text
);
341 // Start working on newly created tiles immediately if needed.
342 // TODO(vmpstr): Investigate always having PrepareTiles issue
343 // NotifyReadyToActivate, instead of handling it here.
344 bool did_prepare_tiles
= PrepareTiles();
345 if (!did_prepare_tiles
) {
346 NotifyReadyToActivate();
348 // Ensure we get ReadyToDraw signal even when PrepareTiles not run. This
349 // is important for SingleThreadProxy and impl-side painting case. For
350 // STP, we commit to active tree and RequiresHighResToDraw, and set
351 // Scheduler to wait for ReadyToDraw signal to avoid Checkerboard.
352 if (proxy_
->CommitToActiveTree())
356 micro_benchmark_controller_
.DidCompleteCommit();
359 bool LayerTreeHostImpl::CanDraw() const {
360 // Note: If you are changing this function or any other function that might
361 // affect the result of CanDraw, make sure to call
362 // client_->OnCanDrawStateChanged in the proper places and update the
363 // NotifyIfCanDrawChanged test.
366 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw no renderer",
367 TRACE_EVENT_SCOPE_THREAD
);
371 // Must have an OutputSurface if |renderer_| is not NULL.
372 DCHECK(output_surface_
);
374 // TODO(boliu): Make draws without root_layer work and move this below
375 // draw_and_swap_full_viewport_every_frame check. Tracked in crbug.com/264967.
376 if (!active_tree_
->root_layer()) {
377 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw no root layer",
378 TRACE_EVENT_SCOPE_THREAD
);
382 if (output_surface_
->capabilities().draw_and_swap_full_viewport_every_frame
)
385 if (DrawViewportSize().IsEmpty()) {
386 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw empty viewport",
387 TRACE_EVENT_SCOPE_THREAD
);
390 if (active_tree_
->ViewportSizeInvalid()) {
391 TRACE_EVENT_INSTANT0(
392 "cc", "LayerTreeHostImpl::CanDraw viewport size recently changed",
393 TRACE_EVENT_SCOPE_THREAD
);
396 if (EvictedUIResourcesExist()) {
397 TRACE_EVENT_INSTANT0(
398 "cc", "LayerTreeHostImpl::CanDraw UI resources evicted not recreated",
399 TRACE_EVENT_SCOPE_THREAD
);
405 void LayerTreeHostImpl::Animate() {
406 DCHECK(proxy_
->IsImplThread());
407 base::TimeTicks monotonic_time
= CurrentBeginFrameArgs().frame_time
;
409 // mithro(TODO): Enable these checks.
410 // DCHECK(!current_begin_frame_tracker_.HasFinished());
411 // DCHECK(monotonic_time == current_begin_frame_tracker_.Current().frame_time)
412 // << "Called animate with unknown frame time!?";
414 if (input_handler_client_
) {
415 // This animates fling scrolls. But on Android WebView root flings are
416 // controlled by the application, so the compositor does not animate them.
418 settings_
.ignore_root_layer_flings
&& IsCurrentlyScrollingRoot();
420 input_handler_client_
->Animate(monotonic_time
);
423 AnimatePageScale(monotonic_time
);
424 AnimateLayers(monotonic_time
);
425 AnimateScrollbars(monotonic_time
);
426 AnimateTopControls(monotonic_time
);
428 // Animating stuff can change the root scroll offset, so inform the delegate.
429 NotifyRootLayerScrollOffsetDelegate();
432 bool LayerTreeHostImpl::PrepareTiles() {
433 if (!tile_priorities_dirty_
)
436 client_
->WillPrepareTiles();
437 bool did_prepare_tiles
= tile_manager_
->PrepareTiles(global_tile_state_
);
438 if (did_prepare_tiles
)
439 tile_priorities_dirty_
= false;
440 client_
->DidPrepareTiles();
441 return did_prepare_tiles
;
444 void LayerTreeHostImpl::StartPageScaleAnimation(
445 const gfx::Vector2d
& target_offset
,
448 base::TimeDelta duration
) {
449 if (!InnerViewportScrollLayer())
452 gfx::ScrollOffset scroll_total
= active_tree_
->TotalScrollOffset();
453 gfx::SizeF scaled_scrollable_size
= active_tree_
->ScrollableSize();
454 gfx::SizeF viewport_size
=
455 active_tree_
->InnerViewportContainerLayer()->bounds();
457 // Easing constants experimentally determined.
458 scoped_ptr
<TimingFunction
> timing_function
=
459 CubicBezierTimingFunction::Create(.8, 0, .3, .9);
461 // TODO(miletus) : Pass in ScrollOffset.
462 page_scale_animation_
= PageScaleAnimation::Create(
463 ScrollOffsetToVector2dF(scroll_total
),
464 active_tree_
->current_page_scale_factor(), viewport_size
,
465 scaled_scrollable_size
, timing_function
.Pass());
468 gfx::Vector2dF
anchor(target_offset
);
469 page_scale_animation_
->ZoomWithAnchor(anchor
,
471 duration
.InSecondsF());
473 gfx::Vector2dF scaled_target_offset
= target_offset
;
474 page_scale_animation_
->ZoomTo(scaled_target_offset
,
476 duration
.InSecondsF());
480 client_
->SetNeedsCommitOnImplThread();
481 client_
->RenewTreePriority();
484 void LayerTreeHostImpl::SetNeedsAnimateInput() {
485 DCHECK_IMPLIES(IsCurrentlyScrollingRoot(),
486 !settings_
.ignore_root_layer_flings
);
490 bool LayerTreeHostImpl::IsCurrentlyScrollingRoot() const {
491 LayerImpl
* scrolling_layer
= CurrentlyScrollingLayer();
492 if (!scrolling_layer
)
494 return scrolling_layer
== InnerViewportScrollLayer() ||
495 scrolling_layer
== OuterViewportScrollLayer();
498 bool LayerTreeHostImpl::IsCurrentlyScrollingLayerAt(
499 const gfx::Point
& viewport_point
,
500 InputHandler::ScrollInputType type
) const {
501 LayerImpl
* scrolling_layer_impl
= CurrentlyScrollingLayer();
502 if (!scrolling_layer_impl
)
505 gfx::PointF device_viewport_point
=
506 gfx::ScalePoint(viewport_point
, device_scale_factor_
);
508 LayerImpl
* layer_impl
=
509 active_tree_
->FindLayerThatIsHitByPoint(device_viewport_point
);
511 bool scroll_on_main_thread
= false;
512 LayerImpl
* test_layer_impl
= FindScrollLayerForDeviceViewportPoint(
513 device_viewport_point
, type
, layer_impl
, &scroll_on_main_thread
, NULL
);
515 if (!test_layer_impl
)
518 if (scrolling_layer_impl
== test_layer_impl
)
521 // For active scrolling state treat the inner/outer viewports interchangeably.
522 if ((scrolling_layer_impl
== InnerViewportScrollLayer() &&
523 test_layer_impl
== OuterViewportScrollLayer()) ||
524 (scrolling_layer_impl
== OuterViewportScrollLayer() &&
525 test_layer_impl
== InnerViewportScrollLayer())) {
532 bool LayerTreeHostImpl::HaveWheelEventHandlersAt(
533 const gfx::Point
& viewport_point
) {
534 gfx::PointF device_viewport_point
=
535 gfx::ScalePoint(viewport_point
, device_scale_factor_
);
537 LayerImpl
* layer_impl
=
538 active_tree_
->FindLayerWithWheelHandlerThatIsHitByPoint(
539 device_viewport_point
);
541 return layer_impl
!= NULL
;
544 static LayerImpl
* NextLayerInScrollOrder(LayerImpl
* layer
) {
545 if (layer
->scroll_parent())
546 return layer
->scroll_parent();
548 return layer
->parent();
551 static ScrollBlocksOn
EffectiveScrollBlocksOn(LayerImpl
* layer
) {
552 ScrollBlocksOn blocks
= SCROLL_BLOCKS_ON_NONE
;
553 for (; layer
; layer
= NextLayerInScrollOrder(layer
)) {
554 blocks
|= layer
->scroll_blocks_on();
559 bool LayerTreeHostImpl::DoTouchEventsBlockScrollAt(
560 const gfx::Point
& viewport_point
) {
561 gfx::PointF device_viewport_point
=
562 gfx::ScalePoint(viewport_point
, device_scale_factor_
);
564 // First check if scrolling at this point is required to block on any
565 // touch event handlers. Note that we must start at the innermost layer
566 // (as opposed to only the layer found to contain a touch handler region
567 // below) to ensure all relevant scroll-blocks-on values are applied.
568 LayerImpl
* layer_impl
=
569 active_tree_
->FindLayerThatIsHitByPoint(device_viewport_point
);
570 ScrollBlocksOn blocking
= EffectiveScrollBlocksOn(layer_impl
);
571 if (!(blocking
& SCROLL_BLOCKS_ON_START_TOUCH
))
574 // Now determine if there are actually any handlers at that point.
575 // TODO(rbyers): Consider also honoring touch-action (crbug.com/347272).
576 layer_impl
= active_tree_
->FindLayerThatIsHitByPointInTouchHandlerRegion(
577 device_viewport_point
);
578 return layer_impl
!= NULL
;
581 scoped_ptr
<SwapPromiseMonitor
>
582 LayerTreeHostImpl::CreateLatencyInfoSwapPromiseMonitor(
583 ui::LatencyInfo
* latency
) {
584 return make_scoped_ptr(
585 new LatencyInfoSwapPromiseMonitor(latency
, NULL
, this));
588 ScrollElasticityHelper
* LayerTreeHostImpl::CreateScrollElasticityHelper() {
589 DCHECK(!scroll_elasticity_helper_
);
590 if (settings_
.enable_elastic_overscroll
) {
591 scroll_elasticity_helper_
.reset(
592 ScrollElasticityHelper::CreateForLayerTreeHostImpl(this));
594 return scroll_elasticity_helper_
.get();
597 void LayerTreeHostImpl::QueueSwapPromiseForMainThreadScrollUpdate(
598 scoped_ptr
<SwapPromise
> swap_promise
) {
599 swap_promises_for_main_thread_scroll_update_
.push_back(swap_promise
.Pass());
602 void LayerTreeHostImpl::TrackDamageForAllSurfaces(
603 LayerImpl
* root_draw_layer
,
604 const LayerImplList
& render_surface_layer_list
) {
605 // For now, we use damage tracking to compute a global scissor. To do this, we
606 // must compute all damage tracking before drawing anything, so that we know
607 // the root damage rect. The root damage rect is then used to scissor each
609 size_t render_surface_layer_list_size
= render_surface_layer_list
.size();
610 for (size_t i
= 0; i
< render_surface_layer_list_size
; ++i
) {
611 size_t surface_index
= render_surface_layer_list_size
- 1 - i
;
612 LayerImpl
* render_surface_layer
= render_surface_layer_list
[surface_index
];
613 RenderSurfaceImpl
* render_surface
= render_surface_layer
->render_surface();
614 DCHECK(render_surface
);
615 render_surface
->damage_tracker()->UpdateDamageTrackingState(
616 render_surface
->layer_list(),
617 render_surface_layer
->id(),
618 render_surface
->SurfacePropertyChangedOnlyFromDescendant(),
619 render_surface
->content_rect(),
620 render_surface_layer
->mask_layer(),
621 render_surface_layer
->filters());
625 void LayerTreeHostImpl::FrameData::AsValueInto(
626 base::trace_event::TracedValue
* value
) const {
627 value
->SetBoolean("has_no_damage", has_no_damage
);
629 // Quad data can be quite large, so only dump render passes if we select
632 TRACE_EVENT_CATEGORY_GROUP_ENABLED(
633 TRACE_DISABLED_BY_DEFAULT("cc.debug.quads"), &quads_enabled
);
635 value
->BeginArray("render_passes");
636 for (size_t i
= 0; i
< render_passes
.size(); ++i
) {
637 value
->BeginDictionary();
638 render_passes
[i
]->AsValueInto(value
);
639 value
->EndDictionary();
645 void LayerTreeHostImpl::FrameData::AppendRenderPass(
646 scoped_ptr
<RenderPass
> render_pass
) {
647 render_passes_by_id
[render_pass
->id
] = render_pass
.get();
648 render_passes
.push_back(render_pass
.Pass());
651 DrawMode
LayerTreeHostImpl::GetDrawMode() const {
652 if (resourceless_software_draw_
) {
653 return DRAW_MODE_RESOURCELESS_SOFTWARE
;
654 } else if (output_surface_
->context_provider()) {
655 return DRAW_MODE_HARDWARE
;
657 return DRAW_MODE_SOFTWARE
;
661 static void AppendQuadsForRenderSurfaceLayer(
662 RenderPass
* target_render_pass
,
664 const RenderPass
* contributing_render_pass
,
665 AppendQuadsData
* append_quads_data
) {
666 RenderSurfaceImpl
* surface
= layer
->render_surface();
667 const gfx::Transform
& draw_transform
= surface
->draw_transform();
668 const Occlusion
& occlusion
= surface
->occlusion_in_content_space();
669 SkColor debug_border_color
= surface
->GetDebugBorderColor();
670 float debug_border_width
= surface
->GetDebugBorderWidth();
671 LayerImpl
* mask_layer
= layer
->mask_layer();
673 surface
->AppendQuads(target_render_pass
, draw_transform
, occlusion
,
674 debug_border_color
, debug_border_width
, mask_layer
,
675 append_quads_data
, contributing_render_pass
->id
);
677 // Add replica after the surface so that it appears below the surface.
678 if (layer
->has_replica()) {
679 const gfx::Transform
& replica_draw_transform
=
680 surface
->replica_draw_transform();
681 Occlusion replica_occlusion
= occlusion
.GetOcclusionWithGivenDrawTransform(
682 surface
->replica_draw_transform());
683 SkColor replica_debug_border_color
= surface
->GetReplicaDebugBorderColor();
684 float replica_debug_border_width
= surface
->GetReplicaDebugBorderWidth();
685 // TODO(danakj): By using the same RenderSurfaceImpl for both the
686 // content and its reflection, it's currently not possible to apply a
687 // separate mask to the reflection layer or correctly handle opacity in
688 // reflections (opacity must be applied after drawing both the layer and its
689 // reflection). The solution is to introduce yet another RenderSurfaceImpl
690 // to draw the layer and its reflection in. For now we only apply a separate
691 // reflection mask if the contents don't have a mask of their own.
692 LayerImpl
* replica_mask_layer
=
693 mask_layer
? mask_layer
: layer
->replica_layer()->mask_layer();
695 surface
->AppendQuads(target_render_pass
, replica_draw_transform
,
696 replica_occlusion
, replica_debug_border_color
,
697 replica_debug_border_width
, replica_mask_layer
,
698 append_quads_data
, contributing_render_pass
->id
);
702 static void AppendQuadsToFillScreen(const gfx::Rect
& root_scroll_layer_rect
,
703 RenderPass
* target_render_pass
,
704 LayerImpl
* root_layer
,
705 SkColor screen_background_color
,
706 const Region
& fill_region
) {
707 if (!root_layer
|| !SkColorGetA(screen_background_color
))
709 if (fill_region
.IsEmpty())
712 // Manually create the quad state for the gutter quads, as the root layer
713 // doesn't have any bounds and so can't generate this itself.
714 // TODO(danakj): Make the gutter quads generated by the solid color layer
715 // (make it smarter about generating quads to fill unoccluded areas).
717 gfx::Rect root_target_rect
= root_layer
->render_surface()->content_rect();
719 int sorting_context_id
= 0;
720 SharedQuadState
* shared_quad_state
=
721 target_render_pass
->CreateAndAppendSharedQuadState();
722 shared_quad_state
->SetAll(gfx::Transform(),
723 root_target_rect
.size(),
728 SkXfermode::kSrcOver_Mode
,
731 for (Region::Iterator
fill_rects(fill_region
); fill_rects
.has_rect();
733 gfx::Rect screen_space_rect
= fill_rects
.rect();
734 gfx::Rect visible_screen_space_rect
= screen_space_rect
;
735 // Skip the quad culler and just append the quads directly to avoid
737 SolidColorDrawQuad
* quad
=
738 target_render_pass
->CreateAndAppendDrawQuad
<SolidColorDrawQuad
>();
739 quad
->SetNew(shared_quad_state
,
741 visible_screen_space_rect
,
742 screen_background_color
,
747 DrawResult
LayerTreeHostImpl::CalculateRenderPasses(
749 DCHECK(frame
->render_passes
.empty());
751 DCHECK(active_tree_
->root_layer());
753 TrackDamageForAllSurfaces(active_tree_
->root_layer(),
754 *frame
->render_surface_layer_list
);
756 // If the root render surface has no visible damage, then don't generate a
758 RenderSurfaceImpl
* root_surface
=
759 active_tree_
->root_layer()->render_surface();
760 bool root_surface_has_no_visible_damage
=
761 !root_surface
->damage_tracker()->current_damage_rect().Intersects(
762 root_surface
->content_rect());
763 bool root_surface_has_contributing_layers
=
764 !root_surface
->layer_list().empty();
765 bool hud_wants_to_draw_
= active_tree_
->hud_layer() &&
766 active_tree_
->hud_layer()->IsAnimatingHUDContents();
767 if (root_surface_has_contributing_layers
&&
768 root_surface_has_no_visible_damage
&&
769 active_tree_
->LayersWithCopyOutputRequest().empty() &&
770 !output_surface_
->capabilities().can_force_reclaim_resources
&&
771 !hud_wants_to_draw_
) {
773 "LayerTreeHostImpl::CalculateRenderPasses::EmptyDamageRect");
774 frame
->has_no_damage
= true;
775 DCHECK(!output_surface_
->capabilities()
776 .draw_and_swap_full_viewport_every_frame
);
781 "cc", "LayerTreeHostImpl::CalculateRenderPasses",
782 "render_surface_layer_list.size()",
783 static_cast<uint64
>(frame
->render_surface_layer_list
->size()),
784 "RequiresHighResToDraw", RequiresHighResToDraw());
786 // Create the render passes in dependency order.
787 size_t render_surface_layer_list_size
=
788 frame
->render_surface_layer_list
->size();
789 for (size_t i
= 0; i
< render_surface_layer_list_size
; ++i
) {
790 size_t surface_index
= render_surface_layer_list_size
- 1 - i
;
791 LayerImpl
* render_surface_layer
=
792 (*frame
->render_surface_layer_list
)[surface_index
];
793 RenderSurfaceImpl
* render_surface
= render_surface_layer
->render_surface();
795 bool should_draw_into_render_pass
=
796 render_surface_layer
->parent() == NULL
||
797 render_surface
->contributes_to_drawn_surface() ||
798 render_surface_layer
->HasCopyRequest();
799 if (should_draw_into_render_pass
)
800 render_surface
->AppendRenderPasses(frame
);
803 // When we are displaying the HUD, change the root damage rect to cover the
804 // entire root surface. This will disable partial-swap/scissor optimizations
805 // that would prevent the HUD from updating, since the HUD does not cause
806 // damage itself, to prevent it from messing with damage visualizations. Since
807 // damage visualizations are done off the LayerImpls and RenderSurfaceImpls,
808 // changing the RenderPass does not affect them.
809 if (active_tree_
->hud_layer()) {
810 RenderPass
* root_pass
= frame
->render_passes
.back();
811 root_pass
->damage_rect
= root_pass
->output_rect
;
814 // Grab this region here before iterating layers. Taking copy requests from
815 // the layers while constructing the render passes will dirty the render
816 // surface layer list and this unoccluded region, flipping the dirty bit to
817 // true, and making us able to query for it without doing
818 // UpdateDrawProperties again. The value inside the Region is not actually
819 // changed until UpdateDrawProperties happens, so a reference to it is safe.
820 const Region
& unoccluded_screen_space_region
=
821 active_tree_
->UnoccludedScreenSpaceRegion();
823 // Typically when we are missing a texture and use a checkerboard quad, we
824 // still draw the frame. However when the layer being checkerboarded is moving
825 // due to an impl-animation, we drop the frame to avoid flashing due to the
826 // texture suddenly appearing in the future.
827 DrawResult draw_result
= DRAW_SUCCESS
;
829 int layers_drawn
= 0;
831 const DrawMode draw_mode
= GetDrawMode();
833 int num_missing_tiles
= 0;
834 int num_incomplete_tiles
= 0;
835 bool have_copy_request
= false;
836 bool have_missing_animated_tiles
= false;
838 LayerIterator end
= LayerIterator::End(frame
->render_surface_layer_list
);
839 for (LayerIterator it
=
840 LayerIterator::Begin(frame
->render_surface_layer_list
);
842 RenderPassId target_render_pass_id
=
843 it
.target_render_surface_layer()->render_surface()->GetRenderPassId();
844 RenderPass
* target_render_pass
=
845 frame
->render_passes_by_id
[target_render_pass_id
];
847 AppendQuadsData append_quads_data
;
849 if (it
.represents_target_render_surface()) {
850 if (it
->HasCopyRequest()) {
851 have_copy_request
= true;
852 it
->TakeCopyRequestsAndTransformToTarget(
853 &target_render_pass
->copy_requests
);
855 } else if (it
.represents_contributing_render_surface() &&
856 it
->render_surface()->contributes_to_drawn_surface()) {
857 RenderPassId contributing_render_pass_id
=
858 it
->render_surface()->GetRenderPassId();
859 RenderPass
* contributing_render_pass
=
860 frame
->render_passes_by_id
[contributing_render_pass_id
];
861 AppendQuadsForRenderSurfaceLayer(target_render_pass
,
863 contributing_render_pass
,
865 } else if (it
.represents_itself() && !it
->visible_layer_rect().IsEmpty()) {
867 it
->draw_properties().occlusion_in_content_space
.IsOccluded(
868 it
->visible_layer_rect());
869 if (!occluded
&& it
->WillDraw(draw_mode
, resource_provider_
.get())) {
870 DCHECK_EQ(active_tree_
, it
->layer_tree_impl());
872 frame
->will_draw_layers
.push_back(*it
);
874 if (it
->HasContributingDelegatedRenderPasses()) {
875 RenderPassId contributing_render_pass_id
=
876 it
->FirstContributingRenderPassId();
877 while (frame
->render_passes_by_id
.find(contributing_render_pass_id
) !=
878 frame
->render_passes_by_id
.end()) {
879 RenderPass
* render_pass
=
880 frame
->render_passes_by_id
[contributing_render_pass_id
];
882 it
->AppendQuads(render_pass
, &append_quads_data
);
884 contributing_render_pass_id
=
885 it
->NextContributingRenderPassId(contributing_render_pass_id
);
889 it
->AppendQuads(target_render_pass
, &append_quads_data
);
891 // For layers that represent themselves, add composite frame timing
892 // requests if the visible rect intersects the requested rect.
893 for (const auto& request
: it
->frame_timing_requests()) {
894 if (request
.rect().Intersects(it
->visible_layer_rect())) {
895 frame
->composite_events
.push_back(
896 FrameTimingTracker::FrameAndRectIds(
897 active_tree_
->source_frame_number(), request
.id()));
905 rendering_stats_instrumentation_
->AddVisibleContentArea(
906 append_quads_data
.visible_layer_area
);
907 rendering_stats_instrumentation_
->AddApproximatedVisibleContentArea(
908 append_quads_data
.approximated_visible_content_area
);
909 rendering_stats_instrumentation_
->AddCheckerboardedVisibleContentArea(
910 append_quads_data
.checkerboarded_visible_content_area
);
912 num_missing_tiles
+= append_quads_data
.num_missing_tiles
;
913 num_incomplete_tiles
+= append_quads_data
.num_incomplete_tiles
;
915 if (append_quads_data
.num_missing_tiles
) {
916 bool layer_has_animating_transform
=
917 it
->screen_space_transform_is_animating();
918 if (layer_has_animating_transform
)
919 have_missing_animated_tiles
= true;
923 if (have_missing_animated_tiles
)
924 draw_result
= DRAW_ABORTED_CHECKERBOARD_ANIMATIONS
;
926 // When we require high res to draw, abort the draw (almost) always. This does
927 // not cause the scheduler to do a main frame, instead it will continue to try
928 // drawing until we finally complete, so the copy request will not be lost.
929 // TODO(weiliangc): Remove RequiresHighResToDraw. crbug.com/469175
930 if (num_incomplete_tiles
|| num_missing_tiles
) {
931 if (RequiresHighResToDraw())
932 draw_result
= DRAW_ABORTED_MISSING_HIGH_RES_CONTENT
;
935 // When this capability is set we don't have control over the surface the
936 // compositor draws to, so even though the frame may not be complete, the
937 // previous frame has already been potentially lost, so an incomplete frame is
938 // better than nothing, so this takes highest precidence.
939 if (output_surface_
->capabilities().draw_and_swap_full_viewport_every_frame
)
940 draw_result
= DRAW_SUCCESS
;
943 for (const auto& render_pass
: frame
->render_passes
) {
944 for (const auto& quad
: render_pass
->quad_list
)
945 DCHECK(quad
->shared_quad_state
);
946 DCHECK(frame
->render_passes_by_id
.find(render_pass
->id
) !=
947 frame
->render_passes_by_id
.end());
950 DCHECK(frame
->render_passes
.back()->output_rect
.origin().IsOrigin());
952 if (!active_tree_
->has_transparent_background()) {
953 frame
->render_passes
.back()->has_transparent_background
= false;
954 AppendQuadsToFillScreen(
955 active_tree_
->RootScrollLayerDeviceViewportBounds(),
956 frame
->render_passes
.back(), active_tree_
->root_layer(),
957 active_tree_
->background_color(), unoccluded_screen_space_region
);
960 RemoveRenderPasses(frame
);
961 renderer_
->DecideRenderPassAllocationsForFrame(frame
->render_passes
);
963 // Any copy requests left in the tree are not going to get serviced, and
964 // should be aborted.
965 ScopedPtrVector
<CopyOutputRequest
> requests_to_abort
;
966 while (!active_tree_
->LayersWithCopyOutputRequest().empty()) {
967 LayerImpl
* layer
= active_tree_
->LayersWithCopyOutputRequest().back();
968 layer
->TakeCopyRequestsAndTransformToTarget(&requests_to_abort
);
970 for (size_t i
= 0; i
< requests_to_abort
.size(); ++i
)
971 requests_to_abort
[i
]->SendEmptyResult();
973 // If we're making a frame to draw, it better have at least one render pass.
974 DCHECK(!frame
->render_passes
.empty());
976 if (active_tree_
->has_ever_been_drawn()) {
977 UMA_HISTOGRAM_COUNTS_100(
978 "Compositing.RenderPass.AppendQuadData.NumMissingTiles",
980 UMA_HISTOGRAM_COUNTS_100(
981 "Compositing.RenderPass.AppendQuadData.NumIncompleteTiles",
982 num_incomplete_tiles
);
985 // Should only have one render pass in resourceless software mode.
986 DCHECK(draw_mode
!= DRAW_MODE_RESOURCELESS_SOFTWARE
||
987 frame
->render_passes
.size() == 1u)
988 << frame
->render_passes
.size();
990 TRACE_EVENT_END2("cc", "LayerTreeHostImpl::CalculateRenderPasses",
991 "draw_result", draw_result
, "missing tiles",
994 // Draw has to be successful to not drop the copy request layer.
995 // When we have a copy request for a layer, we need to draw even if there
996 // would be animating checkerboards, because failing under those conditions
997 // triggers a new main frame, which may cause the copy request layer to be
999 // TODO(weiliangc): Test copy request w/ output surface recreation. Would
1000 // trigger this DCHECK.
1001 DCHECK_IMPLIES(have_copy_request
, draw_result
== DRAW_SUCCESS
);
1006 void LayerTreeHostImpl::MainThreadHasStoppedFlinging() {
1007 top_controls_manager_
->MainThreadHasStoppedFlinging();
1008 if (input_handler_client_
)
1009 input_handler_client_
->MainThreadHasStoppedFlinging();
1012 void LayerTreeHostImpl::DidAnimateScrollOffset() {
1013 client_
->SetNeedsCommitOnImplThread();
1014 client_
->RenewTreePriority();
1017 void LayerTreeHostImpl::SetViewportDamage(const gfx::Rect
& damage_rect
) {
1018 viewport_damage_rect_
.Union(damage_rect
);
1021 DrawResult
LayerTreeHostImpl::PrepareToDraw(FrameData
* frame
) {
1023 "LayerTreeHostImpl::PrepareToDraw",
1024 "SourceFrameNumber",
1025 active_tree_
->source_frame_number());
1026 if (input_handler_client_
)
1027 input_handler_client_
->ReconcileElasticOverscrollAndRootScroll();
1029 UMA_HISTOGRAM_CUSTOM_COUNTS(
1030 "Compositing.NumActiveLayers",
1031 base::saturated_cast
<int>(active_tree_
->NumLayers()), 1, 400, 20);
1033 if (const char* client_name
= GetClientNameForMetrics()) {
1034 size_t total_picture_memory
= 0;
1035 for (const PictureLayerImpl
* layer
: active_tree()->picture_layers())
1036 total_picture_memory
+= layer
->GetRasterSource()->GetPictureMemoryUsage();
1037 if (total_picture_memory
!= 0) {
1038 // GetClientNameForMetrics only returns one non-null value over the
1039 // lifetime of the process, so this histogram name is runtime constant.
1040 UMA_HISTOGRAM_COUNTS(
1041 base::StringPrintf("Compositing.%s.PictureMemoryUsageKb",
1043 base::saturated_cast
<int>(total_picture_memory
/ 1024));
1047 bool update_lcd_text
= false;
1048 bool ok
= active_tree_
->UpdateDrawProperties(update_lcd_text
);
1049 DCHECK(ok
) << "UpdateDrawProperties failed during draw";
1051 // This will cause NotifyTileStateChanged() to be called for any tiles that
1052 // completed, which will add damage for visible tiles to the frame for them so
1053 // they appear as part of the current frame being drawn.
1054 tile_manager_
->Flush();
1056 frame
->render_surface_layer_list
= &active_tree_
->RenderSurfaceLayerList();
1057 frame
->render_passes
.clear();
1058 frame
->render_passes_by_id
.clear();
1059 frame
->will_draw_layers
.clear();
1060 frame
->has_no_damage
= false;
1062 if (active_tree_
->root_layer()) {
1063 gfx::Rect device_viewport_damage_rect
= viewport_damage_rect_
;
1064 viewport_damage_rect_
= gfx::Rect();
1066 active_tree_
->root_layer()->render_surface()->damage_tracker()->
1067 AddDamageNextUpdate(device_viewport_damage_rect
);
1070 DrawResult draw_result
= CalculateRenderPasses(frame
);
1071 if (draw_result
!= DRAW_SUCCESS
) {
1072 DCHECK(!output_surface_
->capabilities()
1073 .draw_and_swap_full_viewport_every_frame
);
1077 // If we return DRAW_SUCCESS, then we expect DrawLayers() to be called before
1078 // this function is called again.
1082 void LayerTreeHostImpl::RemoveRenderPasses(FrameData
* frame
) {
1083 // There is always at least a root RenderPass.
1084 DCHECK_GE(frame
->render_passes
.size(), 1u);
1086 // A set of RenderPasses that we have seen.
1087 std::set
<RenderPassId
> pass_exists
;
1088 // A set of RenderPassDrawQuads that we have seen (stored by the RenderPasses
1090 base::SmallMap
<base::hash_map
<RenderPassId
, int>> pass_references
;
1092 // Iterate RenderPasses in draw order, removing empty render passes (except
1093 // the root RenderPass).
1094 for (size_t i
= 0; i
< frame
->render_passes
.size(); ++i
) {
1095 RenderPass
* pass
= frame
->render_passes
[i
];
1097 // Remove orphan RenderPassDrawQuads.
1098 for (auto it
= pass
->quad_list
.begin(); it
!= pass
->quad_list
.end();) {
1099 if (it
->material
!= DrawQuad::RENDER_PASS
) {
1103 const RenderPassDrawQuad
* quad
= RenderPassDrawQuad::MaterialCast(*it
);
1104 // If the RenderPass doesn't exist, we can remove the quad.
1105 if (pass_exists
.count(quad
->render_pass_id
)) {
1106 // Otherwise, save a reference to the RenderPass so we know there's a
1108 pass_references
[quad
->render_pass_id
]++;
1111 it
= pass
->quad_list
.EraseAndInvalidateAllPointers(it
);
1115 if (i
== frame
->render_passes
.size() - 1) {
1116 // Don't remove the root RenderPass.
1120 if (pass
->quad_list
.empty() && pass
->copy_requests
.empty()) {
1121 // Remove the pass and decrement |i| to counter the for loop's increment,
1122 // so we don't skip the next pass in the loop.
1123 frame
->render_passes_by_id
.erase(pass
->id
);
1124 frame
->render_passes
.erase(frame
->render_passes
.begin() + i
);
1129 pass_exists
.insert(pass
->id
);
1132 // Remove RenderPasses that are not referenced by any draw quads or copy
1133 // requests (except the root RenderPass).
1134 for (size_t i
= 0; i
< frame
->render_passes
.size() - 1; ++i
) {
1135 // Iterating from the back of the list to the front, skipping over the
1136 // back-most (root) pass, in order to remove each qualified RenderPass, and
1137 // drop references to earlier RenderPasses allowing them to be removed to.
1139 frame
->render_passes
[frame
->render_passes
.size() - 2 - i
];
1140 if (!pass
->copy_requests
.empty())
1142 if (pass_references
[pass
->id
])
1145 for (auto it
= pass
->quad_list
.begin(); it
!= pass
->quad_list
.end(); ++it
) {
1146 if (it
->material
!= DrawQuad::RENDER_PASS
)
1148 const RenderPassDrawQuad
* quad
= RenderPassDrawQuad::MaterialCast(*it
);
1149 pass_references
[quad
->render_pass_id
]--;
1152 frame
->render_passes_by_id
.erase(pass
->id
);
1153 frame
->render_passes
.erase(frame
->render_passes
.end() - 2 - i
);
1158 void LayerTreeHostImpl::EvictTexturesForTesting() {
1159 UpdateTileManagerMemoryPolicy(ManagedMemoryPolicy(0));
1162 void LayerTreeHostImpl::BlockNotifyReadyToActivateForTesting(bool block
) {
1166 void LayerTreeHostImpl::ResetTreesForTesting() {
1168 active_tree_
->DetachLayerTree();
1170 LayerTreeImpl::create(this, active_tree()->page_scale_factor(),
1171 active_tree()->top_controls_shown_ratio(),
1172 active_tree()->elastic_overscroll());
1174 pending_tree_
->DetachLayerTree();
1175 pending_tree_
= nullptr;
1177 recycle_tree_
->DetachLayerTree();
1178 recycle_tree_
= nullptr;
1181 size_t LayerTreeHostImpl::SourceAnimationFrameNumberForTesting() const {
1182 return fps_counter_
->current_frame_number();
1185 void LayerTreeHostImpl::UpdateTileManagerMemoryPolicy(
1186 const ManagedMemoryPolicy
& policy
) {
1187 if (!resource_pool_
)
1190 global_tile_state_
.hard_memory_limit_in_bytes
= 0;
1191 global_tile_state_
.soft_memory_limit_in_bytes
= 0;
1192 if (visible_
&& policy
.bytes_limit_when_visible
> 0) {
1193 global_tile_state_
.hard_memory_limit_in_bytes
=
1194 policy
.bytes_limit_when_visible
;
1195 global_tile_state_
.soft_memory_limit_in_bytes
=
1196 (static_cast<int64
>(global_tile_state_
.hard_memory_limit_in_bytes
) *
1197 settings_
.max_memory_for_prepaint_percentage
) /
1200 global_tile_state_
.memory_limit_policy
=
1201 ManagedMemoryPolicy::PriorityCutoffToTileMemoryLimitPolicy(
1203 policy
.priority_cutoff_when_visible
:
1204 gpu::MemoryAllocation::CUTOFF_ALLOW_NOTHING
);
1205 global_tile_state_
.num_resources_limit
= policy
.num_resources_limit
;
1207 if (output_surface_
&& global_tile_state_
.hard_memory_limit_in_bytes
> 0) {
1208 // If |global_tile_state_.hard_memory_limit_in_bytes| is greater than 0, we
1209 // allow the worker context to retain allocated resources. Notify the worker
1210 // context. If the memory policy has become zero, we'll handle the
1211 // notification in NotifyAllTileTasksCompleted, after in-progress work
1213 output_surface_
->SetWorkerContextShouldAggressivelyFreeResources(
1214 false /* aggressively_free_resources */);
1217 DCHECK(resource_pool_
);
1218 resource_pool_
->CheckBusyResources();
1219 // Soft limit is used for resource pool such that memory returns to soft
1220 // limit after going over.
1221 resource_pool_
->SetResourceUsageLimits(
1222 global_tile_state_
.soft_memory_limit_in_bytes
,
1223 global_tile_state_
.num_resources_limit
);
1225 DidModifyTilePriorities();
1228 void LayerTreeHostImpl::DidModifyTilePriorities() {
1229 // Mark priorities as dirty and schedule a PrepareTiles().
1230 tile_priorities_dirty_
= true;
1231 client_
->SetNeedsPrepareTilesOnImplThread();
1234 scoped_ptr
<RasterTilePriorityQueue
> LayerTreeHostImpl::BuildRasterQueue(
1235 TreePriority tree_priority
,
1236 RasterTilePriorityQueue::Type type
) {
1237 TRACE_EVENT0("cc", "LayerTreeHostImpl::BuildRasterQueue");
1239 return RasterTilePriorityQueue::Create(active_tree_
->picture_layers(),
1241 ? pending_tree_
->picture_layers()
1242 : std::vector
<PictureLayerImpl
*>(),
1243 tree_priority
, type
);
1246 scoped_ptr
<EvictionTilePriorityQueue
> LayerTreeHostImpl::BuildEvictionQueue(
1247 TreePriority tree_priority
) {
1248 TRACE_EVENT0("cc", "LayerTreeHostImpl::BuildEvictionQueue");
1250 scoped_ptr
<EvictionTilePriorityQueue
> queue(new EvictionTilePriorityQueue
);
1251 queue
->Build(active_tree_
->picture_layers(),
1252 pending_tree_
? pending_tree_
->picture_layers()
1253 : std::vector
<PictureLayerImpl
*>(),
1258 void LayerTreeHostImpl::SetIsLikelyToRequireADraw(
1259 bool is_likely_to_require_a_draw
) {
1260 // Proactively tell the scheduler that we expect to draw within each vsync
1261 // until we get all the tiles ready to draw. If we happen to miss a required
1262 // for draw tile here, then we will miss telling the scheduler each frame that
1263 // we intend to draw so it may make worse scheduling decisions.
1264 is_likely_to_require_a_draw_
= is_likely_to_require_a_draw
;
1267 void LayerTreeHostImpl::NotifyReadyToActivate() {
1268 client_
->NotifyReadyToActivate();
1271 void LayerTreeHostImpl::NotifyReadyToDraw() {
1272 // Tiles that are ready will cause NotifyTileStateChanged() to be called so we
1273 // don't need to schedule a draw here. Just stop WillBeginImplFrame() from
1274 // causing optimistic requests to draw a frame.
1275 is_likely_to_require_a_draw_
= false;
1277 client_
->NotifyReadyToDraw();
1280 void LayerTreeHostImpl::NotifyAllTileTasksCompleted() {
1281 // The tile tasks started by the most recent call to PrepareTiles have
1282 // completed. Now is a good time to free resources if necessary.
1283 if (output_surface_
&& global_tile_state_
.hard_memory_limit_in_bytes
== 0) {
1284 output_surface_
->SetWorkerContextShouldAggressivelyFreeResources(
1285 true /* aggressively_free_resources */);
1289 void LayerTreeHostImpl::NotifyTileStateChanged(const Tile
* tile
) {
1290 TRACE_EVENT0("cc", "LayerTreeHostImpl::NotifyTileStateChanged");
1293 LayerImpl
* layer_impl
=
1294 active_tree_
->FindActiveTreeLayerById(tile
->layer_id());
1296 layer_impl
->NotifyTileStateChanged(tile
);
1299 if (pending_tree_
) {
1300 LayerImpl
* layer_impl
=
1301 pending_tree_
->FindPendingTreeLayerById(tile
->layer_id());
1303 layer_impl
->NotifyTileStateChanged(tile
);
1306 // Check for a non-null active tree to avoid doing this during shutdown.
1307 if (active_tree_
&& !client_
->IsInsideDraw() && tile
->required_for_draw()) {
1308 // The LayerImpl::NotifyTileStateChanged() should damage the layer, so this
1309 // redraw will make those tiles be displayed.
1314 void LayerTreeHostImpl::SetMemoryPolicy(const ManagedMemoryPolicy
& policy
) {
1315 SetManagedMemoryPolicy(policy
);
1317 // This is short term solution to synchronously drop tile resources when
1318 // using synchronous compositing to avoid memory usage regression.
1319 // TODO(boliu): crbug.com/499004 to track removing this.
1320 if (!policy
.bytes_limit_when_visible
&& resource_pool_
&&
1321 settings_
.using_synchronous_renderer_compositor
) {
1322 ReleaseTreeResources();
1323 CleanUpTileManager();
1325 // Force a call to NotifyAllTileTasks completed - otherwise this logic may
1326 // be skipped if no work was enqueued at the time the tile manager was
1328 NotifyAllTileTasksCompleted();
1330 CreateTileManagerResources();
1331 RecreateTreeResources();
1335 void LayerTreeHostImpl::SetTreeActivationCallback(
1336 const base::Closure
& callback
) {
1337 DCHECK(proxy_
->IsImplThread());
1338 tree_activation_callback_
= callback
;
1341 void LayerTreeHostImpl::SetManagedMemoryPolicy(
1342 const ManagedMemoryPolicy
& policy
) {
1343 if (cached_managed_memory_policy_
== policy
)
1346 ManagedMemoryPolicy old_policy
= ActualManagedMemoryPolicy();
1348 cached_managed_memory_policy_
= policy
;
1349 ManagedMemoryPolicy actual_policy
= ActualManagedMemoryPolicy();
1351 if (old_policy
== actual_policy
)
1354 if (!proxy_
->HasImplThread()) {
1355 // In single-thread mode, this can be called on the main thread by
1356 // GLRenderer::OnMemoryAllocationChanged.
1357 DebugScopedSetImplThread
impl_thread(proxy_
);
1358 UpdateTileManagerMemoryPolicy(actual_policy
);
1360 DCHECK(proxy_
->IsImplThread());
1361 UpdateTileManagerMemoryPolicy(actual_policy
);
1364 // If there is already enough memory to draw everything imaginable and the
1365 // new memory limit does not change this, then do not re-commit. Don't bother
1366 // skipping commits if this is not visible (commits don't happen when not
1367 // visible, there will almost always be a commit when this becomes visible).
1368 bool needs_commit
= true;
1370 actual_policy
.bytes_limit_when_visible
>= max_memory_needed_bytes_
&&
1371 old_policy
.bytes_limit_when_visible
>= max_memory_needed_bytes_
&&
1372 actual_policy
.priority_cutoff_when_visible
==
1373 old_policy
.priority_cutoff_when_visible
) {
1374 needs_commit
= false;
1378 client_
->SetNeedsCommitOnImplThread();
1381 void LayerTreeHostImpl::SetExternalDrawConstraints(
1382 const gfx::Transform
& transform
,
1383 const gfx::Rect
& viewport
,
1384 const gfx::Rect
& clip
,
1385 const gfx::Rect
& viewport_rect_for_tile_priority
,
1386 const gfx::Transform
& transform_for_tile_priority
,
1387 bool resourceless_software_draw
) {
1388 gfx::Rect viewport_rect_for_tile_priority_in_view_space
;
1389 if (!resourceless_software_draw
) {
1390 gfx::Transform
screen_to_view(gfx::Transform::kSkipInitialization
);
1391 if (transform_for_tile_priority
.GetInverse(&screen_to_view
)) {
1392 // Convert from screen space to view space.
1393 viewport_rect_for_tile_priority_in_view_space
=
1394 MathUtil::ProjectEnclosingClippedRect(
1395 screen_to_view
, viewport_rect_for_tile_priority
);
1399 if (external_transform_
!= transform
|| external_viewport_
!= viewport
||
1400 resourceless_software_draw_
!= resourceless_software_draw
||
1401 viewport_rect_for_tile_priority_
!=
1402 viewport_rect_for_tile_priority_in_view_space
) {
1403 active_tree_
->set_needs_update_draw_properties();
1406 external_transform_
= transform
;
1407 external_viewport_
= viewport
;
1408 external_clip_
= clip
;
1409 viewport_rect_for_tile_priority_
=
1410 viewport_rect_for_tile_priority_in_view_space
;
1411 resourceless_software_draw_
= resourceless_software_draw
;
1414 void LayerTreeHostImpl::SetNeedsRedrawRect(const gfx::Rect
& damage_rect
) {
1415 if (damage_rect
.IsEmpty())
1417 NotifySwapPromiseMonitorsOfSetNeedsRedraw();
1418 client_
->SetNeedsRedrawRectOnImplThread(damage_rect
);
1421 void LayerTreeHostImpl::DidSwapBuffers() {
1422 client_
->DidSwapBuffersOnImplThread();
1425 void LayerTreeHostImpl::DidSwapBuffersComplete() {
1426 client_
->DidSwapBuffersCompleteOnImplThread();
1429 void LayerTreeHostImpl::ReclaimResources(const CompositorFrameAck
* ack
) {
1430 // TODO(piman): We may need to do some validation on this ack before
1433 renderer_
->ReceiveSwapBuffersAck(*ack
);
1435 // In OOM, we now might be able to release more resources that were held
1436 // because they were exported.
1437 if (resource_pool_
) {
1438 resource_pool_
->CheckBusyResources();
1439 resource_pool_
->ReduceResourceUsage();
1441 // If we're not visible, we likely released resources, so we want to
1442 // aggressively flush here to make sure those DeleteTextures make it to the
1443 // GPU process to free up the memory.
1444 if (output_surface_
->context_provider() && !visible_
) {
1445 output_surface_
->context_provider()->ContextGL()->ShallowFlushCHROMIUM();
1449 void LayerTreeHostImpl::OnDraw() {
1450 client_
->OnDrawForOutputSurface();
1453 void LayerTreeHostImpl::OnCanDrawStateChangedForTree() {
1454 client_
->OnCanDrawStateChanged(CanDraw());
1457 CompositorFrameMetadata
LayerTreeHostImpl::MakeCompositorFrameMetadata() const {
1458 CompositorFrameMetadata metadata
;
1459 metadata
.device_scale_factor
= device_scale_factor_
;
1460 metadata
.page_scale_factor
= active_tree_
->current_page_scale_factor();
1461 metadata
.scrollable_viewport_size
= active_tree_
->ScrollableViewportSize();
1462 metadata
.root_layer_size
= active_tree_
->ScrollableSize();
1463 metadata
.min_page_scale_factor
= active_tree_
->min_page_scale_factor();
1464 metadata
.max_page_scale_factor
= active_tree_
->max_page_scale_factor();
1465 metadata
.location_bar_offset
=
1466 gfx::Vector2dF(0.f
, top_controls_manager_
->ControlsTopOffset());
1467 metadata
.location_bar_content_translation
=
1468 gfx::Vector2dF(0.f
, top_controls_manager_
->ContentTopOffset());
1469 metadata
.root_background_color
= active_tree_
->background_color();
1471 active_tree_
->GetViewportSelection(&metadata
.selection
);
1473 if (OuterViewportScrollLayer()) {
1474 metadata
.root_overflow_x_hidden
=
1475 !OuterViewportScrollLayer()->user_scrollable_horizontal();
1476 metadata
.root_overflow_y_hidden
=
1477 !OuterViewportScrollLayer()->user_scrollable_vertical();
1480 if (!InnerViewportScrollLayer())
1483 metadata
.root_overflow_x_hidden
|=
1484 !InnerViewportScrollLayer()->user_scrollable_horizontal();
1485 metadata
.root_overflow_y_hidden
|=
1486 !InnerViewportScrollLayer()->user_scrollable_vertical();
1488 // TODO(miletus) : Change the metadata to hold ScrollOffset.
1489 metadata
.root_scroll_offset
= gfx::ScrollOffsetToVector2dF(
1490 active_tree_
->TotalScrollOffset());
1495 void LayerTreeHostImpl::DrawLayers(FrameData
* frame
) {
1496 TRACE_EVENT0("cc", "LayerTreeHostImpl::DrawLayers");
1498 base::TimeTicks frame_begin_time
= CurrentBeginFrameArgs().frame_time
;
1501 if (!frame
->composite_events
.empty()) {
1502 frame_timing_tracker_
->SaveTimeStamps(frame_begin_time
,
1503 frame
->composite_events
);
1506 if (frame
->has_no_damage
) {
1507 TRACE_EVENT_INSTANT0("cc", "EarlyOut_NoDamage", TRACE_EVENT_SCOPE_THREAD
);
1508 DCHECK(!output_surface_
->capabilities()
1509 .draw_and_swap_full_viewport_every_frame
);
1513 DCHECK(!frame
->render_passes
.empty());
1515 fps_counter_
->SaveTimeStamp(frame_begin_time
,
1516 !output_surface_
->context_provider());
1517 rendering_stats_instrumentation_
->IncrementFrameCount(1);
1519 memory_history_
->SaveEntry(tile_manager_
->memory_stats_from_last_assign());
1521 if (debug_state_
.ShowHudRects()) {
1522 debug_rect_history_
->SaveDebugRectsForCurrentFrame(
1523 active_tree_
->root_layer(),
1524 active_tree_
->hud_layer(),
1525 *frame
->render_surface_layer_list
,
1530 TRACE_EVENT_IS_NEW_TRACE(&is_new_trace
);
1532 if (pending_tree_
) {
1533 LayerTreeHostCommon::CallFunctionForSubtree(
1534 pending_tree_
->root_layer(),
1535 [](LayerImpl
* layer
) { layer
->DidBeginTracing(); });
1537 LayerTreeHostCommon::CallFunctionForSubtree(
1538 active_tree_
->root_layer(),
1539 [](LayerImpl
* layer
) { layer
->DidBeginTracing(); });
1543 TRACE_EVENT0("cc", "DrawLayers.FrameViewerTracing");
1544 TRACE_EVENT_OBJECT_SNAPSHOT_WITH_ID(
1545 frame_viewer_instrumentation::kCategoryLayerTree
,
1546 "cc::LayerTreeHostImpl", id_
, AsValueWithFrame(frame
));
1549 const DrawMode draw_mode
= GetDrawMode();
1551 // Because the contents of the HUD depend on everything else in the frame, the
1552 // contents of its texture are updated as the last thing before the frame is
1554 if (active_tree_
->hud_layer()) {
1555 TRACE_EVENT0("cc", "DrawLayers.UpdateHudTexture");
1556 active_tree_
->hud_layer()->UpdateHudTexture(draw_mode
,
1557 resource_provider_
.get());
1560 if (draw_mode
== DRAW_MODE_RESOURCELESS_SOFTWARE
) {
1561 bool disable_picture_quad_image_filtering
=
1562 IsActivelyScrolling() ||
1563 (animation_host_
? animation_host_
->NeedsAnimateLayers()
1564 : animation_registrar_
->needs_animate_layers());
1566 scoped_ptr
<SoftwareRenderer
> temp_software_renderer
=
1567 SoftwareRenderer::Create(this, &settings_
.renderer_settings
,
1568 output_surface_
.get(), NULL
);
1569 temp_software_renderer
->DrawFrame(&frame
->render_passes
,
1570 device_scale_factor_
,
1573 disable_picture_quad_image_filtering
);
1575 renderer_
->DrawFrame(&frame
->render_passes
,
1576 device_scale_factor_
,
1581 // The render passes should be consumed by the renderer.
1582 DCHECK(frame
->render_passes
.empty());
1583 frame
->render_passes_by_id
.clear();
1585 // The next frame should start by assuming nothing has changed, and changes
1586 // are noted as they occur.
1587 // TODO(boliu): If we did a temporary software renderer frame, propogate the
1588 // damage forward to the next frame.
1589 for (size_t i
= 0; i
< frame
->render_surface_layer_list
->size(); i
++) {
1590 (*frame
->render_surface_layer_list
)[i
]->render_surface()->damage_tracker()->
1591 DidDrawDamagedArea();
1593 active_tree_
->root_layer()->ResetAllChangeTrackingForSubtree();
1595 active_tree_
->set_has_ever_been_drawn(true);
1596 devtools_instrumentation::DidDrawFrame(id_
);
1597 benchmark_instrumentation::IssueImplThreadRenderingStatsEvent(
1598 rendering_stats_instrumentation_
->impl_thread_rendering_stats());
1599 rendering_stats_instrumentation_
->AccumulateAndClearImplThreadStats();
1602 void LayerTreeHostImpl::DidDrawAllLayers(const FrameData
& frame
) {
1603 for (size_t i
= 0; i
< frame
.will_draw_layers
.size(); ++i
)
1604 frame
.will_draw_layers
[i
]->DidDraw(resource_provider_
.get());
1606 for (auto& it
: video_frame_controllers_
)
1610 void LayerTreeHostImpl::FinishAllRendering() {
1612 renderer_
->Finish();
1615 int LayerTreeHostImpl::RequestedMSAASampleCount() const {
1616 if (settings_
.gpu_rasterization_msaa_sample_count
== -1) {
1617 return device_scale_factor_
>= 2.0f
? 4 : 8;
1620 return settings_
.gpu_rasterization_msaa_sample_count
;
1623 bool LayerTreeHostImpl::CanUseGpuRasterization() {
1624 if (!(output_surface_
&& output_surface_
->context_provider() &&
1625 output_surface_
->worker_context_provider()))
1628 ContextProvider
* context_provider
=
1629 output_surface_
->worker_context_provider();
1630 base::AutoLock
context_lock(*context_provider
->GetLock());
1631 if (!context_provider
->GrContext())
1637 void LayerTreeHostImpl::UpdateGpuRasterizationStatus() {
1638 bool use_gpu
= false;
1639 bool use_msaa
= false;
1640 bool using_msaa_for_complex_content
=
1641 renderer() && RequestedMSAASampleCount() > 0 &&
1642 GetRendererCapabilities().max_msaa_samples
>= RequestedMSAASampleCount();
1643 if (settings_
.gpu_rasterization_forced
) {
1645 gpu_rasterization_status_
= GpuRasterizationStatus::ON_FORCED
;
1646 use_msaa
= !content_is_suitable_for_gpu_rasterization_
&&
1647 using_msaa_for_complex_content
;
1649 gpu_rasterization_status_
= GpuRasterizationStatus::MSAA_CONTENT
;
1651 } else if (!settings_
.gpu_rasterization_enabled
) {
1652 gpu_rasterization_status_
= GpuRasterizationStatus::OFF_DEVICE
;
1653 } else if (!has_gpu_rasterization_trigger_
) {
1654 gpu_rasterization_status_
= GpuRasterizationStatus::OFF_VIEWPORT
;
1655 } else if (content_is_suitable_for_gpu_rasterization_
) {
1657 gpu_rasterization_status_
= GpuRasterizationStatus::ON
;
1658 } else if (using_msaa_for_complex_content
) {
1659 use_gpu
= use_msaa
= true;
1660 gpu_rasterization_status_
= GpuRasterizationStatus::MSAA_CONTENT
;
1662 gpu_rasterization_status_
= GpuRasterizationStatus::OFF_CONTENT
;
1665 if (use_gpu
&& !use_gpu_rasterization_
) {
1666 if (!CanUseGpuRasterization()) {
1667 // If GPU rasterization is unusable, e.g. if GlContext could not
1668 // be created due to losing the GL context, force use of software
1672 gpu_rasterization_status_
= GpuRasterizationStatus::OFF_DEVICE
;
1676 if (use_gpu
== use_gpu_rasterization_
&& use_msaa
== use_msaa_
)
1679 // Note that this must happen first, in case the rest of the calls want to
1680 // query the new state of |use_gpu_rasterization_|.
1681 use_gpu_rasterization_
= use_gpu
;
1682 use_msaa_
= use_msaa
;
1684 tree_resources_for_gpu_rasterization_dirty_
= true;
1687 void LayerTreeHostImpl::UpdateTreeResourcesForGpuRasterizationIfNeeded() {
1688 if (!tree_resources_for_gpu_rasterization_dirty_
)
1691 // Clean up and replace existing tile manager with another one that uses
1692 // appropriate rasterizer. Only do this however if we already have a
1693 // resource pool, since otherwise we might not be able to create a new
1695 ReleaseTreeResources();
1696 if (resource_pool_
) {
1697 CleanUpTileManager();
1698 CreateTileManagerResources();
1700 RecreateTreeResources();
1702 // We have released tilings for both active and pending tree.
1703 // We would not have any content to draw until the pending tree is activated.
1704 // Prevent the active tree from drawing until activation.
1705 SetRequiresHighResToDraw();
1707 tree_resources_for_gpu_rasterization_dirty_
= false;
1710 const RendererCapabilitiesImpl
&
1711 LayerTreeHostImpl::GetRendererCapabilities() const {
1713 return renderer_
->Capabilities();
1716 bool LayerTreeHostImpl::SwapBuffers(const LayerTreeHostImpl::FrameData
& frame
) {
1717 ResetRequiresHighResToDraw();
1718 if (frame
.has_no_damage
) {
1719 active_tree()->BreakSwapPromises(SwapPromise::SWAP_FAILS
);
1722 CompositorFrameMetadata metadata
= MakeCompositorFrameMetadata();
1723 active_tree()->FinishSwapPromises(&metadata
);
1724 for (auto& latency
: metadata
.latency_info
) {
1725 TRACE_EVENT_WITH_FLOW1("input,benchmark",
1727 TRACE_ID_DONT_MANGLE(latency
.trace_id()),
1728 TRACE_EVENT_FLAG_FLOW_IN
| TRACE_EVENT_FLAG_FLOW_OUT
,
1729 "step", "SwapBuffers");
1730 // Only add the latency component once for renderer swap, not the browser
1732 if (!latency
.FindLatency(ui::INPUT_EVENT_LATENCY_RENDERER_SWAP_COMPONENT
,
1734 latency
.AddLatencyNumber(ui::INPUT_EVENT_LATENCY_RENDERER_SWAP_COMPONENT
,
1738 renderer_
->SwapBuffers(metadata
);
1742 void LayerTreeHostImpl::WillBeginImplFrame(const BeginFrameArgs
& args
) {
1743 current_begin_frame_tracker_
.Start(args
);
1745 if (is_likely_to_require_a_draw_
) {
1746 // Optimistically schedule a draw. This will let us expect the tile manager
1747 // to complete its work so that we can draw new tiles within the impl frame
1748 // we are beginning now.
1752 for (auto& it
: video_frame_controllers_
)
1753 it
->OnBeginFrame(args
);
1756 void LayerTreeHostImpl::DidFinishImplFrame() {
1757 current_begin_frame_tracker_
.Finish();
1760 void LayerTreeHostImpl::UpdateViewportContainerSizes() {
1761 LayerImpl
* inner_container
= active_tree_
->InnerViewportContainerLayer();
1762 LayerImpl
* outer_container
= active_tree_
->OuterViewportContainerLayer();
1764 if (!inner_container
)
1767 ViewportAnchor
anchor(InnerViewportScrollLayer(),
1768 OuterViewportScrollLayer());
1770 float top_controls_layout_height
=
1771 active_tree_
->top_controls_shrink_blink_size()
1772 ? active_tree_
->top_controls_height()
1774 float delta_from_top_controls
=
1775 top_controls_layout_height
- top_controls_manager_
->ContentTopOffset();
1777 // Adjust the viewport layers by shrinking/expanding the container to account
1778 // for changes in the size (e.g. top controls) since the last resize from
1780 gfx::Vector2dF
amount_to_expand(
1782 delta_from_top_controls
);
1783 inner_container
->SetBoundsDelta(amount_to_expand
);
1785 if (outer_container
&& !outer_container
->BoundsForScrolling().IsEmpty()) {
1786 // Adjust the outer viewport container as well, since adjusting only the
1787 // inner may cause its bounds to exceed those of the outer, causing scroll
1789 gfx::Vector2dF amount_to_expand_scaled
= gfx::ScaleVector2d(
1790 amount_to_expand
, 1.f
/ active_tree_
->min_page_scale_factor());
1791 outer_container
->SetBoundsDelta(amount_to_expand_scaled
);
1792 active_tree_
->InnerViewportScrollLayer()->SetBoundsDelta(
1793 amount_to_expand_scaled
);
1795 anchor
.ResetViewportToAnchoredPosition();
1799 void LayerTreeHostImpl::SynchronouslyInitializeAllTiles() {
1800 // Only valid for the single-threaded non-scheduled/synchronous case
1801 // using the zero copy raster worker pool.
1802 single_thread_synchronous_task_graph_runner_
->RunUntilIdle();
1805 void LayerTreeHostImpl::DidLoseOutputSurface() {
1806 if (resource_provider_
)
1807 resource_provider_
->DidLoseOutputSurface();
1808 client_
->DidLoseOutputSurfaceOnImplThread();
1811 bool LayerTreeHostImpl::HaveRootScrollLayer() const {
1812 return !!InnerViewportScrollLayer();
1815 LayerImpl
* LayerTreeHostImpl::RootLayer() const {
1816 return active_tree_
->root_layer();
1819 LayerImpl
* LayerTreeHostImpl::InnerViewportScrollLayer() const {
1820 return active_tree_
->InnerViewportScrollLayer();
1823 LayerImpl
* LayerTreeHostImpl::OuterViewportScrollLayer() const {
1824 return active_tree_
->OuterViewportScrollLayer();
1827 LayerImpl
* LayerTreeHostImpl::CurrentlyScrollingLayer() const {
1828 return active_tree_
->CurrentlyScrollingLayer();
1831 bool LayerTreeHostImpl::IsActivelyScrolling() const {
1832 if (!CurrentlyScrollingLayer())
1834 // On Android WebView root flings are controlled by the application,
1835 // so the compositor does not animate them and can't tell if they
1836 // are actually animating. So assume there are none.
1837 if (settings_
.ignore_root_layer_flings
&& IsCurrentlyScrollingRoot())
1839 return did_lock_scrolling_layer_
;
1842 // Content layers can be either directly scrollable or contained in an outer
1843 // scrolling layer which applies the scroll transform. Given a content layer,
1844 // this function returns the associated scroll layer if any.
1845 static LayerImpl
* FindScrollLayerForContentLayer(LayerImpl
* layer_impl
) {
1849 if (layer_impl
->scrollable())
1852 if (layer_impl
->DrawsContent() &&
1853 layer_impl
->parent() &&
1854 layer_impl
->parent()->scrollable())
1855 return layer_impl
->parent();
1860 void LayerTreeHostImpl::CreatePendingTree() {
1861 CHECK(!pending_tree_
);
1863 recycle_tree_
.swap(pending_tree_
);
1866 LayerTreeImpl::create(this, active_tree()->page_scale_factor(),
1867 active_tree()->top_controls_shown_ratio(),
1868 active_tree()->elastic_overscroll());
1870 client_
->OnCanDrawStateChanged(CanDraw());
1871 TRACE_EVENT_ASYNC_BEGIN0("cc", "PendingTree:waiting", pending_tree_
.get());
1874 void LayerTreeHostImpl::ActivateSyncTree() {
1875 if (pending_tree_
) {
1876 TRACE_EVENT_ASYNC_END0("cc", "PendingTree:waiting", pending_tree_
.get());
1878 // Process any requests in the UI resource queue. The request queue is
1879 // given in LayerTreeHost::FinishCommitOnImplThread. This must take place
1881 pending_tree_
->ProcessUIResourceRequestQueue();
1883 if (pending_tree_
->needs_full_tree_sync()) {
1884 active_tree_
->SetRootLayer(
1885 TreeSynchronizer::SynchronizeTrees(pending_tree_
->root_layer(),
1886 active_tree_
->DetachLayerTree(),
1887 active_tree_
.get()));
1889 TreeSynchronizer::PushProperties(pending_tree_
->root_layer(),
1890 active_tree_
->root_layer());
1891 pending_tree_
->PushPropertiesTo(active_tree_
.get());
1893 // Now that we've synced everything from the pending tree to the active
1894 // tree, rename the pending tree the recycle tree so we can reuse it on the
1896 DCHECK(!recycle_tree_
);
1897 pending_tree_
.swap(recycle_tree_
);
1899 UpdateViewportContainerSizes();
1901 // If we commit to the active tree directly, this is already done during
1903 ActivateAnimations();
1905 active_tree_
->ProcessUIResourceRequestQueue();
1908 // bounds_delta isn't a pushed property, so the newly-pushed property tree
1909 // won't already account for current bounds_delta values.
1910 active_tree_
->UpdatePropertyTreesForBoundsDelta();
1911 active_tree_
->DidBecomeActive();
1912 client_
->RenewTreePriority();
1913 // If we have any picture layers, then by activating we also modified tile
1915 if (!active_tree_
->picture_layers().empty())
1916 DidModifyTilePriorities();
1918 client_
->OnCanDrawStateChanged(CanDraw());
1919 client_
->DidActivateSyncTree();
1920 if (!tree_activation_callback_
.is_null())
1921 tree_activation_callback_
.Run();
1923 scoped_ptr
<PendingPageScaleAnimation
> pending_page_scale_animation
=
1924 active_tree_
->TakePendingPageScaleAnimation();
1925 if (pending_page_scale_animation
) {
1926 StartPageScaleAnimation(
1927 pending_page_scale_animation
->target_offset
,
1928 pending_page_scale_animation
->use_anchor
,
1929 pending_page_scale_animation
->scale
,
1930 pending_page_scale_animation
->duration
);
1932 // Activation can change the root scroll offset, so inform the delegate.
1933 NotifyRootLayerScrollOffsetDelegate();
1936 void LayerTreeHostImpl::SetVisible(bool visible
) {
1937 DCHECK(proxy_
->IsImplThread());
1939 if (visible_
== visible
)
1942 DidVisibilityChange(this, visible_
);
1943 UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy());
1945 // If we just became visible, we have to ensure that we draw high res tiles,
1946 // to prevent checkerboard/low res flashes.
1948 SetRequiresHighResToDraw();
1950 EvictAllUIResources();
1952 // Call PrepareTiles to evict tiles when we become invisible.
1959 renderer_
->SetVisible(visible
);
1962 void LayerTreeHostImpl::SetNeedsAnimate() {
1963 NotifySwapPromiseMonitorsOfSetNeedsRedraw();
1964 client_
->SetNeedsAnimateOnImplThread();
1967 void LayerTreeHostImpl::SetNeedsRedraw() {
1968 NotifySwapPromiseMonitorsOfSetNeedsRedraw();
1969 client_
->SetNeedsRedrawOnImplThread();
1972 ManagedMemoryPolicy
LayerTreeHostImpl::ActualManagedMemoryPolicy() const {
1973 ManagedMemoryPolicy actual
= cached_managed_memory_policy_
;
1974 if (debug_state_
.rasterize_only_visible_content
) {
1975 actual
.priority_cutoff_when_visible
=
1976 gpu::MemoryAllocation::CUTOFF_ALLOW_REQUIRED_ONLY
;
1977 } else if (use_gpu_rasterization()) {
1978 actual
.priority_cutoff_when_visible
=
1979 gpu::MemoryAllocation::CUTOFF_ALLOW_NICE_TO_HAVE
;
1984 size_t LayerTreeHostImpl::memory_allocation_limit_bytes() const {
1985 return ActualManagedMemoryPolicy().bytes_limit_when_visible
;
1988 void LayerTreeHostImpl::ReleaseTreeResources() {
1989 active_tree_
->ReleaseResources();
1991 pending_tree_
->ReleaseResources();
1993 recycle_tree_
->ReleaseResources();
1995 EvictAllUIResources();
1998 void LayerTreeHostImpl::RecreateTreeResources() {
1999 active_tree_
->RecreateResources();
2001 pending_tree_
->RecreateResources();
2003 recycle_tree_
->RecreateResources();
2006 void LayerTreeHostImpl::CreateAndSetRenderer() {
2008 DCHECK(output_surface_
);
2009 DCHECK(resource_provider_
);
2011 if (output_surface_
->capabilities().delegated_rendering
) {
2012 renderer_
= DelegatingRenderer::Create(this, &settings_
.renderer_settings
,
2013 output_surface_
.get(),
2014 resource_provider_
.get());
2015 } else if (output_surface_
->context_provider()) {
2016 renderer_
= GLRenderer::Create(
2017 this, &settings_
.renderer_settings
, output_surface_
.get(),
2018 resource_provider_
.get(), texture_mailbox_deleter_
.get(),
2019 settings_
.renderer_settings
.highp_threshold_min
);
2020 } else if (output_surface_
->software_device()) {
2021 renderer_
= SoftwareRenderer::Create(this, &settings_
.renderer_settings
,
2022 output_surface_
.get(),
2023 resource_provider_
.get());
2027 renderer_
->SetVisible(visible_
);
2028 SetFullRootLayerDamage();
2030 // See note in LayerTreeImpl::UpdateDrawProperties. Renderer needs to be
2031 // initialized to get max texture size. Also, after releasing resources,
2032 // trees need another update to generate new ones.
2033 active_tree_
->set_needs_update_draw_properties();
2035 pending_tree_
->set_needs_update_draw_properties();
2036 client_
->UpdateRendererCapabilitiesOnImplThread();
2039 void LayerTreeHostImpl::CreateTileManagerResources() {
2040 CreateResourceAndTileTaskWorkerPool(&tile_task_worker_pool_
, &resource_pool_
);
2041 // TODO(vmpstr): Initialize tile task limit at ctor time.
2042 tile_manager_
->SetResources(
2043 resource_pool_
.get(), tile_task_worker_pool_
->AsTileTaskRunner(),
2044 is_synchronous_single_threaded_
? std::numeric_limits
<size_t>::max()
2045 : settings_
.scheduled_raster_task_limit
);
2046 UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy());
2049 void LayerTreeHostImpl::CreateResourceAndTileTaskWorkerPool(
2050 scoped_ptr
<TileTaskWorkerPool
>* tile_task_worker_pool
,
2051 scoped_ptr
<ResourcePool
>* resource_pool
) {
2052 DCHECK(GetTaskRunner());
2053 // TODO(vmpstr): Make this a DCHECK (or remove) when crbug.com/419086 is
2055 CHECK(resource_provider_
);
2057 // Pass the single-threaded synchronous task graph runner to the worker pool
2058 // if we're in synchronous single-threaded mode.
2059 TaskGraphRunner
* task_graph_runner
= task_graph_runner_
;
2060 if (is_synchronous_single_threaded_
) {
2061 DCHECK(!single_thread_synchronous_task_graph_runner_
);
2062 single_thread_synchronous_task_graph_runner_
.reset(new TaskGraphRunner
);
2063 task_graph_runner
= single_thread_synchronous_task_graph_runner_
.get();
2066 ContextProvider
* context_provider
= output_surface_
->context_provider();
2067 if (!context_provider
) {
2068 *resource_pool
= ResourcePool::Create(resource_provider_
.get(),
2069 GetTaskRunner(), GL_TEXTURE_2D
);
2071 *tile_task_worker_pool
= BitmapTileTaskWorkerPool::Create(
2072 GetTaskRunner(), task_graph_runner
, resource_provider_
.get());
2076 if (use_gpu_rasterization_
) {
2077 DCHECK(resource_provider_
->output_surface()->worker_context_provider());
2079 *resource_pool
= ResourcePool::Create(resource_provider_
.get(),
2080 GetTaskRunner(), GL_TEXTURE_2D
);
2082 int msaa_sample_count
= use_msaa_
? RequestedMSAASampleCount() : 0;
2084 *tile_task_worker_pool
= GpuTileTaskWorkerPool::Create(
2085 GetTaskRunner(), task_graph_runner
, context_provider
,
2086 resource_provider_
.get(), settings_
.use_distance_field_text
,
2091 DCHECK(GetRendererCapabilities().using_image
);
2093 bool use_zero_copy
= settings_
.use_zero_copy
;
2094 // TODO(reveman): Remove this when mojo supports worker contexts.
2096 if (!resource_provider_
->output_surface()->worker_context_provider()) {
2098 << "Forcing zero-copy tile initialization as worker context is missing";
2099 use_zero_copy
= true;
2102 if (use_zero_copy
) {
2104 ResourcePool::Create(resource_provider_
.get(), GetTaskRunner());
2106 *tile_task_worker_pool
= ZeroCopyTileTaskWorkerPool::Create(
2107 GetTaskRunner(), task_graph_runner
, resource_provider_
.get());
2111 *resource_pool
= ResourcePool::Create(resource_provider_
.get(),
2112 GetTaskRunner(), GL_TEXTURE_2D
);
2114 int max_copy_texture_chromium_size
= context_provider
->ContextCapabilities()
2115 .gpu
.max_copy_texture_chromium_size
;
2117 *tile_task_worker_pool
= OneCopyTileTaskWorkerPool::Create(
2118 GetTaskRunner(), task_graph_runner
, context_provider
,
2119 resource_provider_
.get(), max_copy_texture_chromium_size
,
2120 settings_
.use_persistent_map_for_gpu_memory_buffers
,
2121 settings_
.max_staging_buffer_usage_in_bytes
);
2124 void LayerTreeHostImpl::RecordMainFrameTiming(
2125 const BeginFrameArgs
& start_of_main_frame_args
,
2126 const BeginFrameArgs
& expected_next_main_frame_args
) {
2127 std::vector
<int64_t> request_ids
;
2128 active_tree_
->GatherFrameTimingRequestIds(&request_ids
);
2129 if (request_ids
.empty())
2132 base::TimeTicks start_time
= start_of_main_frame_args
.frame_time
;
2133 base::TimeTicks end_time
= expected_next_main_frame_args
.frame_time
;
2134 frame_timing_tracker_
->SaveMainFrameTimeStamps(
2135 request_ids
, start_time
, end_time
, active_tree_
->source_frame_number());
2138 void LayerTreeHostImpl::PostFrameTimingEvents(
2139 scoped_ptr
<FrameTimingTracker::CompositeTimingSet
> composite_events
,
2140 scoped_ptr
<FrameTimingTracker::MainFrameTimingSet
> main_frame_events
) {
2141 client_
->PostFrameTimingEventsOnImplThread(composite_events
.Pass(),
2142 main_frame_events
.Pass());
2145 void LayerTreeHostImpl::CleanUpTileManager() {
2146 tile_manager_
->FinishTasksAndCleanUp();
2147 resource_pool_
= nullptr;
2148 tile_task_worker_pool_
= nullptr;
2149 single_thread_synchronous_task_graph_runner_
= nullptr;
2152 scoped_ptr
<OutputSurface
> LayerTreeHostImpl::ReleaseOutputSurface() {
2153 // Since we will create a new resource provider, we cannot continue to use
2154 // the old resources (i.e. render_surfaces and texture IDs). Clear them
2155 // before we destroy the old resource provider.
2156 ReleaseTreeResources();
2158 // Note: order is important here.
2159 renderer_
= nullptr;
2160 CleanUpTileManager();
2161 resource_provider_
= nullptr;
2163 return output_surface_
.Pass();
2166 bool LayerTreeHostImpl::InitializeRenderer(
2167 scoped_ptr
<OutputSurface
> output_surface
) {
2168 TRACE_EVENT0("cc", "LayerTreeHostImpl::InitializeRenderer");
2170 ReleaseOutputSurface();
2171 if (!output_surface
->BindToClient(this)) {
2172 // Avoid recreating tree resources because we might not have enough
2173 // information to do this yet (eg. we don't have a TileManager at this
2178 output_surface_
= output_surface
.Pass();
2179 resource_provider_
= ResourceProvider::Create(
2180 output_surface_
.get(), shared_bitmap_manager_
, gpu_memory_buffer_manager_
,
2181 proxy_
->blocking_main_thread_task_runner(),
2182 settings_
.renderer_settings
.highp_threshold_min
,
2183 settings_
.renderer_settings
.use_rgba_4444_textures
,
2184 settings_
.renderer_settings
.texture_id_allocation_chunk_size
,
2185 settings_
.use_image_texture_targets
);
2187 CreateAndSetRenderer();
2189 // Since the new renderer may be capable of MSAA, update status here.
2190 UpdateGpuRasterizationStatus();
2192 CreateTileManagerResources();
2193 RecreateTreeResources();
2195 // Initialize vsync parameters to sane values.
2196 const base::TimeDelta display_refresh_interval
=
2197 base::TimeDelta::FromMicroseconds(
2198 base::Time::kMicrosecondsPerSecond
/
2199 settings_
.renderer_settings
.refresh_rate
);
2200 CommitVSyncParameters(base::TimeTicks(), display_refresh_interval
);
2202 // TODO(brianderson): Don't use a hard-coded parent draw time.
2203 base::TimeDelta parent_draw_time
=
2204 (!settings_
.use_external_begin_frame_source
&&
2205 output_surface_
->capabilities().adjust_deadline_for_parent
)
2206 ? BeginFrameArgs::DefaultEstimatedParentDrawTime()
2207 : base::TimeDelta();
2208 client_
->SetEstimatedParentDrawTime(parent_draw_time
);
2210 int max_frames_pending
= output_surface_
->capabilities().max_frames_pending
;
2211 if (max_frames_pending
<= 0)
2212 max_frames_pending
= OutputSurface::DEFAULT_MAX_FRAMES_PENDING
;
2213 client_
->SetMaxSwapsPendingOnImplThread(max_frames_pending
);
2214 client_
->OnCanDrawStateChanged(CanDraw());
2216 // There will not be anything to draw here, so set high res
2217 // to avoid checkerboards, typically when we are recovering
2218 // from lost context.
2219 SetRequiresHighResToDraw();
2224 void LayerTreeHostImpl::CommitVSyncParameters(base::TimeTicks timebase
,
2225 base::TimeDelta interval
) {
2226 client_
->CommitVSyncParameters(timebase
, interval
);
2229 void LayerTreeHostImpl::SetViewportSize(const gfx::Size
& device_viewport_size
) {
2230 if (device_viewport_size
== device_viewport_size_
)
2232 TRACE_EVENT_INSTANT2("cc", "LayerTreeHostImpl::SetViewportSize",
2233 TRACE_EVENT_SCOPE_THREAD
, "width",
2234 device_viewport_size
.width(), "height",
2235 device_viewport_size
.height());
2238 active_tree_
->SetViewportSizeInvalid();
2240 device_viewport_size_
= device_viewport_size
;
2242 UpdateViewportContainerSizes();
2243 client_
->OnCanDrawStateChanged(CanDraw());
2244 SetFullRootLayerDamage();
2245 active_tree_
->set_needs_update_draw_properties();
2246 active_tree_
->property_trees()->clip_tree
.SetViewportClip(
2247 gfx::RectF(device_viewport_size
));
2250 void LayerTreeHostImpl::SetDeviceScaleFactor(float device_scale_factor
) {
2251 if (device_scale_factor
== device_scale_factor_
)
2253 device_scale_factor_
= device_scale_factor
;
2255 SetFullRootLayerDamage();
2258 const gfx::Rect
LayerTreeHostImpl::ViewportRectForTilePriority() const {
2259 if (viewport_rect_for_tile_priority_
.IsEmpty())
2260 return DeviceViewport();
2262 return viewport_rect_for_tile_priority_
;
2265 gfx::Size
LayerTreeHostImpl::DrawViewportSize() const {
2266 return DeviceViewport().size();
2269 gfx::Rect
LayerTreeHostImpl::DeviceViewport() const {
2270 if (external_viewport_
.IsEmpty())
2271 return gfx::Rect(device_viewport_size_
);
2273 return external_viewport_
;
2276 gfx::Rect
LayerTreeHostImpl::DeviceClip() const {
2277 if (external_clip_
.IsEmpty())
2278 return DeviceViewport();
2280 return external_clip_
;
2283 const gfx::Transform
& LayerTreeHostImpl::DrawTransform() const {
2284 return external_transform_
;
2287 void LayerTreeHostImpl::DidChangeTopControlsPosition() {
2288 UpdateViewportContainerSizes();
2291 active_tree_
->set_needs_update_draw_properties();
2292 SetFullRootLayerDamage();
2295 float LayerTreeHostImpl::TopControlsHeight() const {
2296 return active_tree_
->top_controls_height();
2299 void LayerTreeHostImpl::SetCurrentTopControlsShownRatio(float ratio
) {
2300 if (active_tree_
->SetCurrentTopControlsShownRatio(ratio
))
2301 DidChangeTopControlsPosition();
2304 float LayerTreeHostImpl::CurrentTopControlsShownRatio() const {
2305 return active_tree_
->CurrentTopControlsShownRatio();
2308 void LayerTreeHostImpl::BindToClient(InputHandlerClient
* client
) {
2309 DCHECK(input_handler_client_
== NULL
);
2310 input_handler_client_
= client
;
2313 LayerImpl
* LayerTreeHostImpl::FindScrollLayerForDeviceViewportPoint(
2314 const gfx::PointF
& device_viewport_point
,
2315 InputHandler::ScrollInputType type
,
2316 LayerImpl
* layer_impl
,
2317 bool* scroll_on_main_thread
,
2318 bool* optional_has_ancestor_scroll_handler
) const {
2319 DCHECK(scroll_on_main_thread
);
2321 ScrollBlocksOn block_mode
= EffectiveScrollBlocksOn(layer_impl
);
2323 // Walk up the hierarchy and look for a scrollable layer.
2324 LayerImpl
* potentially_scrolling_layer_impl
= NULL
;
2325 for (; layer_impl
; layer_impl
= NextLayerInScrollOrder(layer_impl
)) {
2326 // The content layer can also block attempts to scroll outside the main
2328 ScrollStatus status
=
2329 layer_impl
->TryScroll(device_viewport_point
, type
, block_mode
);
2330 if (status
== SCROLL_ON_MAIN_THREAD
) {
2331 *scroll_on_main_thread
= true;
2335 LayerImpl
* scroll_layer_impl
= FindScrollLayerForContentLayer(layer_impl
);
2336 if (!scroll_layer_impl
)
2340 scroll_layer_impl
->TryScroll(device_viewport_point
, type
, block_mode
);
2341 // If any layer wants to divert the scroll event to the main thread, abort.
2342 if (status
== SCROLL_ON_MAIN_THREAD
) {
2343 *scroll_on_main_thread
= true;
2347 if (optional_has_ancestor_scroll_handler
&&
2348 scroll_layer_impl
->have_scroll_event_handlers())
2349 *optional_has_ancestor_scroll_handler
= true;
2351 if (status
== SCROLL_STARTED
&& !potentially_scrolling_layer_impl
)
2352 potentially_scrolling_layer_impl
= scroll_layer_impl
;
2355 // Falling back to the root scroll layer ensures generation of root overscroll
2356 // notifications while preventing scroll updates from being unintentionally
2357 // forwarded to the main thread.
2358 if (!potentially_scrolling_layer_impl
)
2359 potentially_scrolling_layer_impl
= OuterViewportScrollLayer()
2360 ? OuterViewportScrollLayer()
2361 : InnerViewportScrollLayer();
2363 return potentially_scrolling_layer_impl
;
2366 // Similar to LayerImpl::HasAncestor, but walks up the scroll parents.
2367 static bool HasScrollAncestor(LayerImpl
* child
, LayerImpl
* scroll_ancestor
) {
2368 DCHECK(scroll_ancestor
);
2369 for (LayerImpl
* ancestor
= child
; ancestor
;
2370 ancestor
= NextLayerInScrollOrder(ancestor
)) {
2371 if (ancestor
->scrollable())
2372 return ancestor
== scroll_ancestor
;
2377 InputHandler::ScrollStatus
LayerTreeHostImpl::ScrollBeginImpl(
2378 LayerImpl
* scrolling_layer_impl
,
2379 InputHandler::ScrollInputType type
) {
2380 if (!scrolling_layer_impl
)
2381 return SCROLL_IGNORED
;
2383 top_controls_manager_
->ScrollBegin();
2385 active_tree_
->SetCurrentlyScrollingLayer(scrolling_layer_impl
);
2386 should_bubble_scrolls_
= (type
!= NON_BUBBLING_GESTURE
);
2387 wheel_scrolling_
= (type
== WHEEL
);
2388 client_
->RenewTreePriority();
2389 UMA_HISTOGRAM_BOOLEAN("TryScroll.SlowScroll", false);
2390 return SCROLL_STARTED
;
2393 InputHandler::ScrollStatus
LayerTreeHostImpl::RootScrollBegin(
2394 InputHandler::ScrollInputType type
) {
2395 TRACE_EVENT0("cc", "LayerTreeHostImpl::RootScrollBegin");
2397 DCHECK(!CurrentlyScrollingLayer());
2398 ClearCurrentlyScrollingLayer();
2400 return ScrollBeginImpl(InnerViewportScrollLayer(), type
);
2403 InputHandler::ScrollStatus
LayerTreeHostImpl::ScrollBegin(
2404 const gfx::Point
& viewport_point
,
2405 InputHandler::ScrollInputType type
) {
2406 TRACE_EVENT0("cc", "LayerTreeHostImpl::ScrollBegin");
2408 DCHECK(!CurrentlyScrollingLayer());
2409 ClearCurrentlyScrollingLayer();
2411 gfx::PointF device_viewport_point
=
2412 gfx::ScalePoint(viewport_point
, device_scale_factor_
);
2413 LayerImpl
* layer_impl
=
2414 active_tree_
->FindLayerThatIsHitByPoint(device_viewport_point
);
2417 LayerImpl
* scroll_layer_impl
=
2418 active_tree_
->FindFirstScrollingLayerThatIsHitByPoint(
2419 device_viewport_point
);
2420 if (scroll_layer_impl
&& !HasScrollAncestor(layer_impl
, scroll_layer_impl
))
2421 return SCROLL_UNKNOWN
;
2424 bool scroll_on_main_thread
= false;
2425 LayerImpl
* scrolling_layer_impl
= FindScrollLayerForDeviceViewportPoint(
2426 device_viewport_point
, type
, layer_impl
, &scroll_on_main_thread
,
2427 &scroll_affects_scroll_handler_
);
2429 if (scroll_on_main_thread
) {
2430 UMA_HISTOGRAM_BOOLEAN("TryScroll.SlowScroll", true);
2431 return SCROLL_ON_MAIN_THREAD
;
2434 return ScrollBeginImpl(scrolling_layer_impl
, type
);
2437 InputHandler::ScrollStatus
LayerTreeHostImpl::ScrollAnimated(
2438 const gfx::Point
& viewport_point
,
2439 const gfx::Vector2dF
& scroll_delta
) {
2440 if (LayerImpl
* layer_impl
= CurrentlyScrollingLayer()) {
2441 return ScrollAnimationUpdateTarget(layer_impl
, scroll_delta
)
2445 // ScrollAnimated is only used for wheel scrolls. We use the same bubbling
2446 // behavior as ScrollBy to determine which layer to animate, but we do not
2447 // do the Android-specific things in ScrollBy like showing top controls.
2448 InputHandler::ScrollStatus scroll_status
= ScrollBegin(viewport_point
, WHEEL
);
2449 if (scroll_status
== SCROLL_STARTED
) {
2450 gfx::Vector2dF pending_delta
= scroll_delta
;
2451 for (LayerImpl
* layer_impl
= CurrentlyScrollingLayer(); layer_impl
;
2452 layer_impl
= layer_impl
->parent()) {
2453 if (!layer_impl
->scrollable())
2456 gfx::ScrollOffset current_offset
= layer_impl
->CurrentScrollOffset();
2457 gfx::ScrollOffset target_offset
=
2458 ScrollOffsetWithDelta(current_offset
, pending_delta
);
2459 target_offset
.SetToMax(gfx::ScrollOffset());
2460 target_offset
.SetToMin(layer_impl
->MaxScrollOffset());
2461 gfx::Vector2dF actual_delta
= target_offset
.DeltaFrom(current_offset
);
2463 const float kEpsilon
= 0.1f
;
2464 bool can_layer_scroll
= (std::abs(actual_delta
.x()) > kEpsilon
||
2465 std::abs(actual_delta
.y()) > kEpsilon
);
2467 if (!can_layer_scroll
) {
2468 layer_impl
->ScrollBy(actual_delta
);
2469 pending_delta
-= actual_delta
;
2473 active_tree_
->SetCurrentlyScrollingLayer(layer_impl
);
2475 ScrollAnimationCreate(layer_impl
, target_offset
, current_offset
);
2478 return SCROLL_STARTED
;
2482 return scroll_status
;
2485 gfx::Vector2dF
LayerTreeHostImpl::ScrollLayerWithViewportSpaceDelta(
2486 LayerImpl
* layer_impl
,
2487 const gfx::PointF
& viewport_point
,
2488 const gfx::Vector2dF
& viewport_delta
) {
2489 // Layers with non-invertible screen space transforms should not have passed
2490 // the scroll hit test in the first place.
2491 DCHECK(layer_impl
->screen_space_transform().IsInvertible());
2492 gfx::Transform
inverse_screen_space_transform(
2493 gfx::Transform::kSkipInitialization
);
2494 bool did_invert
= layer_impl
->screen_space_transform().GetInverse(
2495 &inverse_screen_space_transform
);
2496 // TODO(shawnsingh): With the advent of impl-side scrolling for non-root
2497 // layers, we may need to explicitly handle uninvertible transforms here.
2500 float scale_from_viewport_to_screen_space
= device_scale_factor_
;
2501 gfx::PointF screen_space_point
=
2502 gfx::ScalePoint(viewport_point
, scale_from_viewport_to_screen_space
);
2504 gfx::Vector2dF screen_space_delta
= viewport_delta
;
2505 screen_space_delta
.Scale(scale_from_viewport_to_screen_space
);
2507 // First project the scroll start and end points to local layer space to find
2508 // the scroll delta in layer coordinates.
2509 bool start_clipped
, end_clipped
;
2510 gfx::PointF screen_space_end_point
= screen_space_point
+ screen_space_delta
;
2511 gfx::PointF local_start_point
=
2512 MathUtil::ProjectPoint(inverse_screen_space_transform
,
2515 gfx::PointF local_end_point
=
2516 MathUtil::ProjectPoint(inverse_screen_space_transform
,
2517 screen_space_end_point
,
2520 // In general scroll point coordinates should not get clipped.
2521 DCHECK(!start_clipped
);
2522 DCHECK(!end_clipped
);
2523 if (start_clipped
|| end_clipped
)
2524 return gfx::Vector2dF();
2526 // Apply the scroll delta.
2527 gfx::ScrollOffset previous_offset
= layer_impl
->CurrentScrollOffset();
2528 layer_impl
->ScrollBy(local_end_point
- local_start_point
);
2529 gfx::ScrollOffset scrolled
=
2530 layer_impl
->CurrentScrollOffset() - previous_offset
;
2532 // Get the end point in the layer's content space so we can apply its
2533 // ScreenSpaceTransform.
2534 gfx::PointF actual_local_end_point
=
2535 local_start_point
+ gfx::Vector2dF(scrolled
.x(), scrolled
.y());
2537 // Calculate the applied scroll delta in viewport space coordinates.
2538 gfx::PointF actual_screen_space_end_point
=
2539 MathUtil::MapPoint(layer_impl
->screen_space_transform(),
2540 actual_local_end_point
, &end_clipped
);
2541 DCHECK(!end_clipped
);
2543 return gfx::Vector2dF();
2544 gfx::PointF actual_viewport_end_point
=
2545 gfx::ScalePoint(actual_screen_space_end_point
,
2546 1.f
/ scale_from_viewport_to_screen_space
);
2547 return actual_viewport_end_point
- viewport_point
;
2550 static gfx::Vector2dF
ScrollLayerWithLocalDelta(
2551 LayerImpl
* layer_impl
,
2552 const gfx::Vector2dF
& local_delta
,
2553 float page_scale_factor
) {
2554 gfx::ScrollOffset previous_offset
= layer_impl
->CurrentScrollOffset();
2555 gfx::Vector2dF delta
= local_delta
;
2556 delta
.Scale(1.f
/ page_scale_factor
);
2557 layer_impl
->ScrollBy(delta
);
2558 gfx::ScrollOffset scrolled
=
2559 layer_impl
->CurrentScrollOffset() - previous_offset
;
2560 gfx::Vector2dF
consumed_scroll(scrolled
.x(), scrolled
.y());
2561 consumed_scroll
.Scale(page_scale_factor
);
2563 return consumed_scroll
;
2566 gfx::Vector2dF
LayerTreeHostImpl::ScrollLayer(LayerImpl
* layer_impl
,
2567 const gfx::Vector2dF
& delta
,
2568 const gfx::Point
& viewport_point
,
2569 bool is_direct_manipulation
) {
2570 // Events representing direct manipulation of the screen (such as gesture
2571 // events) need to be transformed from viewport coordinates to local layer
2572 // coordinates so that the scrolling contents exactly follow the user's
2573 // finger. In contrast, events not representing direct manipulation of the
2574 // screen (such as wheel events) represent a fixed amount of scrolling so we
2575 // can just apply them directly, but the page scale factor is applied to the
2577 if (is_direct_manipulation
)
2578 return ScrollLayerWithViewportSpaceDelta(layer_impl
, viewport_point
, delta
);
2579 float scale_factor
= active_tree()->current_page_scale_factor();
2580 return ScrollLayerWithLocalDelta(layer_impl
, delta
, scale_factor
);
2583 void LayerTreeHostImpl::ApplyScroll(LayerImpl
* layer
,
2584 ScrollState
* scroll_state
) {
2585 DCHECK(scroll_state
);
2586 gfx::Point
viewport_point(scroll_state
->start_position_x(),
2587 scroll_state
->start_position_y());
2588 const gfx::Vector2dF
delta(scroll_state
->delta_x(), scroll_state
->delta_y());
2589 gfx::Vector2dF applied_delta
;
2590 // TODO(tdresser): Use a more rational epsilon. See crbug.com/510550 for
2592 const float kEpsilon
= 0.1f
;
2594 if (layer
== InnerViewportScrollLayer()) {
2595 bool affect_top_controls
= !wheel_scrolling_
;
2596 Viewport::ScrollResult result
= viewport()->ScrollBy(
2597 delta
, viewport_point
, scroll_state
->is_direct_manipulation(),
2598 affect_top_controls
);
2599 applied_delta
= result
.consumed_delta
;
2600 scroll_state
->set_caused_scroll(
2601 std::abs(result
.content_scrolled_delta
.x()) > kEpsilon
,
2602 std::abs(result
.content_scrolled_delta
.y()) > kEpsilon
);
2603 scroll_state
->ConsumeDelta(applied_delta
.x(), applied_delta
.y());
2605 applied_delta
= ScrollLayer(layer
, delta
, viewport_point
,
2606 scroll_state
->is_direct_manipulation());
2609 // If the layer wasn't able to move, try the next one in the hierarchy.
2610 bool scrolled
= std::abs(applied_delta
.x()) > kEpsilon
;
2611 scrolled
= scrolled
|| std::abs(applied_delta
.y()) > kEpsilon
;
2613 if (scrolled
&& layer
!= InnerViewportScrollLayer()) {
2614 // If the applied delta is within 45 degrees of the input
2615 // delta, bail out to make it easier to scroll just one layer
2616 // in one direction without affecting any of its parents.
2617 float angle_threshold
= 45;
2618 if (MathUtil::SmallestAngleBetweenVectors(applied_delta
, delta
) <
2620 applied_delta
= delta
;
2622 // Allow further movement only on an axis perpendicular to the direction
2623 // in which the layer moved.
2624 applied_delta
= MathUtil::ProjectVector(delta
, applied_delta
);
2626 scroll_state
->set_caused_scroll(std::abs(applied_delta
.x()) > kEpsilon
,
2627 std::abs(applied_delta
.y()) > kEpsilon
);
2628 scroll_state
->ConsumeDelta(applied_delta
.x(), applied_delta
.y());
2633 // When scrolls are allowed to bubble, it's important that the original
2634 // scrolling layer be preserved. This ensures that, after a scroll
2635 // bubbles, the user can reverse scroll directions and immediately resume
2636 // scrolling the original layer that scrolled.
2637 if (!scroll_state
->should_propagate())
2638 scroll_state
->set_current_native_scrolling_layer(layer
);
2641 InputHandlerScrollResult
LayerTreeHostImpl::ScrollBy(
2642 const gfx::Point
& viewport_point
,
2643 const gfx::Vector2dF
& scroll_delta
) {
2644 TRACE_EVENT0("cc", "LayerTreeHostImpl::ScrollBy");
2645 if (!CurrentlyScrollingLayer())
2646 return InputHandlerScrollResult();
2648 float initial_top_controls_offset
=
2649 top_controls_manager_
->ControlsTopOffset();
2650 ScrollState
scroll_state(
2651 scroll_delta
.x(), scroll_delta
.y(), viewport_point
.x(),
2652 viewport_point
.y(), should_bubble_scrolls_
/* should_propagate */,
2653 did_lock_scrolling_layer_
/* delta_consumed_for_scroll_sequence */,
2654 !wheel_scrolling_
/* is_direct_manipulation */);
2655 scroll_state
.set_current_native_scrolling_layer(CurrentlyScrollingLayer());
2657 std::list
<LayerImpl
*> current_scroll_chain
;
2658 for (LayerImpl
* layer_impl
= CurrentlyScrollingLayer(); layer_impl
;
2659 layer_impl
= NextLayerInScrollOrder(layer_impl
)) {
2660 // Skip the outer viewport scroll layer so that we try to scroll the
2661 // viewport only once. i.e. The inner viewport layer represents the
2663 if (!layer_impl
->scrollable() || layer_impl
== OuterViewportScrollLayer())
2665 current_scroll_chain
.push_front(layer_impl
);
2667 scroll_state
.set_scroll_chain(current_scroll_chain
);
2668 scroll_state
.DistributeToScrollChainDescendant();
2670 active_tree_
->SetCurrentlyScrollingLayer(
2671 scroll_state
.current_native_scrolling_layer());
2672 did_lock_scrolling_layer_
= scroll_state
.delta_consumed_for_scroll_sequence();
2674 bool did_scroll_x
= scroll_state
.caused_scroll_x();
2675 bool did_scroll_y
= scroll_state
.caused_scroll_y();
2676 bool did_scroll_content
= did_scroll_x
|| did_scroll_y
;
2677 if (did_scroll_content
) {
2678 // If we are scrolling with an active scroll handler, forward latency
2679 // tracking information to the main thread so the delay introduced by the
2680 // handler is accounted for.
2681 if (scroll_affects_scroll_handler())
2682 NotifySwapPromiseMonitorsOfForwardingToMainThread();
2683 client_
->SetNeedsCommitOnImplThread();
2685 client_
->RenewTreePriority();
2688 // Scrolling along an axis resets accumulated root overscroll for that axis.
2690 accumulated_root_overscroll_
.set_x(0);
2692 accumulated_root_overscroll_
.set_y(0);
2693 gfx::Vector2dF
unused_root_delta(scroll_state
.delta_x(),
2694 scroll_state
.delta_y());
2696 // When inner viewport is unscrollable, disable overscrolls.
2697 if (InnerViewportScrollLayer()) {
2698 if (!InnerViewportScrollLayer()->user_scrollable_horizontal())
2699 unused_root_delta
.set_x(0);
2700 if (!InnerViewportScrollLayer()->user_scrollable_vertical())
2701 unused_root_delta
.set_y(0);
2704 accumulated_root_overscroll_
+= unused_root_delta
;
2706 bool did_scroll_top_controls
=
2707 initial_top_controls_offset
!= top_controls_manager_
->ControlsTopOffset();
2709 InputHandlerScrollResult scroll_result
;
2710 scroll_result
.did_scroll
= did_scroll_content
|| did_scroll_top_controls
;
2711 scroll_result
.did_overscroll_root
= !unused_root_delta
.IsZero();
2712 scroll_result
.accumulated_root_overscroll
= accumulated_root_overscroll_
;
2713 scroll_result
.unused_scroll_delta
= unused_root_delta
;
2715 // Scrolling can change the root scroll offset, so inform the delegate.
2716 NotifyRootLayerScrollOffsetDelegate();
2718 return scroll_result
;
2721 // This implements scrolling by page as described here:
2722 // http://msdn.microsoft.com/en-us/library/windows/desktop/ms645601(v=vs.85).aspx#_win32_The_Mouse_Wheel
2723 // for events with WHEEL_PAGESCROLL set.
2724 bool LayerTreeHostImpl::ScrollVerticallyByPage(const gfx::Point
& viewport_point
,
2725 ScrollDirection direction
) {
2726 DCHECK(wheel_scrolling_
);
2728 for (LayerImpl
* layer_impl
= CurrentlyScrollingLayer();
2730 layer_impl
= layer_impl
->parent()) {
2731 if (!layer_impl
->scrollable())
2734 if (!layer_impl
->HasScrollbar(VERTICAL
))
2737 float height
= layer_impl
->clip_height();
2739 // These magical values match WebKit and are designed to scroll nearly the
2740 // entire visible content height but leave a bit of overlap.
2741 float page
= std::max(height
* 0.875f
, 1.f
);
2742 if (direction
== SCROLL_BACKWARD
)
2745 gfx::Vector2dF delta
= gfx::Vector2dF(0.f
, page
);
2747 gfx::Vector2dF applied_delta
=
2748 ScrollLayerWithLocalDelta(layer_impl
, delta
, 1.f
);
2750 if (!applied_delta
.IsZero()) {
2751 client_
->SetNeedsCommitOnImplThread();
2753 client_
->RenewTreePriority();
2757 active_tree_
->SetCurrentlyScrollingLayer(layer_impl
);
2763 void LayerTreeHostImpl::SetRootLayerScrollOffsetDelegate(
2764 LayerScrollOffsetDelegate
* root_layer_scroll_offset_delegate
) {
2765 root_layer_scroll_offset_delegate_
= root_layer_scroll_offset_delegate
;
2766 // When first set, clobber the delegate's scroll offset with compositor's.
2767 NotifyRootLayerScrollOffsetDelegate();
2770 void LayerTreeHostImpl::OnRootLayerDelegatedScrollOffsetChanged(
2771 const gfx::ScrollOffset
& root_offset
) {
2772 active_tree_
->DistributeRootScrollOffset(root_offset
);
2773 client_
->SetNeedsCommitOnImplThread();
2774 // After applying the delegate's scroll offset, tell it what we ended up with.
2775 DCHECK(root_layer_scroll_offset_delegate_
);
2776 NotifyRootLayerScrollOffsetDelegate();
2777 // No need to SetNeedsRedraw, this is for WebView and every frame has redraw
2778 // requested by the WebView embedder already.
2781 void LayerTreeHostImpl::ClearCurrentlyScrollingLayer() {
2782 active_tree_
->ClearCurrentlyScrollingLayer();
2783 did_lock_scrolling_layer_
= false;
2784 scroll_affects_scroll_handler_
= false;
2785 accumulated_root_overscroll_
= gfx::Vector2dF();
2788 void LayerTreeHostImpl::ScrollEnd() {
2789 top_controls_manager_
->ScrollEnd();
2790 ClearCurrentlyScrollingLayer();
2793 InputHandler::ScrollStatus
LayerTreeHostImpl::FlingScrollBegin() {
2794 if (!CurrentlyScrollingLayer())
2795 return SCROLL_IGNORED
;
2797 bool currently_scrolling_viewport
=
2798 CurrentlyScrollingLayer() == OuterViewportScrollLayer() ||
2799 CurrentlyScrollingLayer() == InnerViewportScrollLayer();
2800 if (!wheel_scrolling_
&& !currently_scrolling_viewport
) {
2801 // Allow the fling to lock to the first layer that moves after the initial
2802 // fling |ScrollBy()| event, unless we're already scrolling the viewport.
2803 did_lock_scrolling_layer_
= false;
2804 should_bubble_scrolls_
= false;
2807 return SCROLL_STARTED
;
2810 float LayerTreeHostImpl::DeviceSpaceDistanceToLayer(
2811 const gfx::PointF
& device_viewport_point
,
2812 LayerImpl
* layer_impl
) {
2814 return std::numeric_limits
<float>::max();
2816 gfx::Rect
layer_impl_bounds(layer_impl
->bounds());
2818 gfx::RectF device_viewport_layer_impl_bounds
= MathUtil::MapClippedRect(
2819 layer_impl
->screen_space_transform(), gfx::RectF(layer_impl_bounds
));
2821 return device_viewport_layer_impl_bounds
.ManhattanDistanceToPoint(
2822 device_viewport_point
);
2825 void LayerTreeHostImpl::MouseMoveAt(const gfx::Point
& viewport_point
) {
2826 gfx::PointF device_viewport_point
= gfx::ScalePoint(viewport_point
,
2827 device_scale_factor_
);
2828 LayerImpl
* layer_impl
=
2829 active_tree_
->FindLayerThatIsHitByPoint(device_viewport_point
);
2830 if (HandleMouseOverScrollbar(layer_impl
, device_viewport_point
))
2833 if (scroll_layer_id_when_mouse_over_scrollbar_
) {
2834 LayerImpl
* scroll_layer_impl
= active_tree_
->LayerById(
2835 scroll_layer_id_when_mouse_over_scrollbar_
);
2837 // The check for a null scroll_layer_impl below was added to see if it will
2838 // eliminate the crashes described in http://crbug.com/326635.
2839 // TODO(wjmaclean) Add a unit test if this fixes the crashes.
2840 ScrollbarAnimationController
* animation_controller
=
2841 scroll_layer_impl
? scroll_layer_impl
->scrollbar_animation_controller()
2843 if (animation_controller
)
2844 animation_controller
->DidMouseMoveOffScrollbar();
2845 scroll_layer_id_when_mouse_over_scrollbar_
= 0;
2848 bool scroll_on_main_thread
= false;
2849 LayerImpl
* scroll_layer_impl
= FindScrollLayerForDeviceViewportPoint(
2850 device_viewport_point
, InputHandler::GESTURE
, layer_impl
,
2851 &scroll_on_main_thread
, NULL
);
2852 if (scroll_on_main_thread
|| !scroll_layer_impl
)
2855 ScrollbarAnimationController
* animation_controller
=
2856 scroll_layer_impl
->scrollbar_animation_controller();
2857 if (!animation_controller
)
2860 // TODO(wjmaclean) Is it ok to choose distance from more than two scrollbars?
2861 float distance_to_scrollbar
= std::numeric_limits
<float>::max();
2862 for (LayerImpl::ScrollbarSet::iterator it
=
2863 scroll_layer_impl
->scrollbars()->begin();
2864 it
!= scroll_layer_impl
->scrollbars()->end();
2866 distance_to_scrollbar
=
2867 std::min(distance_to_scrollbar
,
2868 DeviceSpaceDistanceToLayer(device_viewport_point
, *it
));
2870 animation_controller
->DidMouseMoveNear(distance_to_scrollbar
/
2871 device_scale_factor_
);
2874 bool LayerTreeHostImpl::HandleMouseOverScrollbar(LayerImpl
* layer_impl
,
2875 const gfx::PointF
& device_viewport_point
) {
2876 if (layer_impl
&& layer_impl
->ToScrollbarLayer()) {
2877 int scroll_layer_id
= layer_impl
->ToScrollbarLayer()->ScrollLayerId();
2878 layer_impl
= active_tree_
->LayerById(scroll_layer_id
);
2879 if (layer_impl
&& layer_impl
->scrollbar_animation_controller()) {
2880 scroll_layer_id_when_mouse_over_scrollbar_
= scroll_layer_id
;
2881 layer_impl
->scrollbar_animation_controller()->DidMouseMoveNear(0);
2883 scroll_layer_id_when_mouse_over_scrollbar_
= 0;
2892 void LayerTreeHostImpl::PinchGestureBegin() {
2893 pinch_gesture_active_
= true;
2894 client_
->RenewTreePriority();
2895 pinch_gesture_end_should_clear_scrolling_layer_
= !CurrentlyScrollingLayer();
2896 if (active_tree_
->OuterViewportScrollLayer()) {
2897 active_tree_
->SetCurrentlyScrollingLayer(
2898 active_tree_
->OuterViewportScrollLayer());
2900 active_tree_
->SetCurrentlyScrollingLayer(
2901 active_tree_
->InnerViewportScrollLayer());
2903 top_controls_manager_
->PinchBegin();
2906 void LayerTreeHostImpl::PinchGestureUpdate(float magnify_delta
,
2907 const gfx::Point
& anchor
) {
2908 TRACE_EVENT0("cc", "LayerTreeHostImpl::PinchGestureUpdate");
2909 if (!InnerViewportScrollLayer())
2911 viewport()->PinchUpdate(magnify_delta
, anchor
);
2912 client_
->SetNeedsCommitOnImplThread();
2914 client_
->RenewTreePriority();
2915 // Pinching can change the root scroll offset, so inform the delegate.
2916 NotifyRootLayerScrollOffsetDelegate();
2919 void LayerTreeHostImpl::PinchGestureEnd() {
2920 pinch_gesture_active_
= false;
2921 if (pinch_gesture_end_should_clear_scrolling_layer_
) {
2922 pinch_gesture_end_should_clear_scrolling_layer_
= false;
2923 ClearCurrentlyScrollingLayer();
2925 viewport()->PinchEnd();
2926 top_controls_manager_
->PinchEnd();
2927 client_
->SetNeedsCommitOnImplThread();
2928 // When a pinch ends, we may be displaying content cached at incorrect scales,
2929 // so updating draw properties and drawing will ensure we are using the right
2930 // scales that we want when we're not inside a pinch.
2931 active_tree_
->set_needs_update_draw_properties();
2935 static void CollectScrollDeltas(ScrollAndScaleSet
* scroll_info
,
2936 LayerImpl
* layer_impl
) {
2940 gfx::ScrollOffset scroll_delta
= layer_impl
->PullDeltaForMainThread();
2942 if (!scroll_delta
.IsZero()) {
2943 LayerTreeHostCommon::ScrollUpdateInfo scroll
;
2944 scroll
.layer_id
= layer_impl
->id();
2945 scroll
.scroll_delta
= gfx::Vector2d(scroll_delta
.x(), scroll_delta
.y());
2946 scroll_info
->scrolls
.push_back(scroll
);
2949 for (size_t i
= 0; i
< layer_impl
->children().size(); ++i
)
2950 CollectScrollDeltas(scroll_info
, layer_impl
->children()[i
]);
2953 scoped_ptr
<ScrollAndScaleSet
> LayerTreeHostImpl::ProcessScrollDeltas() {
2954 scoped_ptr
<ScrollAndScaleSet
> scroll_info(new ScrollAndScaleSet());
2956 CollectScrollDeltas(scroll_info
.get(), active_tree_
->root_layer());
2957 scroll_info
->page_scale_delta
=
2958 active_tree_
->page_scale_factor()->PullDeltaForMainThread();
2959 scroll_info
->top_controls_delta
=
2960 active_tree()->top_controls_shown_ratio()->PullDeltaForMainThread();
2961 scroll_info
->elastic_overscroll_delta
=
2962 active_tree_
->elastic_overscroll()->PullDeltaForMainThread();
2963 scroll_info
->swap_promises
.swap(swap_promises_for_main_thread_scroll_update_
);
2965 return scroll_info
.Pass();
2968 void LayerTreeHostImpl::SetFullRootLayerDamage() {
2969 SetViewportDamage(gfx::Rect(DrawViewportSize()));
2972 void LayerTreeHostImpl::ScrollViewportInnerFirst(gfx::Vector2dF scroll_delta
) {
2973 DCHECK(InnerViewportScrollLayer());
2974 LayerImpl
* scroll_layer
= InnerViewportScrollLayer();
2976 gfx::Vector2dF unused_delta
= scroll_layer
->ScrollBy(scroll_delta
);
2977 if (!unused_delta
.IsZero() && OuterViewportScrollLayer())
2978 OuterViewportScrollLayer()->ScrollBy(unused_delta
);
2981 void LayerTreeHostImpl::ScrollViewportBy(gfx::Vector2dF scroll_delta
) {
2982 DCHECK(InnerViewportScrollLayer());
2983 LayerImpl
* scroll_layer
= OuterViewportScrollLayer()
2984 ? OuterViewportScrollLayer()
2985 : InnerViewportScrollLayer();
2987 gfx::Vector2dF unused_delta
= scroll_layer
->ScrollBy(scroll_delta
);
2989 if (!unused_delta
.IsZero() && (scroll_layer
== OuterViewportScrollLayer()))
2990 InnerViewportScrollLayer()->ScrollBy(unused_delta
);
2993 void LayerTreeHostImpl::AnimatePageScale(base::TimeTicks monotonic_time
) {
2994 if (!page_scale_animation_
)
2997 gfx::ScrollOffset scroll_total
= active_tree_
->TotalScrollOffset();
2999 if (!page_scale_animation_
->IsAnimationStarted())
3000 page_scale_animation_
->StartAnimation(monotonic_time
);
3002 active_tree_
->SetPageScaleOnActiveTree(
3003 page_scale_animation_
->PageScaleFactorAtTime(monotonic_time
));
3004 gfx::ScrollOffset next_scroll
= gfx::ScrollOffset(
3005 page_scale_animation_
->ScrollOffsetAtTime(monotonic_time
));
3007 ScrollViewportInnerFirst(next_scroll
.DeltaFrom(scroll_total
));
3010 if (page_scale_animation_
->IsAnimationCompleteAtTime(monotonic_time
)) {
3011 page_scale_animation_
= nullptr;
3012 client_
->SetNeedsCommitOnImplThread();
3013 client_
->RenewTreePriority();
3014 client_
->DidCompletePageScaleAnimationOnImplThread();
3020 void LayerTreeHostImpl::AnimateTopControls(base::TimeTicks time
) {
3021 if (!top_controls_manager_
->animation())
3024 gfx::Vector2dF scroll
= top_controls_manager_
->Animate(time
);
3026 if (top_controls_manager_
->animation())
3029 if (active_tree_
->TotalScrollOffset().y() == 0.f
)
3032 if (scroll
.IsZero())
3035 ScrollViewportBy(gfx::ScaleVector2d(
3036 scroll
, 1.f
/ active_tree_
->current_page_scale_factor()));
3038 client_
->SetNeedsCommitOnImplThread();
3039 client_
->RenewTreePriority();
3042 void LayerTreeHostImpl::AnimateScrollbars(base::TimeTicks monotonic_time
) {
3043 if (scrollbar_animation_controllers_
.empty())
3046 TRACE_EVENT0("cc", "LayerTreeHostImpl::AnimateScrollbars");
3047 std::set
<ScrollbarAnimationController
*> controllers_copy
=
3048 scrollbar_animation_controllers_
;
3049 for (auto& it
: controllers_copy
)
3050 it
->Animate(monotonic_time
);
3055 void LayerTreeHostImpl::AnimateLayers(base::TimeTicks monotonic_time
) {
3056 if (!settings_
.accelerated_animation_enabled
)
3059 bool animated
= false;
3060 if (animation_host_
) {
3061 if (animation_host_
->AnimateLayers(monotonic_time
))
3064 if (animation_registrar_
->AnimateLayers(monotonic_time
))
3068 // TODO(ajuma): Only do this if the animations are on the active tree, or if
3069 // they are on the pending tree waiting for some future time to start.
3074 void LayerTreeHostImpl::UpdateAnimationState(bool start_ready_animations
) {
3075 if (!settings_
.accelerated_animation_enabled
)
3078 bool has_active_animations
= false;
3079 scoped_ptr
<AnimationEventsVector
> events
;
3081 if (animation_host_
) {
3082 events
= animation_host_
->CreateEvents();
3083 has_active_animations
= animation_host_
->UpdateAnimationState(
3084 start_ready_animations
, events
.get());
3086 events
= animation_registrar_
->CreateEvents();
3087 has_active_animations
= animation_registrar_
->UpdateAnimationState(
3088 start_ready_animations
, events
.get());
3091 if (!events
->empty())
3092 client_
->PostAnimationEventsToMainThreadOnImplThread(events
.Pass());
3094 if (has_active_animations
)
3098 void LayerTreeHostImpl::ActivateAnimations() {
3099 if (!settings_
.accelerated_animation_enabled
)
3102 bool activated
= false;
3103 if (animation_host_
) {
3104 if (animation_host_
->ActivateAnimations())
3107 if (animation_registrar_
->ActivateAnimations())
3113 // Activating an animation changes layer draw properties, such as
3114 // screen_space_transform_is_animating, or changes transforms etc. So when
3115 // we see a new animation get activated, we need to update the draw
3116 // properties on the active tree.
3117 active_tree()->set_needs_update_draw_properties();
3121 std::string
LayerTreeHostImpl::LayerTreeAsJson() const {
3123 if (active_tree_
->root_layer()) {
3124 scoped_ptr
<base::Value
> json(active_tree_
->root_layer()->LayerTreeAsJson());
3125 base::JSONWriter::WriteWithOptions(
3126 *json
, base::JSONWriter::OPTIONS_PRETTY_PRINT
, &str
);
3131 void LayerTreeHostImpl::StartAnimatingScrollbarAnimationController(
3132 ScrollbarAnimationController
* controller
) {
3133 scrollbar_animation_controllers_
.insert(controller
);
3137 void LayerTreeHostImpl::StopAnimatingScrollbarAnimationController(
3138 ScrollbarAnimationController
* controller
) {
3139 scrollbar_animation_controllers_
.erase(controller
);
3142 void LayerTreeHostImpl::PostDelayedScrollbarAnimationTask(
3143 const base::Closure
& task
,
3144 base::TimeDelta delay
) {
3145 client_
->PostDelayedAnimationTaskOnImplThread(task
, delay
);
3148 void LayerTreeHostImpl::SetNeedsRedrawForScrollbarAnimation() {
3152 void LayerTreeHostImpl::AddVideoFrameController(
3153 VideoFrameController
* controller
) {
3154 bool was_empty
= video_frame_controllers_
.empty();
3155 video_frame_controllers_
.insert(controller
);
3156 if (current_begin_frame_tracker_
.DangerousMethodHasStarted() &&
3157 !current_begin_frame_tracker_
.DangerousMethodHasFinished())
3158 controller
->OnBeginFrame(current_begin_frame_tracker_
.Current());
3160 client_
->SetVideoNeedsBeginFrames(true);
3163 void LayerTreeHostImpl::RemoveVideoFrameController(
3164 VideoFrameController
* controller
) {
3165 video_frame_controllers_
.erase(controller
);
3166 if (video_frame_controllers_
.empty())
3167 client_
->SetVideoNeedsBeginFrames(false);
3170 void LayerTreeHostImpl::SetTreePriority(TreePriority priority
) {
3174 if (global_tile_state_
.tree_priority
== priority
)
3176 global_tile_state_
.tree_priority
= priority
;
3177 DidModifyTilePriorities();
3180 TreePriority
LayerTreeHostImpl::GetTreePriority() const {
3181 return global_tile_state_
.tree_priority
;
3184 BeginFrameArgs
LayerTreeHostImpl::CurrentBeginFrameArgs() const {
3185 // TODO(mithro): Replace call with current_begin_frame_tracker_.Current()
3186 // once all calls which happens outside impl frames are fixed.
3187 return current_begin_frame_tracker_
.DangerousMethodCurrentOrLast();
3190 base::TimeDelta
LayerTreeHostImpl::CurrentBeginFrameInterval() const {
3191 return current_begin_frame_tracker_
.Interval();
3194 scoped_refptr
<base::trace_event::ConvertableToTraceFormat
>
3195 LayerTreeHostImpl::AsValueWithFrame(FrameData
* frame
) const {
3196 scoped_refptr
<base::trace_event::TracedValue
> state
=
3197 new base::trace_event::TracedValue();
3198 AsValueWithFrameInto(frame
, state
.get());
3202 void LayerTreeHostImpl::AsValueWithFrameInto(
3204 base::trace_event::TracedValue
* state
) const {
3205 if (this->pending_tree_
) {
3206 state
->BeginDictionary("activation_state");
3207 ActivationStateAsValueInto(state
);
3208 state
->EndDictionary();
3210 MathUtil::AddToTracedValue("device_viewport_size", device_viewport_size_
,
3213 std::vector
<PrioritizedTile
> prioritized_tiles
;
3214 active_tree_
->GetAllPrioritizedTilesForTracing(&prioritized_tiles
);
3216 pending_tree_
->GetAllPrioritizedTilesForTracing(&prioritized_tiles
);
3218 state
->BeginArray("active_tiles");
3219 for (const auto& prioritized_tile
: prioritized_tiles
) {
3220 state
->BeginDictionary();
3221 prioritized_tile
.AsValueInto(state
);
3222 state
->EndDictionary();
3226 if (tile_manager_
) {
3227 state
->BeginDictionary("tile_manager_basic_state");
3228 tile_manager_
->BasicStateAsValueInto(state
);
3229 state
->EndDictionary();
3231 state
->BeginDictionary("active_tree");
3232 active_tree_
->AsValueInto(state
);
3233 state
->EndDictionary();
3234 if (pending_tree_
) {
3235 state
->BeginDictionary("pending_tree");
3236 pending_tree_
->AsValueInto(state
);
3237 state
->EndDictionary();
3240 state
->BeginDictionary("frame");
3241 frame
->AsValueInto(state
);
3242 state
->EndDictionary();
3246 void LayerTreeHostImpl::ActivationStateAsValueInto(
3247 base::trace_event::TracedValue
* state
) const {
3248 TracedValue::SetIDRef(this, state
, "lthi");
3249 if (tile_manager_
) {
3250 state
->BeginDictionary("tile_manager");
3251 tile_manager_
->BasicStateAsValueInto(state
);
3252 state
->EndDictionary();
3256 void LayerTreeHostImpl::SetDebugState(
3257 const LayerTreeDebugState
& new_debug_state
) {
3258 if (LayerTreeDebugState::Equal(debug_state_
, new_debug_state
))
3261 debug_state_
= new_debug_state
;
3262 UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy());
3263 SetFullRootLayerDamage();
3266 void LayerTreeHostImpl::CreateUIResource(UIResourceId uid
,
3267 const UIResourceBitmap
& bitmap
) {
3270 GLint wrap_mode
= 0;
3271 switch (bitmap
.GetWrapMode()) {
3272 case UIResourceBitmap::CLAMP_TO_EDGE
:
3273 wrap_mode
= GL_CLAMP_TO_EDGE
;
3275 case UIResourceBitmap::REPEAT
:
3276 wrap_mode
= GL_REPEAT
;
3280 // Allow for multiple creation requests with the same UIResourceId. The
3281 // previous resource is simply deleted.
3282 ResourceId id
= ResourceIdForUIResource(uid
);
3284 DeleteUIResource(uid
);
3286 ResourceFormat format
= resource_provider_
->best_texture_format();
3287 switch (bitmap
.GetFormat()) {
3288 case UIResourceBitmap::RGBA8
:
3290 case UIResourceBitmap::ALPHA_8
:
3293 case UIResourceBitmap::ETC1
:
3297 id
= resource_provider_
->CreateResource(
3298 bitmap
.GetSize(), wrap_mode
, ResourceProvider::TEXTURE_HINT_IMMUTABLE
,
3301 UIResourceData data
;
3302 data
.resource_id
= id
;
3303 data
.size
= bitmap
.GetSize();
3304 data
.opaque
= bitmap
.GetOpaque();
3306 ui_resource_map_
[uid
] = data
;
3308 AutoLockUIResourceBitmap
bitmap_lock(bitmap
);
3309 resource_provider_
->CopyToResource(id
, bitmap_lock
.GetPixels(),
3311 MarkUIResourceNotEvicted(uid
);
3314 void LayerTreeHostImpl::DeleteUIResource(UIResourceId uid
) {
3315 ResourceId id
= ResourceIdForUIResource(uid
);
3317 resource_provider_
->DeleteResource(id
);
3318 ui_resource_map_
.erase(uid
);
3320 MarkUIResourceNotEvicted(uid
);
3323 void LayerTreeHostImpl::EvictAllUIResources() {
3324 if (ui_resource_map_
.empty())
3327 for (UIResourceMap::const_iterator iter
= ui_resource_map_
.begin();
3328 iter
!= ui_resource_map_
.end();
3330 evicted_ui_resources_
.insert(iter
->first
);
3331 resource_provider_
->DeleteResource(iter
->second
.resource_id
);
3333 ui_resource_map_
.clear();
3335 client_
->SetNeedsCommitOnImplThread();
3336 client_
->OnCanDrawStateChanged(CanDraw());
3337 client_
->RenewTreePriority();
3340 ResourceId
LayerTreeHostImpl::ResourceIdForUIResource(UIResourceId uid
) const {
3341 UIResourceMap::const_iterator iter
= ui_resource_map_
.find(uid
);
3342 if (iter
!= ui_resource_map_
.end())
3343 return iter
->second
.resource_id
;
3347 bool LayerTreeHostImpl::IsUIResourceOpaque(UIResourceId uid
) const {
3348 UIResourceMap::const_iterator iter
= ui_resource_map_
.find(uid
);
3349 DCHECK(iter
!= ui_resource_map_
.end());
3350 return iter
->second
.opaque
;
3353 bool LayerTreeHostImpl::EvictedUIResourcesExist() const {
3354 return !evicted_ui_resources_
.empty();
3357 void LayerTreeHostImpl::MarkUIResourceNotEvicted(UIResourceId uid
) {
3358 std::set
<UIResourceId
>::iterator found_in_evicted
=
3359 evicted_ui_resources_
.find(uid
);
3360 if (found_in_evicted
== evicted_ui_resources_
.end())
3362 evicted_ui_resources_
.erase(found_in_evicted
);
3363 if (evicted_ui_resources_
.empty())
3364 client_
->OnCanDrawStateChanged(CanDraw());
3367 void LayerTreeHostImpl::ScheduleMicroBenchmark(
3368 scoped_ptr
<MicroBenchmarkImpl
> benchmark
) {
3369 micro_benchmark_controller_
.ScheduleRun(benchmark
.Pass());
3372 void LayerTreeHostImpl::InsertSwapPromiseMonitor(SwapPromiseMonitor
* monitor
) {
3373 swap_promise_monitor_
.insert(monitor
);
3376 void LayerTreeHostImpl::RemoveSwapPromiseMonitor(SwapPromiseMonitor
* monitor
) {
3377 swap_promise_monitor_
.erase(monitor
);
3380 void LayerTreeHostImpl::NotifySwapPromiseMonitorsOfSetNeedsRedraw() {
3381 std::set
<SwapPromiseMonitor
*>::iterator it
= swap_promise_monitor_
.begin();
3382 for (; it
!= swap_promise_monitor_
.end(); it
++)
3383 (*it
)->OnSetNeedsRedrawOnImpl();
3386 void LayerTreeHostImpl::NotifySwapPromiseMonitorsOfForwardingToMainThread() {
3387 std::set
<SwapPromiseMonitor
*>::iterator it
= swap_promise_monitor_
.begin();
3388 for (; it
!= swap_promise_monitor_
.end(); it
++)
3389 (*it
)->OnForwardScrollUpdateToMainThreadOnImpl();
3392 void LayerTreeHostImpl::NotifyRootLayerScrollOffsetDelegate() {
3393 if (!root_layer_scroll_offset_delegate_
)
3395 root_layer_scroll_offset_delegate_
->UpdateRootLayerState(
3396 active_tree_
->TotalScrollOffset(), active_tree_
->TotalMaxScrollOffset(),
3397 active_tree_
->ScrollableSize(), active_tree_
->current_page_scale_factor(),
3398 active_tree_
->min_page_scale_factor(),
3399 active_tree_
->max_page_scale_factor());
3402 void LayerTreeHostImpl::ScrollAnimationCreate(
3403 LayerImpl
* layer_impl
,
3404 const gfx::ScrollOffset
& target_offset
,
3405 const gfx::ScrollOffset
& current_offset
) {
3406 if (animation_host_
)
3407 return animation_host_
->ImplOnlyScrollAnimationCreate(
3408 layer_impl
->id(), target_offset
, current_offset
);
3410 scoped_ptr
<ScrollOffsetAnimationCurve
> curve
=
3411 ScrollOffsetAnimationCurve::Create(target_offset
,
3412 EaseInOutTimingFunction::Create());
3413 curve
->SetInitialValue(current_offset
);
3415 scoped_ptr
<Animation
> animation
= Animation::Create(
3416 curve
.Pass(), AnimationIdProvider::NextAnimationId(),
3417 AnimationIdProvider::NextGroupId(), Animation::SCROLL_OFFSET
);
3418 animation
->set_is_impl_only(true);
3420 layer_impl
->layer_animation_controller()->AddAnimation(animation
.Pass());
3423 bool LayerTreeHostImpl::ScrollAnimationUpdateTarget(
3424 LayerImpl
* layer_impl
,
3425 const gfx::Vector2dF
& scroll_delta
) {
3426 if (animation_host_
)
3427 return animation_host_
->ImplOnlyScrollAnimationUpdateTarget(
3428 layer_impl
->id(), scroll_delta
, layer_impl
->MaxScrollOffset(),
3429 CurrentBeginFrameArgs().frame_time
);
3431 Animation
* animation
=
3432 layer_impl
->layer_animation_controller()
3433 ? layer_impl
->layer_animation_controller()->GetAnimation(
3434 Animation::SCROLL_OFFSET
)
3439 ScrollOffsetAnimationCurve
* curve
=
3440 animation
->curve()->ToScrollOffsetAnimationCurve();
3442 gfx::ScrollOffset new_target
=
3443 gfx::ScrollOffsetWithDelta(curve
->target_value(), scroll_delta
);
3444 new_target
.SetToMax(gfx::ScrollOffset());
3445 new_target
.SetToMin(layer_impl
->MaxScrollOffset());
3447 curve
->UpdateTarget(
3448 animation
->TrimTimeToCurrentIteration(CurrentBeginFrameArgs().frame_time
)
3455 bool LayerTreeHostImpl::IsLayerInTree(int layer_id
,
3456 LayerTreeType tree_type
) const {
3457 if (tree_type
== LayerTreeType::ACTIVE
) {
3458 return active_tree() ? active_tree()->LayerById(layer_id
) != nullptr
3461 if (pending_tree() && pending_tree()->LayerById(layer_id
))
3463 if (recycle_tree() && recycle_tree()->LayerById(layer_id
))
3470 void LayerTreeHostImpl::SetMutatorsNeedCommit() {
3474 void LayerTreeHostImpl::SetTreeLayerFilterMutated(
3476 LayerTreeImpl
* tree
,
3477 const FilterOperations
& filters
) {
3481 LayerAnimationValueObserver
* layer
= tree
->LayerById(layer_id
);
3483 layer
->OnFilterAnimated(filters
);
3486 void LayerTreeHostImpl::SetTreeLayerOpacityMutated(int layer_id
,
3487 LayerTreeImpl
* tree
,
3492 LayerAnimationValueObserver
* layer
= tree
->LayerById(layer_id
);
3494 layer
->OnOpacityAnimated(opacity
);
3497 void LayerTreeHostImpl::SetTreeLayerTransformMutated(
3499 LayerTreeImpl
* tree
,
3500 const gfx::Transform
& transform
) {
3504 LayerAnimationValueObserver
* layer
= tree
->LayerById(layer_id
);
3506 layer
->OnTransformAnimated(transform
);
3509 void LayerTreeHostImpl::SetTreeLayerScrollOffsetMutated(
3511 LayerTreeImpl
* tree
,
3512 const gfx::ScrollOffset
& scroll_offset
) {
3516 LayerAnimationValueObserver
* layer
= tree
->LayerById(layer_id
);
3518 layer
->OnScrollOffsetAnimated(scroll_offset
);
3521 void LayerTreeHostImpl::TreeLayerTransformIsPotentiallyAnimatingChanged(
3523 LayerTreeImpl
* tree
,
3524 bool is_animating
) {
3528 LayerAnimationValueObserver
* layer
= tree
->LayerById(layer_id
);
3530 layer
->OnTransformIsPotentiallyAnimatingChanged(is_animating
);
3533 void LayerTreeHostImpl::SetLayerFilterMutated(int layer_id
,
3534 LayerTreeType tree_type
,
3535 const FilterOperations
& filters
) {
3536 if (tree_type
== LayerTreeType::ACTIVE
) {
3537 SetTreeLayerFilterMutated(layer_id
, active_tree(), filters
);
3539 SetTreeLayerFilterMutated(layer_id
, pending_tree(), filters
);
3540 SetTreeLayerFilterMutated(layer_id
, recycle_tree(), filters
);
3544 void LayerTreeHostImpl::SetLayerOpacityMutated(int layer_id
,
3545 LayerTreeType tree_type
,
3547 if (tree_type
== LayerTreeType::ACTIVE
) {
3548 SetTreeLayerOpacityMutated(layer_id
, active_tree(), opacity
);
3550 SetTreeLayerOpacityMutated(layer_id
, pending_tree(), opacity
);
3551 SetTreeLayerOpacityMutated(layer_id
, recycle_tree(), opacity
);
3555 void LayerTreeHostImpl::SetLayerTransformMutated(
3557 LayerTreeType tree_type
,
3558 const gfx::Transform
& transform
) {
3559 if (tree_type
== LayerTreeType::ACTIVE
) {
3560 SetTreeLayerTransformMutated(layer_id
, active_tree(), transform
);
3562 SetTreeLayerTransformMutated(layer_id
, pending_tree(), transform
);
3563 SetTreeLayerTransformMutated(layer_id
, recycle_tree(), transform
);
3567 void LayerTreeHostImpl::SetLayerScrollOffsetMutated(
3569 LayerTreeType tree_type
,
3570 const gfx::ScrollOffset
& scroll_offset
) {
3571 if (tree_type
== LayerTreeType::ACTIVE
) {
3572 SetTreeLayerScrollOffsetMutated(layer_id
, active_tree(), scroll_offset
);
3574 SetTreeLayerScrollOffsetMutated(layer_id
, pending_tree(), scroll_offset
);
3575 SetTreeLayerScrollOffsetMutated(layer_id
, recycle_tree(), scroll_offset
);
3579 void LayerTreeHostImpl::LayerTransformIsPotentiallyAnimatingChanged(
3581 LayerTreeType tree_type
,
3582 bool is_animating
) {
3583 if (tree_type
== LayerTreeType::ACTIVE
) {
3584 TreeLayerTransformIsPotentiallyAnimatingChanged(layer_id
, active_tree(),
3587 TreeLayerTransformIsPotentiallyAnimatingChanged(layer_id
, pending_tree(),
3592 void LayerTreeHostImpl::ScrollOffsetAnimationFinished() {
3596 gfx::ScrollOffset
LayerTreeHostImpl::GetScrollOffsetForAnimation(
3597 int layer_id
) const {
3598 if (active_tree()) {
3599 LayerAnimationValueProvider
* layer
= active_tree()->LayerById(layer_id
);
3601 return layer
->ScrollOffsetForAnimation();
3604 return gfx::ScrollOffset();