Files.app: Remove wait for startup animation.
[chromium-blink-merge.git] / media / audio / audio_output_device.h
blobdc28352958eebfd267fca1f23164ddc08da759b3
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 //
5 // Audio rendering unit utilizing audio output stream provided by browser
6 // process through IPC.
7 //
8 // Relationship of classes.
9 //
10 // AudioOutputController AudioOutputDevice
11 // ^ ^
12 // | |
13 // v IPC v
14 // AudioRendererHost <---------> AudioOutputIPC (AudioMessageFilter)
16 // Transportation of audio samples from the render to the browser process
17 // is done by using shared memory in combination with a sync socket pair
18 // to generate a low latency transport. The AudioOutputDevice user registers an
19 // AudioOutputDevice::RenderCallback at construction and will be polled by the
20 // AudioOutputDevice for audio to be played out by the underlying audio layers.
22 // State sequences.
24 // Task [IO thread] IPC [IO thread]
26 // Start -> CreateStreamOnIOThread -----> CreateStream ------>
27 // <- OnStreamCreated <- AudioMsg_NotifyStreamCreated <-
28 // ---> PlayOnIOThread -----------> PlayStream -------->
30 // Optionally Play() / Pause() sequences may occur:
31 // Play -> PlayOnIOThread --------------> PlayStream --------->
32 // Pause -> PauseOnIOThread ------------> PauseStream -------->
33 // (note that Play() / Pause() sequences before OnStreamCreated are
34 // deferred until OnStreamCreated, with the last valid state being used)
36 // AudioOutputDevice::Render => audio transport on audio thread =>
37 // |
38 // Stop --> ShutDownOnIOThread --------> CloseStream -> Close
40 // This class utilizes several threads during its lifetime, namely:
41 // 1. Creating thread.
42 // Must be the main render thread.
43 // 2. Control thread (may be the main render thread or another thread).
44 // The methods: Start(), Stop(), Play(), Pause(), SetVolume()
45 // must be called on the same thread.
46 // 3. IO thread (internal implementation detail - not exposed to public API)
47 // The thread within which this class receives all the IPC messages and
48 // IPC communications can only happen in this thread.
49 // 4. Audio transport thread (See AudioDeviceThread).
50 // Responsible for calling the AudioThreadCallback implementation that in
51 // turn calls AudioRendererSink::RenderCallback which feeds audio samples to
52 // the audio layer in the browser process using sync sockets and shared
53 // memory.
55 // Implementation notes:
56 // - The user must call Stop() before deleting the class instance.
58 #ifndef MEDIA_AUDIO_AUDIO_OUTPUT_DEVICE_H_
59 #define MEDIA_AUDIO_AUDIO_OUTPUT_DEVICE_H_
61 #include <string>
63 #include "base/basictypes.h"
64 #include "base/bind.h"
65 #include "base/memory/scoped_ptr.h"
66 #include "base/memory/shared_memory.h"
67 #include "media/audio/audio_device_thread.h"
68 #include "media/audio/audio_output_ipc.h"
69 #include "media/audio/audio_parameters.h"
70 #include "media/audio/scoped_task_runner_observer.h"
71 #include "media/base/audio_renderer_sink.h"
72 #include "media/base/media_export.h"
74 namespace media {
76 class MEDIA_EXPORT AudioOutputDevice
77 : NON_EXPORTED_BASE(public AudioRendererSink),
78 NON_EXPORTED_BASE(public AudioOutputIPCDelegate),
79 NON_EXPORTED_BASE(public ScopedTaskRunnerObserver) {
80 public:
81 // NOTE: Clients must call Initialize() before using.
82 AudioOutputDevice(
83 scoped_ptr<AudioOutputIPC> ipc,
84 const scoped_refptr<base::SingleThreadTaskRunner>& io_task_runner);
86 // Initialize the stream using |session_id|, which is used for the browser
87 // to select the correct input device.
88 void InitializeWithSessionId(const AudioParameters& params,
89 RenderCallback* callback,
90 int session_id);
92 // AudioRendererSink implementation.
93 void Initialize(const AudioParameters& params,
94 RenderCallback* callback) override;
95 void Start() override;
96 void Stop() override;
97 void Play() override;
98 void Pause() override;
99 bool SetVolume(double volume) override;
100 void SwitchOutputDevice(const std::string& device_id,
101 const GURL& security_origin,
102 const SwitchOutputDeviceCB& callback) override;
104 // Methods called on IO thread ----------------------------------------------
105 // AudioOutputIPCDelegate methods.
106 void OnStateChanged(AudioOutputIPCDelegateState state) override;
107 void OnStreamCreated(base::SharedMemoryHandle handle,
108 base::SyncSocket::Handle socket_handle,
109 int length) override;
110 void OnOutputDeviceSwitched(int request_id,
111 SwitchOutputDeviceResult result) override;
112 void OnIPCClosed() override;
114 protected:
115 // Magic required by ref_counted.h to avoid any code deleting the object
116 // accidentally while there are references to it.
117 friend class base::RefCountedThreadSafe<AudioOutputDevice>;
118 ~AudioOutputDevice() override;
120 private:
121 // Note: The ordering of members in this enum is critical to correct behavior!
122 enum State {
123 IPC_CLOSED, // No more IPCs can take place.
124 IDLE, // Not started.
125 CREATING_STREAM, // Waiting for OnStreamCreated() to be called back.
126 PAUSED, // Paused. OnStreamCreated() has been called. Can Play()/Stop().
127 PLAYING, // Playing back. Can Pause()/Stop().
130 // Methods called on IO thread ----------------------------------------------
131 // The following methods are tasks posted on the IO thread that need to
132 // be executed on that thread. They use AudioOutputIPC to send IPC messages
133 // upon state changes.
134 void CreateStreamOnIOThread(const AudioParameters& params);
135 void PlayOnIOThread();
136 void PauseOnIOThread();
137 void ShutDownOnIOThread();
138 void SetVolumeOnIOThread(double volume);
139 void SwitchOutputDeviceOnIOThread(const std::string& device_id,
140 const GURL& security_origin,
141 const SwitchOutputDeviceCB& callback);
143 // base::MessageLoop::DestructionObserver implementation for the IO loop.
144 // If the IO loop dies before we do, we shut down the audio thread from here.
145 void WillDestroyCurrentMessageLoop() override;
147 void SetCurrentSwitchRequest(const SwitchOutputDeviceCB& callback);
149 AudioParameters audio_parameters_;
151 RenderCallback* callback_;
153 // A pointer to the IPC layer that takes care of sending requests over to
154 // the AudioRendererHost. Only valid when state_ != IPC_CLOSED and must only
155 // be accessed on the IO thread.
156 scoped_ptr<AudioOutputIPC> ipc_;
158 // Current state (must only be accessed from the IO thread). See comments for
159 // State enum above.
160 State state_;
162 // State of Play() / Pause() calls before OnStreamCreated() is called.
163 bool play_on_start_;
165 // The media session ID used to identify which input device to be started.
166 // Only used by Unified IO.
167 int session_id_;
169 // Our audio thread callback class. See source file for details.
170 class AudioThreadCallback;
172 // In order to avoid a race between OnStreamCreated and Stop(), we use this
173 // guard to control stopping and starting the audio thread.
174 base::Lock audio_thread_lock_;
175 AudioDeviceThread audio_thread_;
176 scoped_ptr<AudioOutputDevice::AudioThreadCallback> audio_callback_;
178 // Temporary hack to ignore OnStreamCreated() due to the user calling Stop()
179 // so we don't start the audio thread pointing to a potentially freed
180 // |callback_|.
182 // TODO(scherkus): Replace this by changing AudioRendererSink to either accept
183 // the callback via Start(). See http://crbug.com/151051 for details.
184 bool stopping_hack_;
186 int current_switch_request_id_;
187 SwitchOutputDeviceCB current_switch_callback_;
189 DISALLOW_COPY_AND_ASSIGN(AudioOutputDevice);
192 } // namespace media
194 #endif // MEDIA_AUDIO_AUDIO_OUTPUT_DEVICE_H_