Files.app: Remove wait for startup animation.
[chromium-blink-merge.git] / media / audio / mac / audio_auhal_mac.h
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1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 //
5 // Implementation notes:
6 //
7 // - It is recommended to first acquire the native sample rate of the default
8 // output device and then use the same rate when creating this object.
9 // Use AudioManagerMac::HardwareSampleRate() to retrieve the sample rate.
10 // - Calling Close() also leads to self destruction.
11 // - The latency consists of two parts:
12 // 1) Hardware latency, which includes Audio Unit latency, audio device
13 // latency;
14 // 2) The delay between the moment getting the callback and the scheduled time
15 // stamp that tells when the data is going to be played out.
17 #ifndef MEDIA_AUDIO_MAC_AUDIO_AUHAL_MAC_H_
18 #define MEDIA_AUDIO_MAC_AUDIO_AUHAL_MAC_H_
20 #include <AudioUnit/AudioUnit.h>
21 #include <CoreAudio/CoreAudio.h>
23 #include "base/cancelable_callback.h"
24 #include "base/compiler_specific.h"
25 #include "base/synchronization/lock.h"
26 #include "media/audio/audio_io.h"
27 #include "media/audio/audio_parameters.h"
29 namespace media {
31 class AudioManagerMac;
32 class AudioPullFifo;
34 // Implementation of AudioOuputStream for Mac OS X using the
35 // AUHAL Audio Unit present in OS 10.4 and later.
36 // It is useful for low-latency output.
38 // Overview of operation:
39 // 1) An object of AUHALStream is created by the AudioManager
40 // factory: audio_man->MakeAudioStream().
41 // 2) Next some thread will call Open(), at that point the underlying
42 // AUHAL Audio Unit is created and configured to use the |device|.
43 // 3) Then some thread will call Start(source).
44 // Then the AUHAL is started which creates its own thread which
45 // periodically will call the source for more data as buffers are being
46 // consumed.
47 // 4) At some point some thread will call Stop(), which we handle by directly
48 // stopping the default output Audio Unit.
49 // 6) The same thread that called stop will call Close() where we cleanup
50 // and notify the audio manager, which likely will destroy this object.
52 class AUHALStream : public AudioOutputStream {
53 public:
54 // |manager| creates this object.
55 // |device| is the CoreAudio device to use for the stream.
56 // It will often be the default output device.
57 AUHALStream(AudioManagerMac* manager,
58 const AudioParameters& params,
59 AudioDeviceID device);
60 // The dtor is typically called by the AudioManager only and it is usually
61 // triggered by calling AudioOutputStream::Close().
62 ~AUHALStream() override;
64 // Implementation of AudioOutputStream.
65 bool Open() override;
66 void Close() override;
67 void Start(AudioSourceCallback* callback) override;
68 void Stop() override;
69 void SetVolume(double volume) override;
70 void GetVolume(double* volume) override;
72 AudioDeviceID device_id() const { return device_; }
73 size_t requested_buffer_size() const { return number_of_frames_; }
75 private:
76 // AUHAL callback.
77 static OSStatus InputProc(void* user_data,
78 AudioUnitRenderActionFlags* flags,
79 const AudioTimeStamp* time_stamp,
80 UInt32 bus_number,
81 UInt32 number_of_frames,
82 AudioBufferList* io_data);
84 OSStatus Render(AudioUnitRenderActionFlags* flags,
85 const AudioTimeStamp* output_time_stamp,
86 UInt32 bus_number,
87 UInt32 number_of_frames,
88 AudioBufferList* io_data);
90 // Called by either |audio_fifo_| or Render() to provide audio data.
91 void ProvideInput(int frame_delay, AudioBus* dest);
93 // Sets the stream format on the AUHAL to PCM Float32 non-interleaved
94 // for the given number of channels on the given scope and element.
95 // The created stream description will be stored in |desc|.
96 bool SetStreamFormat(AudioStreamBasicDescription* desc,
97 int channels,
98 UInt32 scope,
99 UInt32 element);
101 // Creates the AUHAL, sets its stream format, buffer-size, etc.
102 bool ConfigureAUHAL();
104 // Creates the input and output busses.
105 void CreateIOBusses();
107 // Gets the fixed playout device hardware latency and stores it. Returns 0
108 // if not available.
109 double GetHardwareLatency();
111 // Gets the current playout latency value.
112 double GetPlayoutLatency(const AudioTimeStamp* output_time_stamp);
114 // Our creator, the audio manager needs to be notified when we close.
115 AudioManagerMac* const manager_;
117 const AudioParameters params_;
118 // For convenience - same as in params_.
119 const int output_channels_;
121 // Buffer-size.
122 const size_t number_of_frames_;
124 // Pointer to the object that will provide the audio samples.
125 AudioSourceCallback* source_;
127 // Protects |source_|. Necessary since Render() calls seem to be in flight
128 // when |audio_unit_| is supposedly stopped. See http://crbug.com/178765.
129 base::Lock source_lock_;
131 // Holds the stream format details such as bitrate.
132 AudioStreamBasicDescription output_format_;
134 // The audio device to use with the AUHAL.
135 // We can potentially handle both input and output with this device.
136 const AudioDeviceID device_;
138 // The AUHAL Audio Unit which talks to |device_|.
139 AudioUnit audio_unit_;
141 // Volume level from 0 to 1.
142 float volume_;
144 // Fixed playout hardware latency in frames.
145 double hardware_latency_frames_;
147 // The flag used to stop the streaming.
148 bool stopped_;
150 // Container for retrieving data from AudioSourceCallback::OnMoreData().
151 scoped_ptr<AudioBus> output_bus_;
153 // Dynamically allocated FIFO used when CoreAudio asks for unexpected frame
154 // sizes.
155 scoped_ptr<AudioPullFifo> audio_fifo_;
157 // Current buffer delay. Set by Render().
158 uint32 current_hardware_pending_bytes_;
160 // Used to defer Start() to workaround http://crbug.com/160920.
161 base::CancelableClosure deferred_start_cb_;
163 DISALLOW_COPY_AND_ASSIGN(AUHALStream);
166 } // namespace media
168 #endif // MEDIA_AUDIO_MAC_AUDIO_AUHAL_MAC_H_