1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_COMPOSITOR_COMPOSITOR_H_
6 #define UI_COMPOSITOR_COMPOSITOR_H_
10 #include "base/containers/hash_tables.h"
11 #include "base/memory/ref_counted.h"
12 #include "base/memory/scoped_ptr.h"
13 #include "base/observer_list.h"
14 #include "base/single_thread_task_runner.h"
15 #include "base/time/time.h"
16 #include "cc/surfaces/surface_sequence.h"
17 #include "cc/trees/layer_tree_host_client.h"
18 #include "cc/trees/layer_tree_host_single_thread_client.h"
19 #include "third_party/skia/include/core/SkColor.h"
20 #include "ui/compositor/compositor_animation_observer.h"
21 #include "ui/compositor/compositor_export.h"
22 #include "ui/compositor/compositor_observer.h"
23 #include "ui/compositor/layer_animator_collection.h"
24 #include "ui/gfx/native_widget_types.h"
25 #include "ui/gfx/size.h"
26 #include "ui/gfx/vector2d.h"
31 class MessageLoopProxy
;
36 class ContextProvider
;
38 class LayerTreeDebugState
;
40 class RendererSettings
;
41 class SharedBitmapManager
;
42 class SurfaceIdAllocator
;
51 class GpuMemoryBufferManager
;
58 class CompositorVSyncManager
;
64 // This class abstracts the creation of the 3D context for the compositor. It is
66 class COMPOSITOR_EXPORT ContextFactory
{
68 virtual ~ContextFactory() {}
70 // Creates an output surface for the given compositor. The factory may keep
71 // per-compositor data (e.g. a shared context), that needs to be cleaned up
72 // by calling RemoveCompositor when the compositor gets destroyed.
73 virtual void CreateOutputSurface(base::WeakPtr
<Compositor
> compositor
,
74 bool software_fallback
) = 0;
76 // Creates a reflector that copies the content of the |mirrored_compositor|
77 // onto |mirroing_layer|.
78 virtual scoped_refptr
<Reflector
> CreateReflector(
79 Compositor
* mirrored_compositor
,
80 Layer
* mirroring_layer
) = 0;
81 // Removes the reflector, which stops the mirroring.
82 virtual void RemoveReflector(scoped_refptr
<Reflector
> reflector
) = 0;
84 // Return a reference to a shared offscreen context provider usable from the
86 virtual scoped_refptr
<cc::ContextProvider
>
87 SharedMainThreadContextProvider() = 0;
89 // Destroys per-compositor data.
90 virtual void RemoveCompositor(Compositor
* compositor
) = 0;
92 // When true, the factory uses test contexts that do not do real GL
94 virtual bool DoesCreateTestContexts() = 0;
96 // Gets the shared bitmap manager for software mode.
97 virtual cc::SharedBitmapManager
* GetSharedBitmapManager() = 0;
99 // Gets the GPU memory buffer manager.
100 virtual gpu::GpuMemoryBufferManager
* GetGpuMemoryBufferManager() = 0;
102 // Gets the compositor message loop, or NULL if not using threaded
104 virtual base::MessageLoopProxy
* GetCompositorMessageLoop() = 0;
106 // Creates a Surface ID allocator with a new namespace.
107 virtual scoped_ptr
<cc::SurfaceIdAllocator
> CreateSurfaceIdAllocator() = 0;
109 // Resize the display corresponding to this compositor to a particular size.
110 virtual void ResizeDisplay(ui::Compositor
* compositor
,
111 const gfx::Size
& size
) = 0;
114 // This class represents a lock on the compositor, that can be used to prevent
115 // commits to the compositor tree while we're waiting for an asynchronous
116 // event. The typical use case is when waiting for a renderer to produce a frame
117 // at the right size. The caller keeps a reference on this object, and drops the
118 // reference once it desires to release the lock.
119 // Note however that the lock is cancelled after a short timeout to ensure
120 // responsiveness of the UI, so the compositor tree should be kept in a
121 // "reasonable" state while the lock is held.
122 // Don't instantiate this class directly, use Compositor::GetCompositorLock.
123 class COMPOSITOR_EXPORT CompositorLock
124 : public base::RefCounted
<CompositorLock
>,
125 public base::SupportsWeakPtr
<CompositorLock
> {
127 friend class base::RefCounted
<CompositorLock
>;
128 friend class Compositor
;
130 explicit CompositorLock(Compositor
* compositor
);
135 Compositor
* compositor_
;
136 DISALLOW_COPY_AND_ASSIGN(CompositorLock
);
139 // Compositor object to take care of GPU painting.
140 // A Browser compositor object is responsible for generating the final
141 // displayable form of pixels comprising a single widget's contents. It draws an
142 // appropriately transformed texture for each transformed view in the widget's
144 class COMPOSITOR_EXPORT Compositor
145 : NON_EXPORTED_BASE(public cc::LayerTreeHostClient
),
146 NON_EXPORTED_BASE(public cc::LayerTreeHostSingleThreadClient
) {
148 Compositor(gfx::AcceleratedWidget widget
,
149 ui::ContextFactory
* context_factory
,
150 scoped_refptr
<base::SingleThreadTaskRunner
> task_runner
);
151 ~Compositor() override
;
153 ui::ContextFactory
* context_factory() { return context_factory_
; }
155 void SetOutputSurface(scoped_ptr
<cc::OutputSurface
> surface
);
157 // Schedules a redraw of the layer tree associated with this compositor.
160 // Sets the root of the layer tree drawn by this Compositor. The root layer
161 // must have no parent. The compositor's root layer is reset if the root layer
162 // is destroyed. NULL can be passed to reset the root layer, in which case the
163 // compositor will stop drawing anything.
164 // The Compositor does not own the root layer.
165 const Layer
* root_layer() const { return root_layer_
; }
166 Layer
* root_layer() { return root_layer_
; }
167 void SetRootLayer(Layer
* root_layer
);
169 // Called when we need the compositor to preserve the alpha channel in the
170 // output for situations when we want to render transparently atop something
171 // else, e.g. Aero glass.
172 void SetHostHasTransparentBackground(bool host_has_transparent_background
);
174 // The scale factor of the device that this compositor is
175 // compositing layers on.
176 float device_scale_factor() const { return device_scale_factor_
; }
178 // Draws the scene created by the layer tree and any visual effects.
181 // Where possible, draws are scissored to a damage region calculated from
182 // changes to layer properties. This bypasses that and indicates that
183 // the whole frame needs to be drawn.
184 void ScheduleFullRedraw();
186 // Schedule redraw and append damage_rect to the damage region calculated
187 // from changes to layer properties.
188 void ScheduleRedrawRect(const gfx::Rect
& damage_rect
);
190 // Finishes all outstanding rendering and disables swapping on this surface
191 // until it is resized.
192 void DisableSwapUntilResize();
194 void SetLatencyInfo(const LatencyInfo
& latency_info
);
196 // Sets the compositor's device scale factor and size.
197 void SetScaleAndSize(float scale
, const gfx::Size
& size_in_pixel
);
199 // Returns the size of the widget that is being drawn to in pixel coordinates.
200 const gfx::Size
& size() const { return size_
; }
202 // Sets the background color used for areas that aren't covered by
204 void SetBackgroundColor(SkColor color
);
206 // Set the visibility of the underlying compositor.
207 void SetVisible(bool visible
);
209 // Returns the widget for this compositor.
210 gfx::AcceleratedWidget
widget() const { return widget_
; }
212 // Returns the vsync manager for this compositor.
213 scoped_refptr
<CompositorVSyncManager
> vsync_manager() const;
215 // Returns the main thread task runner this compositor uses. Users of the
216 // compositor generally shouldn't use this.
217 scoped_refptr
<base::SingleThreadTaskRunner
> task_runner() const {
221 // Compositor does not own observers. It is the responsibility of the
222 // observer to remove itself when it is done observing.
223 void AddObserver(CompositorObserver
* observer
);
224 void RemoveObserver(CompositorObserver
* observer
);
225 bool HasObserver(const CompositorObserver
* observer
) const;
227 void AddAnimationObserver(CompositorAnimationObserver
* observer
);
228 void RemoveAnimationObserver(CompositorAnimationObserver
* observer
);
229 bool HasAnimationObserver(const CompositorAnimationObserver
* observer
) const;
231 // Creates a compositor lock. Returns NULL if it is not possible to lock at
232 // this time (i.e. we're waiting to complete a previous unlock).
233 scoped_refptr
<CompositorLock
> GetCompositorLock();
235 // Internal functions, called back by command-buffer contexts on swap buffer
238 // Signals swap has been posted.
239 void OnSwapBuffersPosted();
241 // Signals swap has completed.
242 void OnSwapBuffersComplete();
244 // Signals swap has aborted (e.g. lost context).
245 void OnSwapBuffersAborted();
247 // LayerTreeHostClient implementation.
248 void WillBeginMainFrame(int frame_id
) override
{}
249 void DidBeginMainFrame() override
{}
250 void BeginMainFrame(const cc::BeginFrameArgs
& args
) override
;
251 void Layout() override
;
252 void ApplyViewportDeltas(const gfx::Vector2d
& inner_delta
,
253 const gfx::Vector2d
& outer_delta
,
255 float top_controls_delta
) override
{}
256 void ApplyViewportDeltas(const gfx::Vector2d
& scroll_delta
,
258 float top_controls_delta
) override
{}
259 void RequestNewOutputSurface(bool fallback
) override
;
260 void DidInitializeOutputSurface() override
{}
261 void WillCommit() override
{}
262 void DidCommit() override
;
263 void DidCommitAndDrawFrame() override
;
264 void DidCompleteSwapBuffers() override
;
266 // cc::LayerTreeHostSingleThreadClient implementation.
267 void ScheduleComposite() override
;
268 void ScheduleAnimation() override
;
269 void DidPostSwapBuffers() override
;
270 void DidAbortSwapBuffers() override
;
272 int last_started_frame() { return last_started_frame_
; }
273 int last_ended_frame() { return last_ended_frame_
; }
275 bool IsLocked() { return compositor_lock_
!= NULL
; }
277 const cc::LayerTreeDebugState
& GetLayerTreeDebugState() const;
278 void SetLayerTreeDebugState(const cc::LayerTreeDebugState
& debug_state
);
279 const cc::RendererSettings
& GetRendererSettings() const;
281 LayerAnimatorCollection
* layer_animator_collection() {
282 return &layer_animator_collection_
;
285 cc::SurfaceIdAllocator
* surface_id_allocator() {
286 return surface_id_allocator_
.get();
290 friend class base::RefCounted
<Compositor
>;
291 friend class CompositorLock
;
293 // Called by CompositorLock.
294 void UnlockCompositor();
296 // Called to release any pending CompositorLock
297 void CancelCompositorLock();
299 // Notifies the compositor that compositing is complete.
304 ui::ContextFactory
* context_factory_
;
306 // The root of the Layer tree drawn by this compositor.
309 ObserverList
<CompositorObserver
> observer_list_
;
310 ObserverList
<CompositorAnimationObserver
> animation_observer_list_
;
312 gfx::AcceleratedWidget widget_
;
313 scoped_ptr
<cc::SurfaceIdAllocator
> surface_id_allocator_
;
314 scoped_refptr
<cc::Layer
> root_web_layer_
;
315 scoped_ptr
<cc::LayerTreeHost
> host_
;
316 scoped_refptr
<base::MessageLoopProxy
> compositor_thread_loop_
;
317 scoped_refptr
<base::SingleThreadTaskRunner
> task_runner_
;
319 // The manager of vsync parameters for this compositor.
320 scoped_refptr
<CompositorVSyncManager
> vsync_manager_
;
322 // The device scale factor of the monitor that this compositor is compositing
324 float device_scale_factor_
;
326 int last_started_frame_
;
327 int last_ended_frame_
;
329 bool disable_schedule_composite_
;
331 CompositorLock
* compositor_lock_
;
333 // Prevent more than one draw from being scheduled.
334 bool defer_draw_scheduling_
;
336 // Used to prevent Draw()s while a composite is in progress.
337 bool waiting_on_compositing_end_
;
338 bool draw_on_compositing_end_
;
339 enum SwapState
{ SWAP_NONE
, SWAP_POSTED
, SWAP_COMPLETED
};
340 SwapState swap_state_
;
342 LayerAnimatorCollection layer_animator_collection_
;
344 base::WeakPtrFactory
<Compositor
> weak_ptr_factory_
;
346 DISALLOW_COPY_AND_ASSIGN(Compositor
);
351 #endif // UI_COMPOSITOR_COMPOSITOR_H_