1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_LAYERS_RENDER_SURFACE_IMPL_H_
6 #define CC_LAYERS_RENDER_SURFACE_IMPL_H_
11 #include "base/basictypes.h"
12 #include "base/memory/scoped_ptr.h"
13 #include "cc/base/cc_export.h"
14 #include "cc/layers/layer_lists.h"
15 #include "cc/quads/render_pass.h"
16 #include "cc/quads/shared_quad_state.h"
17 #include "ui/gfx/rect.h"
18 #include "ui/gfx/rect_f.h"
19 #include "ui/gfx/transform.h"
24 class DelegatedRendererLayerImpl
;
28 template <typename LayerType
>
31 struct AppendQuadsData
;
33 class CC_EXPORT RenderSurfaceImpl
{
35 explicit RenderSurfaceImpl(LayerImpl
* owning_layer
);
36 virtual ~RenderSurfaceImpl();
38 gfx::PointF
ContentRectCenter() const {
39 return gfx::RectF(content_rect_
).CenterPoint();
42 // Returns the rect that encloses the RenderSurfaceImpl including any
44 gfx::RectF
DrawableContentRect() const;
46 void SetDrawOpacity(float opacity
) { draw_opacity_
= opacity
; }
47 float draw_opacity() const { return draw_opacity_
; }
49 void SetNearestOcclusionImmuneAncestor(RenderSurfaceImpl
* surface
) {
50 nearest_occlusion_immune_ancestor_
= surface
;
52 const RenderSurfaceImpl
* nearest_occlusion_immune_ancestor() const {
53 return nearest_occlusion_immune_ancestor_
;
56 void SetDrawOpacityIsAnimating(bool draw_opacity_is_animating
) {
57 draw_opacity_is_animating_
= draw_opacity_is_animating
;
59 bool draw_opacity_is_animating() const { return draw_opacity_is_animating_
; }
61 void SetDrawTransform(const gfx::Transform
& draw_transform
) {
62 draw_transform_
= draw_transform
;
64 const gfx::Transform
& draw_transform() const { return draw_transform_
; }
66 void SetScreenSpaceTransform(const gfx::Transform
& screen_space_transform
) {
67 screen_space_transform_
= screen_space_transform
;
69 const gfx::Transform
& screen_space_transform() const {
70 return screen_space_transform_
;
73 void SetReplicaDrawTransform(const gfx::Transform
& replica_draw_transform
) {
74 replica_draw_transform_
= replica_draw_transform
;
76 const gfx::Transform
& replica_draw_transform() const {
77 return replica_draw_transform_
;
80 void SetReplicaScreenSpaceTransform(
81 const gfx::Transform
& replica_screen_space_transform
) {
82 replica_screen_space_transform_
= replica_screen_space_transform
;
84 const gfx::Transform
& replica_screen_space_transform() const {
85 return replica_screen_space_transform_
;
88 void SetTargetSurfaceTransformsAreAnimating(bool animating
) {
89 target_surface_transforms_are_animating_
= animating
;
91 bool target_surface_transforms_are_animating() const {
92 return target_surface_transforms_are_animating_
;
94 void SetScreenSpaceTransformsAreAnimating(bool animating
) {
95 screen_space_transforms_are_animating_
= animating
;
97 bool screen_space_transforms_are_animating() const {
98 return screen_space_transforms_are_animating_
;
101 void SetIsClipped(bool is_clipped
) { is_clipped_
= is_clipped
; }
102 bool is_clipped() const { return is_clipped_
; }
104 void SetClipRect(const gfx::Rect
& clip_rect
);
105 gfx::Rect
clip_rect() const { return clip_rect_
; }
107 // When false, the RenderSurface does not contribute to another target
108 // RenderSurface that is being drawn for the current frame. It could still be
109 // drawn to as a target, but its output will not be a part of any other
111 bool contributes_to_drawn_surface() const {
112 return contributes_to_drawn_surface_
;
114 void set_contributes_to_drawn_surface(bool contributes_to_drawn_surface
) {
115 contributes_to_drawn_surface_
= contributes_to_drawn_surface
;
118 bool ContentsChanged() const;
120 void SetContentRect(const gfx::Rect
& content_rect
);
121 gfx::Rect
content_rect() const { return content_rect_
; }
123 LayerImplList
& layer_list() { return layer_list_
; }
124 void AddContributingDelegatedRenderPassLayer(LayerImpl
* layer
);
125 void ClearLayerLists();
127 int OwningLayerId() const;
129 void ResetPropertyChangedFlag() { surface_property_changed_
= false; }
130 bool SurfacePropertyChanged() const;
131 bool SurfacePropertyChangedOnlyFromDescendant() const;
133 DamageTracker
* damage_tracker() const { return damage_tracker_
.get(); }
135 RenderPass::Id
RenderPassId();
137 void AppendRenderPasses(RenderPassSink
* pass_sink
);
138 void AppendQuads(QuadSink
* quad_sink
,
139 AppendQuadsData
* append_quads_data
,
141 RenderPass::Id render_pass_id
);
144 LayerImpl
* owning_layer_
;
146 // Uses this surface's space.
147 gfx::Rect content_rect_
;
148 bool surface_property_changed_
: 1;
149 bool draw_opacity_is_animating_
: 1;
150 bool target_surface_transforms_are_animating_
: 1;
151 bool screen_space_transforms_are_animating_
: 1;
153 bool is_clipped_
: 1;
154 bool contributes_to_drawn_surface_
: 1;
157 gfx::Transform draw_transform_
;
158 gfx::Transform screen_space_transform_
;
159 gfx::Transform replica_draw_transform_
;
160 gfx::Transform replica_screen_space_transform_
;
162 // Uses the space of the surface's target surface.
163 gfx::Rect clip_rect_
;
165 LayerImplList layer_list_
;
166 std::vector
<DelegatedRendererLayerImpl
*>
167 contributing_delegated_render_pass_layer_list_
;
169 // The nearest ancestor target surface that will contain the contents of this
170 // surface, and that ignores outside occlusion. This can point to itself.
171 RenderSurfaceImpl
* nearest_occlusion_immune_ancestor_
;
173 scoped_ptr
<DamageTracker
> damage_tracker_
;
175 // For LayerIteratorActions
176 int target_render_surface_layer_index_history_
;
177 int current_layer_index_history_
;
179 friend class LayerIterator
<LayerImpl
>;
181 DISALLOW_COPY_AND_ASSIGN(RenderSurfaceImpl
);
185 #endif // CC_LAYERS_RENDER_SURFACE_IMPL_H_